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authorMathias Agopian <mathias@google.com>2013-08-28 18:13:56 -0700
committerMathias Agopian <mathias@google.com>2013-08-28 18:13:56 -0700
commit19733a32799f792125913e746e8644d16f8dc223 (patch)
tree65a3de18d5eb2edf7c67454a8ecb7860e7111f14 /services/surfaceflinger/RenderEngine/RenderEngine.cpp
parent931bda1c472ba8c8e965bdba6757ff94154df903 (diff)
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minor clean-up of the GLESRenderer
Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
Diffstat (limited to 'services/surfaceflinger/RenderEngine/RenderEngine.cpp')
-rw-r--r--services/surfaceflinger/RenderEngine/RenderEngine.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/services/surfaceflinger/RenderEngine/RenderEngine.cpp b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
index 063be2e..2abda82 100644
--- a/services/surfaceflinger/RenderEngine/RenderEngine.cpp
+++ b/services/surfaceflinger/RenderEngine/RenderEngine.cpp
@@ -164,7 +164,8 @@ void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
position[i*6 + 5].x = r->right;
position[i*6 + 5].y = height - r->top;
}
- fillWithColor(mesh, red, green, blue, alpha);
+ setupFillWithColor(red, green, blue, alpha);
+ drawMesh(mesh);
}
void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {