summaryrefslogtreecommitdiffstats
path: root/services/surfaceflinger/RenderEngine/RenderEngine.cpp
blob: 2abda82dc926a4bc66bc50c063ea75f8ae4619cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
/*
 * Copyright 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <cutils/log.h>
#include <ui/Rect.h>
#include <ui/Region.h>

#include "RenderEngine.h"
#include "GLES10RenderEngine.h"
#include "GLES11RenderEngine.h"
#include "GLES20RenderEngine.h"
#include "GLExtensions.h"
#include "Mesh.h"

// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------

RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
    // Also create our EGLContext
    EGLint contextAttributes[] = {
            EGL_CONTEXT_CLIENT_VERSION, 2,      // MUST be first
#ifdef EGL_IMG_context_priority
#ifdef HAS_CONTEXT_PRIORITY
#warning "using EGL_IMG_context_priority"
            EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
#endif
#endif
            EGL_NONE, EGL_NONE
    };

    EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
    if (ctxt == EGL_NO_CONTEXT) {
        // maybe ES 2.x is not supported
        ALOGW("can't create an ES 2.x context, trying 1.x");
        ctxt = eglCreateContext(display, config, NULL, contextAttributes + 2);
    }

    // if can't create a GL context, we can only abort.
    LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");


    // now figure out what version of GL did we actually get
    // NOTE: a dummy surface is not needed if KHR_create_context is supported

    EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
    EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
    LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
    EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
    LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");

    GLExtensions& extensions(GLExtensions::getInstance());
    extensions.initWithGLStrings(
            glGetString(GL_VENDOR),
            glGetString(GL_RENDERER),
            glGetString(GL_VERSION),
            glGetString(GL_EXTENSIONS));

    GlesVersion version = parseGlesVersion( extensions.getVersion() );

    // initialize the renderer while GL is current

    RenderEngine* engine = NULL;
    switch (version) {
    case GLES_VERSION_1_0:
        engine = new GLES10RenderEngine();
        break;
    case GLES_VERSION_1_1:
        engine = new GLES11RenderEngine();
        break;
    case GLES_VERSION_2_0:
    case GLES_VERSION_3_0:
        engine = new GLES20RenderEngine();
        break;
    }
    engine->setEGLContext(ctxt);

    ALOGI("OpenGL ES informations:");
    ALOGI("vendor    : %s", extensions.getVendor());
    ALOGI("renderer  : %s", extensions.getRenderer());
    ALOGI("version   : %s", extensions.getVersion());
    ALOGI("extensions: %s", extensions.getExtension());
    ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
    ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());

    eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
    eglDestroySurface(display, dummy);

    return engine;
}

RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
}

RenderEngine::~RenderEngine() {
}

void RenderEngine::setEGLContext(EGLContext ctxt) {
    mEGLContext = ctxt;
}

EGLContext RenderEngine::getEGLContext() const {
    return mEGLContext;
}

void RenderEngine::checkErrors() const {
    do {
        // there could be more than one error flag
        GLenum error = glGetError();
        if (error == GL_NO_ERROR)
            break;
        ALOGE("GL error 0x%04x", int(error));
    } while (true);
}

RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
    int major, minor;
    if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
        if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
            ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
            return GLES_VERSION_1_0;
        }
    }

    if (major == 1 && minor == 0) return GLES_VERSION_1_0;
    if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
    if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
    if (major == 3 && minor >= 0) return GLES_VERSION_3_0;

    ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
    return GLES_VERSION_1_0;
}

void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
        float red, float green, float blue, float alpha) {
    size_t c;
    Rect const* r = region.getArray(&c);
    Mesh mesh(Mesh::TRIANGLES, c*6, 2);
    Mesh::VertexArray position(mesh.getPositionArray());
    for (size_t i=0 ; i<c ; i++, r++) {
        position[i*6 + 0].x = r->left;
        position[i*6 + 0].y = height - r->top;
        position[i*6 + 1].x = r->left;
        position[i*6 + 1].y = height - r->bottom;
        position[i*6 + 2].x = r->right;
        position[i*6 + 2].y = height - r->bottom;
        position[i*6 + 3].x = r->left;
        position[i*6 + 3].y = height - r->top;
        position[i*6 + 4].x = r->right;
        position[i*6 + 4].y = height - r->bottom;
        position[i*6 + 5].x = r->right;
        position[i*6 + 5].y = height - r->top;
    }
    setupFillWithColor(red, green, blue, alpha);
    drawMesh(mesh);
}

void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
    glClearColor(red, green, blue, alpha);
    glClear(GL_COLOR_BUFFER_BIT);
}

void RenderEngine::setScissor(
        uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
    glScissor(left, bottom, right, top);
    glEnable(GL_SCISSOR_TEST);
}

void RenderEngine::disableScissor() {
    glDisable(GL_SCISSOR_TEST);
}

void RenderEngine::genTextures(size_t count, uint32_t* names) {
    glGenTextures(count, names);
}

void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
    glDeleteTextures(count, names);
}

void RenderEngine::dump(String8& result) {
    const GLExtensions& extensions(GLExtensions::getInstance());
    result.appendFormat("GLES: %s, %s, %s\n",
            extensions.getVendor(),
            extensions.getRenderer(),
            extensions.getVersion());
    result.appendFormat("%s\n", extensions.getExtension());
}

// ---------------------------------------------------------------------------

RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
        RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
{
    mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);

    ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
            "glCheckFramebufferStatusOES error %d", mStatus);
}

RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
    // back to main framebuffer
    mEngine.unbindFramebuffer(mTexName, mFbName);
}

status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
    return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
}

// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------