summaryrefslogtreecommitdiffstats
path: root/tests/HwAccelerationTest/res
Commit message (Expand)AuthorAgeFilesLines
* Add new ViewDebug APIs to profile the event queue.Romain Guy2011-07-151-2/+6
* Add test for bug #4970944Romain Guy2011-07-119-0/+60
* Fix texture coordinates for sub-bitmap rendering.Romain Guy2011-05-261-0/+0
* Fix rendering artifact in edge fades.Romain Guy2011-03-141-0/+22
* Add a new Camera API to control the camera's locationRomain Guy2011-02-231-0/+0
* Empty the clip rect when intersection is empty.Romain Guy2011-02-042-0/+41
* Allocate layers from the layers pool.Romain Guy2011-02-021-0/+60
* New API to let apps draw without layers.Romain Guy2011-02-011-0/+48
* Correctly set the alpha of a hardware layer before drawing it.Romain Guy2011-02-011-0/+48
* Make embedded hardware layers work.Romain Guy2011-01-191-0/+48
* Fix 9patch rendering in ExpandableListView.Romain Guy2011-01-162-0/+0
* New layers API for Views.Romain Guy2011-01-068-28/+163
* LayoutLib: support for layers.Xavier Ducrohet2010-12-222-0/+12
* LayoutLib: Misc rendering fixes.Xavier Ducrohet2010-12-211-0/+6
* LayoutLib: support for Path and BitmapShader using delegates.Xavier Ducrohet2010-12-214-0/+12
* Create some layout files for HwAccelerationTestXavier Ducrohet2010-12-142-0/+12
* Fix clipping issue in StackView.Romain Guy2010-10-1518-0/+167
* Apply bilinear filtering to text.Romain Guy2010-10-011-0/+45
* Fix 9patch rendering.Romain Guy2010-09-151-0/+0
* Fix rendering issue with layers intersecting the clip rect.Romain Guy2010-09-132-0/+0
* Correct implementation of saveLayer().Romain Guy2010-09-121-0/+0
* Correctly set the viewport on window resize.Romain Guy2010-09-071-0/+66
* Add test for gamma correction.Romain Guy2010-08-273-0/+69
* Update OpenGLRenderer test to test opaque ARGB8888 bitmaps.Romain Guy2010-08-192-0/+0
* Fix save()/restore() issues in the OpenGL renderer.Romain Guy2010-08-171-0/+25
* Correctly set the viewport in layers.Romain Guy2010-08-172-0/+71
* Add support for text culling.Romain Guy2010-07-223-0/+53
* Don't use full screen FBOs, this dramatically increase performance.Romain Guy2010-07-012-0/+0
* Add hooks for drawBitmap().Romain Guy2010-06-302-0/+0