| Commit message (Collapse) | Author | Age | Files | Lines |
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...in Parcel destructor
Don't use a Mutux object, just use simple posix mutex primitives,
to avoid static init/destroy order problems.
Change-Id: Ic012d94297564c0a55d58869f8276d7d10545fbc
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Change-Id: I76ffed0e69ccfe70e87d98646f11d4de7c3fd980
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Change-Id: I76d15b22099a659450ec875836c9bf2b6584838f
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Moves the "opaque layer" from Layer to Layer::State. This allows
it to be updated as part of a transaction.
Bug 12387406
Change-Id: I0a114ce6adf77cd12fb08f96e0691b76c475768d
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Change-Id: I6ff4cfc736751de2912c697f954e45e275f2d386
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We now detect at runtime which sync features to use, which
allows us to remove a lot of the compile-time configuration
options. There is still one option though, to disable
KHR_fence_sync on some devices (which are more efficient
without it).
- added a backdoor to get the vendor's EGL strings
the new logic is:
- use always ANDROID_native_fence_sync if available
- fallback to KHR_fence_sync if available and not disabled
by the compile-time option
- use KHR_wait_sync if available and either of the above is
enabled
Change-Id: I9c4b49d9ff1151faf902cc93bd53ea5f205aaabf
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ISurface was only used to get the IGraphicBufferProducer from
a Layer. It's now replaced by a BBinder subclass / IBinder and
is only used as a handle to the surface, to both refer to it
and manage its life-time.
Also cleaned-up a bit the ISurfaceComposer interface and
"create layer" code path.
Change-Id: I68d0e02d57b862cffb31d5168c3bc10cea0906eb
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we use the IBinder instead.
Change-Id: I4aa0b58869ba43f19980013620051e5a261b062d
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The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.
Bug 7736700
Change-Id: Ia03e468888025b5cae3c0ee1995434515dbea387
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Change-Id: I75ee7bc4dd7a2f5357ac8994a23bc8b8bfb6eb44
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The ComposerService object wasn't watching for SurfaceFlinger
restarts, which doesn't usually matter because the app framework
restarts when SurfaceFlinger dies. However, mediaserver continues
to run, which means its ComposerService object was trying to use
a dead handle, and playback of DRM movies was failing.
This adds a DeathRecipient listener and some logic to re-establish
the SurfaceFlinger connection.
Bug 6645813
Change-Id: I07581b881d3835601aa57d5358c8259d93bc4515
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Change-Id: I9bf46d372b77d547486d4bbe6f1953ec8c65e98f
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Change-Id: Ifade9f2f1a0df9a36aede77a6cf5eee4be534f98
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- displays are represented by a binder on the client side
- c++ clients can now create and modify displays
Change-Id: I203ea5b4beae0819d742ec5171c27568f4e8354b
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Change-Id: I1d24ec17f5003ec2abab5f7472daaff4cc4cc2d3
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Change-Id: If814060aca1d2ff2619d4adcd57296983d207f7f
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this attribute can be set through a regular transaction using
SurfaceComposerClient (just like any other attribute, eg: position or size)
Change-Id: I701a47c677ea6442ca713728a93335328cd2b172
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no change of functionality -- the old behavior is implemented
on top of this new protocol.
this new protocol will allow, eventually, to pass informations
about displays and layer stacks.
Change-Id: Ic6c2295e61ec8ecbc8ce01ab7664e35d928202fc
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This is all dead code.
Change-Id: I646673aac793a6ec45021c370a2450f0ea4fbcce
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This change adds a crop rectangle specified in window coordinates to the layer
state. The all window pixels outside this crop rectangle are treated as though
they were fully transparent. This change also adds the plumbing necessary for
WindowManager to set that crop.
Change-Id: I582bc445dc8c97d4c943d4db8d582a6ef5a66081
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- it returned an empty rect when the region was empty, instead
of returning an empty list of rect.
- also fixed an infinite loop when boolean_operation was given
an empty list of rects
Change-Id: I62225c7dcd2832025bb8f12e6cb3762f2a7b36cb
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Change-Id: Iec71706cdd4f29c6904993648ce873e83ef9cafe
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Change-Id: Ia823dbc56aab2a0b8a6063df4348fe6baac124c6
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Change-Id: Ie4b95f7061c240f37c504414259f92d72c4ffc89
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Change-Id: I1eb691f7ca263d5895d871ab675bb5826e0323c6
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Added Surface.setPosition(float, float) which allows to set a surface's
position in float.
Bug: 5239859
Change-Id: I903aef4ad5b5999142202fb8ea30fe216d805711
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Change-Id: I13d9f251f86c05ae5405f37adbf6b8e9660935ba
Signed-off-by: Mike Lockwood <lockwood@android.com>
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Change-Id: I57669852cbf6aabae244ea86940a08a5a27ffc43
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Add the concept of synchronous dequeueBuffer in SurfaceTexture
Implement {Surface|SurfaceTextureClient}::setSwapInterval()
Add SurfaceTexture logging
fix onFrameAvailable
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Change-Id: Ia0f13a0ee6f702256482b5eb29d7fa2aa840bfc7
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Change-Id: Ia608099a2426c11a91d33063ba53c93e1eccb428
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Bug: 3488016
Change-Id: Ie5536ad77d42a4d0e8270e0fd87ecb73471bcbbc
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now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
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remove a bunch of a code that was there only to support broken gralloc implementations
Change-Id: I3c1a9172224cbcc283601abfbbd695a20815451f
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Change-Id: I7f979c60c06d654aa8265002836277434bc1a64f
Bug: 3095167
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There is a new ANativeWindow::cancelBuffer() API that can be used to
cancel any dequeued buffer, BEFORE it's been enqueued. The buffer is
returned to the list of availlable buffers. dequeue and cancel are not
mutually thread safe, they must be called from the same thread or
external synchronization must be used.
Change-Id: I86cc7985bace8b6a93ad2c75d2bef5c3c2cb4d61
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also remove some unused code.
Change-Id: Iae2c3309b7a08055f3e13a5b866c5c084993e352
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Also implement support for cropping.
Change-Id: Iba5888dd242bf2feaac9e9ce26e404c1f404c280
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dequeue all allocated buffers at once.
this situation happened when the last buffer needed to be resized
(or allocated, the first time). the assumption was that the buffer
was in use by SF itself as the current buffer (obviously, this
assumption made no sense when the buffer had never been allocated, btw).
the system would wait until some other buffer became the "front" buffer.
we fix this problem by entirely removing the requirement that the
buffer being resized cannot be the front buffer. instead, we just
allocate a new buffer and replace the front buffer by the new one.
the downside is that this uses more memory (an extra buffer) for a
brief amount of time while the old buffer is being reallocated and
before it has actually been replaced.
Change-Id: I022e4621209474ceb1c671b23deb4188eaaa7285
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Surfaces can now be parcelized and sent to remote
processes. When a surface crosses a process
boundary, it looses its connection with the
current process and gets attached to the new one.
Change-Id: I39c7b055bcd3ea1162ef2718d3d4b866bf7c81c0
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Change-Id: If3c5655d1231f8f0c49ba68f972b1b20c93b3f87
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the most important change here is the renaming of
ISurfaceFlingerClient to ISurfaceComposerClient
Change-Id: I94e18b0417f50e06f21377446639c61f65f959b3
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edges
we were incorrectly flagging push_buffer surfaces as invalid
Change-Id: I4dfd4ffbbe8a71f7e23e835db8d71966416c29bb
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the new native_window_set_buffers_geometry allows
to specify a size and format for all buffers to be
dequeued. the buffer will be scalled to the window's
size.
Change-Id: I2c378b85c88d29cdd827a5f319d5c704d79ba381
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we need to mark the buffers that need to be reallocated,
NOT the buffer's indices.
Change-Id: I809e2e1b03b56c4d2ab983c25523dae99aa1da74
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this method can be used to change the number of buffers
associated to a native window. the default is two.
Change-Id: I608b959e6b29d77f95edb23c31dc9b099a758f2f
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this change introduces R/W locks in the right places.
on the server-side, it guarantees that setBufferCount()
is synchronized with "retire" and "resize".
on the client-side, it guarantees that setBufferCount()
is synchronized with "dequeue", "lockbuffer" and "queue"
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added buffers should now be labeled properly.
Change-Id: I28aa753fbe89ab89134e7753575319478934c7fa
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there is a new resize() api, which currently only allows growing.
Change-Id: Ia37b81b73be466d2491ffed7f3a23cd8e113c6fe
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Also added a very simple SharedBufferStack unit test.
Change-Id: I253dbbe98a53c966b78d22d4d6dd59f8aefc8c40
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