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* Update TextureView.lockCanvas() test.Romain Guy2011-07-181-15/+58
* Add lock/unlockCanvas to TextureViewRomain Guy2011-07-181-0/+77
* Add new ViewDebug APIs to profile the event queue.Romain Guy2011-07-151-0/+13
* Add test for bug #4970944Romain Guy2011-07-111-0/+77
* CleanupRomain Guy2011-07-071-4/+1
* Use NEAREST filtering mode for TextureView.getBitmap().Romain Guy2011-07-072-4/+26
* Use NEAREST filtering for layers whenever possible.Romain Guy2011-07-071-15/+6
* Add an API to query maximum bitmap/texture size on Canvas.Romain Guy2011-07-071-0/+58
* Add test case for driver issueRomain Guy2011-06-291-0/+48
* Update GLTextureView sample to do something real.Romain Guy2011-06-241-13/+172
* Don't set texture parameters on every frame.Romain Guy2011-06-241-2/+0
* Properly tear down TextureViewRomain Guy2011-06-242-2/+1
* Code cleanupRomain Guy2011-06-241-0/+62
* Add onSurfaceTextureUpdated to the TextureView listener.Grace Kloba2011-06-223-0/+14
* Prevent possible NPE in TextureViewRomain Guy2011-06-221-5/+5
* Add the ability to specify the opacity of a TextureViewRomain Guy2011-06-221-14/+7
* Add error checking to LayerRenderer::copyLayerRomain Guy2011-06-171-0/+103
* Fix rendering issue with paths when the stroke width is 0Romain Guy2011-06-171-0/+70
* Batch glCopyTexImage() calls to get about 15 fps back on SGX.Romain Guy2011-06-131-1/+3
* Add onSurfaceTextureDestroyed() callback.Romain Guy2011-06-102-36/+78
* Fix issue with drawColor(color, Mode.Clear)Romain Guy2011-05-271-1/+1
* Fix texture coordinates for sub-bitmap rendering.Romain Guy2011-05-261-0/+25
* Correctly implement the CLEAR xfermode.Romain Guy2011-05-261-0/+86
* Enable large font rendering with GPU accelerationChet Haase2011-05-191-3/+12
* Antialiasing for rectanglesChet Haase2011-05-121-0/+124
* Fix for scaled AA linesChet Haase2011-05-061-1/+1
* Merge "Allows to render with an OpenGL context inside a TextureView."Romain Guy2011-05-022-0/+279
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| * Allows to render with an OpenGL context inside a TextureView.Romain Guy2011-05-022-0/+279
* | Line endcaps for AA lines are now antialiased.Chet Haase2011-05-021-0/+101
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* Merge "New widget: TextureView Bug #4343984"Romain Guy2011-04-281-0/+87
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| * New widget: TextureViewRomain Guy2011-04-281-0/+87
* | Fix various hw-accelerated line/point bugsChet Haase2011-04-272-2/+131
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* Apply shaders/filters to text drop shadows.Romain Guy2011-04-262-6/+6
* Update shader text to test with drop shadows.Romain Guy2011-04-261-0/+1
* Enable anti-aliasing for hw-accelerated linesChet Haase2011-04-212-1/+150
* Update GL textures when changing a Bitmap's pixelsRomain Guy2011-03-211-0/+106
* Add support for drawPoint() and drawPoints().Romain Guy2011-03-211-2/+30
* Fix rendering artifact in edge fades.Romain Guy2011-03-142-1/+18
* Add support for partial invalidates in WebViewRomain Guy2011-03-071-5/+7
* Add a new Camera API to control the camera's locationRomain Guy2011-02-231-0/+51
* Dirty layers in the area covered by a drawBitmapMesh() callRomain Guy2011-02-102-1/+78
* Empty the clip rect when intersection is empty.Romain Guy2011-02-041-0/+68
* Allocate layers from the layers pool.Romain Guy2011-02-021-0/+131
* New API to let apps draw without layers.Romain Guy2011-02-011-0/+121
* Correctly set the alpha of a hardware layer before drawing it.Romain Guy2011-02-011-0/+115
* Fix bitmap meshes to work in display lists.Romain Guy2011-01-231-11/+23
* Add support for arcs.Romain Guy2011-01-231-1/+25
* Add support for ovals and stroked rectangles.Romain Guy2011-01-231-0/+25
* Add support for drawBitmapMesh().Romain Guy2011-01-201-0/+67
* Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-191-0/+92