diff options
author | Eric Anholt <eric@anholt.net> | 2007-11-07 10:04:59 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2007-11-09 14:27:33 -0800 |
commit | 77a5bcaff43df8d54e0e0ef833726e4b41d7eb36 (patch) | |
tree | 0be8b19b347af2425a211a29c680fed266fa91c8 | |
parent | 8b36166d295beb472ed7cedf1989894665233b98 (diff) | |
download | external_mesa3d-77a5bcaff43df8d54e0e0ef833726e4b41d7eb36.zip external_mesa3d-77a5bcaff43df8d54e0e0ef833726e4b41d7eb36.tar.gz external_mesa3d-77a5bcaff43df8d54e0e0ef833726e4b41d7eb36.tar.bz2 |
[intel] Move over files that will be shared with 965-fbo work.
45 files changed, 8072 insertions, 8055 deletions
diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.c b/src/mesa/drivers/dri/i915/intel_batchbuffer.c index 8ece6d2..d38cdf3 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.c +++ b/src/mesa/drivers/dri/i915/intel_batchbuffer.c @@ -1,250 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_batchbuffer.h" -#include "intel_ioctl.h" -#include "intel_decode.h" -#include "intel_reg.h" - -/* Relocations in kernel space: - * - pass dma buffer seperately - * - memory manager knows how to patch - * - pass list of dependent buffers - * - pass relocation list - * - * Either: - * - get back an offset for buffer to fire - * - memory manager knows how to fire buffer - * - * Really want the buffer to be AGP and pinned. - * - */ - -/* Cliprect fence: The highest fence protecting a dma buffer - * containing explicit cliprect information. Like the old drawable - * lock but irq-driven. X server must wait for this fence to expire - * before changing cliprects [and then doing sw rendering?]. For - * other dma buffers, the scheduler will grab current cliprect info - * and mix into buffer. X server must hold the lock while changing - * cliprects??? Make per-drawable. Need cliprects in shared memory - * -- beats storing them with every cmd buffer in the queue. - * - * ==> X server must wait for this fence to expire before touching the - * framebuffer with new cliprects. - * - * ==> Cliprect-dependent buffers associated with a - * cliprect-timestamp. All of the buffers associated with a timestamp - * must go to hardware before any buffer with a newer timestamp. - * - * ==> Dma should be queued per-drawable for correct X/GL - * synchronization. Or can fences be used for this? - * - * Applies to: Blit operations, metaops, X server operations -- X - * server automatically waits on its own dma to complete before - * modifying cliprects ??? - */ - -void -intel_batchbuffer_reset(struct intel_batchbuffer *batch) -{ - struct intel_context *intel = batch->intel; - - if (batch->buf != NULL) { - dri_bo_unreference(batch->buf); - batch->buf = NULL; - } - - batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer", - intel->intelScreen->maxBatchSize, 4096, - DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED); - dri_bo_map(batch->buf, GL_TRUE); - batch->map = batch->buf->virtual; - batch->size = intel->intelScreen->maxBatchSize; - batch->ptr = batch->map; -} - -struct intel_batchbuffer * -intel_batchbuffer_alloc(struct intel_context *intel) -{ - struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); - - batch->intel = intel; - batch->last_fence = NULL; - intel_batchbuffer_reset(batch); - - return batch; -} - -void -intel_batchbuffer_free(struct intel_batchbuffer *batch) -{ - if (batch->last_fence) { - dri_fence_wait(batch->last_fence); - dri_fence_unreference(batch->last_fence); - batch->last_fence = NULL; - } - if (batch->map) { - dri_bo_unmap(batch->buf); - batch->map = NULL; - } - dri_bo_unreference(batch->buf); - batch->buf = NULL; - free(batch); -} - - - -/* TODO: Push this whole function into bufmgr. - */ -static void -do_flush_locked(struct intel_batchbuffer *batch, - GLuint used, - GLboolean ignore_cliprects, GLboolean allow_unlock) -{ - struct intel_context *intel = batch->intel; - void *start; - GLuint count; - - start = dri_process_relocs(batch->buf, &count); - - batch->map = NULL; - batch->ptr = NULL; - batch->flags = 0; - - /* Throw away non-effective packets. Won't work once we have - * hardware contexts which would preserve statechanges beyond a - * single buffer. - */ - - if (!(intel->numClipRects == 0 && !ignore_cliprects)) { - if (intel->intelScreen->ttm == GL_TRUE) { - intel_exec_ioctl(batch->intel, - used, ignore_cliprects, allow_unlock, - start, count, &batch->last_fence); - } else { - intel_batch_ioctl(batch->intel, - batch->buf->offset, - used, ignore_cliprects, allow_unlock); - } - } - - dri_post_submit(batch->buf, &batch->last_fence); - - if (intel->numClipRects == 0 && !ignore_cliprects) { - if (allow_unlock) { - /* If we are not doing any actual user-visible rendering, - * do a sched_yield to keep the app from pegging the cpu while - * achieving nothing. - */ - UNLOCK_HARDWARE(intel); - sched_yield(); - LOCK_HARDWARE(intel); - } - intel->vtbl.lost_hardware(intel); - } - - if (INTEL_DEBUG & DEBUG_BATCH) { - // dri_bo_map(batch->buf, GL_FALSE); - // intel_decode(ptr, used / 4, batch->buf->offset, - // intel->intelScreen->deviceID); - // dri_bo_unmap(batch->buf); - } -} - -void -intel_batchbuffer_flush(struct intel_batchbuffer *batch) -{ - struct intel_context *intel = batch->intel; - GLuint used = batch->ptr - batch->map; - GLboolean was_locked = intel->locked; - - if (used == 0) - return; - - /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a - * performance drain that we would like to avoid. - */ - if (used & 4) { - ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); - ((int *) batch->ptr)[1] = 0; - ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; - used += 12; - } - else { - ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); - ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; - used += 8; - } - - /* TODO: Just pass the relocation list and dma buffer up to the - * kernel. - */ - if (!was_locked) - LOCK_HARDWARE(intel); - - do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS), - GL_FALSE); - - if (!was_locked) - UNLOCK_HARDWARE(intel); - - /* Reset the buffer: - */ - intel_batchbuffer_reset(batch); -} - -void -intel_batchbuffer_finish(struct intel_batchbuffer *batch) -{ - intel_batchbuffer_flush(batch); - if (batch->last_fence != NULL) - dri_fence_wait(batch->last_fence); -} - - -/* This is the only way buffers get added to the validate list. - */ -GLboolean -intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, - dri_bo *buffer, - GLuint flags, GLuint delta) -{ - dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer); - batch->ptr += 4; - - return GL_TRUE; -} - -void -intel_batchbuffer_data(struct intel_batchbuffer *batch, - const void *data, GLuint bytes, GLuint flags) -{ - assert((bytes & 3) == 0); - intel_batchbuffer_require_space(batch, bytes, flags); - __memcpy(batch->ptr, data, bytes); - batch->ptr += bytes; -} +../intel/intel_batchbuffer.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_blit.c b/src/mesa/drivers/dri/i915/intel_blit.c index 2761136..dd6c8d1 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_blit.c +++ b/src/mesa/drivers/dri/i915/intel_blit.c @@ -1,491 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include <stdio.h> -#include <errno.h> - -#include "mtypes.h" -#include "context.h" -#include "enums.h" - -#include "intel_batchbuffer.h" -#include "intel_blit.h" -#include "intel_buffers.h" -#include "intel_context.h" -#include "intel_fbo.h" -#include "intel_reg.h" -#include "intel_regions.h" - -#define FILE_DEBUG_FLAG DEBUG_BLIT - -/** - * Copy the back color buffer to the front color buffer. - * Used for SwapBuffers(). - */ -void -intelCopyBuffer(const __DRIdrawablePrivate * dPriv, - const drm_clip_rect_t * rect) -{ - - struct intel_context *intel; - const intelScreenPrivate *intelScreen; - - DBG("%s\n", __FUNCTION__); - - assert(dPriv); - - intel = intelScreenContext(dPriv->driScreenPriv->private); - if (!intel) - return; - - intelScreen = intel->intelScreen; - - if (intel->last_swap_fence) { - dri_fence_wait(intel->last_swap_fence); - dri_fence_unreference(intel->last_swap_fence); - intel->last_swap_fence = NULL; - } - intel->last_swap_fence = intel->first_swap_fence; - intel->first_swap_fence = NULL; - - /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets - * should work regardless. - */ - LOCK_HARDWARE(intel); - - if (dPriv && dPriv->numClipRects) { - struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - const struct intel_region *frontRegion - = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); - const struct intel_region *backRegion - = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); - const int nbox = dPriv->numClipRects; - const drm_clip_rect_t *pbox = dPriv->pClipRects; - const int pitch = frontRegion->pitch; - const int cpp = frontRegion->cpp; - int BR13, CMD; - int i; - - ASSERT(intel_fb); - ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */ - ASSERT(frontRegion); - ASSERT(backRegion); - ASSERT(frontRegion->pitch == backRegion->pitch); - ASSERT(frontRegion->cpp == backRegion->cpp); - - if (cpp == 2) { - BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24); - CMD = XY_SRC_COPY_BLT_CMD; - } - else { - BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25); - CMD = (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); - } - - for (i = 0; i < nbox; i++, pbox++) { - drm_clip_rect_t box; - - if (pbox->x1 > pbox->x2 || - pbox->y1 > pbox->y2 || - pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height) - continue; - - box = *pbox; - - if (rect) { - if (rect->x1 > box.x1) - box.x1 = rect->x1; - if (rect->y1 > box.y1) - box.y1 = rect->y1; - if (rect->x2 < box.x2) - box.x2 = rect->x2; - if (rect->y2 < box.y2) - box.y2 = rect->y2; - - if (box.x1 > box.x2 || box.y1 > box.y2) - continue; - } - - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH(CMD); - OUT_BATCH(BR13); - OUT_BATCH((pbox->y1 << 16) | pbox->x1); - OUT_BATCH((pbox->y2 << 16) | pbox->x2); - - OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - 0); - OUT_BATCH((pbox->y1 << 16) | pbox->x1); - OUT_BATCH(BR13 & 0xffff); - OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - 0); - - ADVANCE_BATCH(); - } - - if (intel->first_swap_fence) - dri_fence_unreference(intel->first_swap_fence); - intel_batchbuffer_flush(intel->batch); - intel->first_swap_fence = intel->batch->last_fence; - dri_fence_reference(intel->first_swap_fence); - } - - UNLOCK_HARDWARE(intel); -} - - - - -void -intelEmitFillBlit(struct intel_context *intel, - GLuint cpp, - GLshort dst_pitch, - dri_bo *dst_buffer, - GLuint dst_offset, - GLshort x, GLshort y, GLshort w, GLshort h, GLuint color) -{ - GLuint BR13, CMD; - BATCH_LOCALS; - - dst_pitch *= cpp; - - switch (cpp) { - case 1: - case 2: - case 3: - BR13 = dst_pitch | (0xF0 << 16) | (1 << 24); - CMD = XY_COLOR_BLT_CMD; - break; - case 4: - BR13 = dst_pitch | (0xF0 << 16) | (1 << 24) | (1 << 25); - CMD = (XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); - break; - default: - return; - } - - DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", - __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h); - - - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH(CMD); - OUT_BATCH(BR13); - OUT_BATCH((y << 16) | x); - OUT_BATCH(((y + h) << 16) | (x + w)); - OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); - OUT_BATCH(color); - ADVANCE_BATCH(); -} - - -static GLuint translate_raster_op(GLenum logicop) -{ - switch(logicop) { - case GL_CLEAR: return 0x00; - case GL_AND: return 0x88; - case GL_AND_REVERSE: return 0x44; - case GL_COPY: return 0xCC; - case GL_AND_INVERTED: return 0x22; - case GL_NOOP: return 0xAA; - case GL_XOR: return 0x66; - case GL_OR: return 0xEE; - case GL_NOR: return 0x11; - case GL_EQUIV: return 0x99; - case GL_INVERT: return 0x55; - case GL_OR_REVERSE: return 0xDD; - case GL_COPY_INVERTED: return 0x33; - case GL_OR_INVERTED: return 0xBB; - case GL_NAND: return 0x77; - case GL_SET: return 0xFF; - default: return 0; - } -} - - -/* Copy BitBlt - */ -void -intelEmitCopyBlit(struct intel_context *intel, - GLuint cpp, - GLshort src_pitch, - dri_bo *src_buffer, - GLuint src_offset, - GLshort dst_pitch, - dri_bo *dst_buffer, - GLuint dst_offset, - GLshort src_x, GLshort src_y, - GLshort dst_x, GLshort dst_y, - GLshort w, GLshort h, - GLenum logic_op) -{ - GLuint CMD, BR13; - int dst_y2 = dst_y + h; - int dst_x2 = dst_x + w; - BATCH_LOCALS; - - - DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", - __FUNCTION__, - src_buffer, src_pitch, src_offset, src_x, src_y, - dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h); - - src_pitch *= cpp; - dst_pitch *= cpp; - - switch (cpp) { - case 1: - case 2: - case 3: - BR13 = (((GLint) dst_pitch) & 0xffff) | - (translate_raster_op(logic_op) << 16) | (1 << 24); - CMD = XY_SRC_COPY_BLT_CMD; - break; - case 4: - BR13 = - (((GLint) dst_pitch) & 0xffff) | - (translate_raster_op(logic_op) << 16) | (1 << 24) | (1 << 25); - CMD = - (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); - break; - default: - return; - } - - if (dst_y2 < dst_y || dst_x2 < dst_x) { - return; - } - - /* Initial y values don't seem to work with negative pitches. If - * we adjust the offsets manually (below), it seems to work fine. - * - * On the other hand, if we always adjust, the hardware doesn't - * know which blit directions to use, so overlapping copypixels get - * the wrong result. - */ - if (dst_pitch > 0 && src_pitch > 0) { - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH(CMD); - OUT_BATCH(BR13); - OUT_BATCH((dst_y << 16) | dst_x); - OUT_BATCH((dst_y2 << 16) | dst_x2); - OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); - OUT_BATCH((src_y << 16) | src_x); - OUT_BATCH(((GLint) src_pitch & 0xffff)); - OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, src_offset); - ADVANCE_BATCH(); - } - else { - BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH(CMD); - OUT_BATCH(BR13); - OUT_BATCH((0 << 16) | dst_x); - OUT_BATCH((h << 16) | dst_x2); - OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - dst_offset + dst_y * dst_pitch); - OUT_BATCH((0 << 16) | src_x); - OUT_BATCH(((GLint) src_pitch & 0xffff)); - OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, - src_offset + src_y * src_pitch); - ADVANCE_BATCH(); - } -} - - -/** - * Use blitting to clear the renderbuffers named by 'flags'. - * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferMask field - * since that might include software renderbuffers or renderbuffers - * which we're clearing with triangles. - * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear - */ -void -intelClearWithBlit(GLcontext * ctx, GLbitfield mask) -{ - struct intel_context *intel = intel_context(ctx); - struct gl_framebuffer *fb = ctx->DrawBuffer; - GLuint clear_depth; - GLbitfield skipBuffers = 0; - BATCH_LOCALS; - - DBG("%s %x\n", __FUNCTION__, mask); - - /* - * Compute values for clearing the buffers. - */ - clear_depth = 0; - if (mask & BUFFER_BIT_DEPTH) { - clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); - } - if (mask & BUFFER_BIT_STENCIL) { - clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; - } - - /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in - * the loop below. - */ - if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) { - skipBuffers = BUFFER_BIT_STENCIL; - } - - /* XXX Move this flush/lock into the following conditional? */ - intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - - if (intel->numClipRects) { - GLint cx, cy, cw, ch; - drm_clip_rect_t clear; - int i; - - /* Get clear bounds after locking */ - cx = fb->_Xmin; - cy = fb->_Ymin; - cw = fb->_Xmax - cx; - ch = fb->_Ymax - cy; - - if (fb->Name == 0) { - /* clearing a window */ - - /* flip top to bottom */ - clear.x1 = cx + intel->drawX; - clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; - clear.x2 = clear.x1 + cw; - clear.y2 = clear.y1 + ch; - } - else { - /* clearing FBO */ - assert(intel->numClipRects == 1); - assert(intel->pClipRects == &intel->fboRect); - clear.x1 = cx; - clear.y1 = cy; - clear.x2 = clear.x1 + cw; - clear.y2 = clear.y1 + ch; - /* no change to mask */ - } - - for (i = 0; i < intel->numClipRects; i++) { - const drm_clip_rect_t *box = &intel->pClipRects[i]; - drm_clip_rect_t b; - GLuint buf; - GLuint clearMask = mask; /* use copy, since we modify it below */ - GLboolean all = (cw == fb->Width && ch == fb->Height); - - if (!all) { - intel_intersect_cliprects(&b, &clear, box); - } - else { - b = *box; - } - - if (b.x1 >= b.x2 || b.y1 >= b.y2) - continue; - - if (0) - _mesa_printf("clear %d,%d..%d,%d, mask %x\n", - b.x1, b.y1, b.x2, b.y2, mask); - - /* Loop over all renderbuffers */ - for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) { - const GLbitfield bufBit = 1 << buf; - if ((clearMask & bufBit) && !(bufBit & skipBuffers)) { - /* OK, clear this renderbuffer */ - struct intel_region *irb_region = - intel_get_rb_region(fb, buf); - dri_bo *write_buffer = - intel_region_buffer(intel->intelScreen, irb_region, - all ? INTEL_WRITE_FULL : - INTEL_WRITE_PART); - - GLuint clearVal; - GLint pitch, cpp; - GLuint BR13, CMD; - - ASSERT(irb_region); - - pitch = irb_region->pitch; - cpp = irb_region->cpp; - - DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", - __FUNCTION__, - irb_region->buffer, (pitch * cpp), - irb_region->draw_offset, - b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); - - - /* Setup the blit command */ - if (cpp == 4) { - BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24) | (1 << 25); - if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { - CMD = XY_COLOR_BLT_CMD; - if (clearMask & BUFFER_BIT_DEPTH) - CMD |= XY_BLT_WRITE_RGB; - if (clearMask & BUFFER_BIT_STENCIL) - CMD |= XY_BLT_WRITE_ALPHA; - } - else { - /* clearing RGBA */ - CMD = XY_COLOR_BLT_CMD | - XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; - } - } - else { - ASSERT(cpp == 2 || cpp == 0); - BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24); - CMD = XY_COLOR_BLT_CMD; - } - - if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { - clearVal = clear_depth; - } - else { - clearVal = (cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - } - /* - _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n", - buf, irb->Base.Name); - */ - intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS); - - BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); - OUT_BATCH(CMD); - OUT_BATCH(BR13); - OUT_BATCH((b.y1 << 16) | b.x1); - OUT_BATCH((b.y2 << 16) | b.x2); - OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, - irb_region->draw_offset); - OUT_BATCH(clearVal); - ADVANCE_BATCH(); - clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ - } - } - } - intel_batchbuffer_flush(intel->batch); - } - - UNLOCK_HARDWARE(intel); -} +../intel/intel_blit.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_buffer_objects.c b/src/mesa/drivers/dri/i915/intel_buffer_objects.c index 5348822..e06dd3c 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_buffer_objects.c +++ b/src/mesa/drivers/dri/i915/intel_buffer_objects.c @@ -1,268 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "imports.h" -#include "mtypes.h" -#include "bufferobj.h" - -#include "intel_context.h" -#include "intel_buffer_objects.h" -#include "intel_regions.h" -#include "dri_bufmgr.h" - -/** Allocates a new dri_bo to store the data for the buffer object. */ -static void -intel_bufferobj_alloc_buffer(struct intel_context *intel, - struct intel_buffer_object *intel_obj) -{ - intel_obj->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "bufferobj", - intel_obj->Base.Size, 64, - DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED); -} - -/** - * There is some duplication between mesa's bufferobjects and our - * bufmgr buffers. Both have an integer handle and a hashtable to - * lookup an opaque structure. It would be nice if the handles and - * internal structure where somehow shared. - */ -static struct gl_buffer_object * -intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) -{ - struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); - - _mesa_initialize_buffer_object(&obj->Base, name, target); - - obj->buffer = NULL; - - return &obj->Base; -} - -/* Break the COW tie to the region. The region gets to keep the data. - */ -void -intel_bufferobj_release_region(struct intel_context *intel, - struct intel_buffer_object *intel_obj) -{ - assert(intel_obj->region->buffer == intel_obj->buffer); - intel_obj->region->pbo = NULL; - intel_obj->region = NULL; - - dri_bo_unreference(intel_obj->buffer); - intel_obj->buffer = NULL; -} - -/* Break the COW tie to the region. Both the pbo and the region end - * up with a copy of the data. - */ -void -intel_bufferobj_cow(struct intel_context *intel, - struct intel_buffer_object *intel_obj) -{ - assert(intel_obj->region); - intel_region_cow(intel->intelScreen, intel_obj->region); -} - - -/** - * Deallocate/free a vertex/pixel buffer object. - * Called via glDeleteBuffersARB(). - */ -static void -intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - - if (intel_obj->region) { - intel_bufferobj_release_region(intel, intel_obj); - } - else if (intel_obj->buffer) { - dri_bo_unreference(intel_obj->buffer); - } - - _mesa_free(intel_obj); -} - - - -/** - * Allocate space for and store data in a buffer object. Any data that was - * previously stored in the buffer object is lost. If data is NULL, - * memory will be allocated, but no copy will occur. - * Called via glBufferDataARB(). - */ -static void -intel_bufferobj_data(GLcontext * ctx, - GLenum target, - GLsizeiptrARB size, - const GLvoid * data, - GLenum usage, struct gl_buffer_object *obj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - intel_obj->Base.Size = size; - intel_obj->Base.Usage = usage; - - if (intel_obj->region) - intel_bufferobj_release_region(intel, intel_obj); - - if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) { - dri_bo_unreference(intel_obj->buffer); - intel_obj->buffer = NULL; - } - - intel_bufferobj_alloc_buffer(intel, intel_obj); - - if (data != NULL) - dri_bo_subdata(intel_obj->buffer, 0, size, data); -} - - -/** - * Replace data in a subrange of buffer object. If the data range - * specified by size + offset extends beyond the end of the buffer or - * if data is NULL, no copy is performed. - * Called via glBufferSubDataARB(). - */ -static void -intel_bufferobj_subdata(GLcontext * ctx, - GLenum target, - GLintptrARB offset, - GLsizeiptrARB size, - const GLvoid * data, struct gl_buffer_object *obj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - - if (intel_obj->region) - intel_bufferobj_cow(intel, intel_obj); - - dri_bo_subdata(intel_obj->buffer, offset, size, data); -} - - -/** - * Called via glGetBufferSubDataARB(). - */ -static void -intel_bufferobj_get_subdata(GLcontext * ctx, - GLenum target, - GLintptrARB offset, - GLsizeiptrARB size, - GLvoid * data, struct gl_buffer_object *obj) -{ - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - dri_bo_get_subdata(intel_obj->buffer, offset, size, data); -} - - - -/** - * Called via glMapBufferARB(). - */ -static void * -intel_bufferobj_map(GLcontext * ctx, - GLenum target, - GLenum access, struct gl_buffer_object *obj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - /* XXX: Translate access to flags arg below: - */ - assert(intel_obj); - - if (intel_obj->region) - intel_bufferobj_cow(intel, intel_obj); - - if (intel_obj->buffer == NULL) { - obj->Pointer = NULL; - return NULL; - } - - dri_bo_map(intel_obj->buffer, GL_TRUE); - obj->Pointer = intel_obj->buffer->virtual; - return obj->Pointer; -} - - -/** - * Called via glMapBufferARB(). - */ -static GLboolean -intel_bufferobj_unmap(GLcontext * ctx, - GLenum target, struct gl_buffer_object *obj) -{ - struct intel_buffer_object *intel_obj = intel_buffer_object(obj); - - assert(intel_obj); - if (intel_obj->buffer != NULL) { - assert(obj->Pointer); - dri_bo_unmap(intel_obj->buffer); - obj->Pointer = NULL; - } - return GL_TRUE; -} - -dri_bo * -intel_bufferobj_buffer(struct intel_context *intel, - struct intel_buffer_object *intel_obj, GLuint flag) -{ - if (intel_obj->region) { - if (flag == INTEL_WRITE_PART) - intel_bufferobj_cow(intel, intel_obj); - else if (flag == INTEL_WRITE_FULL) { - intel_bufferobj_release_region(intel, intel_obj); - intel_bufferobj_alloc_buffer(intel, intel_obj); - } - } - - return intel_obj->buffer; -} - -void -intel_bufferobj_init(struct intel_context *intel) -{ - GLcontext *ctx = &intel->ctx; - - ctx->Driver.NewBufferObject = intel_bufferobj_alloc; - ctx->Driver.DeleteBuffer = intel_bufferobj_free; - ctx->Driver.BufferData = intel_bufferobj_data; - ctx->Driver.BufferSubData = intel_bufferobj_subdata; - ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; - ctx->Driver.MapBuffer = intel_bufferobj_map; - ctx->Driver.UnmapBuffer = intel_bufferobj_unmap; -} +../intel/intel_buffer_objects.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_buffers.c b/src/mesa/drivers/dri/i915/intel_buffers.c index 1ae8b5f..c86daa4 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_buffers.c +++ b/src/mesa/drivers/dri/i915/intel_buffers.c @@ -1,1209 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_blit.h" -#include "intel_buffers.h" -#include "intel_depthstencil.h" -#include "intel_fbo.h" -#include "intel_tris.h" -#include "intel_regions.h" -#include "intel_batchbuffer.h" -#include "intel_reg.h" -#include "context.h" -#include "utils.h" -#include "drirenderbuffer.h" -#include "framebuffer.h" -#include "swrast/swrast.h" -#include "vblank.h" - - -/* This block can be removed when libdrm >= 2.3.1 is required */ - -#ifndef DRM_IOCTL_I915_FLIP - -#define DRM_VBLANK_FLIP 0x8000000 - -typedef struct drm_i915_flip { - int pipes; -} drm_i915_flip_t; - -#undef DRM_IOCTL_I915_FLIP -#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \ - drm_i915_flip_t) - -#endif - - -/** - * XXX move this into a new dri/common/cliprects.c file. - */ -GLboolean -intel_intersect_cliprects(drm_clip_rect_t * dst, - const drm_clip_rect_t * a, - const drm_clip_rect_t * b) -{ - GLint bx = b->x1; - GLint by = b->y1; - GLint bw = b->x2 - bx; - GLint bh = b->y2 - by; - - if (bx < a->x1) - bw -= a->x1 - bx, bx = a->x1; - if (by < a->y1) - bh -= a->y1 - by, by = a->y1; - if (bx + bw > a->x2) - bw = a->x2 - bx; - if (by + bh > a->y2) - bh = a->y2 - by; - if (bw <= 0) - return GL_FALSE; - if (bh <= 0) - return GL_FALSE; - - dst->x1 = bx; - dst->y1 = by; - dst->x2 = bx + bw; - dst->y2 = by + bh; - - return GL_TRUE; -} - -/** - * Return pointer to current color drawing region, or NULL. - */ -struct intel_region * -intel_drawbuf_region(struct intel_context *intel) -{ - struct intel_renderbuffer *irbColor = - intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]); - if (irbColor) - return irbColor->region; - else - return NULL; -} - -/** - * Return pointer to current color reading region, or NULL. - */ -struct intel_region * -intel_readbuf_region(struct intel_context *intel) -{ - struct intel_renderbuffer *irb - = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); - if (irb) - return irb->region; - else - return NULL; -} - - - -/** - * Update the following fields for rendering to a user-created FBO: - * intel->numClipRects - * intel->pClipRects - * intel->drawX - * intel->drawY - */ -static void -intelSetRenderbufferClipRects(struct intel_context *intel) -{ - assert(intel->ctx.DrawBuffer->Width > 0); - assert(intel->ctx.DrawBuffer->Height > 0); - intel->fboRect.x1 = 0; - intel->fboRect.y1 = 0; - intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; - intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; - intel->numClipRects = 1; - intel->pClipRects = &intel->fboRect; - intel->drawX = 0; - intel->drawY = 0; -} - - -/** - * As above, but for rendering to front buffer of a window. - * \sa intelSetRenderbufferClipRects - */ -static void -intelSetFrontClipRects(struct intel_context *intel) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - - if (!dPriv) - return; - - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; -} - - -/** - * As above, but for rendering to back buffer of a window. - */ -static void -intelSetBackClipRects(struct intel_context *intel) -{ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - struct intel_framebuffer *intel_fb; - - if (!dPriv) - return; - - intel_fb = dPriv->driverPrivate; - - if (intel_fb->pf_active || dPriv->numBackClipRects == 0) { - /* use the front clip rects */ - intel->numClipRects = dPriv->numClipRects; - intel->pClipRects = dPriv->pClipRects; - intel->drawX = dPriv->x; - intel->drawY = dPriv->y; - } - else { - /* use the back clip rects */ - intel->numClipRects = dPriv->numBackClipRects; - intel->pClipRects = dPriv->pBackClipRects; - intel->drawX = dPriv->backX; - intel->drawY = dPriv->backY; - } -} - - -/** - * This will be called whenever the currently bound window is moved/resized. - * XXX: actually, it seems to NOT be called when the window is only moved (BP). - */ -void -intelWindowMoved(struct intel_context *intel) -{ - GLcontext *ctx = &intel->ctx; - __DRIdrawablePrivate *dPriv = intel->driDrawable; - struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - - if (!intel->ctx.DrawBuffer) { - /* when would this happen? -BP */ - intelSetFrontClipRects(intel); - } - else if (intel->ctx.DrawBuffer->Name != 0) { - /* drawing to user-created FBO - do nothing */ - /* Cliprects would be set from intelDrawBuffer() */ - } - else { - /* drawing to a window */ - switch (intel_fb->Base._ColorDrawBufferMask[0]) { - case BUFFER_BIT_FRONT_LEFT: - intelSetFrontClipRects(intel); - break; - case BUFFER_BIT_BACK_LEFT: - intelSetBackClipRects(intel); - break; - default: - /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ - intelSetFrontClipRects(intel); - } - } - - if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) { - drmI830Sarea *sarea = intel->sarea; - drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, - .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; - drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, - .x2 = sarea->planeA_x + sarea->planeA_w, - .y2 = sarea->planeA_y + sarea->planeA_h }; - drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, - .x2 = sarea->planeB_x + sarea->planeB_w, - .y2 = sarea->planeB_y + sarea->planeB_h }; - GLint areaA = driIntersectArea( drw_rect, planeA_rect ); - GLint areaB = driIntersectArea( drw_rect, planeB_rect ); - GLuint flags = dPriv->vblFlags; - GLboolean pf_active; - GLint pf_planes; - - /* Update page flipping info - */ - pf_planes = 0; - - if (areaA > 0) - pf_planes |= 1; - - if (areaB > 0) - pf_planes |= 2; - - intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_planes & 0x2)) & 0x3; - - intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; - - pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; - - if (INTEL_DEBUG & DEBUG_LOCK) - if (pf_active != intel_fb->pf_active) - _mesa_printf("%s - Page flipping %sactive\n", __progname, - pf_active ? "" : "in"); - - if (pf_active) { - /* Sync pages between planes if flipping on both at the same time */ - if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && - (intel->sarea->pf_current_page & 0x3) != - (((intel->sarea->pf_current_page) >> 2) & 0x3)) { - drm_i915_flip_t flip; - - if (intel_fb->pf_current_page == - (intel->sarea->pf_current_page & 0x3)) { - /* XXX: This is ugly, but emitting two flips 'in a row' can cause - * lockups for unknown reasons. - */ - intel->sarea->pf_current_page = - intel->sarea->pf_current_page & 0x3; - intel->sarea->pf_current_page |= - ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % - intel_fb->pf_num_pages) << 2; - - flip.pipes = 0x2; - } else { - intel->sarea->pf_current_page = - intel->sarea->pf_current_page & (0x3 << 2); - intel->sarea->pf_current_page |= - (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % - intel_fb->pf_num_pages; - - flip.pipes = 0x1; - } - - drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); - } - - intel_fb->pf_planes = pf_planes; - } - - intel_fb->pf_active = pf_active; - intel_flip_renderbuffers(intel_fb); - intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); - - /* Update vblank info - */ - if (areaB > areaA || (areaA == areaB && areaB > 0)) { - flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY; - } else { - flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY; - } - - /* Check to see if we changed pipes */ - if (flags != dPriv->vblFlags && dPriv->vblFlags && - !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) { - int64_t count; - drmVBlank vbl; - int i; - - /* - * Deal with page flipping - */ - vbl.request.type = DRM_VBLANK_ABSOLUTE; - - if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { - vbl.request.type |= DRM_VBLANK_SECONDARY; - } - - for (i = 0; i < intel_fb->pf_num_pages; i++) { - if (!intel_fb->color_rb[i] || - (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <= - (1<<23)) - continue; - - vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending; - drmWaitVBlank(intel->driFd, &vbl); - } - - /* - * Update msc_base from old pipe - */ - driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count); - dPriv->msc_base = count; - /* - * Then get new vblank_base and vblSeq values - */ - dPriv->vblFlags = flags; - driGetCurrentVBlank(dPriv); - dPriv->vblank_base = dPriv->vblSeq; - - intel_fb->vbl_waited = dPriv->vblSeq; - - for (i = 0; i < intel_fb->pf_num_pages; i++) { - if (intel_fb->color_rb[i]) - intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited; - } - } - } else { - dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY; - } - - /* Update Mesa's notion of window size */ - driUpdateFramebufferSize(ctx, dPriv); - intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ - - /* Update hardware scissor */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); - - /* Re-calculate viewport related state */ - ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); -} - - - -/* A true meta version of this would be very simple and additionally - * machine independent. Maybe we'll get there one day. - */ -static void -intelClearWithTris(struct intel_context *intel, GLbitfield mask) -{ - GLcontext *ctx = &intel->ctx; - struct gl_framebuffer *fb = ctx->DrawBuffer; - drm_clip_rect_t clear; - - if (INTEL_DEBUG & DEBUG_BLIT) - _mesa_printf("%s 0x%x\n", __FUNCTION__, mask); - - LOCK_HARDWARE(intel); - - /* XXX FBO: was: intel->driDrawable->numClipRects */ - if (intel->numClipRects) { - GLint cx, cy, cw, ch; - GLuint buf; - - intel->vtbl.install_meta_state(intel); - - /* Get clear bounds after locking */ - cx = fb->_Xmin; - cy = fb->_Ymin; - ch = fb->_Ymax - cx; - cw = fb->_Xmax - cy; - - /* note: regardless of 'all', cx, cy, cw, ch are now correct */ - clear.x1 = cx; - clear.y1 = cy; - clear.x2 = cx + cw; - clear.y2 = cy + ch; - - /* Back and stencil cliprects are the same. Try and do both - * buffers at once: - */ - if (mask & - (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { - struct intel_region *backRegion = - intel_get_rb_region(fb, BUFFER_BACK_LEFT); - struct intel_region *depthRegion = - intel_get_rb_region(fb, BUFFER_DEPTH); - const GLuint clearColor = (backRegion && backRegion->cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - - intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); - - if (mask & BUFFER_BIT_BACK_LEFT) - intel->vtbl.meta_color_mask(intel, GL_TRUE); - else - intel->vtbl.meta_color_mask(intel, GL_FALSE); - - if (mask & BUFFER_BIT_STENCIL) - intel->vtbl.meta_stencil_replace(intel, - intel->ctx.Stencil.WriteMask[0], - intel->ctx.Stencil.Clear); - else - intel->vtbl.meta_no_stencil_write(intel); - - if (mask & BUFFER_BIT_DEPTH) - intel->vtbl.meta_depth_replace(intel); - else - intel->vtbl.meta_no_depth_write(intel); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */ - - mask &= - ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); - } - - /* clear the remaining (color) renderbuffers */ - for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { - const GLuint bufBit = 1 << buf; - if (mask & bufBit) { - struct intel_renderbuffer *irbColor = - intel_renderbuffer(fb->Attachment[buf].Renderbuffer); - GLuint color = (irbColor->region->cpp == 4) - ? intel->ClearColor8888 : intel->ClearColor565; - - ASSERT(irbColor); - - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_color_mask(intel, GL_TRUE); - intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); - - /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the - * drawing origin may not be correctly emitted. - */ - intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */ - color, 0, 0, 0, 0); /* texcoords */ - - mask &= ~bufBit; - } - } - - intel->vtbl.leave_meta_state(intel); - intel_batchbuffer_flush(intel->batch); - } - UNLOCK_HARDWARE(intel); -} - - - - -/** - * Copy the window contents named by dPriv to the rotated (or reflected) - * color buffer. - * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. - */ -void -intelRotateWindow(struct intel_context *intel, - __DRIdrawablePrivate * dPriv, GLuint srcBuf) -{ - intelScreenPrivate *screen = intel->intelScreen; - drm_clip_rect_t fullRect; - struct intel_framebuffer *intel_fb; - struct intel_region *src; - const drm_clip_rect_t *clipRects; - int numClipRects; - int i; - GLenum format, type; - - int xOrig, yOrig; - int origNumClipRects; - drm_clip_rect_t *origRects; - - /* - * set up hardware state - */ - intelFlush(&intel->ctx); - - LOCK_HARDWARE(intel); - - if (!intel->numClipRects) { - UNLOCK_HARDWARE(intel); - return; - } - - intel->vtbl.install_meta_state(intel); - - intel->vtbl.meta_no_depth_write(intel); - intel->vtbl.meta_no_stencil_write(intel); - intel->vtbl.meta_color_mask(intel, GL_FALSE); - - - /* save current drawing origin and cliprects (restored at end) */ - xOrig = intel->drawX; - yOrig = intel->drawY; - origNumClipRects = intel->numClipRects; - origRects = intel->pClipRects; - - /* - * set drawing origin, cliprects for full-screen access to rotated screen - */ - fullRect.x1 = 0; - fullRect.y1 = 0; - fullRect.x2 = screen->rotatedWidth; - fullRect.y2 = screen->rotatedHeight; - intel->drawX = 0; - intel->drawY = 0; - intel->numClipRects = 1; - intel->pClipRects = &fullRect; - - intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */ - - intel_fb = dPriv->driverPrivate; - - if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) { - src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); - clipRects = dPriv->pBackClipRects; - numClipRects = dPriv->numBackClipRects; - } - else { - src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); - clipRects = dPriv->pClipRects; - numClipRects = dPriv->numClipRects; - } - - if (src->cpp == 4) { - format = GL_BGRA; - type = GL_UNSIGNED_BYTE; - } - else { - format = GL_BGR; - type = GL_UNSIGNED_SHORT_5_6_5_REV; - } - - /* set the whole screen up as a texture to avoid alignment issues */ - intel->vtbl.meta_tex_rect_source(intel, - src->buffer, - screen->width, - screen->height, src->pitch, format, type); - - intel->vtbl.meta_texture_blend_replace(intel); - - /* - * loop over the source window's cliprects - */ - for (i = 0; i < numClipRects; i++) { - int srcX0 = clipRects[i].x1; - int srcY0 = clipRects[i].y1; - int srcX1 = clipRects[i].x2; - int srcY1 = clipRects[i].y2; - GLfloat verts[4][2], tex[4][2]; - int j; - - /* build vertices for four corners of clip rect */ - verts[0][0] = srcX0; - verts[0][1] = srcY0; - verts[1][0] = srcX1; - verts[1][1] = srcY0; - verts[2][0] = srcX1; - verts[2][1] = srcY1; - verts[3][0] = srcX0; - verts[3][1] = srcY1; - - /* .. and texcoords */ - tex[0][0] = srcX0; - tex[0][1] = srcY0; - tex[1][0] = srcX1; - tex[1][1] = srcY0; - tex[2][0] = srcX1; - tex[2][1] = srcY1; - tex[3][0] = srcX0; - tex[3][1] = srcY1; - - /* transform coords to rotated screen coords */ - - for (j = 0; j < 4; j++) { - matrix23TransformCoordf(&screen->rotMatrix, - &verts[j][0], &verts[j][1]); - } - - /* draw polygon to map source image to dest region */ - intel_meta_draw_poly(intel, 4, verts, 0, 0, tex); - - } /* cliprect loop */ - - intel->vtbl.leave_meta_state(intel); - intel_batchbuffer_flush(intel->batch); - - /* restore original drawing origin and cliprects */ - intel->drawX = xOrig; - intel->drawY = yOrig; - intel->numClipRects = origNumClipRects; - intel->pClipRects = origRects; - - UNLOCK_HARDWARE(intel); -} - - -/** - * Called by ctx->Driver.Clear. - */ -static void -intelClear(GLcontext *ctx, GLbitfield mask) -{ - struct intel_context *intel = intel_context(ctx); - const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); - GLbitfield tri_mask = 0; - GLbitfield blit_mask = 0; - GLbitfield swrast_mask = 0; - struct gl_framebuffer *fb = ctx->DrawBuffer; - GLuint i; - - if (0) - fprintf(stderr, "%s\n", __FUNCTION__); - - /* HW color buffers (front, back, aux, generic FBO, etc) */ - if (colorMask == ~0) { - /* clear all R,G,B,A */ - /* XXX FBO: need to check if colorbuffers are software RBOs! */ - blit_mask |= (mask & BUFFER_BITS_COLOR); - } - else { - /* glColorMask in effect */ - tri_mask |= (mask & BUFFER_BITS_COLOR); - } - - /* HW stencil */ - if (mask & BUFFER_BIT_STENCIL) { - const struct intel_region *stencilRegion - = intel_get_rb_region(fb, BUFFER_STENCIL); - if (stencilRegion) { - /* have hw stencil */ - if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { - /* not clearing all stencil bits, so use triangle clearing */ - tri_mask |= BUFFER_BIT_STENCIL; - } - else { - /* clearing all stencil bits, use blitting */ - blit_mask |= BUFFER_BIT_STENCIL; - } - } - } - - /* HW depth */ - if (mask & BUFFER_BIT_DEPTH) { - /* clear depth with whatever method is used for stencil (see above) */ - if (tri_mask & BUFFER_BIT_STENCIL) - tri_mask |= BUFFER_BIT_DEPTH; - else - blit_mask |= BUFFER_BIT_DEPTH; - } - - /* SW fallback clearing */ - swrast_mask = mask & ~tri_mask & ~blit_mask; - - for (i = 0; i < BUFFER_COUNT; i++) { - GLuint bufBit = 1 << i; - if ((blit_mask | tri_mask) & bufBit) { - if (!fb->Attachment[i].Renderbuffer->ClassID) { - blit_mask &= ~bufBit; - tri_mask &= ~bufBit; - swrast_mask |= bufBit; - } - } - } - - - intelFlush(ctx); /* XXX intelClearWithBlit also does this */ - - if (blit_mask) - intelClearWithBlit(ctx, blit_mask); - - if (tri_mask) - intelClearWithTris(intel, tri_mask); - - if (swrast_mask) - _swrast_Clear(ctx, swrast_mask); -} - - -/* Emit wait for pending flips */ -void -intel_wait_flips(struct intel_context *intel, GLuint batch_flags) -{ - struct intel_framebuffer *intel_fb = - (struct intel_framebuffer *) intel->ctx.DrawBuffer; - struct intel_renderbuffer *intel_rb = - intel_get_renderbuffer(&intel_fb->Base, - intel_fb->Base._ColorDrawBufferMask[0] == - BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : - BUFFER_BACK_LEFT); - - if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) { - GLint pf_planes = intel_fb->pf_planes; - BATCH_LOCALS; - - /* Wait for pending flips to take effect */ - BEGIN_BATCH(2, batch_flags); - OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) - : 0); - OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) - : 0); - ADVANCE_BATCH(); - - intel_rb->pf_pending--; - } -} - - -/* Flip the front & back buffers - */ -static GLboolean -intelPageFlip(const __DRIdrawablePrivate * dPriv) -{ - struct intel_context *intel; - int ret; - struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - - if (INTEL_DEBUG & DEBUG_IOCTL) - fprintf(stderr, "%s\n", __FUNCTION__); - - assert(dPriv); - assert(dPriv->driContextPriv); - assert(dPriv->driContextPriv->driverPrivate); - - intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; - - if (intel->intelScreen->drmMinor < 9) - return GL_FALSE; - - intelFlush(&intel->ctx); - - ret = 0; - - LOCK_HARDWARE(intel); - - if (dPriv->numClipRects && intel_fb->pf_active) { - drm_i915_flip_t flip; - - flip.pipes = intel_fb->pf_planes; - - ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); - } - - UNLOCK_HARDWARE(intel); - - if (ret || !intel_fb->pf_active) - return GL_FALSE; - - if (!dPriv->numClipRects) { - usleep(10000); /* throttle invisible client 10ms */ - } - - intel_fb->pf_current_page = (intel->sarea->pf_current_page >> - (intel_fb->pf_planes & 0x2)) & 0x3; - - if (dPriv->numClipRects != 0) { - intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending = - intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending = - ++intel_fb->pf_seq; - } - - intel_flip_renderbuffers(intel_fb); - intel_draw_buffer(&intel->ctx, &intel_fb->Base); - - return GL_TRUE; -} - -#if 0 -void -intelSwapBuffers(__DRIdrawablePrivate * dPriv) -{ - if (dPriv->driverPrivate) { - const struct gl_framebuffer *fb - = (struct gl_framebuffer *) dPriv->driverPrivate; - if (fb->Visual.doubleBufferMode) { - GET_CURRENT_CONTEXT(ctx); - if (ctx && ctx->DrawBuffer == fb) { - _mesa_notifySwapBuffers(ctx); /* flush pending rendering */ - } - if (intel->doPageFlip) { - intelPageFlip(dPriv); - } - else { - intelCopyBuffer(dPriv); - } - } - } - else { - _mesa_problem(NULL, - "dPriv has no gl_framebuffer pointer in intelSwapBuffers"); - } -} -#else -/* Trunk version: - */ - -static GLboolean -intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) -{ - struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - unsigned int interval; - struct intel_context *intel = - intelScreenContext(dPriv->driScreenPriv->private); - const intelScreenPrivate *intelScreen = intel->intelScreen; - unsigned int target; - drm_i915_vblank_swap_t swap; - GLboolean ret; - - if (!dPriv->vblFlags || - (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) || - intelScreen->current_rotation != 0 || - intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) - return GL_FALSE; - - interval = driGetVBlankInterval(dPriv); - - swap.seqtype = DRM_VBLANK_ABSOLUTE; - - if (dPriv->vblFlags & VBLANK_FLAG_SYNC) { - swap.seqtype |= DRM_VBLANK_NEXTONMISS; - } else if (interval == 0) { - return GL_FALSE; - } - - swap.drawable = dPriv->hHWDrawable; - target = swap.sequence = dPriv->vblSeq + interval; - - if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { - swap.seqtype |= DRM_VBLANK_SECONDARY; - } - - LOCK_HARDWARE(intel); - - intel_batchbuffer_flush(intel->batch); - - if ( intel_fb->pf_active ) { - swap.seqtype |= DRM_VBLANK_FLIP; - - intel_fb->pf_current_page = (((intel->sarea->pf_current_page >> - (intel_fb->pf_planes & 0x2)) & 0x3) + 1) % - intel_fb->pf_num_pages; - } - - if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap, - sizeof(swap))) { - dPriv->vblSeq = swap.sequence; - swap.sequence -= target; - *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23); - - intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending = - intel_get_renderbuffer(&intel_fb->Base, - BUFFER_FRONT_LEFT)->vbl_pending = - dPriv->vblSeq; - - if (swap.seqtype & DRM_VBLANK_FLIP) { - intel_flip_renderbuffers(intel_fb); - intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); - } - - ret = GL_TRUE; - } else { - if (swap.seqtype & DRM_VBLANK_FLIP) { - intel_fb->pf_current_page = ((intel->sarea->pf_current_page >> - (intel_fb->pf_planes & 0x2)) & 0x3) % - intel_fb->pf_num_pages; - } - - ret = GL_FALSE; - } - - UNLOCK_HARDWARE(intel); - - return ret; -} - -void -intelSwapBuffers(__DRIdrawablePrivate * dPriv) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - GET_CURRENT_CONTEXT(ctx); - struct intel_context *intel; - - if (ctx == NULL) - return; - - intel = intel_context(ctx); - - if (ctx->Visual.doubleBufferMode) { - intelScreenPrivate *screen = intel->intelScreen; - GLboolean missed_target; - struct intel_framebuffer *intel_fb = dPriv->driverPrivate; - int64_t ust; - - _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ - - if (screen->current_rotation != 0 || - !intelScheduleSwap(dPriv, &missed_target)) { - driWaitForVBlank(dPriv, &missed_target); - - if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) { - intelCopyBuffer(dPriv, NULL); - } - - if (screen->current_rotation != 0) { - intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); - } - } - - intel_fb->swap_count++; - (*dri_interface->getUST) (&ust); - if (missed_target) { - intel_fb->swap_missed_count++; - intel_fb->swap_missed_ust = ust - intel_fb->swap_ust; - } - - intel_fb->swap_ust = ust; - } - } - else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} -#endif - -void -intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) -{ - if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { - struct intel_context *intel = - (struct intel_context *) dPriv->driContextPriv->driverPrivate; - GLcontext *ctx = &intel->ctx; - - if (ctx->Visual.doubleBufferMode) { - drm_clip_rect_t rect; - rect.x1 = x + dPriv->x; - rect.y1 = (dPriv->h - y - h) + dPriv->y; - rect.x2 = rect.x1 + w; - rect.y2 = rect.y1 + h; - _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ - intelCopyBuffer(dPriv, &rect); - } - } - else { - /* XXX this shouldn't be an error but we can't handle it for now */ - fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); - } -} - - -/** - * Update the hardware state for drawing into a window or framebuffer object. - * - * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other - * places within the driver. - * - * Basically, this needs to be called any time the current framebuffer - * changes, the renderbuffers change, or we need to draw into different - * color buffers. - */ -void -intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_region *colorRegion, *depthRegion = NULL; - struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; - int front = 0; /* drawing to front color buffer? */ - - if (!fb) { - /* this can happen during the initial context initialization */ - return; - } - - /* Do this here, note core Mesa, since this function is called from - * many places within the driver. - */ - if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { - /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ - _mesa_update_framebuffer(ctx); - /* this updates the DrawBuffer's Width/Height if it's a FBO */ - _mesa_update_draw_buffer_bounds(ctx); - } - - if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { - /* this may occur when we're called by glBindFrameBuffer() during - * the process of someone setting up renderbuffers, etc. - */ - /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ - return; - } - - if (fb->Name) - intel_validate_paired_depth_stencil(ctx, fb); - - /* - * How many color buffers are we drawing into? - */ - if (fb->_NumColorDrawBuffers[0] != 1 -#if 0 - /* XXX FBO temporary - always use software rendering */ - || 1 -#endif - ) { - /* writing to 0 or 2 or 4 color buffers */ - /*_mesa_debug(ctx, "Software rendering\n");*/ - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - front = 1; /* might not have back color buffer */ - } - else { - /* draw to exactly one color buffer */ - /*_mesa_debug(ctx, "Hardware rendering\n");*/ - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { - front = 1; - } - } - - /* - * Get the intel_renderbuffer for the colorbuffer we're drawing into. - * And set up cliprects. - */ - if (fb->Name == 0) { - /* drawing to window system buffer */ - if (front) { - intelSetFrontClipRects(intel); - colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); - } - else { - intelSetBackClipRects(intel); - colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT); - } - } - else { - /* drawing to user-created FBO */ - struct intel_renderbuffer *irb; - intelSetRenderbufferClipRects(intel); - irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); - colorRegion = (irb && irb->region) ? irb->region : NULL; - } - - /* Update culling direction which changes depending on the - * orientation of the buffer: - */ - if (ctx->Driver.FrontFace) - ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); - else - ctx->NewState |= _NEW_POLYGON; - - if (!colorRegion) { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); - } - else { - FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); - } - - /*** - *** Get depth buffer region and check if we need a software fallback. - *** Note that the depth buffer is usually a DEPTH_STENCIL buffer. - ***/ - if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) { - irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped); - if (irbDepth && irbDepth->region) { - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); - depthRegion = irbDepth->region; - } - else { - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE); - depthRegion = NULL; - } - } - else { - /* not using depth buffer */ - FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); - depthRegion = NULL; - } - - /*** - *** Stencil buffer - *** This can only be hardware accelerated if we're using a - *** combined DEPTH_STENCIL buffer (for now anyway). - ***/ - if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { - irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); - if (irbStencil && irbStencil->region) { - ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); - /* need to re-compute stencil hw state */ - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); - if (!depthRegion) - depthRegion = irbStencil->region; - } - else { - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); - } - } - else { - /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */ - FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); - /* need to re-compute stencil hw state */ - ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); - } - - /* - * Update depth test state - */ - if (ctx->Depth.Test && fb->Visual.depthBits > 0) { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); - } - else { - ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); - } - - /** - ** Release old regions, reference new regions - **/ -#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */ - if (intel->draw_region != colorRegion) { - intel_region_release(&intel->draw_region); - intel_region_reference(&intel->draw_region, colorRegion); - } - if (intel->intelScreen->depth_region != depthRegion) { - intel_region_release(&intel->intelScreen->depth_region); - intel_region_reference(&intel->intelScreen->depth_region, depthRegion); - } -#endif - - intel->vtbl.set_draw_region(intel, colorRegion, depthRegion); - - /* update viewport since it depends on window size */ - ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, - ctx->Viewport.Width, ctx->Viewport.Height); - - /* Update hardware scissor */ - ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, - ctx->Scissor.Width, ctx->Scissor.Height); -} - - -static void -intelDrawBuffer(GLcontext * ctx, GLenum mode) -{ - intel_draw_buffer(ctx, ctx->DrawBuffer); -} - - -static void -intelReadBuffer(GLcontext * ctx, GLenum mode) -{ - if (ctx->ReadBuffer == ctx->DrawBuffer) { - /* This will update FBO completeness status. - * A framebuffer will be incomplete if the GL_READ_BUFFER setting - * refers to a missing renderbuffer. Calling glReadBuffer can set - * that straight and can make the drawing buffer complete. - */ - intel_draw_buffer(ctx, ctx->DrawBuffer); - } - /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) - * reference ctx->ReadBuffer and do appropriate state checks. - */ -} - - -void -intelInitBufferFuncs(struct dd_function_table *functions) -{ - functions->Clear = intelClear; - functions->DrawBuffer = intelDrawBuffer; - functions->ReadBuffer = intelReadBuffer; -} +../intel/intel_buffers.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.c b/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.c index 32d9886..e9df5c6 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.c +++ b/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.c @@ -1,833 +1 @@ -/************************************************************************** - * - * Copyright © 2007 Red Hat Inc. - * Copyright © 2007 Intel Corporation - * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL - * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, - * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR - * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE - * USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * - **************************************************************************/ -/* - * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> - * Keith Whitwell <keithw-at-tungstengraphics-dot-com> - * Eric Anholt <eric@anholt.net> - * Dave Airlie <airlied@linux.ie> - */ - -#include <xf86drm.h> -#include <stdlib.h> -#include <unistd.h> -#include "glthread.h" -#include "errno.h" -#include "mtypes.h" -#include "dri_bufmgr.h" -#include "string.h" -#include "imports.h" - -#include "i915_drm.h" - -#include "intel_bufmgr_ttm.h" - -#define BUFMGR_DEBUG 0 - -struct intel_reloc_info -{ - GLuint type; - GLuint reloc; - GLuint delta; /* not needed? */ - GLuint index; - drm_handle_t handle; -}; - -struct intel_bo_node -{ - drmMMListHead head; - drmBO *buf; - struct drm_i915_op_arg bo_arg; - unsigned long arg0; - unsigned long arg1; - void (*destroy)(void *); - void *priv; -}; - -struct intel_bo_reloc_list -{ - drmMMListHead head; - drmBO buf; - uint32_t *relocs; -}; - -struct intel_bo_reloc_node -{ - drmMMListHead head; - drm_handle_t handle; - uint32_t nr_reloc_types; - struct intel_bo_reloc_list type_list; -}; - -struct intel_bo_list { - unsigned numCurrent; - drmMMListHead list; - void (*destroy)(void *node); -}; - -typedef struct _dri_bufmgr_ttm { - dri_bufmgr bufmgr; - - int fd; - _glthread_Mutex mutex; - unsigned int fence_type; - unsigned int fence_type_flush; - - uint32_t max_relocs; - /** ttm relocation list */ - struct intel_bo_list list; - struct intel_bo_list reloc_list; - -} dri_bufmgr_ttm; - -typedef struct _dri_bo_ttm { - dri_bo bo; - - int refcount; /* Protected by bufmgr->mutex */ - drmBO drm_bo; - const char *name; -} dri_bo_ttm; - -typedef struct _dri_fence_ttm -{ - dri_fence fence; - - int refcount; /* Protected by bufmgr->mutex */ - const char *name; - drmFence drm_fence; -} dri_fence_ttm; - - -static void intel_bo_free_list(struct intel_bo_list *list) -{ - struct intel_bo_node *node; - drmMMListHead *l; - - l = list->list.next; - while(l != &list->list) { - DRMLISTDEL(l); - node = DRMLISTENTRY(struct intel_bo_node, l, head); - list->destroy(node); - l = list->list.next; - list->numCurrent--; - } -} - -static void generic_destroy(void *nodep) -{ - free(nodep); -} - -static int intel_create_bo_list(int numTarget, struct intel_bo_list *list, void (*destroy)(void *)) -{ - DRMINITLISTHEAD(&list->list); - list->numCurrent = 0; - if (destroy) - list->destroy = destroy; - else - list->destroy = generic_destroy; - return 0; -} - - -static struct drm_i915_op_arg * -intel_setup_validate_list(int fd, struct intel_bo_list *list, struct intel_bo_list *reloc_list, GLuint *count_p) -{ - struct intel_bo_node *node; - struct intel_bo_reloc_node *rl_node; - drmMMListHead *l, *rl; - struct drm_i915_op_arg *arg, *first; - struct drm_bo_op_req *req; - uint64_t *prevNext = NULL; - GLuint count = 0; - - first = NULL; - - for (l = list->list.next; l != &list->list; l = l->next) { - node = DRMLISTENTRY(struct intel_bo_node, l, head); - - arg = &node->bo_arg; - req = &arg->d.req; - - if (!first) - first = arg; - - if (prevNext) - *prevNext = (unsigned long) arg; - - memset(arg, 0, sizeof(*arg)); - prevNext = &arg->next; - req->bo_req.handle = node->buf->handle; - req->op = drm_bo_validate; - req->bo_req.flags = node->arg0; - req->bo_req.hint = 0; - req->bo_req.mask = node->arg1; - req->bo_req.fence_class = 0; /* Backwards compat. */ - arg->reloc_handle = 0; - - for (rl = reloc_list->list.next; rl != &reloc_list->list; rl = rl->next) { - rl_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); - - if (rl_node->handle == node->buf->handle) { - arg->reloc_handle = rl_node->type_list.buf.handle; - } - } - count++; - } - - if (!first) - return 0; - - *count_p = count; - return first; -} - -static void intel_free_validate_list(int fd, struct intel_bo_list *list) -{ - struct intel_bo_node *node; - drmMMListHead *l; - - for (l = list->list.next; l != &list->list; l = l->next) { - node = DRMLISTENTRY(struct intel_bo_node, l, head); - - if (node->destroy) - (*node->destroy)(node->priv); - - } -} - -static void intel_free_reloc_list(int fd, struct intel_bo_list *reloc_list) -{ - struct intel_bo_reloc_node *reloc_node; - drmMMListHead *rl, *tmp; - - for (rl = reloc_list->list.next, tmp = rl->next; rl != &reloc_list->list; rl = tmp, tmp = rl->next) { - reloc_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); - - DRMLISTDEL(rl); - - if (reloc_node->nr_reloc_types > 1) { - - /* TODO */ - } - - drmBOUnmap(fd, &reloc_node->type_list.buf); - drmBOUnreference(fd, &reloc_node->type_list.buf); - free(reloc_node); - } -} - -static int intel_add_validate_buffer(struct intel_bo_list *list, dri_bo *buf, unsigned flags, - unsigned mask, int *itemLoc, void (*destroy_cb)(void *)) -{ - struct intel_bo_node *node, *cur; - drmMMListHead *l; - int count = 0; - int ret = 0; - drmBO *buf_bo = &((dri_bo_ttm *)buf)->drm_bo; - cur = NULL; - - for (l = list->list.next; l != &list->list; l = l->next) { - node = DRMLISTENTRY(struct intel_bo_node, l, head); - if (node->buf->handle == buf_bo->handle) { - cur = node; - break; - } - count++; - } - - if (!cur) { - cur = drmMalloc(sizeof(*cur)); - if (!cur) { - return -ENOMEM; - } - cur->buf = buf_bo; - cur->priv = buf; - cur->arg0 = flags; - cur->arg1 = mask; - cur->destroy = destroy_cb; - ret = 1; - - DRMLISTADDTAIL(&cur->head, &list->list); - - } else { - unsigned memMask = (cur->arg1 | mask) & DRM_BO_MASK_MEM; - unsigned memFlags = cur->arg0 & flags & memMask; - - if (!memFlags) { - return -EINVAL; - } - if (mask & cur->arg1 & ~DRM_BO_MASK_MEM & (cur->arg0 ^ flags)) { - return -EINVAL; - } - cur->arg1 |= mask; - cur->arg0 = memFlags | ((cur->arg0 | flags) & - cur->arg1 & ~DRM_BO_MASK_MEM); - } - *itemLoc = count; - return ret; -} - - -#define RELOC_BUF_SIZE(x) ((I915_RELOC_HEADER + x * I915_RELOC0_STRIDE) * sizeof(uint32_t)) - -static int intel_create_new_reloc_type_list(int fd, struct intel_bo_reloc_list *cur_type, int max_relocs) -{ - int ret; - - /* should allocate a drmBO here */ - ret = drmBOCreate(fd, RELOC_BUF_SIZE(max_relocs), 0, - NULL, - DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_MAPPABLE | DRM_BO_FLAG_CACHED, - 0, &cur_type->buf); - if (ret) - return ret; - - ret = drmBOMap(fd, &cur_type->buf, DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0, (void **)&cur_type->relocs); - if (ret) - return ret; - return 0; -} - - -static int intel_add_validate_reloc(int fd, struct intel_bo_list *reloc_list, struct intel_reloc_info *reloc_info, uint32_t max_relocs) -{ - struct intel_bo_reloc_node *rl_node, *cur; - drmMMListHead *rl, *l; - int ret = 0; - uint32_t *reloc_start; - int num_relocs; - struct intel_bo_reloc_list *cur_type; - - cur = NULL; - - for (rl = reloc_list->list.next; rl != &reloc_list->list; rl = rl->next) { - rl_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); - if (rl_node->handle == reloc_info->handle) { - cur = rl_node; - break; - } - } - - if (!cur) { - - cur = malloc(sizeof(*cur)); - if (!cur) - return -ENOMEM; - - cur->nr_reloc_types = 1; - cur->handle = reloc_info->handle; - cur_type = &cur->type_list; - - DRMINITLISTHEAD(&cur->type_list.head); - ret = intel_create_new_reloc_type_list(fd, cur_type, max_relocs); - if (ret) { - return -1; - } - DRMLISTADDTAIL(&cur->head, &reloc_list->list); - - cur_type->relocs[0] = 0 | (reloc_info->type << 16); - cur_type->relocs[1] = 0; // next reloc buffer handle is 0 - - } else { - int found = 0; - if ((cur->type_list.relocs[0] >> 16) == reloc_info->type) { - cur_type = &cur->type_list; - found = 1; - } else { - for (l = cur->type_list.head.next; l != &cur->type_list.head; l = l->next) { - cur_type = DRMLISTENTRY(struct intel_bo_reloc_list, l, head); - if (((cur_type->relocs[0] >> 16) & 0xffff) == reloc_info->type) - found = 1; - break; - } - } - - /* didn't find the relocation type */ - if (!found) { - cur_type = malloc(sizeof(*cur_type)); - if (!cur_type) { - return -ENOMEM; - } - - ret = intel_create_new_reloc_type_list(fd, cur_type, max_relocs); - DRMLISTADDTAIL(&cur_type->head, &cur->type_list.head); - - cur_type->relocs[0] = (reloc_info->type << 16); - cur_type->relocs[1] = 0; - - cur->nr_reloc_types++; - } - } - - reloc_start = cur_type->relocs; - - num_relocs = (reloc_start[0] & 0xffff); - - reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER] = reloc_info->reloc; - reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER+1] = reloc_info->delta; - reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER+2] = reloc_info->index; - reloc_start[0]++; - if (((reloc_start[0] & 0xffff)) > (max_relocs)) { - return -ENOMEM; - } - return 0; -} - - -#if 0 -int -driFenceSignaled(DriFenceObject * fence, unsigned type) -{ - int signaled; - int ret; - - if (fence == NULL) - return GL_TRUE; - - _glthread_LOCK_MUTEX(fence->mutex); - ret = drmFenceSignaled(bufmgr_ttm->fd, &fence->fence, type, &signaled); - _glthread_UNLOCK_MUTEX(fence->mutex); - BM_CKFATAL(ret); - return signaled; -} -#endif - -static dri_bo * -dri_ttm_alloc(dri_bufmgr *bufmgr, const char *name, - unsigned long size, unsigned int alignment, - unsigned int location_mask) -{ - dri_bufmgr_ttm *ttm_bufmgr; - dri_bo_ttm *ttm_buf; - unsigned int pageSize = getpagesize(); - int ret; - unsigned int flags, hint; - - ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; - - ttm_buf = malloc(sizeof(*ttm_buf)); - if (!ttm_buf) - return NULL; - - /* The mask argument doesn't do anything for us that we want other than - * determine which pool (TTM or local) the buffer is allocated into, so just - * pass all of the allocation class flags. - */ - flags = location_mask | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | - DRM_BO_FLAG_EXE; - /* No hints we want to use. */ - hint = 0; - - ret = drmBOCreate(ttm_bufmgr->fd, size, alignment / pageSize, - NULL, flags, hint, &ttm_buf->drm_bo); - if (ret != 0) { - free(ttm_buf); - return NULL; - } - ttm_buf->bo.size = ttm_buf->drm_bo.size; - ttm_buf->bo.offset = ttm_buf->drm_bo.offset; - ttm_buf->bo.virtual = NULL; - ttm_buf->bo.bufmgr = bufmgr; - ttm_buf->name = name; - ttm_buf->refcount = 1; - -#if BUFMGR_DEBUG - fprintf(stderr, "bo_create: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); -#endif - - return &ttm_buf->bo; -} - -/* Our TTM backend doesn't allow creation of static buffers, as that requires - * privelege for the non-fake case, and the lock in the fake case where we were - * working around the X Server not creating buffers and passing handles to us. - */ -static dri_bo * -dri_ttm_alloc_static(dri_bufmgr *bufmgr, const char *name, - unsigned long offset, unsigned long size, void *virtual, - unsigned int location_mask) -{ - return NULL; -} - -/** Returns a dri_bo wrapping the given buffer object handle. - * - * This can be used when one application needs to pass a buffer object - * to another. - */ -dri_bo * -intel_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name, - unsigned int handle) -{ - dri_bufmgr_ttm *ttm_bufmgr; - dri_bo_ttm *ttm_buf; - int ret; - - ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; - - ttm_buf = malloc(sizeof(*ttm_buf)); - if (!ttm_buf) - return NULL; - - ret = drmBOReference(ttm_bufmgr->fd, handle, &ttm_buf->drm_bo); - if (ret != 0) { - free(ttm_buf); - return NULL; - } - ttm_buf->bo.size = ttm_buf->drm_bo.size; - ttm_buf->bo.offset = ttm_buf->drm_bo.offset; - ttm_buf->bo.virtual = NULL; - ttm_buf->bo.bufmgr = bufmgr; - ttm_buf->name = name; - ttm_buf->refcount = 1; - -#if BUFMGR_DEBUG - fprintf(stderr, "bo_create_from_handle: %p %08x (%s)\n", &ttm_buf->bo, handle, - ttm_buf->name); -#endif - - return &ttm_buf->bo; -} - -static void -dri_ttm_bo_reference(dri_bo *buf) -{ - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; - dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; - - _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); - ttm_buf->refcount++; - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); -} - -static void -dri_ttm_bo_unreference(dri_bo *buf) -{ - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; - dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; - - if (!buf) - return; - - _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); - if (--ttm_buf->refcount == 0) { - int ret; - - ret = drmBOUnreference(bufmgr_ttm->fd, &ttm_buf->drm_bo); - if (ret != 0) { - fprintf(stderr, "drmBOUnreference failed (%s): %s\n", ttm_buf->name, - strerror(-ret)); - } -#if BUFMGR_DEBUG - fprintf(stderr, "bo_unreference final: %p (%s)\n", - &ttm_buf->bo, ttm_buf->name); -#endif - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); - free(buf); - return; - } - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); -} - -static int -dri_ttm_bo_map(dri_bo *buf, GLboolean write_enable) -{ - dri_bufmgr_ttm *bufmgr_ttm; - dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; - unsigned int flags; - - bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; - - flags = DRM_BO_FLAG_READ; - if (write_enable) - flags |= DRM_BO_FLAG_WRITE; - - assert(buf->virtual == NULL); - -#if BUFMGR_DEBUG - fprintf(stderr, "bo_map: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); -#endif - - return drmBOMap(bufmgr_ttm->fd, &ttm_buf->drm_bo, flags, 0, &buf->virtual); -} - -static int -dri_ttm_bo_unmap(dri_bo *buf) -{ - dri_bufmgr_ttm *bufmgr_ttm; - dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; - - if (buf == NULL) - return 0; - - bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; - - assert(buf->virtual != NULL); - - buf->virtual = NULL; - -#if BUFMGR_DEBUG - fprintf(stderr, "bo_unmap: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); -#endif - - return drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo); -} - -/* Returns a dri_bo wrapping the given buffer object handle. - * - * This can be used when one application needs to pass a buffer object - * to another. - */ -dri_fence * -intel_ttm_fence_create_from_arg(dri_bufmgr *bufmgr, const char *name, - drm_fence_arg_t *arg) -{ - dri_bufmgr_ttm *ttm_bufmgr; - dri_fence_ttm *ttm_fence; - - ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; - - ttm_fence = malloc(sizeof(*ttm_fence)); - if (!ttm_fence) - return NULL; - - ttm_fence->drm_fence.handle = arg->handle; - ttm_fence->drm_fence.fence_class = arg->fence_class; - ttm_fence->drm_fence.type = arg->type; - ttm_fence->drm_fence.flags = arg->flags; - ttm_fence->drm_fence.signaled = 0; - ttm_fence->drm_fence.sequence = arg->sequence; - - ttm_fence->fence.bufmgr = bufmgr; - ttm_fence->name = name; - ttm_fence->refcount = 1; - -#if BUFMGR_DEBUG - fprintf(stderr, "fence_create_from_handle: %p (%s)\n", &ttm_fence->fence, - ttm_fence->name); -#endif - - return &ttm_fence->fence; -} - - -static void -dri_ttm_fence_reference(dri_fence *fence) -{ - dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; - - _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); - ++fence_ttm->refcount; - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); -#if BUFMGR_DEBUG - fprintf(stderr, "fence_reference: %p (%s)\n", &fence_ttm->fence, - fence_ttm->name); -#endif -} - -static void -dri_ttm_fence_unreference(dri_fence *fence) -{ - dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; - - if (!fence) - return; - -#if BUFMGR_DEBUG - fprintf(stderr, "fence_unreference: %p (%s)\n", &fence_ttm->fence, - fence_ttm->name); -#endif - _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); - if (--fence_ttm->refcount == 0) { - int ret; - - ret = drmFenceUnreference(bufmgr_ttm->fd, &fence_ttm->drm_fence); - if (ret != 0) { - fprintf(stderr, "drmFenceUnreference failed (%s): %s\n", - fence_ttm->name, strerror(-ret)); - } - - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); - free(fence); - return; - } - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); -} - -static void -dri_ttm_fence_wait(dri_fence *fence) -{ - dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; - int ret; - - _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); - ret = drmFenceWait(bufmgr_ttm->fd, 0, &fence_ttm->drm_fence, 0); - _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); - if (ret != 0) { - _mesa_printf("%s:%d: Error %d waiting for fence %s.\n", - __FILE__, __LINE__, ret, fence_ttm->name); - abort(); - } - -#if BUFMGR_DEBUG - fprintf(stderr, "fence_wait: %p (%s)\n", &fence_ttm->fence, - fence_ttm->name); -#endif -} - -static void -dri_bufmgr_ttm_destroy(dri_bufmgr *bufmgr) -{ - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr; - - intel_bo_free_list(&bufmgr_ttm->list); - intel_bo_free_list(&bufmgr_ttm->reloc_list); - - _glthread_DESTROY_MUTEX(bufmgr_ttm->mutex); - free(bufmgr); -} - - -static void intel_dribo_destroy_callback(void *priv) -{ - dri_bo *dribo = priv; - - if (dribo) { - dri_bo_unreference(dribo); - } -} - -static void -dri_ttm_emit_reloc(dri_bo *batch_buf, GLuint flags, GLuint delta, GLuint offset, - dri_bo *relocatee) -{ - dri_bo_ttm *ttm_buf = (dri_bo_ttm *)batch_buf; - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; - int newItem; - struct intel_reloc_info reloc; - int mask; - int ret; - - mask = DRM_BO_MASK_MEM; - mask |= flags & (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_EXE); - - ret = intel_add_validate_buffer(&bufmgr_ttm->list, relocatee, flags, mask, &newItem, intel_dribo_destroy_callback); - if (ret < 0) - return; - - if (ret == 1) { - dri_bo_reference(relocatee); - } - - reloc.type = I915_RELOC_TYPE_0; - reloc.reloc = offset; - reloc.delta = delta; - reloc.index = newItem; - reloc.handle = ttm_buf->drm_bo.handle; - - intel_add_validate_reloc(bufmgr_ttm->fd, &bufmgr_ttm->reloc_list, &reloc, bufmgr_ttm->max_relocs); - return; -} - - -static void * -dri_ttm_process_reloc(dri_bo *batch_buf, GLuint *count) -{ - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; - void *ptr; - int itemLoc; - - dri_bo_unmap(batch_buf); - - intel_add_validate_buffer(&bufmgr_ttm->list, batch_buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, - DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE, &itemLoc, NULL); - - ptr = intel_setup_validate_list(bufmgr_ttm->fd, &bufmgr_ttm->list, &bufmgr_ttm->reloc_list, count); - - return ptr; -} - -static void -dri_ttm_post_submit(dri_bo *batch_buf, dri_fence **last_fence) -{ - dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; - - intel_free_validate_list(bufmgr_ttm->fd, &bufmgr_ttm->list); - intel_free_reloc_list(bufmgr_ttm->fd, &bufmgr_ttm->reloc_list); - - intel_bo_free_list(&bufmgr_ttm->list); -} - -/** - * Initializes the TTM buffer manager, which uses the kernel to allocate, map, - * and manage map buffer objections. - * - * \param fd File descriptor of the opened DRM device. - * \param fence_type Driver-specific fence type used for fences with no flush. - * \param fence_type_flush Driver-specific fence type used for fences with a - * flush. - */ -dri_bufmgr * -intel_bufmgr_ttm_init(int fd, unsigned int fence_type, - unsigned int fence_type_flush, int batch_size) -{ - dri_bufmgr_ttm *bufmgr_ttm; - - bufmgr_ttm = malloc(sizeof(*bufmgr_ttm)); - bufmgr_ttm->fd = fd; - bufmgr_ttm->fence_type = fence_type; - bufmgr_ttm->fence_type_flush = fence_type_flush; - _glthread_INIT_MUTEX(bufmgr_ttm->mutex); - - /* lets go with one relocation per every four dwords - purely heuristic */ - bufmgr_ttm->max_relocs = batch_size / sizeof(uint32_t) / 4; - - intel_create_bo_list(10, &bufmgr_ttm->list, NULL); - intel_create_bo_list(1, &bufmgr_ttm->reloc_list, NULL); - - bufmgr_ttm->bufmgr.bo_alloc = dri_ttm_alloc; - bufmgr_ttm->bufmgr.bo_alloc_static = dri_ttm_alloc_static; - bufmgr_ttm->bufmgr.bo_reference = dri_ttm_bo_reference; - bufmgr_ttm->bufmgr.bo_unreference = dri_ttm_bo_unreference; - bufmgr_ttm->bufmgr.bo_map = dri_ttm_bo_map; - bufmgr_ttm->bufmgr.bo_unmap = dri_ttm_bo_unmap; - bufmgr_ttm->bufmgr.fence_reference = dri_ttm_fence_reference; - bufmgr_ttm->bufmgr.fence_unreference = dri_ttm_fence_unreference; - bufmgr_ttm->bufmgr.fence_wait = dri_ttm_fence_wait; - bufmgr_ttm->bufmgr.destroy = dri_bufmgr_ttm_destroy; - bufmgr_ttm->bufmgr.emit_reloc = dri_ttm_emit_reloc; - bufmgr_ttm->bufmgr.process_relocs = dri_ttm_process_reloc; - bufmgr_ttm->bufmgr.post_submit = dri_ttm_post_submit; - return &bufmgr_ttm->bufmgr; -} - +../intel/intel_bufmgr_ttm.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_depthstencil.c b/src/mesa/drivers/dri/i915/intel_depthstencil.c index d269a85..4ac4ae6 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_depthstencil.c +++ b/src/mesa/drivers/dri/i915/intel_depthstencil.c @@ -1,282 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "imports.h" -#include "context.h" -#include "depthstencil.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "hash.h" -#include "mtypes.h" -#include "renderbuffer.h" - -#include "intel_context.h" -#include "intel_fbo.h" -#include "intel_depthstencil.h" -#include "intel_regions.h" - - -/** - * The GL_EXT_framebuffer_object allows the user to create their own - * framebuffer objects consisting of color renderbuffers (0 or more), - * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1). - * - * The spec considers depth and stencil renderbuffers to be totally independent - * buffers. In reality, most graphics hardware today uses a combined - * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil). - * - * This causes difficulty because the user may create some number of depth - * renderbuffers and some number of stencil renderbuffers and bind them - * together in framebuffers in any combination. - * - * This code manages all that. - * - * 1. Depth renderbuffers are always allocated in hardware as 32bpp - * GL_DEPTH24_STENCIL8 buffers. - * - * 2. Stencil renderbuffers are initially allocated in software as 8bpp - * GL_STENCIL_INDEX8 buffers. - * - * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth - * fields (respectively) to indicate if the buffer's currently paired - * with another stencil or depth buffer (respectively). - * - * 4. When a depth and stencil buffer are initially both attached to the - * current framebuffer, we merge the stencil buffer values into the - * depth buffer (really a depth+stencil buffer). The then hardware uses - * the combined buffer. - * - * 5. Whenever a depth or stencil buffer is reallocated (with - * glRenderbufferStorage) we undo the pairing and copy the stencil values - * from the combined depth/stencil buffer back to the stencil-only buffer. - * - * 6. We also undo the pairing when we find a change in buffer bindings. - * - * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we - * just use the combined depth/stencil buffer and ignore the stencil values. - * - * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have - * to promote the 8bpp software stencil buffer to a 32bpp hardware - * depth+stencil buffer. - * - */ - - - -static void -map_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_map(intel->intelScreen, depthRb->region); - depthRb->pfMap = depthRb->region->map; - depthRb->pfPitch = depthRb->region->pitch; - } - if (stencilRb && stencilRb->region) { - intel_region_map(intel->intelScreen, stencilRb->region); - stencilRb->pfMap = stencilRb->region->map; - stencilRb->pfPitch = stencilRb->region->pitch; - } -} - -static void -unmap_regions(GLcontext * ctx, - struct intel_renderbuffer *depthRb, - struct intel_renderbuffer *stencilRb) -{ - struct intel_context *intel = intel_context(ctx); - if (depthRb && depthRb->region) { - intel_region_unmap(intel->intelScreen, depthRb->region); - depthRb->pfMap = NULL; - depthRb->pfPitch = 0; - } - if (stencilRb && stencilRb->region) { - intel_region_unmap(intel->intelScreen, stencilRb->region); - stencilRb->pfMap = NULL; - stencilRb->pfPitch = 0; - } -} - - - -/** - * Undo the pairing/interleaving between depth and stencil buffers. - * irb should be a depth/stencil or stencil renderbuffer. - */ -void -intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) -{ - if (irb->PairedStencil) { - /* irb is a depth/stencil buffer */ - struct gl_renderbuffer *stencilRb; - struct intel_renderbuffer *stencilIrb; - - ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - - stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil); - stencilIrb = intel_renderbuffer(stencilRb); - if (stencilIrb) { - /* need to extract stencil values from the depth buffer */ - ASSERT(stencilIrb->PairedDepth == irb->Base.Name); - map_regions(ctx, irb, stencilIrb); - _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base); - unmap_regions(ctx, irb, stencilIrb); - stencilIrb->PairedDepth = 0; - } - irb->PairedStencil = 0; - } - else if (irb->PairedDepth) { - /* irb is a stencil buffer */ - struct gl_renderbuffer *depthRb; - struct intel_renderbuffer *depthIrb; - - ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || - irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - - depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth); - depthIrb = intel_renderbuffer(depthRb); - if (depthIrb) { - /* need to extract stencil values from the depth buffer */ - ASSERT(depthIrb->PairedStencil == irb->Base.Name); - map_regions(ctx, depthIrb, irb); - _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base); - unmap_regions(ctx, depthIrb, irb); - depthIrb->PairedStencil = 0; - } - irb->PairedDepth = 0; - } - else { - _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing"); - } - - ASSERT(irb->PairedStencil == 0); - ASSERT(irb->PairedDepth == 0); -} - - -/** - * Examine the depth and stencil renderbuffers which are attached to the - * framebuffer. If both depth and stencil are attached, make sure that the - * renderbuffers are 'paired' (combined). If only depth or only stencil is - * attached, undo any previous pairing. - * - * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments - * change, for example). - */ -void -intel_validate_paired_depth_stencil(GLcontext * ctx, - struct gl_framebuffer *fb) -{ - struct intel_renderbuffer *depthRb, *stencilRb; - - depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); - stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL); - - if (depthRb && stencilRb) { - if (depthRb == stencilRb) { - /* Using a user-created combined depth/stencil buffer. - * Nothing to do. - */ - ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT); - ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - } - else { - /* Separate depth/stencil buffers, need to interleave now */ - ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); - ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); - /* may need to interleave depth/stencil now */ - if (depthRb->PairedStencil == stencilRb->Base.Name) { - /* OK, the depth and stencil buffers are already interleaved */ - ASSERT(stencilRb->PairedDepth == depthRb->Base.Name); - } - else { - /* need to setup new pairing/interleaving */ - if (depthRb->PairedStencil) { - intel_unpair_depth_stencil(ctx, depthRb); - } - if (stencilRb->PairedDepth) { - intel_unpair_depth_stencil(ctx, stencilRb); - } - - ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || - stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - - /* establish new pairing: interleave stencil into depth buffer */ - map_regions(ctx, depthRb, stencilRb); - _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base); - unmap_regions(ctx, depthRb, stencilRb); - depthRb->PairedStencil = stencilRb->Base.Name; - stencilRb->PairedDepth = depthRb->Base.Name; - } - - } - } - else if (depthRb) { - /* Depth buffer but no stencil buffer. - * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits. - */ - /* can't assert this until storage is allocated: - ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - */ - /* intel_undo any previous pairing */ - if (depthRb->PairedStencil) { - intel_unpair_depth_stencil(ctx, depthRb); - } - } - else if (stencilRb) { - /* Stencil buffer but no depth buffer. - * Since h/w doesn't typically support just 8bpp stencil w/out Z, - * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits. - */ - /* undo any previous pairing */ - if (stencilRb->PairedDepth) { - intel_unpair_depth_stencil(ctx, stencilRb); - } - if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) { - /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */ - _mesa_promote_stencil(ctx, &stencilRb->Base); - ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); - } - } - - /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */ - _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); - if (depthRb && depthRb->PairedStencil) - _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH); - else - _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); - - - /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer - * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer - * if present. - */ -} +../intel/intel_depthstencil.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_fbo.c b/src/mesa/drivers/dri/i915/intel_fbo.c index 6f99f40..a19f86d 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_fbo.c +++ b/src/mesa/drivers/dri/i915/intel_fbo.c @@ -1,687 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - - -#include "imports.h" -#include "mtypes.h" -#include "fbobject.h" -#include "framebuffer.h" -#include "renderbuffer.h" -#include "context.h" -#include "texformat.h" -#include "texrender.h" - -#include "intel_context.h" -#include "intel_buffers.h" -#include "intel_depthstencil.h" -#include "intel_fbo.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" -#include "intel_span.h" - - -#define FILE_DEBUG_FLAG DEBUG_FBO - -#define INTEL_RB_CLASS 0x12345678 - - -/* XXX FBO: move this to intel_context.h (inlined) */ -/** - * Return a gl_renderbuffer ptr casted to intel_renderbuffer. - * NULL will be returned if the rb isn't really an intel_renderbuffer. - * This is determiend by checking the ClassID. - */ -struct intel_renderbuffer * -intel_renderbuffer(struct gl_renderbuffer *rb) -{ - struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; - if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { - /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ - return irb; - } - else - return NULL; -} - - -struct intel_renderbuffer * -intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex) -{ - return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer); -} - - -void -intel_flip_renderbuffers(struct intel_framebuffer *intel_fb) -{ - int current_page = intel_fb->pf_current_page; - int next_page = (current_page + 1) % intel_fb->pf_num_pages; - struct gl_renderbuffer *tmp_rb; - - /* Exchange renderbuffers if necessary but make sure their reference counts - * are preserved. - */ - if (intel_fb->color_rb[current_page] && - intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer != - &intel_fb->color_rb[current_page]->Base) { - tmp_rb = NULL; - _mesa_reference_renderbuffer(&tmp_rb, - intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); - tmp_rb = &intel_fb->color_rb[current_page]->Base; - _mesa_reference_renderbuffer( - &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb); - _mesa_reference_renderbuffer(&tmp_rb, NULL); - } - - if (intel_fb->color_rb[next_page] && - intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer != - &intel_fb->color_rb[next_page]->Base) { - tmp_rb = NULL; - _mesa_reference_renderbuffer(&tmp_rb, - intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); - tmp_rb = &intel_fb->color_rb[next_page]->Base; - _mesa_reference_renderbuffer( - &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb); - _mesa_reference_renderbuffer(&tmp_rb, NULL); - } -} - - -struct intel_region * -intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) -{ - struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); - - if (irb) - return irb->region; - else - return NULL; -} - - - -/** - * Create a new framebuffer object. - */ -static struct gl_framebuffer * -intel_new_framebuffer(GLcontext * ctx, GLuint name) -{ - /* Only drawable state in intel_framebuffer at this time, just use Mesa's - * class - */ - return _mesa_new_framebuffer(ctx, name); -} - - -static void -intel_delete_renderbuffer(struct gl_renderbuffer *rb) -{ - GET_CURRENT_CONTEXT(ctx); - struct intel_context *intel = intel_context(ctx); - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - - ASSERT(irb); - - if (irb->PairedStencil || irb->PairedDepth) { - intel_unpair_depth_stencil(ctx, irb); - } - - if (intel && irb->region) { - intel_region_release(&irb->region); - } - - _mesa_free(irb); -} - - - -/** - * Return a pointer to a specific pixel in a renderbuffer. - */ -static void * -intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, - GLint x, GLint y) -{ - /* By returning NULL we force all software rendering to go through - * the span routines. - */ - return NULL; -} - - - -/** - * Called via glRenderbufferStorageEXT() to set the format and allocate - * storage for a user-created renderbuffer. - */ -static GLboolean -intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, - GLuint width, GLuint height) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_renderbuffer *irb = intel_renderbuffer(rb); - GLboolean softwareBuffer = GL_FALSE; - int cpp; - - ASSERT(rb->Name != 0); - - switch (internalFormat) { - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - rb->_ActualFormat = GL_RGB5; - rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 5; - rb->GreenBits = 6; - rb->BlueBits = 5; - cpp = 2; - break; - case GL_RGB: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case GL_RGBA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - rb->_ActualFormat = GL_RGBA8; - rb->DataType = GL_UNSIGNED_BYTE; - rb->RedBits = 8; - rb->GreenBits = 8; - rb->BlueBits = 8; - rb->AlphaBits = 8; - cpp = 4; - break; - case GL_STENCIL_INDEX: - case GL_STENCIL_INDEX1_EXT: - case GL_STENCIL_INDEX4_EXT: - case GL_STENCIL_INDEX8_EXT: - case GL_STENCIL_INDEX16_EXT: - /* alloc a depth+stencil buffer */ - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->StencilBits = 8; - cpp = 4; - break; - case GL_DEPTH_COMPONENT16: - rb->_ActualFormat = GL_DEPTH_COMPONENT16; - rb->DataType = GL_UNSIGNED_SHORT; - rb->DepthBits = 16; - cpp = 2; - break; - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - cpp = 4; - break; - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; - rb->DataType = GL_UNSIGNED_INT_24_8_EXT; - rb->DepthBits = 24; - rb->StencilBits = 8; - cpp = 4; - break; - default: - _mesa_problem(ctx, - "Unexpected format in intel_alloc_renderbuffer_storage"); - return GL_FALSE; - } - - intelFlush(ctx); - - /* free old region */ - if (irb->region) { - intel_region_release(&irb->region); - } - - /* allocate new memory region/renderbuffer */ - if (softwareBuffer) { - return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, - width, height); - } - else { - /* Choose a pitch to match hardware requirements: - */ - GLuint pitch = ((cpp * width + 63) & ~63) / cpp; - - /* alloc hardware renderbuffer */ - DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, - height, pitch); - - irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height); - if (!irb->region) - return GL_FALSE; /* out of memory? */ - - ASSERT(irb->region->buffer); - - rb->Width = width; - rb->Height = height; - - /* This sets the Get/PutRow/Value functions */ - intel_set_span_functions(&irb->Base); - - return GL_TRUE; - } -} - - - -/** - * Called for each hardware renderbuffer when a _window_ is resized. - * Just update fields. - * Not used for user-created renderbuffers! - */ -static GLboolean -intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - ASSERT(rb->Name == 0); - rb->Width = width; - rb->Height = height; - rb->_ActualFormat = internalFormat; - - return GL_TRUE; -} - -static void -intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, - GLuint width, GLuint height) -{ - struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; - int i; - - _mesa_resize_framebuffer(ctx, fb, width, height); - - fb->Initialized = GL_TRUE; /* XXX remove someday */ - - if (fb->Name != 0) { - return; - } - - /* Make sure all window system renderbuffers are up to date */ - for (i = 0; i < 3; i++) { - struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; - - /* only resize if size is changing */ - if (rb && (rb->Width != width || rb->Height != height)) { - rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); - } - } -} - -static GLboolean -intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, - GLenum internalFormat, GLuint width, GLuint height) -{ - _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); - return GL_FALSE; -} - - - -/** - * Create a new intel_renderbuffer which corresponds to an on-screen window, - * not a user-created renderbuffer. - * \param width the screen width - * \param height the screen height - */ -struct intel_renderbuffer * -intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height, - int offset, int pitch, int cpp, void *map) -{ - GET_CURRENT_CONTEXT(ctx); - - struct intel_renderbuffer *irb; - const GLuint name = 0; - - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); - return NULL; - } - - _mesa_init_renderbuffer(&irb->Base, name); - irb->Base.ClassID = INTEL_RB_CLASS; - - switch (intFormat) { - case GL_RGB5: - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 5; - irb->Base.GreenBits = 6; - irb->Base.BlueBits = 5; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 2; - break; - case GL_RGBA8: - irb->Base._ActualFormat = GL_RGBA8; - irb->Base._BaseFormat = GL_RGBA; - irb->Base.RedBits = 8; - irb->Base.GreenBits = 8; - irb->Base.BlueBits = 8; - irb->Base.AlphaBits = 8; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 4; - break; - case GL_STENCIL_INDEX8_EXT: - irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; - irb->Base._BaseFormat = GL_STENCIL_INDEX; - irb->Base.StencilBits = 8; - irb->Base.DataType = GL_UNSIGNED_BYTE; - cpp = 1; - break; - case GL_DEPTH_COMPONENT16: - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 16; - irb->Base.DataType = GL_UNSIGNED_SHORT; - cpp = 2; - break; - case GL_DEPTH_COMPONENT24: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - irb->Base.DepthBits = 24; - irb->Base.DataType = GL_UNSIGNED_INT; - cpp = 4; - break; - case GL_DEPTH24_STENCIL8_EXT: - irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; - irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; - irb->Base.DepthBits = 24; - irb->Base.StencilBits = 8; - irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; - cpp = 4; - break; - default: - _mesa_problem(NULL, - "Unexpected intFormat in intel_create_renderbuffer"); - return NULL; - } - - irb->Base.InternalFormat = intFormat; - - /* intel-specific methods */ - irb->Base.Delete = intel_delete_renderbuffer; - irb->Base.AllocStorage = intel_alloc_window_storage; - irb->Base.GetPointer = intel_get_pointer; - /* This sets the Get/PutRow/Value functions */ - intel_set_span_functions(&irb->Base); - - irb->pfMap = map; - irb->pfPitch = pitch / cpp; /* in pixels */ - -#if 00 - irb->region = intel_region_create_static(intel, - DRM_MM_TT, - offset, map, cpp, width, height); -#endif - - return irb; -} - - -/** - * Create a new renderbuffer object. - * Typically called via glBindRenderbufferEXT(). - */ -static struct gl_renderbuffer * -intel_new_renderbuffer(GLcontext * ctx, GLuint name) -{ - /*struct intel_context *intel = intel_context(ctx); */ - struct intel_renderbuffer *irb; - - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); - return NULL; - } - - _mesa_init_renderbuffer(&irb->Base, name); - irb->Base.ClassID = INTEL_RB_CLASS; - - /* intel-specific methods */ - irb->Base.Delete = intel_delete_renderbuffer; - irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; - irb->Base.GetPointer = intel_get_pointer; - /* span routines set in alloc_storage function */ - - return &irb->Base; -} - - -/** - * Called via glBindFramebufferEXT(). - */ -static void -intel_bind_framebuffer(GLcontext * ctx, GLenum target, - struct gl_framebuffer *fb, struct gl_framebuffer *fbread) -{ - if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { - intel_draw_buffer(ctx, fb); - /* Integer depth range depends on depth buffer bits */ - ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); - } - else { - /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ - } -} - - -/** - * Called via glFramebufferRenderbufferEXT(). - */ -static void -intel_framebuffer_renderbuffer(GLcontext * ctx, - struct gl_framebuffer *fb, - GLenum attachment, struct gl_renderbuffer *rb) -{ - DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); - - intelFlush(ctx); - - _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); - intel_draw_buffer(ctx, fb); -} - - -/** - * When glFramebufferTexture[123]D is called this function sets up the - * gl_renderbuffer wrapper around the texture image. - * This will have the region info needed for hardware rendering. - */ -static struct intel_renderbuffer * -intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) -{ - const GLuint name = ~0; /* not significant, but distinct for debugging */ - struct intel_renderbuffer *irb; - - /* make an intel_renderbuffer to wrap the texture image */ - irb = CALLOC_STRUCT(intel_renderbuffer); - if (!irb) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); - return NULL; - } - - _mesa_init_renderbuffer(&irb->Base, name); - irb->Base.ClassID = INTEL_RB_CLASS; - - if (texImage->TexFormat == &_mesa_texformat_argb8888) { - irb->Base._ActualFormat = GL_RGBA8; - irb->Base._BaseFormat = GL_RGBA; - DBG("Render to RGBA8 texture OK\n"); - } - else if (texImage->TexFormat == &_mesa_texformat_rgb565) { - irb->Base._ActualFormat = GL_RGB5; - irb->Base._BaseFormat = GL_RGB; - DBG("Render to RGB5 texture OK\n"); - } - else if (texImage->TexFormat == &_mesa_texformat_z16) { - irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; - irb->Base._BaseFormat = GL_DEPTH_COMPONENT; - DBG("Render to DEPTH16 texture OK\n"); - } - else { - DBG("Render to texture BAD FORMAT %d\n", - texImage->TexFormat->MesaFormat); - _mesa_free(irb); - return NULL; - } - - irb->Base.InternalFormat = irb->Base._ActualFormat; - irb->Base.Width = texImage->Width; - irb->Base.Height = texImage->Height; - irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */ - irb->Base.RedBits = texImage->TexFormat->RedBits; - irb->Base.GreenBits = texImage->TexFormat->GreenBits; - irb->Base.BlueBits = texImage->TexFormat->BlueBits; - irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; - irb->Base.DepthBits = texImage->TexFormat->DepthBits; - - irb->Base.Delete = intel_delete_renderbuffer; - irb->Base.AllocStorage = intel_nop_alloc_storage; - intel_set_span_functions(&irb->Base); - - irb->RenderToTexture = GL_TRUE; - - return irb; -} - - -/** - * Called by glFramebufferTexture[123]DEXT() (and other places) to - * prepare for rendering into texture memory. This might be called - * many times to choose different texture levels, cube faces, etc - * before intel_finish_render_texture() is ever called. - */ -static void -intel_render_texture(GLcontext * ctx, - struct gl_framebuffer *fb, - struct gl_renderbuffer_attachment *att) -{ - struct gl_texture_image *newImage - = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; - struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); - struct intel_texture_image *intel_image; - GLuint imageOffset; - - (void) fb; - - ASSERT(newImage); - - if (!irb) { - irb = intel_wrap_texture(ctx, newImage); - if (irb) { - /* bind the wrapper to the attachment point */ - _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); - } - else { - /* fallback to software rendering */ - _mesa_render_texture(ctx, fb, att); - return; - } - } - - DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", - _glthread_GetID(), - att->Texture->Name, newImage->Width, newImage->Height, - irb->Base.RefCount); - - /* point the renderbufer's region to the texture image region */ - intel_image = intel_texture_image(newImage); - if (irb->region != intel_image->mt->region) { - if (irb->region) - intel_region_release(&irb->region); - intel_region_reference(&irb->region, intel_image->mt->region); - } - - /* compute offset of the particular 2D image within the texture region */ - imageOffset = intel_miptree_image_offset(intel_image->mt, - att->CubeMapFace, - att->TextureLevel); - - if (att->Texture->Target == GL_TEXTURE_3D) { - const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, - att->TextureLevel); - imageOffset += offsets[att->Zoffset]; - } - - /* store that offset in the region */ - intel_image->mt->region->draw_offset = imageOffset; - - /* update drawing region, etc */ - intel_draw_buffer(ctx, fb); -} - - -/** - * Called by Mesa when rendering to a texture is done. - */ -static void -intel_finish_render_texture(GLcontext * ctx, - struct gl_renderbuffer_attachment *att) -{ - struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); - - DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); - - if (irb) { - /* just release the region */ - intel_region_release(&irb->region); - } - else if (att->Renderbuffer) { - /* software fallback */ - _mesa_finish_render_texture(ctx, att); - /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */ - } -} - - -/** - * Do one-time context initializations related to GL_EXT_framebuffer_object. - * Hook in device driver functions. - */ -void -intel_fbo_init(struct intel_context *intel) -{ - intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; - intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; - intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; - intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; - intel->ctx.Driver.RenderTexture = intel_render_texture; - intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; - intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; -} +../intel/intel_fbo.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c index 2c167a9..242fed0 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.c +++ b/src/mesa/drivers/dri/i915/intel_mipmap_tree.c @@ -1,388 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" -#include "enums.h" - -#define FILE_DEBUG_FLAG DEBUG_MIPTREE - -static GLenum -target_to_target(GLenum target) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return GL_TEXTURE_CUBE_MAP_ARB; - default: - return target; - } -} - -struct intel_mipmap_tree * -intel_miptree_create(struct intel_context *intel, - GLenum target, - GLenum internal_format, - GLuint first_level, - GLuint last_level, - GLuint width0, - GLuint height0, - GLuint depth0, GLuint cpp, GLuint compress_byte) -{ - GLboolean ok; - struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); - - DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); - - mt->target = target_to_target(target); - mt->internal_format = internal_format; - mt->first_level = first_level; - mt->last_level = last_level; - mt->width0 = width0; - mt->height0 = height0; - mt->depth0 = depth0; - mt->cpp = compress_byte ? compress_byte : cpp; - mt->compressed = compress_byte ? 1 : 0; - mt->refcount = 1; - - switch (intel->intelScreen->deviceID) { - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q33_G: - case PCI_CHIP_Q35_G: - ok = i945_miptree_layout(mt); - break; - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - default: - /* All the i830 chips and the i915 use this layout: - */ - ok = i915_miptree_layout(mt); - break; - } - - if (ok) { - if (!mt->compressed) { - int align; - - if (intel->intelScreen->ttm) { - /* XXX: Align pitch to multiple of 64 bytes for now to allow - * render-to-texture to work in all cases. This should probably be - * replaced at some point by some scheme to only do this when really - * necessary. - */ - align = 63; - } else { - align = 3; - } - - mt->pitch = (mt->pitch * cpp + align) & ~align; - - /* XXX: At least the i915 seems very upset when the pitch is a multiple - * of 1024 and sometimes 512 bytes - performance can drop by several - * times. Go to the next multiple of the required alignment for now. - */ - if (!(mt->pitch & 511)) - mt->pitch += align + 1; - - mt->pitch /= cpp; - } - - mt->region = intel_region_alloc(intel->intelScreen, - mt->cpp, mt->pitch, mt->total_height); - } - - if (!mt->region) { - free(mt); - return NULL; - } - - return mt; -} - - -void -intel_miptree_reference(struct intel_mipmap_tree **dst, - struct intel_mipmap_tree *src) -{ - src->refcount++; - *dst = src; - DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount); -} - -void -intel_miptree_release(struct intel_context *intel, - struct intel_mipmap_tree **mt) -{ - if (!*mt) - return; - - DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1); - if (--(*mt)->refcount <= 0) { - GLuint i; - - DBG("%s deleting %p\n", __FUNCTION__, *mt); - - intel_region_release(&((*mt)->region)); - - for (i = 0; i < MAX_TEXTURE_LEVELS; i++) - if ((*mt)->level[i].image_offset) - free((*mt)->level[i].image_offset); - - free(*mt); - } - *mt = NULL; -} - - - - -/* Can the image be pulled into a unified mipmap tree. This mirrors - * the completeness test in a lot of ways. - * - * Not sure whether I want to pass gl_texture_image here. - */ -GLboolean -intel_miptree_match_image(struct intel_mipmap_tree *mt, - struct gl_texture_image *image, - GLuint face, GLuint level) -{ - /* Images with borders are never pulled into mipmap trees. - */ - if (image->Border) - return GL_FALSE; - - if (image->InternalFormat != mt->internal_format || - image->IsCompressed != mt->compressed) - return GL_FALSE; - - /* Test image dimensions against the base level image adjusted for - * minification. This will also catch images not present in the - * tree, changed targets, etc. - */ - if (image->Width != mt->level[level].width || - image->Height != mt->level[level].height || - image->Depth != mt->level[level].depth) - return GL_FALSE; - - return GL_TRUE; -} - - -void -intel_miptree_set_level_info(struct intel_mipmap_tree *mt, - GLuint level, - GLuint nr_images, - GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) -{ - - mt->level[level].width = w; - mt->level[level].height = h; - mt->level[level].depth = d; - mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; - mt->level[level].nr_images = nr_images; - - DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, - level, w, h, d, x, y, mt->level[level].level_offset); - - /* Not sure when this would happen, but anyway: - */ - if (mt->level[level].image_offset) { - free(mt->level[level].image_offset); - mt->level[level].image_offset = NULL; - } - - assert(nr_images); - - mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); - mt->level[level].image_offset[0] = 0; -} - - - -void -intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, - GLuint level, GLuint img, GLuint x, GLuint y) -{ - if (img == 0 && level == 0) - assert(x == 0 && y == 0); - - assert(img < mt->level[level].nr_images); - - mt->level[level].image_offset[img] = (x + y * mt->pitch); - - DBG("%s level %d img %d pos %d,%d image_offset %x\n", - __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); -} - - -/* Although we use the image_offset[] array to store relative offsets - * to cube faces, Mesa doesn't know anything about this and expects - * each cube face to be treated as a separate image. - * - * These functions present that view to mesa: - */ -const GLuint * -intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) -{ - static const GLuint zero = 0; - - if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) - return &zero; - else - return mt->level[level].image_offset; -} - - -GLuint -intel_miptree_image_offset(struct intel_mipmap_tree * mt, - GLuint face, GLuint level) -{ - if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) - return (mt->level[level].level_offset + - mt->level[level].image_offset[face] * mt->cpp); - else - return mt->level[level].level_offset; -} - - - -/** - * Map a teximage in a mipmap tree. - * \param row_stride returns row stride in bytes - * \param image_stride returns image stride in bytes (for 3D textures). - * \return address of mapping - */ -GLubyte * -intel_miptree_image_map(struct intel_context * intel, - struct intel_mipmap_tree * mt, - GLuint face, - GLuint level, - GLuint * row_stride, GLuint * image_offsets) -{ - DBG("%s \n", __FUNCTION__); - - if (row_stride) - *row_stride = mt->pitch * mt->cpp; - - if (image_offsets) - memcpy(image_offsets, mt->level[level].image_offset, - mt->level[level].depth * sizeof(GLuint)); - - return (intel_region_map(intel->intelScreen, mt->region) + - intel_miptree_image_offset(mt, face, level)); -} - -void -intel_miptree_image_unmap(struct intel_context *intel, - struct intel_mipmap_tree *mt) -{ - DBG("%s\n", __FUNCTION__); - intel_region_unmap(intel->intelScreen, mt->region); -} - - - -/* Upload data for a particular image. - */ -void -intel_miptree_image_data(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, - GLuint level, - void *src, - GLuint src_row_pitch, GLuint src_image_pitch) -{ - GLuint depth = dst->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - GLuint i; - GLuint height = 0; - - DBG("%s\n", __FUNCTION__); - for (i = 0; i < depth; i++) { - height = dst->level[level].height; - if(dst->compressed) - height /= 4; - intel_region_data(intel->intelScreen, dst->region, - dst_offset + dst_depth_offset[i], /* dst_offset */ - 0, 0, /* dstx, dsty */ - src, - src_row_pitch, - 0, 0, /* source x, y */ - dst->level[level].width, height); /* width, height */ - - src += src_image_pitch * dst->cpp; - } -} - -extern GLuint intel_compressed_alignment(GLenum); -/* Copy mipmap image between trees - */ -void -intel_miptree_image_copy(struct intel_context *intel, - struct intel_mipmap_tree *dst, - GLuint face, GLuint level, - struct intel_mipmap_tree *src) -{ - GLuint width = src->level[level].width; - GLuint height = src->level[level].height; - GLuint depth = src->level[level].depth; - GLuint dst_offset = intel_miptree_image_offset(dst, face, level); - GLuint src_offset = intel_miptree_image_offset(src, face, level); - const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); - const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); - GLuint i; - - if (dst->compressed) { - GLuint alignment = intel_compressed_alignment(dst->internal_format); - height = (height + 3) / 4; - width = ((width + alignment - 1) & ~(alignment - 1)); - } - - for (i = 0; i < depth; i++) { - intel_region_copy(intel->intelScreen, - dst->region, dst_offset + dst_depth_offset[i], - 0, - 0, - src->region, src_offset + src_depth_offset[i], - 0, 0, width, height); - } - -} +../intel/intel_mipmap_tree.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_regions.c b/src/mesa/drivers/dri/i915/intel_regions.c index 7799fdb..89b2f15 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_regions.c +++ b/src/mesa/drivers/dri/i915/intel_regions.c @@ -1,483 +1 @@ -/************************************************************************** - * - * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -/* Provide additional functionality on top of bufmgr buffers: - * - 2d semantics and blit operations - * - refcounting of buffers for multiple images in a buffer. - * - refcounting of buffer mappings. - * - some logic for moving the buffers to the best memory pools for - * given operations. - * - * Most of this is to make it easier to implement the fixed-layout - * mipmap tree required by intel hardware in the face of GL's - * programming interface where each image can be specifed in random - * order and it isn't clear what layout the tree should have until the - * last moment. - */ - -#include "intel_context.h" -#include "intel_regions.h" -#include "intel_blit.h" -#include "intel_buffer_objects.h" -#include "dri_bufmgr.h" -#include "intel_bufmgr_ttm.h" -#include "intel_batchbuffer.h" - -#define FILE_DEBUG_FLAG DEBUG_REGION - -void -intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *region) -{ - DBG("%s\n", __FUNCTION__); - /* XXX: Using this function is likely bogus -- it ought to only have been - * used before a map, anyway, but leave this cheap implementation of it - * for now. - */ - if (region && region->buffer) { - /* Mapping it for read will ensure that any acceleration to the region - * would have landed already. - */ - dri_bo_map(region->buffer, GL_TRUE); - dri_bo_unmap(region->buffer); - } -} - -/* XXX: Thread safety? - */ -GLubyte * -intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *region) -{ - DBG("%s\n", __FUNCTION__); - if (!region->map_refcount++) { - if (region->pbo) - intel_region_cow(intelScreen, region); - - dri_bo_map(region->buffer, GL_TRUE); - region->map = region->buffer->virtual; - } - - return region->map; -} - -void -intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *region) -{ - DBG("%s\n", __FUNCTION__); - if (!--region->map_refcount) { - dri_bo_unmap(region->buffer); - region->map = NULL; - } -} - -struct intel_region * -intel_region_alloc(intelScreenPrivate *intelScreen, - GLuint cpp, GLuint pitch, GLuint height) -{ - struct intel_region *region = calloc(sizeof(*region), 1); - - DBG("%s\n", __FUNCTION__); - - region->cpp = cpp; - region->pitch = pitch; - region->height = height; /* needed? */ - region->refcount = 1; - - region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", - pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT); - return region; -} - -void -intel_region_reference(struct intel_region **dst, struct intel_region *src) -{ - assert(*dst == NULL); - if (src) { - src->refcount++; - *dst = src; - } -} - -void -intel_region_release(struct intel_region **region) -{ - if (!*region) - return; - - DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1); - - ASSERT((*region)->refcount > 0); - (*region)->refcount--; - - if ((*region)->refcount == 0) { - assert((*region)->map_refcount == 0); - - if ((*region)->pbo) - (*region)->pbo->region = NULL; - (*region)->pbo = NULL; - dri_bo_unreference((*region)->buffer); - free(*region); - } - *region = NULL; -} - - -struct intel_region * -intel_region_create_static(intelScreenPrivate *intelScreen, - GLuint mem_type, - unsigned int bo_handle, - GLuint offset, - void *virtual, - GLuint cpp, GLuint pitch, GLuint height) -{ - struct intel_region *region = calloc(sizeof(*region), 1); - DBG("%s\n", __FUNCTION__); - - region->cpp = cpp; - region->pitch = pitch; - region->height = height; /* needed? */ - region->refcount = 1; - - if (intelScreen->ttm) { - assert(bo_handle != -1); - region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr, - "static region", - bo_handle); - } else { - region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, - "static region", - offset, pitch * cpp * height, - virtual, - DRM_BO_FLAG_MEM_TT); - } - - return region; -} - - - -void -intel_region_update_static(intelScreenPrivate *intelScreen, - struct intel_region *region, - GLuint mem_type, - unsigned int bo_handle, - GLuint offset, - void *virtual, - GLuint cpp, GLuint pitch, GLuint height) -{ - DBG("%s\n", __FUNCTION__); - - region->cpp = cpp; - region->pitch = pitch; - region->height = height; /* needed? */ - - /* - * We use a "shared" buffer type to indicate buffers created and - * shared by others. - */ - - dri_bo_unreference(region->buffer); - if (intelScreen->ttm) { - assert(bo_handle != -1); - region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr, - "static region", - bo_handle); - } else { - region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, - "static region", - offset, pitch * cpp * height, - virtual, - DRM_BO_FLAG_MEM_TT); - } -} - - - -/* - * XXX Move this into core Mesa? - */ -static void -_mesa_copy_rect(GLubyte * dst, - GLuint cpp, - GLuint dst_pitch, - GLuint dst_x, - GLuint dst_y, - GLuint width, - GLuint height, - const GLubyte * src, - GLuint src_pitch, GLuint src_x, GLuint src_y) -{ - GLuint i; - - dst_pitch *= cpp; - src_pitch *= cpp; - dst += dst_x * cpp; - src += src_x * cpp; - dst += dst_y * dst_pitch; - src += src_y * dst_pitch; - width *= cpp; - - if (width == dst_pitch && width == src_pitch) - memcpy(dst, src, height * width); - else { - for (i = 0; i < height; i++) { - memcpy(dst, src, width); - dst += dst_pitch; - src += src_pitch; - } - } -} - - -/* Upload data to a rectangular sub-region. Lots of choices how to do this: - * - * - memcpy by span to current destination - * - upload data as new buffer and blit - * - * Currently always memcpy. - */ -void -intel_region_data(intelScreenPrivate *intelScreen, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - const void *src, GLuint src_pitch, - GLuint srcx, GLuint srcy, GLuint width, GLuint height) -{ - struct intel_context *intel = intelScreenContext(intelScreen); - - DBG("%s\n", __FUNCTION__); - - if (intel == NULL) - return; - - if (dst->pbo) { - if (dstx == 0 && - dsty == 0 && width == dst->pitch && height == dst->height) - intel_region_release_pbo(intelScreen, dst); - else - intel_region_cow(intelScreen, dst); - } - - - LOCK_HARDWARE(intel); - - _mesa_copy_rect(intel_region_map(intelScreen, dst) + dst_offset, - dst->cpp, - dst->pitch, - dstx, dsty, width, height, src, src_pitch, srcx, srcy); - - intel_region_unmap(intelScreen, dst); - - UNLOCK_HARDWARE(intel); - -} - -/* Copy rectangular sub-regions. Need better logic about when to - * push buffers into AGP - will currently do so whenever possible. - */ -void -intel_region_copy(intelScreenPrivate *intelScreen, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - struct intel_region *src, - GLuint src_offset, - GLuint srcx, GLuint srcy, GLuint width, GLuint height) -{ - struct intel_context *intel = intelScreenContext(intelScreen); - - DBG("%s\n", __FUNCTION__); - - if (intel == NULL) - return; - - if (dst->pbo) { - if (dstx == 0 && - dsty == 0 && width == dst->pitch && height == dst->height) - intel_region_release_pbo(intelScreen, dst); - else - intel_region_cow(intelScreen, dst); - } - - assert(src->cpp == dst->cpp); - - intelEmitCopyBlit(intel, - dst->cpp, - src->pitch, src->buffer, src_offset, - dst->pitch, dst->buffer, dst_offset, - srcx, srcy, dstx, dsty, width, height, - GL_COPY); -} - -/* Fill a rectangular sub-region. Need better logic about when to - * push buffers into AGP - will currently do so whenever possible. - */ -void -intel_region_fill(intelScreenPrivate *intelScreen, - struct intel_region *dst, - GLuint dst_offset, - GLuint dstx, GLuint dsty, - GLuint width, GLuint height, GLuint color) -{ - struct intel_context *intel = intelScreenContext(intelScreen); - - DBG("%s\n", __FUNCTION__); - - if (intel == NULL) - return; - - if (dst->pbo) { - if (dstx == 0 && - dsty == 0 && width == dst->pitch && height == dst->height) - intel_region_release_pbo(intelScreen, dst); - else - intel_region_cow(intelScreen, dst); - } - - intelEmitFillBlit(intel, - dst->cpp, - dst->pitch, dst->buffer, dst_offset, - dstx, dsty, width, height, color); -} - -/* Attach to a pbo, discarding our data. Effectively zero-copy upload - * the pbo's data. - */ -void -intel_region_attach_pbo(intelScreenPrivate *intelScreen, - struct intel_region *region, - struct intel_buffer_object *pbo) -{ - if (region->pbo == pbo) - return; - - /* If there is already a pbo attached, break the cow tie now. - * Don't call intel_region_release_pbo() as that would - * unnecessarily allocate a new buffer we would have to immediately - * discard. - */ - if (region->pbo) { - region->pbo->region = NULL; - region->pbo = NULL; - } - - if (region->buffer) { - dri_bo_unreference(region->buffer); - region->buffer = NULL; - } - - region->pbo = pbo; - region->pbo->region = region; - dri_bo_reference(pbo->buffer); - region->buffer = pbo->buffer; -} - - -/* Break the COW tie to the pbo and allocate a new buffer. - * The pbo gets to keep the data. - */ -void -intel_region_release_pbo(intelScreenPrivate *intelScreen, - struct intel_region *region) -{ - assert(region->buffer == region->pbo->buffer); - region->pbo->region = NULL; - region->pbo = NULL; - dri_bo_unreference(region->buffer); - region->buffer = NULL; - - region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", - region->pitch * region->cpp * region->height, - 64, DRM_BO_FLAG_MEM_TT); -} - -/* Break the COW tie to the pbo. Both the pbo and the region end up - * with a copy of the data. - */ -void -intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region) -{ - struct intel_context *intel = intelScreenContext(intelScreen); - struct intel_buffer_object *pbo = region->pbo; - - if (intel == NULL) - return; - - intel_region_release_pbo(intelScreen, region); - - assert(region->cpp * region->pitch * region->height == pbo->Base.Size); - - DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size); - - /* Now blit from the texture buffer to the new buffer: - */ - - intel_batchbuffer_flush(intel->batch); - - if (!intel->locked) { - LOCK_HARDWARE(intel); - intelEmitCopyBlit(intel, - region->cpp, - region->pitch, - region->buffer, 0, - region->pitch, - pbo->buffer, 0, - 0, 0, 0, 0, - region->pitch, region->height, - GL_COPY); - - intel_batchbuffer_flush(intel->batch); - UNLOCK_HARDWARE(intel); - } - else { - intelEmitCopyBlit(intel, - region->cpp, - region->pitch, - region->buffer, 0, - region->pitch, - pbo->buffer, 0, - 0, 0, 0, 0, - region->pitch, region->height, - GL_COPY); - - intel_batchbuffer_flush(intel->batch); - } -} - -dri_bo * -intel_region_buffer(intelScreenPrivate *intelScreen, - struct intel_region *region, GLuint flag) -{ - if (region->pbo) { - if (flag == INTEL_WRITE_PART) - intel_region_cow(intelScreen, region); - else if (flag == INTEL_WRITE_FULL) - intel_region_release_pbo(intelScreen, region); - } - - return region->buffer; -} +../intel/intel_regions.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_screen.c b/src/mesa/drivers/dri/i915/intel_screen.c index 25f5efa..f2db482 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_screen.c +++ b/src/mesa/drivers/dri/i915/intel_screen.c @@ -1,945 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "context.h" -#include "framebuffer.h" -#include "matrix.h" -#include "renderbuffer.h" -#include "simple_list.h" -#include "utils.h" -#include "vblank.h" -#include "xmlpool.h" - - -#include "intel_screen.h" - -#include "intel_buffers.h" -#include "intel_tex.h" -#include "intel_span.h" -#include "intel_tris.h" -#include "intel_ioctl.h" -#include "intel_fbo.h" - -#include "i830_dri.h" -#include "dri_bufmgr.h" -#include "intel_regions.h" -#include "intel_batchbuffer.h" - -#include "intel_bufmgr_ttm.h" - -PUBLIC const char __driConfigOptions[] = - DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE - DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) - DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) - DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY - DRI_CONF_FORCE_S3TC_ENABLE(false) - DRI_CONF_ALLOW_LARGE_TEXTURES(1) - DRI_CONF_SECTION_END DRI_CONF_END; - const GLuint __driNConfigOptions = 4; - -#ifdef USE_NEW_INTERFACE - static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; -#endif /*USE_NEW_INTERFACE */ - - extern const struct dri_extension card_extensions[]; - extern const struct dri_extension ttm_extensions[]; - -/** - * Map all the memory regions described by the screen. - * \return GL_TRUE if success, GL_FALSE if error. - */ -GLboolean -intelMapScreenRegions(__DRIscreenPrivate * sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - if (intelScreen->front.handle) { - if (drmMap(sPriv->fd, - intelScreen->front.handle, - intelScreen->front.size, - (drmAddress *) & intelScreen->front.map) != 0) { - _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); - return GL_FALSE; - } - } - else { - _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); - } - - if (0) - _mesa_printf("Back 0x%08x ", intelScreen->back.handle); - if (drmMap(sPriv->fd, - intelScreen->back.handle, - intelScreen->back.size, - (drmAddress *) & intelScreen->back.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (intelScreen->third.handle) { - if (0) - _mesa_printf("Third 0x%08x ", intelScreen->third.handle); - if (drmMap(sPriv->fd, - intelScreen->third.handle, - intelScreen->third.size, - (drmAddress *) & intelScreen->third.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - } - - if (0) - _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); - if (drmMap(sPriv->fd, - intelScreen->depth.handle, - intelScreen->depth.size, - (drmAddress *) & intelScreen->depth.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - - if (0) - _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); - if (intelScreen->tex.size != 0) { - if (drmMap(sPriv->fd, - intelScreen->tex.handle, - intelScreen->tex.size, - (drmAddress *) & intelScreen->tex.map) != 0) { - intelUnmapScreenRegions(intelScreen); - return GL_FALSE; - } - } - - if (0) - printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", - intelScreen->front.map, - intelScreen->back.map, intelScreen->third.map, - intelScreen->depth.map, intelScreen->tex.map); - return GL_TRUE; -} - -/** Driver-specific fence emit implementation for the fake memory manager. */ -static unsigned int -intel_fence_emit(void *private) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; - unsigned int fence; - - /* XXX: Need to emit a flush, if we haven't already (at least with the - * current batchbuffer implementation, we have). - */ - - fence = intelEmitIrqLocked(intelScreen); - - return fence; -} - -/** Driver-specific fence wait implementation for the fake memory manager. */ -static int -intel_fence_wait(void *private, unsigned int cookie) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; - - intelWaitIrq(intelScreen, cookie); - - return 0; -} - -static struct intel_region * -intel_recreate_static(intelScreenPrivate *intelScreen, - struct intel_region *region, - intelRegion *region_desc, - GLuint mem_type) -{ - if (region) { - intel_region_update_static(intelScreen, region, mem_type, - region_desc->bo_handle, region_desc->offset, - region_desc->map, intelScreen->cpp, - region_desc->pitch / intelScreen->cpp, - intelScreen->height); - } else { - region = intel_region_create_static(intelScreen, mem_type, - region_desc->bo_handle, - region_desc->offset, - region_desc->map, intelScreen->cpp, - region_desc->pitch / intelScreen->cpp, - intelScreen->height); - } - - assert(region->buffer != NULL); - - return region; -} - - -/* Create intel_region structs to describe the static front,back,depth - * buffers created by the xserver. - * - * Although FBO's mean we now no longer use these as render targets in - * all circumstances, they won't go away until the back and depth - * buffers become private, and the front and rotated buffers will - * remain even then. - * - * Note that these don't allocate video memory, just describe - * allocations alread made by the X server. - */ -static void -intel_recreate_static_regions(intelScreenPrivate *intelScreen) -{ - intelScreen->front_region = - intel_recreate_static(intelScreen, - intelScreen->front_region, - &intelScreen->front, - DRM_BO_FLAG_MEM_TT); - - /* The rotated region is only used for old DDXes that didn't handle rotation -\ * on their own. - */ - if (intelScreen->driScrnPriv->ddx_version.minor < 8) { - intelScreen->rotated_region = - intel_recreate_static(intelScreen, - intelScreen->rotated_region, - &intelScreen->rotated, - DRM_BO_FLAG_MEM_TT); - } - - intelScreen->back_region = - intel_recreate_static(intelScreen, - intelScreen->back_region, - &intelScreen->back, - DRM_BO_FLAG_MEM_TT); - - if (intelScreen->third.handle) { - intelScreen->third_region = - intel_recreate_static(intelScreen, - intelScreen->third_region, - &intelScreen->third, - DRM_BO_FLAG_MEM_TT); - } - - /* Still assumes front.cpp == depth.cpp. We can kill this when we move to - * private buffers. - */ - intelScreen->depth_region = - intel_recreate_static(intelScreen, - intelScreen->depth_region, - &intelScreen->depth, - DRM_BO_FLAG_MEM_TT); -} - -/** - * Use the information in the sarea to update the screen parameters - * related to screen rotation. Needs to be called locked. - */ -void -intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - intelUnmapScreenRegions(intelScreen); - intelUpdateScreenFromSAREA(intelScreen, sarea); - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "ERROR Remapping screen regions!!!\n"); - } - intel_recreate_static_regions(intelScreen); -} - - -void -intelUnmapScreenRegions(intelScreenPrivate * intelScreen) -{ -#define REALLY_UNMAP 1 - if (intelScreen->front.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0) - printf("drmUnmap front failed!\n"); -#endif - intelScreen->front.map = NULL; - } - if (intelScreen->back.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) - printf("drmUnmap back failed!\n"); -#endif - intelScreen->back.map = NULL; - } - if (intelScreen->third.map) { -#if REALLY_UNMAP - if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) - printf("drmUnmap third failed!\n"); -#endif - intelScreen->third.map = NULL; - } - if (intelScreen->depth.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->depth.map, intelScreen->depth.size); - intelScreen->depth.map = NULL; -#endif - } - if (intelScreen->tex.map) { -#if REALLY_UNMAP - drmUnmap(intelScreen->tex.map, intelScreen->tex.size); - intelScreen->tex.map = NULL; -#endif - } -} - - -static void -intelPrintDRIInfo(intelScreenPrivate * intelScreen, - __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv) -{ - fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->front.size, intelScreen->front.offset, - intelScreen->front.pitch); - fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->back.size, intelScreen->back.offset, - intelScreen->back.pitch); - fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->depth.size, intelScreen->depth.offset, - intelScreen->depth.pitch); - fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", - intelScreen->rotated.size, intelScreen->rotated.offset, - intelScreen->rotated.pitch); - fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", - intelScreen->tex.size, intelScreen->tex.offset); - fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); -} - - -static void -intelPrintSAREA(const drmI830Sarea * sarea) -{ - fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, - sarea->height); - fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); - fprintf(stderr, - "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->front_offset, sarea->front_size, - (unsigned) sarea->front_handle); - fprintf(stderr, - "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->back_offset, sarea->back_size, - (unsigned) sarea->back_handle); - fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->depth_offset, sarea->depth_size, - (unsigned) sarea->depth_handle); - fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", - sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle); - fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); - fprintf(stderr, - "SAREA: rotated offset: 0x%08x size: 0x%x\n", - sarea->rotated_offset, sarea->rotated_size); - fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch); -} - - -/** - * A number of the screen parameters are obtained/computed from - * information in the SAREA. This function updates those parameters. - */ -void -intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, - drmI830Sarea * sarea) -{ - intelScreen->width = sarea->width; - intelScreen->height = sarea->height; - - intelScreen->front.offset = sarea->front_offset; - intelScreen->front.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->front.handle = sarea->front_handle; - intelScreen->front.size = sarea->front_size; - - intelScreen->back.offset = sarea->back_offset; - intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->back.handle = sarea->back_handle; - intelScreen->back.size = sarea->back_size; - - if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { - intelScreen->third.offset = sarea->third_offset; - intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->third.handle = sarea->third_handle; - intelScreen->third.size = sarea->third_size; - } - - intelScreen->depth.offset = sarea->depth_offset; - intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; - intelScreen->depth.handle = sarea->depth_handle; - intelScreen->depth.size = sarea->depth_size; - - if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { - intelScreen->front.bo_handle = sarea->front_bo_handle; - intelScreen->back.bo_handle = sarea->back_bo_handle; - intelScreen->third.bo_handle = sarea->third_bo_handle; - intelScreen->depth.bo_handle = sarea->depth_bo_handle; - } else { - intelScreen->front.bo_handle = -1; - intelScreen->back.bo_handle = -1; - intelScreen->third.bo_handle = -1; - intelScreen->depth.bo_handle = -1; - } - - intelScreen->tex.offset = sarea->tex_offset; - intelScreen->logTextureGranularity = sarea->log_tex_granularity; - intelScreen->tex.handle = sarea->tex_handle; - intelScreen->tex.size = sarea->tex_size; - - intelScreen->rotated.offset = sarea->rotated_offset; - intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; - intelScreen->rotated.size = sarea->rotated_size; - intelScreen->current_rotation = sarea->rotation; - matrix23Rotate(&intelScreen->rotMatrix, - sarea->width, sarea->height, sarea->rotation); - intelScreen->rotatedWidth = sarea->virtualX; - intelScreen->rotatedHeight = sarea->virtualY; - - if (0) - intelPrintSAREA(sarea); -} - -static const __DRItexOffsetExtension intelTexOffsetExtension = { - { __DRI_TEX_OFFSET }, - intelSetTexOffset, -}; - -static const __DRIextension *intelExtensions[] = { - &driReadDrawableExtension, - &driCopySubBufferExtension.base, - &driSwapControlExtension.base, - &driFrameTrackingExtension.base, - &driMediaStreamCounterExtension.base, - &intelTexOffsetExtension.base, - NULL -}; - - -static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) -{ - intelScreenPrivate *intelScreen; - I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; - drmI830Sarea *sarea; - - if (sPriv->devPrivSize != sizeof(I830DRIRec)) { - fprintf(stderr, - "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); - return GL_FALSE; - } - - /* Allocate the private area */ - intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); - if (!intelScreen) { - fprintf(stderr, "\nERROR! Allocating private area failed\n"); - return GL_FALSE; - } - /* parse information in __driConfigOptions */ - driParseOptionInfo(&intelScreen->optionCache, - __driConfigOptions, __driNConfigOptions); - - intelScreen->driScrnPriv = sPriv; - sPriv->private = (void *) intelScreen; - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - sarea = (drmI830Sarea *) - (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); - - intelScreen->deviceID = gDRIPriv->deviceID; - if (intelScreen->deviceID == PCI_CHIP_I865_G) - intelScreen->maxBatchSize = 4096; - else - intelScreen->maxBatchSize = BATCH_SZ; - - intelScreen->mem = gDRIPriv->mem; - intelScreen->cpp = gDRIPriv->cpp; - - switch (gDRIPriv->bitsPerPixel) { - case 16: - intelScreen->fbFormat = DV_PF_565; - break; - case 32: - intelScreen->fbFormat = DV_PF_8888; - break; - default: - exit(1); - break; - } - - intelUpdateScreenFromSAREA(intelScreen, sarea); - - if (!intelMapScreenRegions(sPriv)) { - fprintf(stderr, "\nERROR! mapping regions\n"); - _mesa_free(intelScreen); - sPriv->private = NULL; - return GL_FALSE; - } - - intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; - - if (0) - intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); - - intelScreen->drmMinor = sPriv->drm_version.minor; - - /* Determine if IRQs are active? */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_IRQ_ACTIVE; - gp.value = &intelScreen->irq_active; - - ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: %d\n", ret); - return GL_FALSE; - } - } - - /* Determine if batchbuffers are allowed */ - { - int ret; - drmI830GetParam gp; - - gp.param = I830_PARAM_ALLOW_BATCHBUFFER; - gp.value = &intelScreen->allow_batchbuffer; - - ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, - &gp, sizeof(gp)); - if (ret) { - fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); - return GL_FALSE; - } - } - - sPriv->extensions = intelExtensions; - - /* If we've got a new enough DDX that's initializing TTM and giving us - * object handles for the shared buffers, use that. - */ - intelScreen->ttm = GL_FALSE; - if (getenv("INTEL_NO_TTM") == NULL && - intelScreen->driScrnPriv->ddx_version.minor >= 9 && - intelScreen->drmMinor >= 11 && - intelScreen->front.bo_handle != -1) { - intelScreen->bufmgr = intel_bufmgr_ttm_init(sPriv->fd, - DRM_FENCE_TYPE_EXE, - DRM_FENCE_TYPE_EXE | - DRM_I915_FENCE_TYPE_RW, - BATCH_SZ); - if (intelScreen->bufmgr != NULL) - intelScreen->ttm = GL_TRUE; - } - /* Otherwise, use the classic buffer manager. */ - if (intelScreen->bufmgr == NULL) { - if (intelScreen->tex.size == 0) { - fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", - __func__, __LINE__); - return GL_FALSE; - } - fprintf(stderr, "[%s:%u] Failed to init TTM buffer manager, falling back" - " to classic.\n", __func__, __LINE__); - intelScreen->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset, - intelScreen->tex.map, - intelScreen->tex.size, - intel_fence_emit, - intel_fence_wait, - intelScreen); - } - - intel_recreate_static_regions(intelScreen); - - return GL_TRUE; -} - - -static void -intelDestroyScreen(__DRIscreenPrivate * sPriv) -{ - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - intelUnmapScreenRegions(intelScreen); - - dri_bufmgr_destroy(intelScreen->bufmgr); - FREE(intelScreen); - sPriv->private = NULL; -} - - -/** - * This is called when we need to set up GL rendering to a new X window. - */ -static GLboolean -intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, - __DRIdrawablePrivate * driDrawPriv, - const __GLcontextModes * mesaVis, GLboolean isPixmap) -{ - intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; - - if (isPixmap) { - return GL_FALSE; /* not implemented */ - } - else { - GLboolean swStencil = (mesaVis->stencilBits > 0 && - mesaVis->depthBits != 24); - GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); - - struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); - - if (!intel_fb) - return GL_FALSE; - - _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); - - /* setup the hardware-based renderbuffers */ - { - intel_fb->color_rb[0] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->front.offset, - screen->front.pitch, - screen->cpp, - screen->front.map); - intel_set_span_functions(&intel_fb->color_rb[0]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, - &intel_fb->color_rb[0]->Base); - } - - if (mesaVis->doubleBufferMode) { - intel_fb->color_rb[1] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->back.offset, - screen->back.pitch, - screen->cpp, - screen->back.map); - intel_set_span_functions(&intel_fb->color_rb[1]->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, - &intel_fb->color_rb[1]->Base); - - if (screen->third.handle) { - struct gl_renderbuffer *tmp_rb = NULL; - - intel_fb->color_rb[2] - = intel_create_renderbuffer(rgbFormat, - screen->width, screen->height, - screen->third.offset, - screen->third.pitch, - screen->cpp, - screen->third.map); - intel_set_span_functions(&intel_fb->color_rb[2]->Base); - _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); - } - } - - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { - /* combined depth/stencil buffer */ - struct intel_renderbuffer *depthStencilRb - = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 4! */ - screen->depth.map); - intel_set_span_functions(&depthStencilRb->Base); - /* note: bind RB to two attachment points */ - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, - &depthStencilRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, - &depthStencilRb->Base); - } - else if (mesaVis->depthBits == 16) { - /* just 16-bit depth buffer, no hw stencil */ - struct intel_renderbuffer *depthRb - = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, - screen->width, screen->height, - screen->depth.offset, - screen->depth.pitch, - screen->cpp, /* 2! */ - screen->depth.map); - intel_set_span_functions(&depthRb->Base); - _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); - } - - /* now add any/all software-based renderbuffers we may need */ - _mesa_add_soft_renderbuffers(&intel_fb->Base, - GL_FALSE, /* never sw color */ - GL_FALSE, /* never sw depth */ - swStencil, mesaVis->accumRedBits > 0, - GL_FALSE, /* never sw alpha */ - GL_FALSE /* never sw aux */ ); - driDrawPriv->driverPrivate = (void *) intel_fb; - - return GL_TRUE; - } -} - -static void -intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) -{ - _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); -} - - -/** - * Get information about previous buffer swaps. - */ -static int -intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) -{ - struct intel_framebuffer *intel_fb; - - if ((dPriv == NULL) || (dPriv->driverPrivate == NULL) - || (sInfo == NULL)) { - return -1; - } - - intel_fb = dPriv->driverPrivate; - sInfo->swap_count = intel_fb->swap_count; - sInfo->swap_ust = intel_fb->swap_ust; - sInfo->swap_missed_count = intel_fb->swap_missed_count; - - sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) - ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust) - : 0.0; - - return 0; -} - - -/* There are probably better ways to do this, such as an - * init-designated function to register chipids and createcontext - * functions. - */ -extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - -extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate); - - - - -static GLboolean -intelCreateContext(const __GLcontextModes * mesaVis, - __DRIcontextPrivate * driContextPriv, - void *sharedContextPrivate) -{ - __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; - intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; - - switch (intelScreen->deviceID) { - /* Don't deal with i830 until texture work complete: - */ - case PCI_CHIP_845_G: - case PCI_CHIP_I830_M: - case PCI_CHIP_I855_GM: - case PCI_CHIP_I865_G: - return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); - - case PCI_CHIP_I915_G: - case PCI_CHIP_I915_GM: - case PCI_CHIP_I945_G: - case PCI_CHIP_I945_GM: - case PCI_CHIP_I945_GME: - case PCI_CHIP_G33_G: - case PCI_CHIP_Q35_G: - case PCI_CHIP_Q33_G: - return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate); - - default: - fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); - return GL_FALSE; - } -} - - -static const struct __DriverAPIRec intelAPI = { - .DestroyScreen = intelDestroyScreen, - .CreateContext = intelCreateContext, - .DestroyContext = intelDestroyContext, - .CreateBuffer = intelCreateBuffer, - .DestroyBuffer = intelDestroyBuffer, - .SwapBuffers = intelSwapBuffers, - .MakeCurrent = intelMakeCurrent, - .UnbindContext = intelUnbindContext, - .GetSwapInfo = intelGetSwapInfo, - .GetMSC = driGetMSC32, - .GetDrawableMSC = driDrawableGetMSC32, - .WaitForMSC = driWaitForMSC32, - .WaitForSBC = NULL, - .SwapBuffersMSC = NULL, - .CopySubBuffer = intelCopySubBuffer, - .setTexOffset = intelSetTexOffset, -}; - - -static __GLcontextModes * -intelFillInModes(unsigned pixel_bits, unsigned depth_bits, - unsigned stencil_bits, GLboolean have_back_buffer) -{ - __GLcontextModes *modes; - __GLcontextModes *m; - unsigned num_modes; - unsigned depth_buffer_factor; - unsigned back_buffer_factor; - GLenum fb_format; - GLenum fb_type; - - /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't - * support pageflipping at all. - */ - static const GLenum back_buffer_modes[] = { - GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML - }; - - u_int8_t depth_bits_array[3]; - u_int8_t stencil_bits_array[3]; - - - depth_bits_array[0] = 0; - depth_bits_array[1] = depth_bits; - depth_bits_array[2] = depth_bits; - - /* Just like with the accumulation buffer, always provide some modes - * with a stencil buffer. It will be a sw fallback, but some apps won't - * care about that. - */ - stencil_bits_array[0] = 0; - stencil_bits_array[1] = 0; - if (depth_bits == 24) - stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; - - stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; - - depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; - back_buffer_factor = (have_back_buffer) ? 3 : 1; - - num_modes = depth_buffer_factor * back_buffer_factor * 4; - - if (pixel_bits == 16) { - fb_format = GL_RGB; - fb_type = GL_UNSIGNED_SHORT_5_6_5; - } - else { - fb_format = GL_BGRA; - fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; - } - - modes = - (*dri_interface->createContextModes) (num_modes, - sizeof(__GLcontextModes)); - m = modes; - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_TRUE_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - if (!driFillInModes(&m, fb_format, fb_type, - depth_bits_array, stencil_bits_array, - depth_buffer_factor, back_buffer_modes, - back_buffer_factor, GLX_DIRECT_COLOR)) { - fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, - __LINE__); - return NULL; - } - - /* Mark the visual as slow if there are "fake" stencil bits. - */ - for (m = modes; m != NULL; m = m->next) { - if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { - m->visualRating = GLX_SLOW_CONFIG; - } - } - - return modes; -} - - -/** - * This is the driver specific part of the createNewScreen entry point. - * - * \todo maybe fold this into intelInitDriver - * - * \return the __GLcontextModes supported by this driver - */ -PUBLIC __GLcontextModes *__driDriverInitScreen(__DRIscreenPrivate *psp) -{ - static const __DRIversion ddx_expected = { 1, 5, 0 }; - static const __DRIversion dri_expected = { 4, 0, 0 }; - static const __DRIversion drm_expected = { 1, 5, 0 }; - I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; - - psp->DriverAPI = intelAPI; - - if (!driCheckDriDdxDrmVersions2("i915", - &psp->dri_version, &dri_expected, - &psp->ddx_version, &ddx_expected, - &psp->drm_version, &drm_expected)) { - return NULL; - } - - /* Calling driInitExtensions here, with a NULL context pointer, - * does not actually enable the extensions. It just makes sure - * that all the dispatch offsets for all the extensions that - * *might* be enables are known. This is needed because the - * dispatch offsets need to be known when _mesa_context_create is - * called, but we can't enable the extensions until we have a - * context pointer. - * - * Hello chicken. Hello egg. How are you two today? - */ - driInitExtensions(NULL, card_extensions, GL_FALSE); - driInitExtensions(NULL, ttm_extensions, GL_FALSE); - - if (!intelInitDriver(psp)) - return NULL; - - return intelFillInModes(dri_priv->cpp * 8, - (dri_priv->cpp == 2) ? 16 : 24, - (dri_priv->cpp == 2) ? 0 : 8, 1); -} - -struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) -{ - /* - * This should probably change to have the screen allocate a dummy - * context at screen creation. For now just use the current context. - */ - - GET_CURRENT_CONTEXT(ctx); - if (ctx == NULL) { - _mesa_problem(NULL, "No current context in intelScreenContext\n"); - return NULL; - } - return intel_context(ctx); -} - +../intel/intel_screen.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_span.c b/src/mesa/drivers/dri/i915/intel_span.c index d1f8ef0..05e5e8e 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_span.c +++ b/src/mesa/drivers/dri/i915/intel_span.c @@ -1,409 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "colormac.h" - -#include "intel_fbo.h" -#include "intel_screen.h" -#include "intel_span.h" -#include "intel_regions.h" -#include "intel_ioctl.h" -#include "intel_tex.h" - -#include "swrast/swrast.h" - -/* - break intelWriteRGBASpan_ARGB8888 -*/ - -#undef DBG -#define DBG 0 - -#define LOCAL_VARS \ - struct intel_context *intel = intel_context(ctx); \ - struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ - const GLint yScale = irb->RenderToTexture ? 1 : -1; \ - const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - GLubyte *buf = (GLubyte *) irb->pfMap \ - + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\ - GLuint p; \ - assert(irb->pfMap);\ - (void) p; - -/* XXX FBO: this is identical to the macro in spantmp2.h except we get - * the cliprect info from the context, not the driDrawable. - * Move this into spantmp2.h someday. - */ -#define HW_CLIPLOOP() \ - do { \ - int _nc = intel->numClipRects; \ - while ( _nc-- ) { \ - int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ - int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ - int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ - int maxy = intel->pClipRects[_nc].y2 - intel->drawY; - - - - -#define Y_FLIP(_y) ((_y) * yScale + yBias) - -#define HW_LOCK() - -#define HW_UNLOCK() - -/* 16 bit, RGB565 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_RGB -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 - -#define TAG(x) intel##x##_RGB565 -#define TAG2(x,y) intel##x##_RGB565##y -#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2) -#include "spantmp2.h" - -/* 32 bit, ARGB8888 color spanline and pixel functions - */ -#define SPANTMP_PIXEL_FMT GL_BGRA -#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV - -#define TAG(x) intel##x##_ARGB8888 -#define TAG2(x,y) intel##x##_ARGB8888##y -#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4) -#include "spantmp2.h" - - -#define LOCAL_DEPTH_VARS \ - struct intel_context *intel = intel_context(ctx); \ - struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ - const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \ - const GLint yScale = irb->RenderToTexture ? 1 : -1; \ - const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ - char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \ - (intel->drawY * pitch + intel->drawX) * irb->region->cpp; - - -#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS - -/** - ** 16-bit depthbuffer functions. - **/ -#define WRITE_DEPTH( _x, _y, d ) \ - ((GLushort *)buf)[(_x) + (_y) * pitch] = d; - -#define READ_DEPTH( d, _x, _y ) \ - d = ((GLushort *)buf)[(_x) + (_y) * pitch]; - - -#define TAG(x) intel##x##_z16 -#include "depthtmp.h" - - -/** - ** 24/8-bit interleaved depth/stencil functions - ** Note: we're actually reading back combined depth+stencil values. - ** The wrappers in main/depthstencil.c are used to extract the depth - ** and stencil values. - **/ -/* Change ZZZS -> SZZZ */ -#define WRITE_DEPTH( _x, _y, d ) { \ - GLuint tmp = ((d) >> 8) | ((d) << 24); \ - ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \ -} - -/* Change SZZZ -> ZZZS */ -#define READ_DEPTH( d, _x, _y ) { \ - GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ - d = (tmp << 8) | (tmp >> 24); \ -} - -#define TAG(x) intel##x##_z24_s8 -#include "depthtmp.h" - - -/** - ** 8-bit stencil function (XXX FBO: This is obsolete) - **/ -#define WRITE_STENCIL( _x, _y, d ) { \ - GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ - tmp &= 0xffffff; \ - tmp |= ((d) << 24); \ - ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \ -} - -#define READ_STENCIL( d, _x, _y ) \ - d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24; - -#define TAG(x) intel##x##_z24_s8 -#include "stenciltmp.h" - - - -/** - * Map or unmap all the renderbuffers which we may need during - * software rendering. - * XXX in the future, we could probably convey extra information to - * reduce the number of mappings needed. I.e. if doing a glReadPixels - * from the depth buffer, we really only need one mapping. - * - * XXX Rewrite this function someday. - * We can probably just loop over all the renderbuffer attachments, - * map/unmap all of them, and not worry about the _ColorDrawBuffers - * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. - */ -static void -intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) -{ - GLcontext *ctx = &intel->ctx; - GLuint i, j; - struct intel_renderbuffer *irb; - - /* color draw buffers */ - for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { - for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) { - struct gl_renderbuffer *rb = - ctx->DrawBuffer->_ColorDrawBuffers[i][j]; - irb = intel_renderbuffer(rb); - if (irb) { - /* this is a user-created intel_renderbuffer */ - if (irb->region) { - if (map) - intel_region_map(intel->intelScreen, irb->region); - else - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - } - } - } - - /* check for render to textures */ - for (i = 0; i < BUFFER_COUNT; i++) { - struct gl_renderbuffer_attachment *att = - ctx->DrawBuffer->Attachment + i; - struct gl_texture_object *tex = att->Texture; - if (tex) { - /* render to texture */ - ASSERT(att->Renderbuffer); - if (map) { - struct gl_texture_image *texImg; - texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; - intel_tex_map_images(intel, intel_texture_object(tex)); - } - else { - intel_tex_unmap_images(intel, intel_texture_object(tex)); - } - } - } - - /* color read buffers */ - irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); - if (irb && irb->region) { - if (map) - intel_region_map(intel->intelScreen, irb->region); - else - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - - /* Account for front/back color page flipping. - * The span routines use the pfMap and pfPitch fields which will - * swap the front/back region map/pitch if we're page flipped. - * Do this after mapping, above, so the map field is valid. - */ -#if 0 - if (map && ctx->DrawBuffer->Name == 0) { - struct intel_renderbuffer *irbFront - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT); - struct intel_renderbuffer *irbBack - = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT); - if (irbBack) { - /* double buffered */ - if (intel->sarea->pf_current_page == 0) { - irbFront->pfMap = irbFront->region->map; - irbFront->pfPitch = irbFront->region->pitch; - irbBack->pfMap = irbBack->region->map; - irbBack->pfPitch = irbBack->region->pitch; - } - else { - irbFront->pfMap = irbBack->region->map; - irbFront->pfPitch = irbBack->region->pitch; - irbBack->pfMap = irbFront->region->map; - irbBack->pfPitch = irbFront->region->pitch; - } - } - } -#endif - - /* depth buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_DepthBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { - if (map) { - intel_region_map(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = NULL; - irb->pfPitch = 0; - } - } - } - - /* stencil buffer (Note wrapper!) */ - if (ctx->DrawBuffer->_StencilBuffer) { - irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); - if (irb && irb->region && irb->Base.Name != 0) { - if (map) { - intel_region_map(intel->intelScreen, irb->region); - irb->pfMap = irb->region->map; - irb->pfPitch = irb->region->pitch; - } - else { - intel_region_unmap(intel->intelScreen, irb->region); - irb->pfMap = NULL; - irb->pfPitch = 0; - } - } - } -} - - - -/** - * Prepare for softare rendering. Map current read/draw framebuffers' - * renderbuffes and all currently bound texture objects. - * - * Old note: Moved locking out to get reasonable span performance. - */ -void -intelSpanRenderStart(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - GLuint i; - - intelFinish(&intel->ctx); - LOCK_HARDWARE(intel); - -#if 0 - /* Just map the framebuffer and all textures. Bufmgr code will - * take care of waiting on the necessary fences: - */ - intel_region_map(intel->intelScreen, intel->front_region); - intel_region_map(intel->intelScreen, intel->back_region); - intel_region_map(intel->intelScreen, intel->intelScreen->depth_region); -#endif - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - intel_tex_map_images(intel, intel_texture_object(texObj)); - } - } - - intel_map_unmap_buffers(intel, GL_TRUE); -} - -/** - * Called when done softare rendering. Unmap the buffers we mapped in - * the above function. - */ -void -intelSpanRenderFinish(GLcontext * ctx) -{ - struct intel_context *intel = intel_context(ctx); - GLuint i; - - _swrast_flush(ctx); - - /* Now unmap the framebuffer: - */ -#if 0 - intel_region_unmap(intel, intel->front_region); - intel_region_unmap(intel, intel->back_region); - intel_region_unmap(intel, intel->intelScreen->depth_region); -#endif - - for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (ctx->Texture.Unit[i]._ReallyEnabled) { - struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; - intel_tex_unmap_images(intel, intel_texture_object(texObj)); - } - } - - intel_map_unmap_buffers(intel, GL_FALSE); - - UNLOCK_HARDWARE(intel); -} - - -void -intelInitSpanFuncs(GLcontext * ctx) -{ - struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); - swdd->SpanRenderStart = intelSpanRenderStart; - swdd->SpanRenderFinish = intelSpanRenderFinish; -} - - -/** - * Plug in appropriate span read/write functions for the given renderbuffer. - * These are used for the software fallbacks. - */ -void -intel_set_span_functions(struct gl_renderbuffer *rb) -{ - if (rb->_ActualFormat == GL_RGB5) { - /* 565 RGB */ - intelInitPointers_RGB565(rb); - } - else if (rb->_ActualFormat == GL_RGBA8) { - /* 8888 RGBA */ - intelInitPointers_ARGB8888(rb); - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { - intelInitDepthPointers_z16(rb); - } - else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ - rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { - intelInitDepthPointers_z24_s8(rb); - } - else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */ - intelInitStencilPointers_z24_s8(rb); - } - else { - _mesa_problem(NULL, - "Unexpected _ActualFormat in intelSetSpanFunctions"); - } -} +../intel/intel_span.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex.c b/src/mesa/drivers/dri/i915/intel_tex.c index b08dee4..d77ce74 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex.c +++ b/src/mesa/drivers/dri/i915/intel_tex.c @@ -1,192 +1 @@ -#include "texobj.h" -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_tex.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -static GLboolean -intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) -{ -#if 0 - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - return - intelObj->mt && - intelObj->mt->region && - intel_is_region_resident(intel, intelObj->mt->region); -#endif - return 1; -} - - - -static struct gl_texture_image * -intelNewTextureImage(GLcontext * ctx) -{ - DBG("%s\n", __FUNCTION__); - (void) ctx; - return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); -} - - -static struct gl_texture_object * -intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) -{ - struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); - - DBG("%s\n", __FUNCTION__); - _mesa_initialize_texture_object(&obj->base, name, target); - - return &obj->base; -} - -static void -intelDeleteTextureObject(GLcontext *ctx, - struct gl_texture_object *texObj) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - - if (intelObj->mt) - intel_miptree_release(intel, &intelObj->mt); - - _mesa_delete_texture_object(ctx, texObj); -} - - -static void -intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - - DBG("%s\n", __FUNCTION__); - - if (intelImage->mt) { - intel_miptree_release(intel, &intelImage->mt); - } - - if (texImage->Data) { - free(texImage->Data); - texImage->Data = NULL; - } -} - - -/* The system memcpy (at least on ubuntu 5.10) has problems copying - * to agp (writecombined) memory from a source which isn't 64-byte - * aligned - there is a 4x performance falloff. - * - * The x86 __memcpy is immune to this but is slightly slower - * (10%-ish) than the system memcpy. - * - * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but - * isn't much faster than x86_memcpy for agp copies. - * - * TODO: switch dynamically. - */ -static void * -do_memcpy(void *dest, const void *src, size_t n) -{ - if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { - return __memcpy(dest, src, n); - } - else - return memcpy(dest, src, n); -} - - -#if DO_DEBUG - -#ifndef __x86_64__ -static unsigned -fastrdtsc(void) -{ - unsigned eax; - __asm__ volatile ("\t" - "pushl %%ebx\n\t" - "cpuid\n\t" ".byte 0x0f, 0x31\n\t" - "popl %%ebx\n":"=a" (eax) - :"0"(0) - :"ecx", "edx", "cc"); - - return eax; -} -#else -static unsigned -fastrdtsc(void) -{ - unsigned eax; - __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax) - :"0"(0) - :"ecx", "edx", "ebx", "cc"); - - return eax; -} -#endif - -static unsigned -time_diff(unsigned t, unsigned t2) -{ - return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1)); -} - - -static void * -timed_memcpy(void *dest, const void *src, size_t n) -{ - void *ret; - unsigned t1, t2; - double rate; - - if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) - _mesa_printf("Warning - non-aligned texture copy!\n"); - - t1 = fastrdtsc(); - ret = do_memcpy(dest, src, n); - t2 = fastrdtsc(); - - rate = time_diff(t1, t2); - rate /= (double) n; - _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); - return ret; -} -#endif /* DO_DEBUG */ - - -void -intelInitTextureFuncs(struct dd_function_table *functions) -{ - functions->ChooseTextureFormat = intelChooseTextureFormat; - functions->TexImage1D = intelTexImage1D; - functions->TexImage2D = intelTexImage2D; - functions->TexImage3D = intelTexImage3D; - functions->TexSubImage1D = intelTexSubImage1D; - functions->TexSubImage2D = intelTexSubImage2D; - functions->TexSubImage3D = intelTexSubImage3D; - functions->CopyTexImage1D = intelCopyTexImage1D; - functions->CopyTexImage2D = intelCopyTexImage2D; - functions->CopyTexSubImage1D = intelCopyTexSubImage1D; - functions->CopyTexSubImage2D = intelCopyTexSubImage2D; - functions->GetTexImage = intelGetTexImage; - - /* compressed texture functions */ - functions->CompressedTexImage2D = intelCompressedTexImage2D; - functions->GetCompressedTexImage = intelGetCompressedTexImage; - - functions->NewTextureObject = intelNewTextureObject; - functions->NewTextureImage = intelNewTextureImage; - functions->DeleteTexture = intelDeleteTextureObject; - functions->FreeTexImageData = intelFreeTextureImageData; - functions->UpdateTexturePalette = 0; - functions->IsTextureResident = intelIsTextureResident; - -#if DO_DEBUG - if (INTEL_DEBUG & DEBUG_BUFMGR) - functions->TextureMemCpy = timed_memcpy; - else -#endif - functions->TextureMemCpy = do_memcpy; -} +../intel/intel_tex.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_copy.c b/src/mesa/drivers/dri/i915/intel_tex_copy.c index b85a256..87196c5 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex_copy.c +++ b/src/mesa/drivers/dri/i915/intel_tex_copy.c @@ -1,302 +1 @@ -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "enums.h" -#include "image.h" -#include "teximage.h" -#include "swrast/swrast.h" - -#include "intel_screen.h" -#include "intel_context.h" -#include "intel_batchbuffer.h" -#include "intel_buffers.h" -#include "intel_mipmap_tree.h" -#include "intel_regions.h" -#include "intel_fbo.h" -#include "intel_tex.h" -#include "intel_blit.h" -#include "intel_pixel.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -/** - * Get the intel_region which is the source for any glCopyTex[Sub]Image call. - * - * Do the best we can using the blitter. A future project is to use - * the texture engine and fragment programs for these copies. - */ -static const struct intel_region * -get_teximage_source(struct intel_context *intel, GLenum internalFormat) -{ - struct intel_renderbuffer *irb; - - DBG("%s %s\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(internalFormat)); - - switch (internalFormat) { - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16_ARB: - irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); - if (irb && irb->region && irb->region->cpp == 2) - return irb->region; - return NULL; - case GL_DEPTH24_STENCIL8_EXT: - case GL_DEPTH_STENCIL_EXT: - irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); - if (irb && irb->region && irb->region->cpp == 4) - return irb->region; - return NULL; - case GL_RGBA: - case GL_RGBA8: - return intel_readbuf_region(intel); - case GL_RGB: - if (intel->intelScreen->cpp == 2) - return intel_readbuf_region(intel); - return NULL; - default: - return NULL; - } -} - - -static GLboolean -do_copy_texsubimage(struct intel_context *intel, - struct intel_texture_image *intelImage, - GLenum internalFormat, - GLint dstx, GLint dsty, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - GLcontext *ctx = &intel->ctx; - const struct intel_region *src = - get_teximage_source(intel, internalFormat); - - if (!intelImage->mt || !src) { - DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src); - return GL_FALSE; - } - - intelFlush(ctx); - LOCK_HARDWARE(intel); - { - GLuint image_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); - const GLint orig_x = x; - const GLint orig_y = y; - const struct gl_framebuffer *fb = ctx->DrawBuffer; - - if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, - &x, &y, &width, &height)) { - /* Update dst for clipped src. Need to also clip the source rect. - */ - dstx += x - orig_x; - dsty += y - orig_y; - - if (ctx->ReadBuffer->Name == 0) { - /* reading from a window, adjust x, y */ - __DRIdrawablePrivate *dPriv = intel->driDrawable; - GLuint window_y; - /* window_y = position of window on screen if y=0=bottom */ - window_y = intel->intelScreen->height - (dPriv->y + dPriv->h); - y = window_y + y; - x += dPriv->x; - } - else { - /* reading from a FBO */ - /* invert Y */ - y = ctx->ReadBuffer->Height - y - 1; - } - - - /* A bit of fiddling to get the blitter to work with -ve - * pitches. But we get a nice inverted blit this way, so it's - * worth it: - */ - intelEmitCopyBlit(intel, - intelImage->mt->cpp, - -src->pitch, - src->buffer, - src->height * src->pitch * src->cpp, - intelImage->mt->pitch, - intelImage->mt->region->buffer, - image_offset, - x, y + height, dstx, dsty, width, height, - GL_COPY); /* ? */ - - intel_batchbuffer_flush(intel->batch); - } - } - - - UNLOCK_HARDWARE(intel); - -#if 0 - /* GL_SGIS_generate_mipmap -- this can be accelerated now. - * XXX Add a ctx->Driver.GenerateMipmaps() function? - */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); - } -#endif - - return GL_TRUE; -} - - - - - -void -intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - if (border) - goto fail; - - /* Setup or redefine the texture object, mipmap tree and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage1D(ctx, target, level, internalFormat, - width, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - if (!do_copy_texsubimage(intel_context(ctx), - intel_texture_image(texImage), - internalFormat, 0, 0, x, y, width, 1)) - goto fail; - - return; - - fail: - _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, - width, border); -} - -void -intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, - GLenum internalFormat, - GLint x, GLint y, GLsizei width, GLsizei height, - GLint border) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - - if (border) - goto fail; - - /* Setup or redefine the texture object, mipmap tree and texture - * image. Don't populate yet. - */ - ctx->Driver.TexImage2D(ctx, target, level, internalFormat, - width, height, border, - GL_RGBA, CHAN_TYPE, NULL, - &ctx->DefaultPacking, texObj, texImage); - - - if (!do_copy_texsubimage(intel_context(ctx), - intel_texture_image(texImage), - internalFormat, 0, 0, x, y, width, height)) - goto fail; - - return; - - fail: - _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, - width, height, border); -} - - -void -intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, GLsizei width) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - GLenum internalFormat = texImage->InternalFormat; - - /* XXX need to check <border> as in above function? */ - - /* Need to check texture is compatible with source format. - */ - - if (!do_copy_texsubimage(intel_context(ctx), - intel_texture_image(texImage), - internalFormat, xoffset, 0, x, y, width, 1)) { - _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); - } -} - - - -void -intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, GLsizei width, GLsizei height) -{ - struct gl_texture_unit *texUnit = - &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; - struct gl_texture_object *texObj = - _mesa_select_tex_object(ctx, texUnit, target); - struct gl_texture_image *texImage = - _mesa_select_tex_image(ctx, texObj, target, level); - GLenum internalFormat = texImage->InternalFormat; - - - /* Need to check texture is compatible with source format. - */ - - if (!do_copy_texsubimage(intel_context(ctx), - intel_texture_image(texImage), - internalFormat, - xoffset, yoffset, x, y, width, height)) { - - DBG("%s - fallback to swrast\n", __FUNCTION__); - - _swrast_copy_texsubimage2d(ctx, target, level, - xoffset, yoffset, x, y, width, height); - } -} +../intel/intel_tex_copy.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_format.c b/src/mesa/drivers/dri/i915/intel_tex_format.c index 6e058df..3415f75 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex_format.c +++ b/src/mesa/drivers/dri/i915/intel_tex_format.c @@ -1,172 +1 @@ -#include "intel_context.h" -#include "intel_tex.h" -#include "texformat.h" -#include "enums.h" - -/* It works out that this function is fine for all the supported - * hardware. However, there is still a need to map the formats onto - * hardware descriptors. - */ -/* Note that the i915 can actually support many more formats than - * these if we take the step of simply swizzling the colors - * immediately after sampling... - */ -const struct gl_texture_format * -intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, - GLenum format, GLenum type) -{ - struct intel_context *intel = intel_context(ctx); - const GLboolean do32bpt = (intel->intelScreen->cpp == 4); - - switch (internalFormat) { - case 4: - case GL_RGBA: - case GL_COMPRESSED_RGBA: - if (format == GL_BGRA) { - if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { - return &_mesa_texformat_argb8888; - } - else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { - return &_mesa_texformat_argb4444; - } - else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { - return &_mesa_texformat_argb1555; - } - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case 3: - case GL_RGB: - case GL_COMPRESSED_RGB: - if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { - return &_mesa_texformat_rgb565; - } - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; - - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; - - case GL_RGBA4: - case GL_RGBA2: - return &_mesa_texformat_argb4444; - - case GL_RGB5_A1: - return &_mesa_texformat_argb1555; - - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - return &_mesa_texformat_argb8888; - - case GL_RGB5: - case GL_RGB4: - case GL_R3_G3_B2: - return &_mesa_texformat_rgb565; - - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case GL_COMPRESSED_ALPHA: - return &_mesa_texformat_a8; - - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case GL_COMPRESSED_LUMINANCE: - return &_mesa_texformat_l8; - - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_COMPRESSED_LUMINANCE_ALPHA: - return &_mesa_texformat_al88; - - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case GL_COMPRESSED_INTENSITY: - return &_mesa_texformat_i8; - - case GL_YCBCR_MESA: - if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) - return &_mesa_texformat_ycbcr; - else - return &_mesa_texformat_ycbcr_rev; - - case GL_COMPRESSED_RGB_FXT1_3DFX: - return &_mesa_texformat_rgb_fxt1; - case GL_COMPRESSED_RGBA_FXT1_3DFX: - return &_mesa_texformat_rgba_fxt1; - - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - return &_mesa_texformat_rgb_dxt1; - - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - return &_mesa_texformat_rgba_dxt1; - - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - return &_mesa_texformat_rgba_dxt3; - - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - return &_mesa_texformat_rgba_dxt5; - - case GL_DEPTH_COMPONENT: - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - return &_mesa_texformat_z16; - - case GL_DEPTH_STENCIL_EXT: - case GL_DEPTH24_STENCIL8_EXT: - return &_mesa_texformat_z24_s8; - - default: - fprintf(stderr, "unexpected texture format %s in %s\n", - _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); - return NULL; - } - - return NULL; /* never get here */ -} - -int intel_compressed_num_bytes(GLuint mesaFormat) -{ - int bytes = 0; - switch(mesaFormat) { - - case MESA_FORMAT_RGB_FXT1: - case MESA_FORMAT_RGBA_FXT1: - case MESA_FORMAT_RGB_DXT1: - case MESA_FORMAT_RGBA_DXT1: - bytes = 2; - break; - - case MESA_FORMAT_RGBA_DXT3: - case MESA_FORMAT_RGBA_DXT5: - bytes = 4; - default: - break; - } - - return bytes; -} +../intel/intel_tex_format.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_image.c b/src/mesa/drivers/dri/i915/intel_tex_image.c index 197cf35..567abe4 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex_image.c +++ b/src/mesa/drivers/dri/i915/intel_tex_image.c @@ -1,690 +1 @@ - -#include <stdlib.h> -#include <stdio.h> - -#include "glheader.h" -#include "macros.h" -#include "mtypes.h" -#include "enums.h" -#include "colortab.h" -#include "convolve.h" -#include "context.h" -#include "simple_list.h" -#include "texcompress.h" -#include "texformat.h" -#include "texobj.h" -#include "texstore.h" - -#include "intel_context.h" -#include "intel_mipmap_tree.h" -#include "intel_buffer_objects.h" -#include "intel_batchbuffer.h" -#include "intel_tex.h" -#include "intel_ioctl.h" -#include "intel_blit.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -/* Functions to store texture images. Where possible, mipmap_tree's - * will be created or further instantiated with image data, otherwise - * images will be stored in malloc'd memory. A validation step is - * required to pull those images into a mipmap tree, or otherwise - * decide a fallback is required. - */ - - -static int -logbase2(int n) -{ - GLint i = 1; - GLint log2 = 0; - - while (n > i) { - i *= 2; - log2++; - } - - return log2; -} - - -/* Otherwise, store it in memory if (Border != 0) or (any dimension == - * 1). - * - * Otherwise, if max_level >= level >= min_level, create tree with - * space for textures from min_level down to max_level. - * - * Otherwise, create tree with space for textures from (level - * 0)..(1x1). Consider pruning this tree at a validation if the - * saving is worth it. - */ -static void -guess_and_alloc_mipmap_tree(struct intel_context *intel, - struct intel_texture_object *intelObj, - struct intel_texture_image *intelImage) -{ - GLuint firstLevel; - GLuint lastLevel; - GLuint width = intelImage->base.Width; - GLuint height = intelImage->base.Height; - GLuint depth = intelImage->base.Depth; - GLuint l2width, l2height, l2depth; - GLuint i, comp_byte = 0; - - DBG("%s\n", __FUNCTION__); - - if (intelImage->base.Border) - return; - - if (intelImage->level > intelObj->base.BaseLevel && - (intelImage->base.Width == 1 || - (intelObj->base.Target != GL_TEXTURE_1D && - intelImage->base.Height == 1) || - (intelObj->base.Target == GL_TEXTURE_3D && - intelImage->base.Depth == 1))) - return; - - /* If this image disrespects BaseLevel, allocate from level zero. - * Usually BaseLevel == 0, so it's unlikely to happen. - */ - if (intelImage->level < intelObj->base.BaseLevel) - firstLevel = 0; - else - firstLevel = intelObj->base.BaseLevel; - - - /* Figure out image dimensions at start level. - */ - for (i = intelImage->level; i > firstLevel; i--) { - width <<= 1; - if (height != 1) - height <<= 1; - if (depth != 1) - depth <<= 1; - } - - /* Guess a reasonable value for lastLevel. This is probably going - * to be wrong fairly often and might mean that we have to look at - * resizable buffers, or require that buffers implement lazy - * pagetable arrangements. - */ - if ((intelObj->base.MinFilter == GL_NEAREST || - intelObj->base.MinFilter == GL_LINEAR) && - intelImage->level == firstLevel) { - lastLevel = firstLevel; - } - else { - l2width = logbase2(width); - l2height = logbase2(height); - l2depth = logbase2(depth); - lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); - } - - assert(!intelObj->mt); - if (intelImage->base.IsCompressed) - comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); - intelObj->mt = intel_miptree_create(intel, - intelObj->base.Target, - intelImage->base.InternalFormat, - firstLevel, - lastLevel, - width, - height, - depth, - intelImage->base.TexFormat->TexelBytes, - comp_byte); - - DBG("%s - success\n", __FUNCTION__); -} - - - - -static GLuint -target_to_face(GLenum target) -{ - switch (target) { - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); - default: - return 0; - } -} - -/* There are actually quite a few combinations this will work for, - * more than what I've listed here. - */ -static GLboolean -check_pbo_format(GLint internalFormat, - GLenum format, GLenum type, - const struct gl_texture_format *mesa_format) -{ - switch (internalFormat) { - case 4: - case GL_RGBA: - return (format == GL_BGRA && - (type == GL_UNSIGNED_BYTE || - type == GL_UNSIGNED_INT_8_8_8_8_REV) && - mesa_format == &_mesa_texformat_argb8888); - case 3: - case GL_RGB: - return (format == GL_RGB && - type == GL_UNSIGNED_SHORT_5_6_5 && - mesa_format == &_mesa_texformat_rgb565); - case GL_YCBCR_MESA: - return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); - default: - return GL_FALSE; - } -} - - -/* XXX: Do this for TexSubImage also: - */ -static GLboolean -try_pbo_upload(struct intel_context *intel, - struct intel_texture_image *intelImage, - const struct gl_pixelstore_attrib *unpack, - GLint internalFormat, - GLint width, GLint height, - GLenum format, GLenum type, const void *pixels) -{ - struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); - GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; - - if (!pbo || - intel->ctx._ImageTransferState || - unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); - return GL_FALSE; - } - - src_offset = (GLuint) pixels; - - if (unpack->RowLength > 0) - src_stride = unpack->RowLength; - else - src_stride = width; - - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); - - dst_stride = intelImage->mt->pitch; - - intelFlush(&intel->ctx); - LOCK_HARDWARE(intel); - { - dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); - dri_bo *dst_buffer = intel_region_buffer(intel->intelScreen, - intelImage->mt->region, - INTEL_WRITE_FULL); - - - intelEmitCopyBlit(intel, - intelImage->mt->cpp, - src_stride, src_buffer, src_offset, - dst_stride, dst_buffer, dst_offset, - 0, 0, 0, 0, width, height, - GL_COPY); - - intel_batchbuffer_flush(intel->batch); - } - UNLOCK_HARDWARE(intel); - - return GL_TRUE; -} - - - -static GLboolean -try_pbo_zcopy(struct intel_context *intel, - struct intel_texture_image *intelImage, - const struct gl_pixelstore_attrib *unpack, - GLint internalFormat, - GLint width, GLint height, - GLenum format, GLenum type, const void *pixels) -{ - struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); - GLuint src_offset, src_stride; - GLuint dst_offset, dst_stride; - - if (!pbo || - intel->ctx._ImageTransferState || - unpack->SkipPixels || unpack->SkipRows) { - _mesa_printf("%s: failure 1\n", __FUNCTION__); - return GL_FALSE; - } - - src_offset = (GLuint) pixels; - - if (unpack->RowLength > 0) - src_stride = unpack->RowLength; - else - src_stride = width; - - dst_offset = intel_miptree_image_offset(intelImage->mt, - intelImage->face, - intelImage->level); - - dst_stride = intelImage->mt->pitch; - - if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { - _mesa_printf("%s: failure 2\n", __FUNCTION__); - return GL_FALSE; - } - - intel_region_attach_pbo(intel->intelScreen, intelImage->mt->region, pbo); - - return GL_TRUE; -} - - - - - - -static void -intelTexImage(GLcontext * ctx, - GLint dims, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, GLsizei imageSize, int compressed) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_object *intelObj = intel_texture_object(texObj); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - GLint postConvWidth = width; - GLint postConvHeight = height; - GLint texelBytes, sizeInBytes; - GLuint dstRowStride; - - - DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); - - intelFlush(ctx); - - intelImage->face = target_to_face(target); - intelImage->level = level; - - if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { - _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, - &postConvHeight); - } - - /* choose the texture format */ - texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, - format, type); - - _mesa_set_fetch_functions(texImage, dims); - - if (texImage->TexFormat->TexelBytes == 0) { - /* must be a compressed format */ - texelBytes = 0; - texImage->IsCompressed = GL_TRUE; - texImage->CompressedSize = - ctx->Driver.CompressedTextureSize(ctx, texImage->Width, - texImage->Height, texImage->Depth, - texImage->TexFormat->MesaFormat); - } else { - texelBytes = texImage->TexFormat->TexelBytes; - - /* Minimum pitch of 32 bytes */ - if (postConvWidth * texelBytes < 32) { - postConvWidth = 32 / texelBytes; - texImage->RowStride = postConvWidth; - } - - assert(texImage->RowStride == postConvWidth); - } - - /* Release the reference to a potentially orphaned buffer. - * Release any old malloced memory. - */ - if (intelImage->mt) { - intel_miptree_release(intel, &intelImage->mt); - assert(!texImage->Data); - } - else if (texImage->Data) { - _mesa_align_free(texImage->Data); - } - - /* If this is the only texture image in the tree, could call - * bmBufferData with NULL data to free the old block and avoid - * waiting on any outstanding fences. - */ - if (intelObj->mt && - intelObj->mt->first_level == level && - intelObj->mt->last_level == level && - intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && - !intel_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { - - DBG("release it\n"); - intel_miptree_release(intel, &intelObj->mt); - assert(!intelObj->mt); - } - - if (!intelObj->mt) { - guess_and_alloc_mipmap_tree(intel, intelObj, intelImage); - if (!intelObj->mt) { - DBG("guess_and_alloc_mipmap_tree: failed\n"); - } - } - - assert(!intelImage->mt); - - if (intelObj->mt && - intel_miptree_match_image(intelObj->mt, &intelImage->base, - intelImage->face, intelImage->level)) { - - intel_miptree_reference(&intelImage->mt, intelObj->mt); - assert(intelImage->mt); - } - - if (!intelImage->mt) - DBG("XXX: Image did not fit into tree - storing in local memory!\n"); - - /* PBO fastpaths: - */ - if (dims <= 2 && - intelImage->mt && - intel_buffer_object(unpack->BufferObj) && - check_pbo_format(internalFormat, format, - type, intelImage->base.TexFormat)) { - - DBG("trying pbo upload\n"); - - /* Attempt to texture directly from PBO data (zero copy upload). - * - * Currently disable as it can lead to worse as well as better - * performance (in particular when intel_region_cow() is - * required). - */ - if (intelObj->mt == intelImage->mt && - intelObj->mt->first_level == level && - intelObj->mt->last_level == level) { - - if (try_pbo_zcopy(intel, intelImage, unpack, - internalFormat, - width, height, format, type, pixels)) { - - DBG("pbo zcopy upload succeeded\n"); - return; - } - } - - - /* Otherwise, attempt to use the blitter for PBO image uploads. - */ - if (try_pbo_upload(intel, intelImage, unpack, - internalFormat, - width, height, format, type, pixels)) { - DBG("pbo upload succeeded\n"); - return; - } - - DBG("pbo upload failed\n"); - } - - - - /* intelCopyTexImage calls this function with pixels == NULL, with - * the expectation that the mipmap tree will be set up but nothing - * more will be done. This is where those calls return: - */ - if (compressed) { - pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, - unpack, - "glCompressedTexImage"); - } else { - pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, - format, type, - pixels, unpack, "glTexImage"); - } - if (!pixels) - return; - - - if (intelImage->mt) - intel_region_idle(intel->intelScreen, intelImage->mt->region); - - LOCK_HARDWARE(intel); - - if (intelImage->mt) { - texImage->Data = intel_miptree_image_map(intel, - intelImage->mt, - intelImage->face, - intelImage->level, - &dstRowStride, - intelImage->base.ImageOffsets); - } - else { - /* Allocate regular memory and store the image there temporarily. */ - if (texImage->IsCompressed) { - sizeInBytes = texImage->CompressedSize; - dstRowStride = - _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); - assert(dims != 3); - } - else { - dstRowStride = postConvWidth * texelBytes; - sizeInBytes = depth * dstRowStride * postConvHeight; - } - - texImage->Data = malloc(sizeInBytes); - } - - DBG("Upload image %dx%dx%d row_len %x " - "pitch %x\n", - width, height, depth, width * texelBytes, dstRowStride); - - /* Copy data. Would like to know when it's ok for us to eg. use - * the blitter to copy. Or, use the hardware to do the format - * conversion and copy: - */ - if (compressed) { - memcpy(texImage->Data, pixels, imageSize); - } else if (!texImage->TexFormat->StoreImage(ctx, dims, - texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, unpack)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); - } - - _mesa_unmap_teximage_pbo(ctx, unpack); - - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - texImage->Data = NULL; - } - - UNLOCK_HARDWARE(intel); - -#if 0 - /* GL_SGIS_generate_mipmap -- this can be accelerated now. - */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - intel_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); - } -#endif -} - -void -intelTexImage3D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint depth, - GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - intelTexImage(ctx, 3, target, level, - internalFormat, width, height, depth, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); -} - - -void -intelTexImage2D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - intelTexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); -} - -void -intelTexImage1D(GLcontext * ctx, - GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint border, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *unpack, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - intelTexImage(ctx, 1, target, level, - internalFormat, width, 1, 1, border, - format, type, pixels, unpack, texObj, texImage, 0, 0); -} - -void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, - GLint internalFormat, - GLint width, GLint height, GLint border, - GLsizei imageSize, const GLvoid *data, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage ) -{ - intelTexImage(ctx, 2, target, level, - internalFormat, width, height, 1, border, - 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); -} - -/** - * Need to map texture image into memory before copying image data, - * then unmap it. - */ -static void -intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage, int compressed) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - - /* Map */ - if (intelImage->mt) { - /* Image is stored in hardware format in a buffer managed by the - * kernel. Need to explicitly map and unmap it. - */ - intelImage->base.Data = - intel_miptree_image_map(intel, - intelImage->mt, - intelImage->face, - intelImage->level, - &intelImage->base.RowStride, - intelImage->base.ImageOffsets); - intelImage->base.RowStride /= intelImage->mt->cpp; - } - else { - /* Otherwise, the image should actually be stored in - * intelImage->base.Data. This is pretty confusing for - * everybody, I'd much prefer to separate the two functions of - * texImage->Data - storage for texture images in main memory - * and access (ie mappings) of images. In other words, we'd - * create a new texImage->Map field and leave Data simply for - * storage. - */ - assert(intelImage->base.Data); - } - - - if (compressed) { - _mesa_get_compressed_teximage(ctx, target, level, pixels, - texObj, texImage); - } else { - _mesa_get_teximage(ctx, target, level, format, type, pixels, - texObj, texImage); - } - - - /* Unmap */ - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - intelImage->base.Data = NULL; - } -} - -void -intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, - GLenum format, GLenum type, GLvoid * pixels, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - intel_get_tex_image(ctx, target, level, format, type, pixels, - texObj, texImage, 0); - - -} - -void -intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, - GLvoid *pixels, - const struct gl_texture_object *texObj, - const struct gl_texture_image *texImage) -{ - intel_get_tex_image(ctx, target, level, 0, 0, pixels, - texObj, texImage, 1); - -} - -void -intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, - unsigned long long offset, GLint depth, GLuint pitch) -{ - struct intel_context *intel = (struct intel_context*) - ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; - struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); - struct intel_texture_object *intelObj = intel_texture_object(tObj); - - if (!intelObj) - return; - - if (intelObj->mt) - intel_miptree_release(intel, &intelObj->mt); - - intelObj->imageOverride = GL_TRUE; - intelObj->depthOverride = depth; - intelObj->pitchOverride = pitch; - - if (offset) - intelObj->textureOffset = offset; -} +../intel/intel_tex_image.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_subimage.c b/src/mesa/drivers/dri/i915/intel_tex_subimage.c index 3935787..b3a8a3d 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex_subimage.c +++ b/src/mesa/drivers/dri/i915/intel_tex_subimage.c @@ -1,182 +1 @@ - -/************************************************************************** - * - * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. - * All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the - * "Software"), to deal in the Software without restriction, including - * without limitation the rights to use, copy, modify, merge, publish, - * distribute, sub license, and/or sell copies of the Software, and to - * permit persons to whom the Software is furnished to do so, subject to - * the following conditions: - * - * The above copyright notice and this permission notice (including the - * next paragraph) shall be included in all copies or substantial portions - * of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. - * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR - * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, - * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE - * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - **************************************************************************/ - -#include "mtypes.h" -#include "texobj.h" -#include "texstore.h" -#include "enums.h" - -#include "intel_context.h" -#include "intel_tex.h" -#include "intel_mipmap_tree.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -static void -intelTexSubimage(GLcontext * ctx, - GLint dims, - GLenum target, GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLint width, GLint height, GLint depth, - GLenum format, GLenum type, const void *pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - struct intel_context *intel = intel_context(ctx); - struct intel_texture_image *intelImage = intel_texture_image(texImage); - GLuint dstRowStride; - - DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, - _mesa_lookup_enum_by_nr(target), - level, xoffset, yoffset, width, height); - - intelFlush(ctx); - - pixels = - _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, - type, pixels, packing, "glTexSubImage2D"); - if (!pixels) - return; - - if (intelImage->mt) - intel_region_idle(intel->intelScreen, intelImage->mt->region); - - LOCK_HARDWARE(intel); - - /* Map buffer if necessary. Need to lock to prevent other contexts - * from uploading the buffer under us. - */ - if (intelImage->mt) - texImage->Data = intel_miptree_image_map(intel, - intelImage->mt, - intelImage->face, - intelImage->level, - &dstRowStride, - texImage->ImageOffsets); - - assert(dstRowStride); - - if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, - texImage->TexFormat, - texImage->Data, - xoffset, yoffset, zoffset, - dstRowStride, - texImage->ImageOffsets, - width, height, depth, - format, type, pixels, packing)) { - _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); - } - -#if 0 - /* GL_SGIS_generate_mipmap */ - if (level == texObj->BaseLevel && texObj->GenerateMipmap) { - _mesa_generate_mipmap(ctx, target, - &ctx->Texture.Unit[ctx->Texture.CurrentUnit], - texObj); - } -#endif - - _mesa_unmap_teximage_pbo(ctx, packing); - - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - texImage->Data = NULL; - } - - UNLOCK_HARDWARE(intel); -} - - - - - -void -intelTexSubImage3D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, GLint zoffset, - GLsizei width, GLsizei height, GLsizei depth, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - - intelTexSubimage(ctx, 3, - target, level, - xoffset, yoffset, zoffset, - width, height, depth, - format, type, pixels, packing, texObj, texImage); - -} - - - -void -intelTexSubImage2D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - - intelTexSubimage(ctx, 2, - target, level, - xoffset, yoffset, 0, - width, height, 1, - format, type, pixels, packing, texObj, texImage); - -} - - -void -intelTexSubImage1D(GLcontext * ctx, - GLenum target, - GLint level, - GLint xoffset, - GLsizei width, - GLenum format, GLenum type, - const GLvoid * pixels, - const struct gl_pixelstore_attrib *packing, - struct gl_texture_object *texObj, - struct gl_texture_image *texImage) -{ - intelTexSubimage(ctx, 1, - target, level, - xoffset, 0, 0, - width, 1, 1, - format, type, pixels, packing, texObj, texImage); - -} +../intel/intel_tex_subimage.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/i915/intel_tex_validate.c b/src/mesa/drivers/dri/i915/intel_tex_validate.c index af18c26..41a7567 100644..120000 --- a/src/mesa/drivers/dri/i915/intel_tex_validate.c +++ b/src/mesa/drivers/dri/i915/intel_tex_validate.c @@ -1,272 +1 @@ -#include "mtypes.h" -#include "macros.h" - -#include "intel_context.h" -#include "intel_batchbuffer.h" -#include "intel_mipmap_tree.h" -#include "intel_tex.h" - -#define FILE_DEBUG_FLAG DEBUG_TEXTURE - -/** - * Compute which mipmap levels that really need to be sent to the hardware. - * This depends on the base image size, GL_TEXTURE_MIN_LOD, - * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. - */ -static void -intel_calculate_first_last_level(struct intel_texture_object *intelObj) -{ - struct gl_texture_object *tObj = &intelObj->base; - const struct gl_texture_image *const baseImage = - tObj->Image[0][tObj->BaseLevel]; - - /* These must be signed values. MinLod and MaxLod can be negative numbers, - * and having firstLevel and lastLevel as signed prevents the need for - * extra sign checks. - */ - int firstLevel; - int lastLevel; - - /* Yes, this looks overly complicated, but it's all needed. - */ - switch (tObj->Target) { - case GL_TEXTURE_1D: - case GL_TEXTURE_2D: - case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP: - if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { - /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. - */ - firstLevel = lastLevel = tObj->BaseLevel; - } - else { - firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); - firstLevel = MAX2(firstLevel, tObj->BaseLevel); - lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); - lastLevel = MAX2(lastLevel, tObj->BaseLevel); - lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); - lastLevel = MIN2(lastLevel, tObj->MaxLevel); - lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ - } - break; - case GL_TEXTURE_RECTANGLE_NV: - case GL_TEXTURE_4D_SGIS: - firstLevel = lastLevel = 0; - break; - default: - return; - } - - /* save these values */ - intelObj->firstLevel = firstLevel; - intelObj->lastLevel = lastLevel; -} - -static void -copy_image_data_to_tree(struct intel_context *intel, - struct intel_texture_object *intelObj, - struct intel_texture_image *intelImage) -{ - if (intelImage->mt) { - /* Copy potentially with the blitter: - */ - intel_miptree_image_copy(intel, - intelObj->mt, - intelImage->face, - intelImage->level, intelImage->mt); - - intel_miptree_release(intel, &intelImage->mt); - } - else { - assert(intelImage->base.Data != NULL); - - /* More straightforward upload. - */ - intel_miptree_image_data(intel, - intelObj->mt, - intelImage->face, - intelImage->level, - intelImage->base.Data, - intelImage->base.RowStride, - intelImage->base.RowStride * - intelImage->base.Height); - _mesa_align_free(intelImage->base.Data); - intelImage->base.Data = NULL; - } - - intel_miptree_reference(&intelImage->mt, intelObj->mt); -} - - -/* - */ -GLuint -intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) -{ - struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; - struct intel_texture_object *intelObj = intel_texture_object(tObj); - int comp_byte = 0; - int cpp; - - GLuint face, i; - GLuint nr_faces = 0; - struct intel_texture_image *firstImage; - - GLboolean need_flush = GL_FALSE; - - /* We know/require this is true by now: - */ - assert(intelObj->base._Complete); - - /* What levels must the tree include at a minimum? - */ - intel_calculate_first_last_level(intelObj); - firstImage = - intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); - - /* Fallback case: - */ - if (firstImage->base.Border) { - if (intelObj->mt) { - intel_miptree_release(intel, &intelObj->mt); - } - return GL_FALSE; - } - - - /* If both firstImage and intelObj have a tree which can contain - * all active images, favour firstImage. Note that because of the - * completeness requirement, we know that the image dimensions - * will match. - */ - if (firstImage->mt && - firstImage->mt != intelObj->mt && - firstImage->mt->first_level <= intelObj->firstLevel && - firstImage->mt->last_level >= intelObj->lastLevel) { - - if (intelObj->mt) - intel_miptree_release(intel, &intelObj->mt); - - intel_miptree_reference(&intelObj->mt, firstImage->mt); - } - - if (firstImage->base.IsCompressed) { - comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); - cpp = comp_byte; - } - else cpp = firstImage->base.TexFormat->TexelBytes; - - /* Check tree can hold all active levels. Check tree matches - * target, imageFormat, etc. - * - * XXX: For some layouts (eg i945?), the test might have to be - * first_level == firstLevel, as the tree isn't valid except at the - * original start level. Hope to get around this by - * programming minLod, maxLod, baseLevel into the hardware and - * leaving the tree alone. - */ - if (intelObj->mt && - (intelObj->mt->target != intelObj->base.Target || - intelObj->mt->internal_format != firstImage->base.InternalFormat || - intelObj->mt->first_level != intelObj->firstLevel || - intelObj->mt->last_level != intelObj->lastLevel || - intelObj->mt->width0 != firstImage->base.Width || - intelObj->mt->height0 != firstImage->base.Height || - intelObj->mt->depth0 != firstImage->base.Depth || - intelObj->mt->cpp != cpp || - intelObj->mt->compressed != firstImage->base.IsCompressed)) { - intel_miptree_release(intel, &intelObj->mt); - } - - - /* May need to create a new tree: - */ - if (!intelObj->mt) { - intelObj->mt = intel_miptree_create(intel, - intelObj->base.Target, - firstImage->base.InternalFormat, - intelObj->firstLevel, - intelObj->lastLevel, - firstImage->base.Width, - firstImage->base.Height, - firstImage->base.Depth, - cpp, - comp_byte); - } - - /* Pull in any images not in the object's tree: - */ - nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { - struct intel_texture_image *intelImage = - intel_texture_image(intelObj->base.Image[face][i]); - - /* Need to import images in main memory or held in other trees. - */ - if (intelObj->mt != intelImage->mt) { - copy_image_data_to_tree(intel, intelObj, intelImage); - need_flush = GL_TRUE; - } - } - } - - if (need_flush) - intel_batchbuffer_flush(intel->batch); - - return GL_TRUE; -} - - - -void -intel_tex_map_images(struct intel_context *intel, - struct intel_texture_object *intelObj) -{ - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face, i; - - DBG("%s\n", __FUNCTION__); - - for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { - struct intel_texture_image *intelImage = - intel_texture_image(intelObj->base.Image[face][i]); - - if (intelImage->mt) { - intelImage->base.Data = - intel_miptree_image_map(intel, - intelImage->mt, - intelImage->face, - intelImage->level, - &intelImage->base.RowStride, - intelImage->base.ImageOffsets); - /* convert stride to texels, not bytes */ - intelImage->base.RowStride /= intelImage->mt->cpp; -/* intelImage->base.ImageStride /= intelImage->mt->cpp; */ - } - } - } -} - - - -void -intel_tex_unmap_images(struct intel_context *intel, - struct intel_texture_object *intelObj) -{ - GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; - GLuint face, i; - - for (face = 0; face < nr_faces; face++) { - for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { - struct intel_texture_image *intelImage = - intel_texture_image(intelObj->base.Image[face][i]); - - if (intelImage->mt) { - intel_miptree_image_unmap(intel, intelImage->mt); - intelImage->base.Data = NULL; - } - } - } -} +../intel/intel_tex_validate.c
\ No newline at end of file diff --git a/src/mesa/drivers/dri/intel/intel_batchbuffer.c b/src/mesa/drivers/dri/intel/intel_batchbuffer.c new file mode 100644 index 0000000..8ece6d2 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.c @@ -0,0 +1,250 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_batchbuffer.h" +#include "intel_ioctl.h" +#include "intel_decode.h" +#include "intel_reg.h" + +/* Relocations in kernel space: + * - pass dma buffer seperately + * - memory manager knows how to patch + * - pass list of dependent buffers + * - pass relocation list + * + * Either: + * - get back an offset for buffer to fire + * - memory manager knows how to fire buffer + * + * Really want the buffer to be AGP and pinned. + * + */ + +/* Cliprect fence: The highest fence protecting a dma buffer + * containing explicit cliprect information. Like the old drawable + * lock but irq-driven. X server must wait for this fence to expire + * before changing cliprects [and then doing sw rendering?]. For + * other dma buffers, the scheduler will grab current cliprect info + * and mix into buffer. X server must hold the lock while changing + * cliprects??? Make per-drawable. Need cliprects in shared memory + * -- beats storing them with every cmd buffer in the queue. + * + * ==> X server must wait for this fence to expire before touching the + * framebuffer with new cliprects. + * + * ==> Cliprect-dependent buffers associated with a + * cliprect-timestamp. All of the buffers associated with a timestamp + * must go to hardware before any buffer with a newer timestamp. + * + * ==> Dma should be queued per-drawable for correct X/GL + * synchronization. Or can fences be used for this? + * + * Applies to: Blit operations, metaops, X server operations -- X + * server automatically waits on its own dma to complete before + * modifying cliprects ??? + */ + +void +intel_batchbuffer_reset(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + + if (batch->buf != NULL) { + dri_bo_unreference(batch->buf); + batch->buf = NULL; + } + + batch->buf = dri_bo_alloc(intel->intelScreen->bufmgr, "batchbuffer", + intel->intelScreen->maxBatchSize, 4096, + DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED); + dri_bo_map(batch->buf, GL_TRUE); + batch->map = batch->buf->virtual; + batch->size = intel->intelScreen->maxBatchSize; + batch->ptr = batch->map; +} + +struct intel_batchbuffer * +intel_batchbuffer_alloc(struct intel_context *intel) +{ + struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1); + + batch->intel = intel; + batch->last_fence = NULL; + intel_batchbuffer_reset(batch); + + return batch; +} + +void +intel_batchbuffer_free(struct intel_batchbuffer *batch) +{ + if (batch->last_fence) { + dri_fence_wait(batch->last_fence); + dri_fence_unreference(batch->last_fence); + batch->last_fence = NULL; + } + if (batch->map) { + dri_bo_unmap(batch->buf); + batch->map = NULL; + } + dri_bo_unreference(batch->buf); + batch->buf = NULL; + free(batch); +} + + + +/* TODO: Push this whole function into bufmgr. + */ +static void +do_flush_locked(struct intel_batchbuffer *batch, + GLuint used, + GLboolean ignore_cliprects, GLboolean allow_unlock) +{ + struct intel_context *intel = batch->intel; + void *start; + GLuint count; + + start = dri_process_relocs(batch->buf, &count); + + batch->map = NULL; + batch->ptr = NULL; + batch->flags = 0; + + /* Throw away non-effective packets. Won't work once we have + * hardware contexts which would preserve statechanges beyond a + * single buffer. + */ + + if (!(intel->numClipRects == 0 && !ignore_cliprects)) { + if (intel->intelScreen->ttm == GL_TRUE) { + intel_exec_ioctl(batch->intel, + used, ignore_cliprects, allow_unlock, + start, count, &batch->last_fence); + } else { + intel_batch_ioctl(batch->intel, + batch->buf->offset, + used, ignore_cliprects, allow_unlock); + } + } + + dri_post_submit(batch->buf, &batch->last_fence); + + if (intel->numClipRects == 0 && !ignore_cliprects) { + if (allow_unlock) { + /* If we are not doing any actual user-visible rendering, + * do a sched_yield to keep the app from pegging the cpu while + * achieving nothing. + */ + UNLOCK_HARDWARE(intel); + sched_yield(); + LOCK_HARDWARE(intel); + } + intel->vtbl.lost_hardware(intel); + } + + if (INTEL_DEBUG & DEBUG_BATCH) { + // dri_bo_map(batch->buf, GL_FALSE); + // intel_decode(ptr, used / 4, batch->buf->offset, + // intel->intelScreen->deviceID); + // dri_bo_unmap(batch->buf); + } +} + +void +intel_batchbuffer_flush(struct intel_batchbuffer *batch) +{ + struct intel_context *intel = batch->intel; + GLuint used = batch->ptr - batch->map; + GLboolean was_locked = intel->locked; + + if (used == 0) + return; + + /* Add the MI_BATCH_BUFFER_END. Always add an MI_FLUSH - this is a + * performance drain that we would like to avoid. + */ + if (used & 4) { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = 0; + ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END; + used += 12; + } + else { + ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd(); + ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END; + used += 8; + } + + /* TODO: Just pass the relocation list and dma buffer up to the + * kernel. + */ + if (!was_locked) + LOCK_HARDWARE(intel); + + do_flush_locked(batch, used, !(batch->flags & INTEL_BATCH_CLIPRECTS), + GL_FALSE); + + if (!was_locked) + UNLOCK_HARDWARE(intel); + + /* Reset the buffer: + */ + intel_batchbuffer_reset(batch); +} + +void +intel_batchbuffer_finish(struct intel_batchbuffer *batch) +{ + intel_batchbuffer_flush(batch); + if (batch->last_fence != NULL) + dri_fence_wait(batch->last_fence); +} + + +/* This is the only way buffers get added to the validate list. + */ +GLboolean +intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, + dri_bo *buffer, + GLuint flags, GLuint delta) +{ + dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer); + batch->ptr += 4; + + return GL_TRUE; +} + +void +intel_batchbuffer_data(struct intel_batchbuffer *batch, + const void *data, GLuint bytes, GLuint flags) +{ + assert((bytes & 3) == 0); + intel_batchbuffer_require_space(batch, bytes, flags); + __memcpy(batch->ptr, data, bytes); + batch->ptr += bytes; +} diff --git a/src/mesa/drivers/dri/i915/intel_batchbuffer.h b/src/mesa/drivers/dri/intel/intel_batchbuffer.h index b5c7a78..b5c7a78 100644 --- a/src/mesa/drivers/dri/i915/intel_batchbuffer.h +++ b/src/mesa/drivers/dri/intel/intel_batchbuffer.h diff --git a/src/mesa/drivers/dri/intel/intel_blit.c b/src/mesa/drivers/dri/intel/intel_blit.c new file mode 100644 index 0000000..2761136 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_blit.c @@ -0,0 +1,491 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include <stdio.h> +#include <errno.h> + +#include "mtypes.h" +#include "context.h" +#include "enums.h" + +#include "intel_batchbuffer.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_reg.h" +#include "intel_regions.h" + +#define FILE_DEBUG_FLAG DEBUG_BLIT + +/** + * Copy the back color buffer to the front color buffer. + * Used for SwapBuffers(). + */ +void +intelCopyBuffer(const __DRIdrawablePrivate * dPriv, + const drm_clip_rect_t * rect) +{ + + struct intel_context *intel; + const intelScreenPrivate *intelScreen; + + DBG("%s\n", __FUNCTION__); + + assert(dPriv); + + intel = intelScreenContext(dPriv->driScreenPriv->private); + if (!intel) + return; + + intelScreen = intel->intelScreen; + + if (intel->last_swap_fence) { + dri_fence_wait(intel->last_swap_fence); + dri_fence_unreference(intel->last_swap_fence); + intel->last_swap_fence = NULL; + } + intel->last_swap_fence = intel->first_swap_fence; + intel->first_swap_fence = NULL; + + /* The LOCK_HARDWARE is required for the cliprects. Buffer offsets + * should work regardless. + */ + LOCK_HARDWARE(intel); + + if (dPriv && dPriv->numClipRects) { + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + const struct intel_region *frontRegion + = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); + const struct intel_region *backRegion + = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); + const int nbox = dPriv->numClipRects; + const drm_clip_rect_t *pbox = dPriv->pClipRects; + const int pitch = frontRegion->pitch; + const int cpp = frontRegion->cpp; + int BR13, CMD; + int i; + + ASSERT(intel_fb); + ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */ + ASSERT(frontRegion); + ASSERT(backRegion); + ASSERT(frontRegion->pitch == backRegion->pitch); + ASSERT(frontRegion->cpp == backRegion->cpp); + + if (cpp == 2) { + BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + } + else { + BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25); + CMD = (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + } + + for (i = 0; i < nbox; i++, pbox++) { + drm_clip_rect_t box; + + if (pbox->x1 > pbox->x2 || + pbox->y1 > pbox->y2 || + pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height) + continue; + + box = *pbox; + + if (rect) { + if (rect->x1 > box.x1) + box.x1 = rect->x1; + if (rect->y1 > box.y1) + box.y1 = rect->y1; + if (rect->x2 < box.x2) + box.x2 = rect->x2; + if (rect->y2 < box.y2) + box.y2 = rect->y2; + + if (box.x1 > box.x2 || box.y1 > box.y2) + continue; + } + + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((pbox->y1 << 16) | pbox->x1); + OUT_BATCH((pbox->y2 << 16) | pbox->x2); + + OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + 0); + OUT_BATCH((pbox->y1 << 16) | pbox->x1); + OUT_BATCH(BR13 & 0xffff); + OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + 0); + + ADVANCE_BATCH(); + } + + if (intel->first_swap_fence) + dri_fence_unreference(intel->first_swap_fence); + intel_batchbuffer_flush(intel->batch); + intel->first_swap_fence = intel->batch->last_fence; + dri_fence_reference(intel->first_swap_fence); + } + + UNLOCK_HARDWARE(intel); +} + + + + +void +intelEmitFillBlit(struct intel_context *intel, + GLuint cpp, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + GLshort x, GLshort y, GLshort w, GLshort h, GLuint color) +{ + GLuint BR13, CMD; + BATCH_LOCALS; + + dst_pitch *= cpp; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 = dst_pitch | (0xF0 << 16) | (1 << 24); + CMD = XY_COLOR_BLT_CMD; + break; + case 4: + BR13 = dst_pitch | (0xF0 << 16) | (1 << 24) | (1 << 25); + CMD = (XY_COLOR_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + break; + default: + return; + } + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, dst_buffer, dst_pitch, dst_offset, x, y, w, h); + + + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((y << 16) | x); + OUT_BATCH(((y + h) << 16) | (x + w)); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); + OUT_BATCH(color); + ADVANCE_BATCH(); +} + + +static GLuint translate_raster_op(GLenum logicop) +{ + switch(logicop) { + case GL_CLEAR: return 0x00; + case GL_AND: return 0x88; + case GL_AND_REVERSE: return 0x44; + case GL_COPY: return 0xCC; + case GL_AND_INVERTED: return 0x22; + case GL_NOOP: return 0xAA; + case GL_XOR: return 0x66; + case GL_OR: return 0xEE; + case GL_NOR: return 0x11; + case GL_EQUIV: return 0x99; + case GL_INVERT: return 0x55; + case GL_OR_REVERSE: return 0xDD; + case GL_COPY_INVERTED: return 0x33; + case GL_OR_INVERTED: return 0xBB; + case GL_NAND: return 0x77; + case GL_SET: return 0xFF; + default: return 0; + } +} + + +/* Copy BitBlt + */ +void +intelEmitCopyBlit(struct intel_context *intel, + GLuint cpp, + GLshort src_pitch, + dri_bo *src_buffer, + GLuint src_offset, + GLshort dst_pitch, + dri_bo *dst_buffer, + GLuint dst_offset, + GLshort src_x, GLshort src_y, + GLshort dst_x, GLshort dst_y, + GLshort w, GLshort h, + GLenum logic_op) +{ + GLuint CMD, BR13; + int dst_y2 = dst_y + h; + int dst_x2 = dst_x + w; + BATCH_LOCALS; + + + DBG("%s src:buf(%p)/%d+%d %d,%d dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + src_buffer, src_pitch, src_offset, src_x, src_y, + dst_buffer, dst_pitch, dst_offset, dst_x, dst_y, w, h); + + src_pitch *= cpp; + dst_pitch *= cpp; + + switch (cpp) { + case 1: + case 2: + case 3: + BR13 = (((GLint) dst_pitch) & 0xffff) | + (translate_raster_op(logic_op) << 16) | (1 << 24); + CMD = XY_SRC_COPY_BLT_CMD; + break; + case 4: + BR13 = + (((GLint) dst_pitch) & 0xffff) | + (translate_raster_op(logic_op) << 16) | (1 << 24) | (1 << 25); + CMD = + (XY_SRC_COPY_BLT_CMD | XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB); + break; + default: + return; + } + + if (dst_y2 < dst_y || dst_x2 < dst_x) { + return; + } + + /* Initial y values don't seem to work with negative pitches. If + * we adjust the offsets manually (below), it seems to work fine. + * + * On the other hand, if we always adjust, the hardware doesn't + * know which blit directions to use, so overlapping copypixels get + * the wrong result. + */ + if (dst_pitch > 0 && src_pitch > 0) { + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((dst_y << 16) | dst_x); + OUT_BATCH((dst_y2 << 16) | dst_x2); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, dst_offset); + OUT_BATCH((src_y << 16) | src_x); + OUT_BATCH(((GLint) src_pitch & 0xffff)); + OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, src_offset); + ADVANCE_BATCH(); + } + else { + BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((0 << 16) | dst_x); + OUT_BATCH((h << 16) | dst_x2); + OUT_RELOC(dst_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + dst_offset + dst_y * dst_pitch); + OUT_BATCH((0 << 16) | src_x); + OUT_BATCH(((GLint) src_pitch & 0xffff)); + OUT_RELOC(src_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ, + src_offset + src_y * src_pitch); + ADVANCE_BATCH(); + } +} + + +/** + * Use blitting to clear the renderbuffers named by 'flags'. + * Note: we can't use the ctx->DrawBuffer->_ColorDrawBufferMask field + * since that might include software renderbuffers or renderbuffers + * which we're clearing with triangles. + * \param mask bitmask of BUFFER_BIT_* values indicating buffers to clear + */ +void +intelClearWithBlit(GLcontext * ctx, GLbitfield mask) +{ + struct intel_context *intel = intel_context(ctx); + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint clear_depth; + GLbitfield skipBuffers = 0; + BATCH_LOCALS; + + DBG("%s %x\n", __FUNCTION__, mask); + + /* + * Compute values for clearing the buffers. + */ + clear_depth = 0; + if (mask & BUFFER_BIT_DEPTH) { + clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear); + } + if (mask & BUFFER_BIT_STENCIL) { + clear_depth |= (ctx->Stencil.Clear & 0xff) << 24; + } + + /* If clearing both depth and stencil, skip BUFFER_BIT_STENCIL in + * the loop below. + */ + if ((mask & BUFFER_BIT_DEPTH) && (mask & BUFFER_BIT_STENCIL)) { + skipBuffers = BUFFER_BIT_STENCIL; + } + + /* XXX Move this flush/lock into the following conditional? */ + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + + if (intel->numClipRects) { + GLint cx, cy, cw, ch; + drm_clip_rect_t clear; + int i; + + /* Get clear bounds after locking */ + cx = fb->_Xmin; + cy = fb->_Ymin; + cw = fb->_Xmax - cx; + ch = fb->_Ymax - cy; + + if (fb->Name == 0) { + /* clearing a window */ + + /* flip top to bottom */ + clear.x1 = cx + intel->drawX; + clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + } + else { + /* clearing FBO */ + assert(intel->numClipRects == 1); + assert(intel->pClipRects == &intel->fboRect); + clear.x1 = cx; + clear.y1 = cy; + clear.x2 = clear.x1 + cw; + clear.y2 = clear.y1 + ch; + /* no change to mask */ + } + + for (i = 0; i < intel->numClipRects; i++) { + const drm_clip_rect_t *box = &intel->pClipRects[i]; + drm_clip_rect_t b; + GLuint buf; + GLuint clearMask = mask; /* use copy, since we modify it below */ + GLboolean all = (cw == fb->Width && ch == fb->Height); + + if (!all) { + intel_intersect_cliprects(&b, &clear, box); + } + else { + b = *box; + } + + if (b.x1 >= b.x2 || b.y1 >= b.y2) + continue; + + if (0) + _mesa_printf("clear %d,%d..%d,%d, mask %x\n", + b.x1, b.y1, b.x2, b.y2, mask); + + /* Loop over all renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && clearMask; buf++) { + const GLbitfield bufBit = 1 << buf; + if ((clearMask & bufBit) && !(bufBit & skipBuffers)) { + /* OK, clear this renderbuffer */ + struct intel_region *irb_region = + intel_get_rb_region(fb, buf); + dri_bo *write_buffer = + intel_region_buffer(intel->intelScreen, irb_region, + all ? INTEL_WRITE_FULL : + INTEL_WRITE_PART); + + GLuint clearVal; + GLint pitch, cpp; + GLuint BR13, CMD; + + ASSERT(irb_region); + + pitch = irb_region->pitch; + cpp = irb_region->cpp; + + DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n", + __FUNCTION__, + irb_region->buffer, (pitch * cpp), + irb_region->draw_offset, + b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1); + + + /* Setup the blit command */ + if (cpp == 4) { + BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24) | (1 << 25); + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + CMD = XY_COLOR_BLT_CMD; + if (clearMask & BUFFER_BIT_DEPTH) + CMD |= XY_BLT_WRITE_RGB; + if (clearMask & BUFFER_BIT_STENCIL) + CMD |= XY_BLT_WRITE_ALPHA; + } + else { + /* clearing RGBA */ + CMD = XY_COLOR_BLT_CMD | + XY_BLT_WRITE_ALPHA | XY_BLT_WRITE_RGB; + } + } + else { + ASSERT(cpp == 2 || cpp == 0); + BR13 = (0xF0 << 16) | (pitch * cpp) | (1 << 24); + CMD = XY_COLOR_BLT_CMD; + } + + if (buf == BUFFER_DEPTH || buf == BUFFER_STENCIL) { + clearVal = clear_depth; + } + else { + clearVal = (cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + } + /* + _mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n", + buf, irb->Base.Name); + */ + intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS); + + BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS); + OUT_BATCH(CMD); + OUT_BATCH(BR13); + OUT_BATCH((b.y1 << 16) | b.x1); + OUT_BATCH((b.y2 << 16) | b.x2); + OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE, + irb_region->draw_offset); + OUT_BATCH(clearVal); + ADVANCE_BATCH(); + clearMask &= ~bufBit; /* turn off bit, for faster loop exit */ + } + } + } + intel_batchbuffer_flush(intel->batch); + } + + UNLOCK_HARDWARE(intel); +} diff --git a/src/mesa/drivers/dri/i915/intel_blit.h b/src/mesa/drivers/dri/intel/intel_blit.h index a66af86..a66af86 100644 --- a/src/mesa/drivers/dri/i915/intel_blit.h +++ b/src/mesa/drivers/dri/intel/intel_blit.h diff --git a/src/mesa/drivers/dri/intel/intel_buffer_objects.c b/src/mesa/drivers/dri/intel/intel_buffer_objects.c new file mode 100644 index 0000000..5348822 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.c @@ -0,0 +1,268 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "imports.h" +#include "mtypes.h" +#include "bufferobj.h" + +#include "intel_context.h" +#include "intel_buffer_objects.h" +#include "intel_regions.h" +#include "dri_bufmgr.h" + +/** Allocates a new dri_bo to store the data for the buffer object. */ +static void +intel_bufferobj_alloc_buffer(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + intel_obj->buffer = dri_bo_alloc(intel->intelScreen->bufmgr, "bufferobj", + intel_obj->Base.Size, 64, + DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED); +} + +/** + * There is some duplication between mesa's bufferobjects and our + * bufmgr buffers. Both have an integer handle and a hashtable to + * lookup an opaque structure. It would be nice if the handles and + * internal structure where somehow shared. + */ +static struct gl_buffer_object * +intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target) +{ + struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); + + _mesa_initialize_buffer_object(&obj->Base, name, target); + + obj->buffer = NULL; + + return &obj->Base; +} + +/* Break the COW tie to the region. The region gets to keep the data. + */ +void +intel_bufferobj_release_region(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + assert(intel_obj->region->buffer == intel_obj->buffer); + intel_obj->region->pbo = NULL; + intel_obj->region = NULL; + + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; +} + +/* Break the COW tie to the region. Both the pbo and the region end + * up with a copy of the data. + */ +void +intel_bufferobj_cow(struct intel_context *intel, + struct intel_buffer_object *intel_obj) +{ + assert(intel_obj->region); + intel_region_cow(intel->intelScreen, intel_obj->region); +} + + +/** + * Deallocate/free a vertex/pixel buffer object. + * Called via glDeleteBuffersARB(). + */ +static void +intel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + + if (intel_obj->region) { + intel_bufferobj_release_region(intel, intel_obj); + } + else if (intel_obj->buffer) { + dri_bo_unreference(intel_obj->buffer); + } + + _mesa_free(intel_obj); +} + + + +/** + * Allocate space for and store data in a buffer object. Any data that was + * previously stored in the buffer object is lost. If data is NULL, + * memory will be allocated, but no copy will occur. + * Called via glBufferDataARB(). + */ +static void +intel_bufferobj_data(GLcontext * ctx, + GLenum target, + GLsizeiptrARB size, + const GLvoid * data, + GLenum usage, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + intel_obj->Base.Size = size; + intel_obj->Base.Usage = usage; + + if (intel_obj->region) + intel_bufferobj_release_region(intel, intel_obj); + + if (intel_obj->buffer != NULL && intel_obj->buffer->size != size) { + dri_bo_unreference(intel_obj->buffer); + intel_obj->buffer = NULL; + } + + intel_bufferobj_alloc_buffer(intel, intel_obj); + + if (data != NULL) + dri_bo_subdata(intel_obj->buffer, 0, size, data); +} + + +/** + * Replace data in a subrange of buffer object. If the data range + * specified by size + offset extends beyond the end of the buffer or + * if data is NULL, no copy is performed. + * Called via glBufferSubDataARB(). + */ +static void +intel_bufferobj_subdata(GLcontext * ctx, + GLenum target, + GLintptrARB offset, + GLsizeiptrARB size, + const GLvoid * data, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + + if (intel_obj->region) + intel_bufferobj_cow(intel, intel_obj); + + dri_bo_subdata(intel_obj->buffer, offset, size, data); +} + + +/** + * Called via glGetBufferSubDataARB(). + */ +static void +intel_bufferobj_get_subdata(GLcontext * ctx, + GLenum target, + GLintptrARB offset, + GLsizeiptrARB size, + GLvoid * data, struct gl_buffer_object *obj) +{ + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + dri_bo_get_subdata(intel_obj->buffer, offset, size, data); +} + + + +/** + * Called via glMapBufferARB(). + */ +static void * +intel_bufferobj_map(GLcontext * ctx, + GLenum target, + GLenum access, struct gl_buffer_object *obj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + /* XXX: Translate access to flags arg below: + */ + assert(intel_obj); + + if (intel_obj->region) + intel_bufferobj_cow(intel, intel_obj); + + if (intel_obj->buffer == NULL) { + obj->Pointer = NULL; + return NULL; + } + + dri_bo_map(intel_obj->buffer, GL_TRUE); + obj->Pointer = intel_obj->buffer->virtual; + return obj->Pointer; +} + + +/** + * Called via glMapBufferARB(). + */ +static GLboolean +intel_bufferobj_unmap(GLcontext * ctx, + GLenum target, struct gl_buffer_object *obj) +{ + struct intel_buffer_object *intel_obj = intel_buffer_object(obj); + + assert(intel_obj); + if (intel_obj->buffer != NULL) { + assert(obj->Pointer); + dri_bo_unmap(intel_obj->buffer); + obj->Pointer = NULL; + } + return GL_TRUE; +} + +dri_bo * +intel_bufferobj_buffer(struct intel_context *intel, + struct intel_buffer_object *intel_obj, GLuint flag) +{ + if (intel_obj->region) { + if (flag == INTEL_WRITE_PART) + intel_bufferobj_cow(intel, intel_obj); + else if (flag == INTEL_WRITE_FULL) { + intel_bufferobj_release_region(intel, intel_obj); + intel_bufferobj_alloc_buffer(intel, intel_obj); + } + } + + return intel_obj->buffer; +} + +void +intel_bufferobj_init(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + + ctx->Driver.NewBufferObject = intel_bufferobj_alloc; + ctx->Driver.DeleteBuffer = intel_bufferobj_free; + ctx->Driver.BufferData = intel_bufferobj_data; + ctx->Driver.BufferSubData = intel_bufferobj_subdata; + ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; + ctx->Driver.MapBuffer = intel_bufferobj_map; + ctx->Driver.UnmapBuffer = intel_bufferobj_unmap; +} diff --git a/src/mesa/drivers/dri/i915/intel_buffer_objects.h b/src/mesa/drivers/dri/intel/intel_buffer_objects.h index db579a8..db579a8 100644 --- a/src/mesa/drivers/dri/i915/intel_buffer_objects.h +++ b/src/mesa/drivers/dri/intel/intel_buffer_objects.h diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c new file mode 100644 index 0000000..1ae8b5f --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -0,0 +1,1209 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_blit.h" +#include "intel_buffers.h" +#include "intel_depthstencil.h" +#include "intel_fbo.h" +#include "intel_tris.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" +#include "intel_reg.h" +#include "context.h" +#include "utils.h" +#include "drirenderbuffer.h" +#include "framebuffer.h" +#include "swrast/swrast.h" +#include "vblank.h" + + +/* This block can be removed when libdrm >= 2.3.1 is required */ + +#ifndef DRM_IOCTL_I915_FLIP + +#define DRM_VBLANK_FLIP 0x8000000 + +typedef struct drm_i915_flip { + int pipes; +} drm_i915_flip_t; + +#undef DRM_IOCTL_I915_FLIP +#define DRM_IOCTL_I915_FLIP DRM_IOW(DRM_COMMAND_BASE + DRM_I915_FLIP, \ + drm_i915_flip_t) + +#endif + + +/** + * XXX move this into a new dri/common/cliprects.c file. + */ +GLboolean +intel_intersect_cliprects(drm_clip_rect_t * dst, + const drm_clip_rect_t * a, + const drm_clip_rect_t * b) +{ + GLint bx = b->x1; + GLint by = b->y1; + GLint bw = b->x2 - bx; + GLint bh = b->y2 - by; + + if (bx < a->x1) + bw -= a->x1 - bx, bx = a->x1; + if (by < a->y1) + bh -= a->y1 - by, by = a->y1; + if (bx + bw > a->x2) + bw = a->x2 - bx; + if (by + bh > a->y2) + bh = a->y2 - by; + if (bw <= 0) + return GL_FALSE; + if (bh <= 0) + return GL_FALSE; + + dst->x1 = bx; + dst->y1 = by; + dst->x2 = bx + bw; + dst->y2 = by + bh; + + return GL_TRUE; +} + +/** + * Return pointer to current color drawing region, or NULL. + */ +struct intel_region * +intel_drawbuf_region(struct intel_context *intel) +{ + struct intel_renderbuffer *irbColor = + intel_renderbuffer(intel->ctx.DrawBuffer->_ColorDrawBuffers[0][0]); + if (irbColor) + return irbColor->region; + else + return NULL; +} + +/** + * Return pointer to current color reading region, or NULL. + */ +struct intel_region * +intel_readbuf_region(struct intel_context *intel) +{ + struct intel_renderbuffer *irb + = intel_renderbuffer(intel->ctx.ReadBuffer->_ColorReadBuffer); + if (irb) + return irb->region; + else + return NULL; +} + + + +/** + * Update the following fields for rendering to a user-created FBO: + * intel->numClipRects + * intel->pClipRects + * intel->drawX + * intel->drawY + */ +static void +intelSetRenderbufferClipRects(struct intel_context *intel) +{ + assert(intel->ctx.DrawBuffer->Width > 0); + assert(intel->ctx.DrawBuffer->Height > 0); + intel->fboRect.x1 = 0; + intel->fboRect.y1 = 0; + intel->fboRect.x2 = intel->ctx.DrawBuffer->Width; + intel->fboRect.y2 = intel->ctx.DrawBuffer->Height; + intel->numClipRects = 1; + intel->pClipRects = &intel->fboRect; + intel->drawX = 0; + intel->drawY = 0; +} + + +/** + * As above, but for rendering to front buffer of a window. + * \sa intelSetRenderbufferClipRects + */ +static void +intelSetFrontClipRects(struct intel_context *intel) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + + if (!dPriv) + return; + + intel->numClipRects = dPriv->numClipRects; + intel->pClipRects = dPriv->pClipRects; + intel->drawX = dPriv->x; + intel->drawY = dPriv->y; +} + + +/** + * As above, but for rendering to back buffer of a window. + */ +static void +intelSetBackClipRects(struct intel_context *intel) +{ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb; + + if (!dPriv) + return; + + intel_fb = dPriv->driverPrivate; + + if (intel_fb->pf_active || dPriv->numBackClipRects == 0) { + /* use the front clip rects */ + intel->numClipRects = dPriv->numClipRects; + intel->pClipRects = dPriv->pClipRects; + intel->drawX = dPriv->x; + intel->drawY = dPriv->y; + } + else { + /* use the back clip rects */ + intel->numClipRects = dPriv->numBackClipRects; + intel->pClipRects = dPriv->pBackClipRects; + intel->drawX = dPriv->backX; + intel->drawY = dPriv->backY; + } +} + + +/** + * This will be called whenever the currently bound window is moved/resized. + * XXX: actually, it seems to NOT be called when the window is only moved (BP). + */ +void +intelWindowMoved(struct intel_context *intel) +{ + GLcontext *ctx = &intel->ctx; + __DRIdrawablePrivate *dPriv = intel->driDrawable; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + + if (!intel->ctx.DrawBuffer) { + /* when would this happen? -BP */ + intelSetFrontClipRects(intel); + } + else if (intel->ctx.DrawBuffer->Name != 0) { + /* drawing to user-created FBO - do nothing */ + /* Cliprects would be set from intelDrawBuffer() */ + } + else { + /* drawing to a window */ + switch (intel_fb->Base._ColorDrawBufferMask[0]) { + case BUFFER_BIT_FRONT_LEFT: + intelSetFrontClipRects(intel); + break; + case BUFFER_BIT_BACK_LEFT: + intelSetBackClipRects(intel); + break; + default: + /* glDrawBuffer(GL_NONE or GL_FRONT_AND_BACK): software fallback */ + intelSetFrontClipRects(intel); + } + } + + if (intel->intelScreen->driScrnPriv->ddx_version.minor >= 7) { + drmI830Sarea *sarea = intel->sarea; + drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w, + .y1 = dPriv->y, .y2 = dPriv->y + dPriv->h }; + drm_clip_rect_t planeA_rect = { .x1 = sarea->planeA_x, .y1 = sarea->planeA_y, + .x2 = sarea->planeA_x + sarea->planeA_w, + .y2 = sarea->planeA_y + sarea->planeA_h }; + drm_clip_rect_t planeB_rect = { .x1 = sarea->planeB_x, .y1 = sarea->planeB_y, + .x2 = sarea->planeB_x + sarea->planeB_w, + .y2 = sarea->planeB_y + sarea->planeB_h }; + GLint areaA = driIntersectArea( drw_rect, planeA_rect ); + GLint areaB = driIntersectArea( drw_rect, planeB_rect ); + GLuint flags = dPriv->vblFlags; + GLboolean pf_active; + GLint pf_planes; + + /* Update page flipping info + */ + pf_planes = 0; + + if (areaA > 0) + pf_planes |= 1; + + if (areaB > 0) + pf_planes |= 2; + + intel_fb->pf_current_page = (intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3; + + intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2; + + pf_active = pf_planes && (pf_planes & intel->sarea->pf_active) == pf_planes; + + if (INTEL_DEBUG & DEBUG_LOCK) + if (pf_active != intel_fb->pf_active) + _mesa_printf("%s - Page flipping %sactive\n", __progname, + pf_active ? "" : "in"); + + if (pf_active) { + /* Sync pages between planes if flipping on both at the same time */ + if (pf_planes == 0x3 && pf_planes != intel_fb->pf_planes && + (intel->sarea->pf_current_page & 0x3) != + (((intel->sarea->pf_current_page) >> 2) & 0x3)) { + drm_i915_flip_t flip; + + if (intel_fb->pf_current_page == + (intel->sarea->pf_current_page & 0x3)) { + /* XXX: This is ugly, but emitting two flips 'in a row' can cause + * lockups for unknown reasons. + */ + intel->sarea->pf_current_page = + intel->sarea->pf_current_page & 0x3; + intel->sarea->pf_current_page |= + ((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % + intel_fb->pf_num_pages) << 2; + + flip.pipes = 0x2; + } else { + intel->sarea->pf_current_page = + intel->sarea->pf_current_page & (0x3 << 2); + intel->sarea->pf_current_page |= + (intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) % + intel_fb->pf_num_pages; + + flip.pipes = 0x1; + } + + drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); + } + + intel_fb->pf_planes = pf_planes; + } + + intel_fb->pf_active = pf_active; + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); + + /* Update vblank info + */ + if (areaB > areaA || (areaA == areaB && areaB > 0)) { + flags = dPriv->vblFlags | VBLANK_FLAG_SECONDARY; + } else { + flags = dPriv->vblFlags & ~VBLANK_FLAG_SECONDARY; + } + + /* Check to see if we changed pipes */ + if (flags != dPriv->vblFlags && dPriv->vblFlags && + !(dPriv->vblFlags & VBLANK_FLAG_NO_IRQ)) { + int64_t count; + drmVBlank vbl; + int i; + + /* + * Deal with page flipping + */ + vbl.request.type = DRM_VBLANK_ABSOLUTE; + + if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { + vbl.request.type |= DRM_VBLANK_SECONDARY; + } + + for (i = 0; i < intel_fb->pf_num_pages; i++) { + if (!intel_fb->color_rb[i] || + (intel_fb->vbl_waited - intel_fb->color_rb[i]->vbl_pending) <= + (1<<23)) + continue; + + vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending; + drmWaitVBlank(intel->driFd, &vbl); + } + + /* + * Update msc_base from old pipe + */ + driDrawableGetMSC32(dPriv->driScreenPriv, dPriv, &count); + dPriv->msc_base = count; + /* + * Then get new vblank_base and vblSeq values + */ + dPriv->vblFlags = flags; + driGetCurrentVBlank(dPriv); + dPriv->vblank_base = dPriv->vblSeq; + + intel_fb->vbl_waited = dPriv->vblSeq; + + for (i = 0; i < intel_fb->pf_num_pages; i++) { + if (intel_fb->color_rb[i]) + intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited; + } + } + } else { + dPriv->vblFlags &= ~VBLANK_FLAG_SECONDARY; + } + + /* Update Mesa's notion of window size */ + driUpdateFramebufferSize(ctx, dPriv); + intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */ + + /* Update hardware scissor */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); + + /* Re-calculate viewport related state */ + ctx->Driver.DepthRange( ctx, ctx->Viewport.Near, ctx->Viewport.Far ); +} + + + +/* A true meta version of this would be very simple and additionally + * machine independent. Maybe we'll get there one day. + */ +static void +intelClearWithTris(struct intel_context *intel, GLbitfield mask) +{ + GLcontext *ctx = &intel->ctx; + struct gl_framebuffer *fb = ctx->DrawBuffer; + drm_clip_rect_t clear; + + if (INTEL_DEBUG & DEBUG_BLIT) + _mesa_printf("%s 0x%x\n", __FUNCTION__, mask); + + LOCK_HARDWARE(intel); + + /* XXX FBO: was: intel->driDrawable->numClipRects */ + if (intel->numClipRects) { + GLint cx, cy, cw, ch; + GLuint buf; + + intel->vtbl.install_meta_state(intel); + + /* Get clear bounds after locking */ + cx = fb->_Xmin; + cy = fb->_Ymin; + ch = fb->_Ymax - cx; + cw = fb->_Xmax - cy; + + /* note: regardless of 'all', cx, cy, cw, ch are now correct */ + clear.x1 = cx; + clear.y1 = cy; + clear.x2 = cx + cw; + clear.y2 = cy + ch; + + /* Back and stencil cliprects are the same. Try and do both + * buffers at once: + */ + if (mask & + (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) { + struct intel_region *backRegion = + intel_get_rb_region(fb, BUFFER_BACK_LEFT); + struct intel_region *depthRegion = + intel_get_rb_region(fb, BUFFER_DEPTH); + const GLuint clearColor = (backRegion && backRegion->cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + + intel->vtbl.meta_draw_region(intel, backRegion, depthRegion); + + if (mask & BUFFER_BIT_BACK_LEFT) + intel->vtbl.meta_color_mask(intel, GL_TRUE); + else + intel->vtbl.meta_color_mask(intel, GL_FALSE); + + if (mask & BUFFER_BIT_STENCIL) + intel->vtbl.meta_stencil_replace(intel, + intel->ctx.Stencil.WriteMask[0], + intel->ctx.Stencil.Clear); + else + intel->vtbl.meta_no_stencil_write(intel); + + if (mask & BUFFER_BIT_DEPTH) + intel->vtbl.meta_depth_replace(intel); + else + intel->vtbl.meta_no_depth_write(intel); + + /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the + * drawing origin may not be correctly emitted. + */ + intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, intel->ctx.Depth.Clear, clearColor, 0, 0, 0, 0); /* texcoords */ + + mask &= + ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH); + } + + /* clear the remaining (color) renderbuffers */ + for (buf = 0; buf < BUFFER_COUNT && mask; buf++) { + const GLuint bufBit = 1 << buf; + if (mask & bufBit) { + struct intel_renderbuffer *irbColor = + intel_renderbuffer(fb->Attachment[buf].Renderbuffer); + GLuint color = (irbColor->region->cpp == 4) + ? intel->ClearColor8888 : intel->ClearColor565; + + ASSERT(irbColor); + + intel->vtbl.meta_no_depth_write(intel); + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_color_mask(intel, GL_TRUE); + intel->vtbl.meta_draw_region(intel, irbColor->region, NULL); + + /* XXX: Using INTEL_BATCH_NO_CLIPRECTS here is dangerous as the + * drawing origin may not be correctly emitted. + */ + intel_meta_draw_quad(intel, clear.x1, clear.x2, clear.y1, clear.y2, 0, /* depth clear val */ + color, 0, 0, 0, 0); /* texcoords */ + + mask &= ~bufBit; + } + } + + intel->vtbl.leave_meta_state(intel); + intel_batchbuffer_flush(intel->batch); + } + UNLOCK_HARDWARE(intel); +} + + + + +/** + * Copy the window contents named by dPriv to the rotated (or reflected) + * color buffer. + * srcBuf is BUFFER_BIT_FRONT_LEFT or BUFFER_BIT_BACK_LEFT to indicate the source. + */ +void +intelRotateWindow(struct intel_context *intel, + __DRIdrawablePrivate * dPriv, GLuint srcBuf) +{ + intelScreenPrivate *screen = intel->intelScreen; + drm_clip_rect_t fullRect; + struct intel_framebuffer *intel_fb; + struct intel_region *src; + const drm_clip_rect_t *clipRects; + int numClipRects; + int i; + GLenum format, type; + + int xOrig, yOrig; + int origNumClipRects; + drm_clip_rect_t *origRects; + + /* + * set up hardware state + */ + intelFlush(&intel->ctx); + + LOCK_HARDWARE(intel); + + if (!intel->numClipRects) { + UNLOCK_HARDWARE(intel); + return; + } + + intel->vtbl.install_meta_state(intel); + + intel->vtbl.meta_no_depth_write(intel); + intel->vtbl.meta_no_stencil_write(intel); + intel->vtbl.meta_color_mask(intel, GL_FALSE); + + + /* save current drawing origin and cliprects (restored at end) */ + xOrig = intel->drawX; + yOrig = intel->drawY; + origNumClipRects = intel->numClipRects; + origRects = intel->pClipRects; + + /* + * set drawing origin, cliprects for full-screen access to rotated screen + */ + fullRect.x1 = 0; + fullRect.y1 = 0; + fullRect.x2 = screen->rotatedWidth; + fullRect.y2 = screen->rotatedHeight; + intel->drawX = 0; + intel->drawY = 0; + intel->numClipRects = 1; + intel->pClipRects = &fullRect; + + intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */ + + intel_fb = dPriv->driverPrivate; + + if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) { + src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT); + clipRects = dPriv->pBackClipRects; + numClipRects = dPriv->numBackClipRects; + } + else { + src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT); + clipRects = dPriv->pClipRects; + numClipRects = dPriv->numClipRects; + } + + if (src->cpp == 4) { + format = GL_BGRA; + type = GL_UNSIGNED_BYTE; + } + else { + format = GL_BGR; + type = GL_UNSIGNED_SHORT_5_6_5_REV; + } + + /* set the whole screen up as a texture to avoid alignment issues */ + intel->vtbl.meta_tex_rect_source(intel, + src->buffer, + screen->width, + screen->height, src->pitch, format, type); + + intel->vtbl.meta_texture_blend_replace(intel); + + /* + * loop over the source window's cliprects + */ + for (i = 0; i < numClipRects; i++) { + int srcX0 = clipRects[i].x1; + int srcY0 = clipRects[i].y1; + int srcX1 = clipRects[i].x2; + int srcY1 = clipRects[i].y2; + GLfloat verts[4][2], tex[4][2]; + int j; + + /* build vertices for four corners of clip rect */ + verts[0][0] = srcX0; + verts[0][1] = srcY0; + verts[1][0] = srcX1; + verts[1][1] = srcY0; + verts[2][0] = srcX1; + verts[2][1] = srcY1; + verts[3][0] = srcX0; + verts[3][1] = srcY1; + + /* .. and texcoords */ + tex[0][0] = srcX0; + tex[0][1] = srcY0; + tex[1][0] = srcX1; + tex[1][1] = srcY0; + tex[2][0] = srcX1; + tex[2][1] = srcY1; + tex[3][0] = srcX0; + tex[3][1] = srcY1; + + /* transform coords to rotated screen coords */ + + for (j = 0; j < 4; j++) { + matrix23TransformCoordf(&screen->rotMatrix, + &verts[j][0], &verts[j][1]); + } + + /* draw polygon to map source image to dest region */ + intel_meta_draw_poly(intel, 4, verts, 0, 0, tex); + + } /* cliprect loop */ + + intel->vtbl.leave_meta_state(intel); + intel_batchbuffer_flush(intel->batch); + + /* restore original drawing origin and cliprects */ + intel->drawX = xOrig; + intel->drawY = yOrig; + intel->numClipRects = origNumClipRects; + intel->pClipRects = origRects; + + UNLOCK_HARDWARE(intel); +} + + +/** + * Called by ctx->Driver.Clear. + */ +static void +intelClear(GLcontext *ctx, GLbitfield mask) +{ + struct intel_context *intel = intel_context(ctx); + const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask); + GLbitfield tri_mask = 0; + GLbitfield blit_mask = 0; + GLbitfield swrast_mask = 0; + struct gl_framebuffer *fb = ctx->DrawBuffer; + GLuint i; + + if (0) + fprintf(stderr, "%s\n", __FUNCTION__); + + /* HW color buffers (front, back, aux, generic FBO, etc) */ + if (colorMask == ~0) { + /* clear all R,G,B,A */ + /* XXX FBO: need to check if colorbuffers are software RBOs! */ + blit_mask |= (mask & BUFFER_BITS_COLOR); + } + else { + /* glColorMask in effect */ + tri_mask |= (mask & BUFFER_BITS_COLOR); + } + + /* HW stencil */ + if (mask & BUFFER_BIT_STENCIL) { + const struct intel_region *stencilRegion + = intel_get_rb_region(fb, BUFFER_STENCIL); + if (stencilRegion) { + /* have hw stencil */ + if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) { + /* not clearing all stencil bits, so use triangle clearing */ + tri_mask |= BUFFER_BIT_STENCIL; + } + else { + /* clearing all stencil bits, use blitting */ + blit_mask |= BUFFER_BIT_STENCIL; + } + } + } + + /* HW depth */ + if (mask & BUFFER_BIT_DEPTH) { + /* clear depth with whatever method is used for stencil (see above) */ + if (tri_mask & BUFFER_BIT_STENCIL) + tri_mask |= BUFFER_BIT_DEPTH; + else + blit_mask |= BUFFER_BIT_DEPTH; + } + + /* SW fallback clearing */ + swrast_mask = mask & ~tri_mask & ~blit_mask; + + for (i = 0; i < BUFFER_COUNT; i++) { + GLuint bufBit = 1 << i; + if ((blit_mask | tri_mask) & bufBit) { + if (!fb->Attachment[i].Renderbuffer->ClassID) { + blit_mask &= ~bufBit; + tri_mask &= ~bufBit; + swrast_mask |= bufBit; + } + } + } + + + intelFlush(ctx); /* XXX intelClearWithBlit also does this */ + + if (blit_mask) + intelClearWithBlit(ctx, blit_mask); + + if (tri_mask) + intelClearWithTris(intel, tri_mask); + + if (swrast_mask) + _swrast_Clear(ctx, swrast_mask); +} + + +/* Emit wait for pending flips */ +void +intel_wait_flips(struct intel_context *intel, GLuint batch_flags) +{ + struct intel_framebuffer *intel_fb = + (struct intel_framebuffer *) intel->ctx.DrawBuffer; + struct intel_renderbuffer *intel_rb = + intel_get_renderbuffer(&intel_fb->Base, + intel_fb->Base._ColorDrawBufferMask[0] == + BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT : + BUFFER_BACK_LEFT); + + if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) { + GLint pf_planes = intel_fb->pf_planes; + BATCH_LOCALS; + + /* Wait for pending flips to take effect */ + BEGIN_BATCH(2, batch_flags); + OUT_BATCH(pf_planes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP) + : 0); + OUT_BATCH(pf_planes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP) + : 0); + ADVANCE_BATCH(); + + intel_rb->pf_pending--; + } +} + + +/* Flip the front & back buffers + */ +static GLboolean +intelPageFlip(const __DRIdrawablePrivate * dPriv) +{ + struct intel_context *intel; + int ret; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + + if (INTEL_DEBUG & DEBUG_IOCTL) + fprintf(stderr, "%s\n", __FUNCTION__); + + assert(dPriv); + assert(dPriv->driContextPriv); + assert(dPriv->driContextPriv->driverPrivate); + + intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate; + + if (intel->intelScreen->drmMinor < 9) + return GL_FALSE; + + intelFlush(&intel->ctx); + + ret = 0; + + LOCK_HARDWARE(intel); + + if (dPriv->numClipRects && intel_fb->pf_active) { + drm_i915_flip_t flip; + + flip.pipes = intel_fb->pf_planes; + + ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip)); + } + + UNLOCK_HARDWARE(intel); + + if (ret || !intel_fb->pf_active) + return GL_FALSE; + + if (!dPriv->numClipRects) { + usleep(10000); /* throttle invisible client 10ms */ + } + + intel_fb->pf_current_page = (intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3; + + if (dPriv->numClipRects != 0) { + intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending = + intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending = + ++intel_fb->pf_seq; + } + + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, &intel_fb->Base); + + return GL_TRUE; +} + +#if 0 +void +intelSwapBuffers(__DRIdrawablePrivate * dPriv) +{ + if (dPriv->driverPrivate) { + const struct gl_framebuffer *fb + = (struct gl_framebuffer *) dPriv->driverPrivate; + if (fb->Visual.doubleBufferMode) { + GET_CURRENT_CONTEXT(ctx); + if (ctx && ctx->DrawBuffer == fb) { + _mesa_notifySwapBuffers(ctx); /* flush pending rendering */ + } + if (intel->doPageFlip) { + intelPageFlip(dPriv); + } + else { + intelCopyBuffer(dPriv); + } + } + } + else { + _mesa_problem(NULL, + "dPriv has no gl_framebuffer pointer in intelSwapBuffers"); + } +} +#else +/* Trunk version: + */ + +static GLboolean +intelScheduleSwap(__DRIdrawablePrivate * dPriv, GLboolean *missed_target) +{ + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + unsigned int interval; + struct intel_context *intel = + intelScreenContext(dPriv->driScreenPriv->private); + const intelScreenPrivate *intelScreen = intel->intelScreen; + unsigned int target; + drm_i915_vblank_swap_t swap; + GLboolean ret; + + if (!dPriv->vblFlags || + (dPriv->vblFlags & VBLANK_FLAG_NO_IRQ) || + intelScreen->current_rotation != 0 || + intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6)) + return GL_FALSE; + + interval = driGetVBlankInterval(dPriv); + + swap.seqtype = DRM_VBLANK_ABSOLUTE; + + if (dPriv->vblFlags & VBLANK_FLAG_SYNC) { + swap.seqtype |= DRM_VBLANK_NEXTONMISS; + } else if (interval == 0) { + return GL_FALSE; + } + + swap.drawable = dPriv->hHWDrawable; + target = swap.sequence = dPriv->vblSeq + interval; + + if ( dPriv->vblFlags & VBLANK_FLAG_SECONDARY ) { + swap.seqtype |= DRM_VBLANK_SECONDARY; + } + + LOCK_HARDWARE(intel); + + intel_batchbuffer_flush(intel->batch); + + if ( intel_fb->pf_active ) { + swap.seqtype |= DRM_VBLANK_FLIP; + + intel_fb->pf_current_page = (((intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3) + 1) % + intel_fb->pf_num_pages; + } + + if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap, + sizeof(swap))) { + dPriv->vblSeq = swap.sequence; + swap.sequence -= target; + *missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23); + + intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending = + intel_get_renderbuffer(&intel_fb->Base, + BUFFER_FRONT_LEFT)->vbl_pending = + dPriv->vblSeq; + + if (swap.seqtype & DRM_VBLANK_FLIP) { + intel_flip_renderbuffers(intel_fb); + intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer); + } + + ret = GL_TRUE; + } else { + if (swap.seqtype & DRM_VBLANK_FLIP) { + intel_fb->pf_current_page = ((intel->sarea->pf_current_page >> + (intel_fb->pf_planes & 0x2)) & 0x3) % + intel_fb->pf_num_pages; + } + + ret = GL_FALSE; + } + + UNLOCK_HARDWARE(intel); + + return ret; +} + +void +intelSwapBuffers(__DRIdrawablePrivate * dPriv) +{ + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + GET_CURRENT_CONTEXT(ctx); + struct intel_context *intel; + + if (ctx == NULL) + return; + + intel = intel_context(ctx); + + if (ctx->Visual.doubleBufferMode) { + intelScreenPrivate *screen = intel->intelScreen; + GLboolean missed_target; + struct intel_framebuffer *intel_fb = dPriv->driverPrivate; + int64_t ust; + + _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ + + if (screen->current_rotation != 0 || + !intelScheduleSwap(dPriv, &missed_target)) { + driWaitForVBlank(dPriv, &missed_target); + + if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) { + intelCopyBuffer(dPriv, NULL); + } + + if (screen->current_rotation != 0) { + intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT); + } + } + + intel_fb->swap_count++; + (*dri_interface->getUST) (&ust); + if (missed_target) { + intel_fb->swap_missed_count++; + intel_fb->swap_missed_ust = ust - intel_fb->swap_ust; + } + + intel_fb->swap_ust = ust; + } + } + else { + /* XXX this shouldn't be an error but we can't handle it for now */ + fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); + } +} +#endif + +void +intelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h) +{ + if (dPriv->driContextPriv && dPriv->driContextPriv->driverPrivate) { + struct intel_context *intel = + (struct intel_context *) dPriv->driContextPriv->driverPrivate; + GLcontext *ctx = &intel->ctx; + + if (ctx->Visual.doubleBufferMode) { + drm_clip_rect_t rect; + rect.x1 = x + dPriv->x; + rect.y1 = (dPriv->h - y - h) + dPriv->y; + rect.x2 = rect.x1 + w; + rect.y2 = rect.y1 + h; + _mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */ + intelCopyBuffer(dPriv, &rect); + } + } + else { + /* XXX this shouldn't be an error but we can't handle it for now */ + fprintf(stderr, "%s: drawable has no context!\n", __FUNCTION__); + } +} + + +/** + * Update the hardware state for drawing into a window or framebuffer object. + * + * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other + * places within the driver. + * + * Basically, this needs to be called any time the current framebuffer + * changes, the renderbuffers change, or we need to draw into different + * color buffers. + */ +void +intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_region *colorRegion, *depthRegion = NULL; + struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL; + int front = 0; /* drawing to front color buffer? */ + + if (!fb) { + /* this can happen during the initial context initialization */ + return; + } + + /* Do this here, note core Mesa, since this function is called from + * many places within the driver. + */ + if (ctx->NewState & (_NEW_BUFFERS | _NEW_COLOR | _NEW_PIXEL)) { + /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */ + _mesa_update_framebuffer(ctx); + /* this updates the DrawBuffer's Width/Height if it's a FBO */ + _mesa_update_draw_buffer_bounds(ctx); + } + + if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { + /* this may occur when we're called by glBindFrameBuffer() during + * the process of someone setting up renderbuffers, etc. + */ + /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/ + return; + } + + if (fb->Name) + intel_validate_paired_depth_stencil(ctx, fb); + + /* + * How many color buffers are we drawing into? + */ + if (fb->_NumColorDrawBuffers[0] != 1 +#if 0 + /* XXX FBO temporary - always use software rendering */ + || 1 +#endif + ) { + /* writing to 0 or 2 or 4 color buffers */ + /*_mesa_debug(ctx, "Software rendering\n");*/ + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); + front = 1; /* might not have back color buffer */ + } + else { + /* draw to exactly one color buffer */ + /*_mesa_debug(ctx, "Hardware rendering\n");*/ + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); + if (fb->_ColorDrawBufferMask[0] == BUFFER_BIT_FRONT_LEFT) { + front = 1; + } + } + + /* + * Get the intel_renderbuffer for the colorbuffer we're drawing into. + * And set up cliprects. + */ + if (fb->Name == 0) { + /* drawing to window system buffer */ + if (front) { + intelSetFrontClipRects(intel); + colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT); + } + else { + intelSetBackClipRects(intel); + colorRegion = intel_get_rb_region(fb, BUFFER_BACK_LEFT); + } + } + else { + /* drawing to user-created FBO */ + struct intel_renderbuffer *irb; + intelSetRenderbufferClipRects(intel); + irb = intel_renderbuffer(fb->_ColorDrawBuffers[0][0]); + colorRegion = (irb && irb->region) ? irb->region : NULL; + } + + /* Update culling direction which changes depending on the + * orientation of the buffer: + */ + if (ctx->Driver.FrontFace) + ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); + else + ctx->NewState |= _NEW_POLYGON; + + if (!colorRegion) { + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_TRUE); + } + else { + FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, GL_FALSE); + } + + /*** + *** Get depth buffer region and check if we need a software fallback. + *** Note that the depth buffer is usually a DEPTH_STENCIL buffer. + ***/ + if (fb->_DepthBuffer && fb->_DepthBuffer->Wrapped) { + irbDepth = intel_renderbuffer(fb->_DepthBuffer->Wrapped); + if (irbDepth && irbDepth->region) { + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); + depthRegion = irbDepth->region; + } + else { + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_TRUE); + depthRegion = NULL; + } + } + else { + /* not using depth buffer */ + FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, GL_FALSE); + depthRegion = NULL; + } + + /*** + *** Stencil buffer + *** This can only be hardware accelerated if we're using a + *** combined DEPTH_STENCIL buffer (for now anyway). + ***/ + if (fb->_StencilBuffer && fb->_StencilBuffer->Wrapped) { + irbStencil = intel_renderbuffer(fb->_StencilBuffer->Wrapped); + if (irbStencil && irbStencil->region) { + ASSERT(irbStencil->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); + /* need to re-compute stencil hw state */ + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); + if (!depthRegion) + depthRegion = irbStencil->region; + } + else { + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_TRUE); + } + } + else { + /* XXX FBO: instead of FALSE, pass ctx->Stencil.Enabled ??? */ + FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); + /* need to re-compute stencil hw state */ + ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled); + } + + /* + * Update depth test state + */ + if (ctx->Depth.Test && fb->Visual.depthBits > 0) { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_TRUE); + } + else { + ctx->Driver.Enable(ctx, GL_DEPTH_TEST, GL_FALSE); + } + + /** + ** Release old regions, reference new regions + **/ +#if 0 /* XXX FBO: this seems to be redundant with i915_state_draw_region() */ + if (intel->draw_region != colorRegion) { + intel_region_release(&intel->draw_region); + intel_region_reference(&intel->draw_region, colorRegion); + } + if (intel->intelScreen->depth_region != depthRegion) { + intel_region_release(&intel->intelScreen->depth_region); + intel_region_reference(&intel->intelScreen->depth_region, depthRegion); + } +#endif + + intel->vtbl.set_draw_region(intel, colorRegion, depthRegion); + + /* update viewport since it depends on window size */ + ctx->Driver.Viewport(ctx, ctx->Viewport.X, ctx->Viewport.Y, + ctx->Viewport.Width, ctx->Viewport.Height); + + /* Update hardware scissor */ + ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y, + ctx->Scissor.Width, ctx->Scissor.Height); +} + + +static void +intelDrawBuffer(GLcontext * ctx, GLenum mode) +{ + intel_draw_buffer(ctx, ctx->DrawBuffer); +} + + +static void +intelReadBuffer(GLcontext * ctx, GLenum mode) +{ + if (ctx->ReadBuffer == ctx->DrawBuffer) { + /* This will update FBO completeness status. + * A framebuffer will be incomplete if the GL_READ_BUFFER setting + * refers to a missing renderbuffer. Calling glReadBuffer can set + * that straight and can make the drawing buffer complete. + */ + intel_draw_buffer(ctx, ctx->DrawBuffer); + } + /* Generally, functions which read pixels (glReadPixels, glCopyPixels, etc) + * reference ctx->ReadBuffer and do appropriate state checks. + */ +} + + +void +intelInitBufferFuncs(struct dd_function_table *functions) +{ + functions->Clear = intelClear; + functions->DrawBuffer = intelDrawBuffer; + functions->ReadBuffer = intelReadBuffer; +} diff --git a/src/mesa/drivers/dri/i915/intel_buffers.h b/src/mesa/drivers/dri/intel/intel_buffers.h index 3b686cb..3b686cb 100644 --- a/src/mesa/drivers/dri/i915/intel_buffers.h +++ b/src/mesa/drivers/dri/intel/intel_buffers.h diff --git a/src/mesa/drivers/dri/intel/intel_bufmgr_ttm.c b/src/mesa/drivers/dri/intel/intel_bufmgr_ttm.c new file mode 100644 index 0000000..32d9886 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_bufmgr_ttm.c @@ -0,0 +1,833 @@ +/************************************************************************** + * + * Copyright © 2007 Red Hat Inc. + * Copyright © 2007 Intel Corporation + * Copyright 2006 Tungsten Graphics, Inc., Bismarck, ND., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * + **************************************************************************/ +/* + * Authors: Thomas Hellström <thomas-at-tungstengraphics-dot-com> + * Keith Whitwell <keithw-at-tungstengraphics-dot-com> + * Eric Anholt <eric@anholt.net> + * Dave Airlie <airlied@linux.ie> + */ + +#include <xf86drm.h> +#include <stdlib.h> +#include <unistd.h> +#include "glthread.h" +#include "errno.h" +#include "mtypes.h" +#include "dri_bufmgr.h" +#include "string.h" +#include "imports.h" + +#include "i915_drm.h" + +#include "intel_bufmgr_ttm.h" + +#define BUFMGR_DEBUG 0 + +struct intel_reloc_info +{ + GLuint type; + GLuint reloc; + GLuint delta; /* not needed? */ + GLuint index; + drm_handle_t handle; +}; + +struct intel_bo_node +{ + drmMMListHead head; + drmBO *buf; + struct drm_i915_op_arg bo_arg; + unsigned long arg0; + unsigned long arg1; + void (*destroy)(void *); + void *priv; +}; + +struct intel_bo_reloc_list +{ + drmMMListHead head; + drmBO buf; + uint32_t *relocs; +}; + +struct intel_bo_reloc_node +{ + drmMMListHead head; + drm_handle_t handle; + uint32_t nr_reloc_types; + struct intel_bo_reloc_list type_list; +}; + +struct intel_bo_list { + unsigned numCurrent; + drmMMListHead list; + void (*destroy)(void *node); +}; + +typedef struct _dri_bufmgr_ttm { + dri_bufmgr bufmgr; + + int fd; + _glthread_Mutex mutex; + unsigned int fence_type; + unsigned int fence_type_flush; + + uint32_t max_relocs; + /** ttm relocation list */ + struct intel_bo_list list; + struct intel_bo_list reloc_list; + +} dri_bufmgr_ttm; + +typedef struct _dri_bo_ttm { + dri_bo bo; + + int refcount; /* Protected by bufmgr->mutex */ + drmBO drm_bo; + const char *name; +} dri_bo_ttm; + +typedef struct _dri_fence_ttm +{ + dri_fence fence; + + int refcount; /* Protected by bufmgr->mutex */ + const char *name; + drmFence drm_fence; +} dri_fence_ttm; + + +static void intel_bo_free_list(struct intel_bo_list *list) +{ + struct intel_bo_node *node; + drmMMListHead *l; + + l = list->list.next; + while(l != &list->list) { + DRMLISTDEL(l); + node = DRMLISTENTRY(struct intel_bo_node, l, head); + list->destroy(node); + l = list->list.next; + list->numCurrent--; + } +} + +static void generic_destroy(void *nodep) +{ + free(nodep); +} + +static int intel_create_bo_list(int numTarget, struct intel_bo_list *list, void (*destroy)(void *)) +{ + DRMINITLISTHEAD(&list->list); + list->numCurrent = 0; + if (destroy) + list->destroy = destroy; + else + list->destroy = generic_destroy; + return 0; +} + + +static struct drm_i915_op_arg * +intel_setup_validate_list(int fd, struct intel_bo_list *list, struct intel_bo_list *reloc_list, GLuint *count_p) +{ + struct intel_bo_node *node; + struct intel_bo_reloc_node *rl_node; + drmMMListHead *l, *rl; + struct drm_i915_op_arg *arg, *first; + struct drm_bo_op_req *req; + uint64_t *prevNext = NULL; + GLuint count = 0; + + first = NULL; + + for (l = list->list.next; l != &list->list; l = l->next) { + node = DRMLISTENTRY(struct intel_bo_node, l, head); + + arg = &node->bo_arg; + req = &arg->d.req; + + if (!first) + first = arg; + + if (prevNext) + *prevNext = (unsigned long) arg; + + memset(arg, 0, sizeof(*arg)); + prevNext = &arg->next; + req->bo_req.handle = node->buf->handle; + req->op = drm_bo_validate; + req->bo_req.flags = node->arg0; + req->bo_req.hint = 0; + req->bo_req.mask = node->arg1; + req->bo_req.fence_class = 0; /* Backwards compat. */ + arg->reloc_handle = 0; + + for (rl = reloc_list->list.next; rl != &reloc_list->list; rl = rl->next) { + rl_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); + + if (rl_node->handle == node->buf->handle) { + arg->reloc_handle = rl_node->type_list.buf.handle; + } + } + count++; + } + + if (!first) + return 0; + + *count_p = count; + return first; +} + +static void intel_free_validate_list(int fd, struct intel_bo_list *list) +{ + struct intel_bo_node *node; + drmMMListHead *l; + + for (l = list->list.next; l != &list->list; l = l->next) { + node = DRMLISTENTRY(struct intel_bo_node, l, head); + + if (node->destroy) + (*node->destroy)(node->priv); + + } +} + +static void intel_free_reloc_list(int fd, struct intel_bo_list *reloc_list) +{ + struct intel_bo_reloc_node *reloc_node; + drmMMListHead *rl, *tmp; + + for (rl = reloc_list->list.next, tmp = rl->next; rl != &reloc_list->list; rl = tmp, tmp = rl->next) { + reloc_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); + + DRMLISTDEL(rl); + + if (reloc_node->nr_reloc_types > 1) { + + /* TODO */ + } + + drmBOUnmap(fd, &reloc_node->type_list.buf); + drmBOUnreference(fd, &reloc_node->type_list.buf); + free(reloc_node); + } +} + +static int intel_add_validate_buffer(struct intel_bo_list *list, dri_bo *buf, unsigned flags, + unsigned mask, int *itemLoc, void (*destroy_cb)(void *)) +{ + struct intel_bo_node *node, *cur; + drmMMListHead *l; + int count = 0; + int ret = 0; + drmBO *buf_bo = &((dri_bo_ttm *)buf)->drm_bo; + cur = NULL; + + for (l = list->list.next; l != &list->list; l = l->next) { + node = DRMLISTENTRY(struct intel_bo_node, l, head); + if (node->buf->handle == buf_bo->handle) { + cur = node; + break; + } + count++; + } + + if (!cur) { + cur = drmMalloc(sizeof(*cur)); + if (!cur) { + return -ENOMEM; + } + cur->buf = buf_bo; + cur->priv = buf; + cur->arg0 = flags; + cur->arg1 = mask; + cur->destroy = destroy_cb; + ret = 1; + + DRMLISTADDTAIL(&cur->head, &list->list); + + } else { + unsigned memMask = (cur->arg1 | mask) & DRM_BO_MASK_MEM; + unsigned memFlags = cur->arg0 & flags & memMask; + + if (!memFlags) { + return -EINVAL; + } + if (mask & cur->arg1 & ~DRM_BO_MASK_MEM & (cur->arg0 ^ flags)) { + return -EINVAL; + } + cur->arg1 |= mask; + cur->arg0 = memFlags | ((cur->arg0 | flags) & + cur->arg1 & ~DRM_BO_MASK_MEM); + } + *itemLoc = count; + return ret; +} + + +#define RELOC_BUF_SIZE(x) ((I915_RELOC_HEADER + x * I915_RELOC0_STRIDE) * sizeof(uint32_t)) + +static int intel_create_new_reloc_type_list(int fd, struct intel_bo_reloc_list *cur_type, int max_relocs) +{ + int ret; + + /* should allocate a drmBO here */ + ret = drmBOCreate(fd, RELOC_BUF_SIZE(max_relocs), 0, + NULL, + DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_MAPPABLE | DRM_BO_FLAG_CACHED, + 0, &cur_type->buf); + if (ret) + return ret; + + ret = drmBOMap(fd, &cur_type->buf, DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE, 0, (void **)&cur_type->relocs); + if (ret) + return ret; + return 0; +} + + +static int intel_add_validate_reloc(int fd, struct intel_bo_list *reloc_list, struct intel_reloc_info *reloc_info, uint32_t max_relocs) +{ + struct intel_bo_reloc_node *rl_node, *cur; + drmMMListHead *rl, *l; + int ret = 0; + uint32_t *reloc_start; + int num_relocs; + struct intel_bo_reloc_list *cur_type; + + cur = NULL; + + for (rl = reloc_list->list.next; rl != &reloc_list->list; rl = rl->next) { + rl_node = DRMLISTENTRY(struct intel_bo_reloc_node, rl, head); + if (rl_node->handle == reloc_info->handle) { + cur = rl_node; + break; + } + } + + if (!cur) { + + cur = malloc(sizeof(*cur)); + if (!cur) + return -ENOMEM; + + cur->nr_reloc_types = 1; + cur->handle = reloc_info->handle; + cur_type = &cur->type_list; + + DRMINITLISTHEAD(&cur->type_list.head); + ret = intel_create_new_reloc_type_list(fd, cur_type, max_relocs); + if (ret) { + return -1; + } + DRMLISTADDTAIL(&cur->head, &reloc_list->list); + + cur_type->relocs[0] = 0 | (reloc_info->type << 16); + cur_type->relocs[1] = 0; // next reloc buffer handle is 0 + + } else { + int found = 0; + if ((cur->type_list.relocs[0] >> 16) == reloc_info->type) { + cur_type = &cur->type_list; + found = 1; + } else { + for (l = cur->type_list.head.next; l != &cur->type_list.head; l = l->next) { + cur_type = DRMLISTENTRY(struct intel_bo_reloc_list, l, head); + if (((cur_type->relocs[0] >> 16) & 0xffff) == reloc_info->type) + found = 1; + break; + } + } + + /* didn't find the relocation type */ + if (!found) { + cur_type = malloc(sizeof(*cur_type)); + if (!cur_type) { + return -ENOMEM; + } + + ret = intel_create_new_reloc_type_list(fd, cur_type, max_relocs); + DRMLISTADDTAIL(&cur_type->head, &cur->type_list.head); + + cur_type->relocs[0] = (reloc_info->type << 16); + cur_type->relocs[1] = 0; + + cur->nr_reloc_types++; + } + } + + reloc_start = cur_type->relocs; + + num_relocs = (reloc_start[0] & 0xffff); + + reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER] = reloc_info->reloc; + reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER+1] = reloc_info->delta; + reloc_start[num_relocs*I915_RELOC0_STRIDE + I915_RELOC_HEADER+2] = reloc_info->index; + reloc_start[0]++; + if (((reloc_start[0] & 0xffff)) > (max_relocs)) { + return -ENOMEM; + } + return 0; +} + + +#if 0 +int +driFenceSignaled(DriFenceObject * fence, unsigned type) +{ + int signaled; + int ret; + + if (fence == NULL) + return GL_TRUE; + + _glthread_LOCK_MUTEX(fence->mutex); + ret = drmFenceSignaled(bufmgr_ttm->fd, &fence->fence, type, &signaled); + _glthread_UNLOCK_MUTEX(fence->mutex); + BM_CKFATAL(ret); + return signaled; +} +#endif + +static dri_bo * +dri_ttm_alloc(dri_bufmgr *bufmgr, const char *name, + unsigned long size, unsigned int alignment, + unsigned int location_mask) +{ + dri_bufmgr_ttm *ttm_bufmgr; + dri_bo_ttm *ttm_buf; + unsigned int pageSize = getpagesize(); + int ret; + unsigned int flags, hint; + + ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; + + ttm_buf = malloc(sizeof(*ttm_buf)); + if (!ttm_buf) + return NULL; + + /* The mask argument doesn't do anything for us that we want other than + * determine which pool (TTM or local) the buffer is allocated into, so just + * pass all of the allocation class flags. + */ + flags = location_mask | DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | + DRM_BO_FLAG_EXE; + /* No hints we want to use. */ + hint = 0; + + ret = drmBOCreate(ttm_bufmgr->fd, size, alignment / pageSize, + NULL, flags, hint, &ttm_buf->drm_bo); + if (ret != 0) { + free(ttm_buf); + return NULL; + } + ttm_buf->bo.size = ttm_buf->drm_bo.size; + ttm_buf->bo.offset = ttm_buf->drm_bo.offset; + ttm_buf->bo.virtual = NULL; + ttm_buf->bo.bufmgr = bufmgr; + ttm_buf->name = name; + ttm_buf->refcount = 1; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_create: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return &ttm_buf->bo; +} + +/* Our TTM backend doesn't allow creation of static buffers, as that requires + * privelege for the non-fake case, and the lock in the fake case where we were + * working around the X Server not creating buffers and passing handles to us. + */ +static dri_bo * +dri_ttm_alloc_static(dri_bufmgr *bufmgr, const char *name, + unsigned long offset, unsigned long size, void *virtual, + unsigned int location_mask) +{ + return NULL; +} + +/** Returns a dri_bo wrapping the given buffer object handle. + * + * This can be used when one application needs to pass a buffer object + * to another. + */ +dri_bo * +intel_ttm_bo_create_from_handle(dri_bufmgr *bufmgr, const char *name, + unsigned int handle) +{ + dri_bufmgr_ttm *ttm_bufmgr; + dri_bo_ttm *ttm_buf; + int ret; + + ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; + + ttm_buf = malloc(sizeof(*ttm_buf)); + if (!ttm_buf) + return NULL; + + ret = drmBOReference(ttm_bufmgr->fd, handle, &ttm_buf->drm_bo); + if (ret != 0) { + free(ttm_buf); + return NULL; + } + ttm_buf->bo.size = ttm_buf->drm_bo.size; + ttm_buf->bo.offset = ttm_buf->drm_bo.offset; + ttm_buf->bo.virtual = NULL; + ttm_buf->bo.bufmgr = bufmgr; + ttm_buf->name = name; + ttm_buf->refcount = 1; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_create_from_handle: %p %08x (%s)\n", &ttm_buf->bo, handle, + ttm_buf->name); +#endif + + return &ttm_buf->bo; +} + +static void +dri_ttm_bo_reference(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ttm_buf->refcount++; + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static void +dri_ttm_bo_unreference(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + if (!buf) + return; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + if (--ttm_buf->refcount == 0) { + int ret; + + ret = drmBOUnreference(bufmgr_ttm->fd, &ttm_buf->drm_bo); + if (ret != 0) { + fprintf(stderr, "drmBOUnreference failed (%s): %s\n", ttm_buf->name, + strerror(-ret)); + } +#if BUFMGR_DEBUG + fprintf(stderr, "bo_unreference final: %p (%s)\n", + &ttm_buf->bo, ttm_buf->name); +#endif + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + free(buf); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static int +dri_ttm_bo_map(dri_bo *buf, GLboolean write_enable) +{ + dri_bufmgr_ttm *bufmgr_ttm; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + unsigned int flags; + + bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + + flags = DRM_BO_FLAG_READ; + if (write_enable) + flags |= DRM_BO_FLAG_WRITE; + + assert(buf->virtual == NULL); + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_map: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return drmBOMap(bufmgr_ttm->fd, &ttm_buf->drm_bo, flags, 0, &buf->virtual); +} + +static int +dri_ttm_bo_unmap(dri_bo *buf) +{ + dri_bufmgr_ttm *bufmgr_ttm; + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)buf; + + if (buf == NULL) + return 0; + + bufmgr_ttm = (dri_bufmgr_ttm *)buf->bufmgr; + + assert(buf->virtual != NULL); + + buf->virtual = NULL; + +#if BUFMGR_DEBUG + fprintf(stderr, "bo_unmap: %p (%s)\n", &ttm_buf->bo, ttm_buf->name); +#endif + + return drmBOUnmap(bufmgr_ttm->fd, &ttm_buf->drm_bo); +} + +/* Returns a dri_bo wrapping the given buffer object handle. + * + * This can be used when one application needs to pass a buffer object + * to another. + */ +dri_fence * +intel_ttm_fence_create_from_arg(dri_bufmgr *bufmgr, const char *name, + drm_fence_arg_t *arg) +{ + dri_bufmgr_ttm *ttm_bufmgr; + dri_fence_ttm *ttm_fence; + + ttm_bufmgr = (dri_bufmgr_ttm *)bufmgr; + + ttm_fence = malloc(sizeof(*ttm_fence)); + if (!ttm_fence) + return NULL; + + ttm_fence->drm_fence.handle = arg->handle; + ttm_fence->drm_fence.fence_class = arg->fence_class; + ttm_fence->drm_fence.type = arg->type; + ttm_fence->drm_fence.flags = arg->flags; + ttm_fence->drm_fence.signaled = 0; + ttm_fence->drm_fence.sequence = arg->sequence; + + ttm_fence->fence.bufmgr = bufmgr; + ttm_fence->name = name; + ttm_fence->refcount = 1; + +#if BUFMGR_DEBUG + fprintf(stderr, "fence_create_from_handle: %p (%s)\n", &ttm_fence->fence, + ttm_fence->name); +#endif + + return &ttm_fence->fence; +} + + +static void +dri_ttm_fence_reference(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ++fence_ttm->refcount; + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +#if BUFMGR_DEBUG + fprintf(stderr, "fence_reference: %p (%s)\n", &fence_ttm->fence, + fence_ttm->name); +#endif +} + +static void +dri_ttm_fence_unreference(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + + if (!fence) + return; + +#if BUFMGR_DEBUG + fprintf(stderr, "fence_unreference: %p (%s)\n", &fence_ttm->fence, + fence_ttm->name); +#endif + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + if (--fence_ttm->refcount == 0) { + int ret; + + ret = drmFenceUnreference(bufmgr_ttm->fd, &fence_ttm->drm_fence); + if (ret != 0) { + fprintf(stderr, "drmFenceUnreference failed (%s): %s\n", + fence_ttm->name, strerror(-ret)); + } + + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + free(fence); + return; + } + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); +} + +static void +dri_ttm_fence_wait(dri_fence *fence) +{ + dri_fence_ttm *fence_ttm = (dri_fence_ttm *)fence; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)fence->bufmgr; + int ret; + + _glthread_LOCK_MUTEX(bufmgr_ttm->mutex); + ret = drmFenceWait(bufmgr_ttm->fd, 0, &fence_ttm->drm_fence, 0); + _glthread_UNLOCK_MUTEX(bufmgr_ttm->mutex); + if (ret != 0) { + _mesa_printf("%s:%d: Error %d waiting for fence %s.\n", + __FILE__, __LINE__, ret, fence_ttm->name); + abort(); + } + +#if BUFMGR_DEBUG + fprintf(stderr, "fence_wait: %p (%s)\n", &fence_ttm->fence, + fence_ttm->name); +#endif +} + +static void +dri_bufmgr_ttm_destroy(dri_bufmgr *bufmgr) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)bufmgr; + + intel_bo_free_list(&bufmgr_ttm->list); + intel_bo_free_list(&bufmgr_ttm->reloc_list); + + _glthread_DESTROY_MUTEX(bufmgr_ttm->mutex); + free(bufmgr); +} + + +static void intel_dribo_destroy_callback(void *priv) +{ + dri_bo *dribo = priv; + + if (dribo) { + dri_bo_unreference(dribo); + } +} + +static void +dri_ttm_emit_reloc(dri_bo *batch_buf, GLuint flags, GLuint delta, GLuint offset, + dri_bo *relocatee) +{ + dri_bo_ttm *ttm_buf = (dri_bo_ttm *)batch_buf; + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; + int newItem; + struct intel_reloc_info reloc; + int mask; + int ret; + + mask = DRM_BO_MASK_MEM; + mask |= flags & (DRM_BO_FLAG_READ | DRM_BO_FLAG_WRITE | DRM_BO_FLAG_EXE); + + ret = intel_add_validate_buffer(&bufmgr_ttm->list, relocatee, flags, mask, &newItem, intel_dribo_destroy_callback); + if (ret < 0) + return; + + if (ret == 1) { + dri_bo_reference(relocatee); + } + + reloc.type = I915_RELOC_TYPE_0; + reloc.reloc = offset; + reloc.delta = delta; + reloc.index = newItem; + reloc.handle = ttm_buf->drm_bo.handle; + + intel_add_validate_reloc(bufmgr_ttm->fd, &bufmgr_ttm->reloc_list, &reloc, bufmgr_ttm->max_relocs); + return; +} + + +static void * +dri_ttm_process_reloc(dri_bo *batch_buf, GLuint *count) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; + void *ptr; + int itemLoc; + + dri_bo_unmap(batch_buf); + + intel_add_validate_buffer(&bufmgr_ttm->list, batch_buf, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_EXE, + DRM_BO_MASK_MEM | DRM_BO_FLAG_EXE, &itemLoc, NULL); + + ptr = intel_setup_validate_list(bufmgr_ttm->fd, &bufmgr_ttm->list, &bufmgr_ttm->reloc_list, count); + + return ptr; +} + +static void +dri_ttm_post_submit(dri_bo *batch_buf, dri_fence **last_fence) +{ + dri_bufmgr_ttm *bufmgr_ttm = (dri_bufmgr_ttm *)batch_buf->bufmgr; + + intel_free_validate_list(bufmgr_ttm->fd, &bufmgr_ttm->list); + intel_free_reloc_list(bufmgr_ttm->fd, &bufmgr_ttm->reloc_list); + + intel_bo_free_list(&bufmgr_ttm->list); +} + +/** + * Initializes the TTM buffer manager, which uses the kernel to allocate, map, + * and manage map buffer objections. + * + * \param fd File descriptor of the opened DRM device. + * \param fence_type Driver-specific fence type used for fences with no flush. + * \param fence_type_flush Driver-specific fence type used for fences with a + * flush. + */ +dri_bufmgr * +intel_bufmgr_ttm_init(int fd, unsigned int fence_type, + unsigned int fence_type_flush, int batch_size) +{ + dri_bufmgr_ttm *bufmgr_ttm; + + bufmgr_ttm = malloc(sizeof(*bufmgr_ttm)); + bufmgr_ttm->fd = fd; + bufmgr_ttm->fence_type = fence_type; + bufmgr_ttm->fence_type_flush = fence_type_flush; + _glthread_INIT_MUTEX(bufmgr_ttm->mutex); + + /* lets go with one relocation per every four dwords - purely heuristic */ + bufmgr_ttm->max_relocs = batch_size / sizeof(uint32_t) / 4; + + intel_create_bo_list(10, &bufmgr_ttm->list, NULL); + intel_create_bo_list(1, &bufmgr_ttm->reloc_list, NULL); + + bufmgr_ttm->bufmgr.bo_alloc = dri_ttm_alloc; + bufmgr_ttm->bufmgr.bo_alloc_static = dri_ttm_alloc_static; + bufmgr_ttm->bufmgr.bo_reference = dri_ttm_bo_reference; + bufmgr_ttm->bufmgr.bo_unreference = dri_ttm_bo_unreference; + bufmgr_ttm->bufmgr.bo_map = dri_ttm_bo_map; + bufmgr_ttm->bufmgr.bo_unmap = dri_ttm_bo_unmap; + bufmgr_ttm->bufmgr.fence_reference = dri_ttm_fence_reference; + bufmgr_ttm->bufmgr.fence_unreference = dri_ttm_fence_unreference; + bufmgr_ttm->bufmgr.fence_wait = dri_ttm_fence_wait; + bufmgr_ttm->bufmgr.destroy = dri_bufmgr_ttm_destroy; + bufmgr_ttm->bufmgr.emit_reloc = dri_ttm_emit_reloc; + bufmgr_ttm->bufmgr.process_relocs = dri_ttm_process_reloc; + bufmgr_ttm->bufmgr.post_submit = dri_ttm_post_submit; + return &bufmgr_ttm->bufmgr; +} + diff --git a/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.h b/src/mesa/drivers/dri/intel/intel_bufmgr_ttm.h index 0738839..0738839 100644 --- a/src/mesa/drivers/dri/i915/intel_bufmgr_ttm.h +++ b/src/mesa/drivers/dri/intel/intel_bufmgr_ttm.h diff --git a/src/mesa/drivers/dri/intel/intel_depthstencil.c b/src/mesa/drivers/dri/intel/intel_depthstencil.c new file mode 100644 index 0000000..d269a85 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.c @@ -0,0 +1,282 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "imports.h" +#include "context.h" +#include "depthstencil.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "hash.h" +#include "mtypes.h" +#include "renderbuffer.h" + +#include "intel_context.h" +#include "intel_fbo.h" +#include "intel_depthstencil.h" +#include "intel_regions.h" + + +/** + * The GL_EXT_framebuffer_object allows the user to create their own + * framebuffer objects consisting of color renderbuffers (0 or more), + * depth renderbuffers (0 or 1) and stencil renderbuffers (0 or 1). + * + * The spec considers depth and stencil renderbuffers to be totally independent + * buffers. In reality, most graphics hardware today uses a combined + * depth+stencil buffer (one 32-bit pixel = 24 bits of Z + 8 bits of stencil). + * + * This causes difficulty because the user may create some number of depth + * renderbuffers and some number of stencil renderbuffers and bind them + * together in framebuffers in any combination. + * + * This code manages all that. + * + * 1. Depth renderbuffers are always allocated in hardware as 32bpp + * GL_DEPTH24_STENCIL8 buffers. + * + * 2. Stencil renderbuffers are initially allocated in software as 8bpp + * GL_STENCIL_INDEX8 buffers. + * + * 3. Depth and Stencil renderbuffers use the PairedStencil and PairedDepth + * fields (respectively) to indicate if the buffer's currently paired + * with another stencil or depth buffer (respectively). + * + * 4. When a depth and stencil buffer are initially both attached to the + * current framebuffer, we merge the stencil buffer values into the + * depth buffer (really a depth+stencil buffer). The then hardware uses + * the combined buffer. + * + * 5. Whenever a depth or stencil buffer is reallocated (with + * glRenderbufferStorage) we undo the pairing and copy the stencil values + * from the combined depth/stencil buffer back to the stencil-only buffer. + * + * 6. We also undo the pairing when we find a change in buffer bindings. + * + * 7. If a framebuffer is only using a depth renderbuffer (no stencil), we + * just use the combined depth/stencil buffer and ignore the stencil values. + * + * 8. If a framebuffer is only using a stencil renderbuffer (no depth) we have + * to promote the 8bpp software stencil buffer to a 32bpp hardware + * depth+stencil buffer. + * + */ + + + +static void +map_regions(GLcontext * ctx, + struct intel_renderbuffer *depthRb, + struct intel_renderbuffer *stencilRb) +{ + struct intel_context *intel = intel_context(ctx); + if (depthRb && depthRb->region) { + intel_region_map(intel->intelScreen, depthRb->region); + depthRb->pfMap = depthRb->region->map; + depthRb->pfPitch = depthRb->region->pitch; + } + if (stencilRb && stencilRb->region) { + intel_region_map(intel->intelScreen, stencilRb->region); + stencilRb->pfMap = stencilRb->region->map; + stencilRb->pfPitch = stencilRb->region->pitch; + } +} + +static void +unmap_regions(GLcontext * ctx, + struct intel_renderbuffer *depthRb, + struct intel_renderbuffer *stencilRb) +{ + struct intel_context *intel = intel_context(ctx); + if (depthRb && depthRb->region) { + intel_region_unmap(intel->intelScreen, depthRb->region); + depthRb->pfMap = NULL; + depthRb->pfPitch = 0; + } + if (stencilRb && stencilRb->region) { + intel_region_unmap(intel->intelScreen, stencilRb->region); + stencilRb->pfMap = NULL; + stencilRb->pfPitch = 0; + } +} + + + +/** + * Undo the pairing/interleaving between depth and stencil buffers. + * irb should be a depth/stencil or stencil renderbuffer. + */ +void +intel_unpair_depth_stencil(GLcontext * ctx, struct intel_renderbuffer *irb) +{ + if (irb->PairedStencil) { + /* irb is a depth/stencil buffer */ + struct gl_renderbuffer *stencilRb; + struct intel_renderbuffer *stencilIrb; + + ASSERT(irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + stencilRb = _mesa_lookup_renderbuffer(ctx, irb->PairedStencil); + stencilIrb = intel_renderbuffer(stencilRb); + if (stencilIrb) { + /* need to extract stencil values from the depth buffer */ + ASSERT(stencilIrb->PairedDepth == irb->Base.Name); + map_regions(ctx, irb, stencilIrb); + _mesa_extract_stencil(ctx, &irb->Base, &stencilIrb->Base); + unmap_regions(ctx, irb, stencilIrb); + stencilIrb->PairedDepth = 0; + } + irb->PairedStencil = 0; + } + else if (irb->PairedDepth) { + /* irb is a stencil buffer */ + struct gl_renderbuffer *depthRb; + struct intel_renderbuffer *depthIrb; + + ASSERT(irb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || + irb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + depthRb = _mesa_lookup_renderbuffer(ctx, irb->PairedDepth); + depthIrb = intel_renderbuffer(depthRb); + if (depthIrb) { + /* need to extract stencil values from the depth buffer */ + ASSERT(depthIrb->PairedStencil == irb->Base.Name); + map_regions(ctx, depthIrb, irb); + _mesa_extract_stencil(ctx, &depthIrb->Base, &irb->Base); + unmap_regions(ctx, depthIrb, irb); + depthIrb->PairedStencil = 0; + } + irb->PairedDepth = 0; + } + else { + _mesa_problem(ctx, "Problem in undo_depth_stencil_pairing"); + } + + ASSERT(irb->PairedStencil == 0); + ASSERT(irb->PairedDepth == 0); +} + + +/** + * Examine the depth and stencil renderbuffers which are attached to the + * framebuffer. If both depth and stencil are attached, make sure that the + * renderbuffers are 'paired' (combined). If only depth or only stencil is + * attached, undo any previous pairing. + * + * Must be called if NewState & _NEW_BUFFER (when renderbuffer attachments + * change, for example). + */ +void +intel_validate_paired_depth_stencil(GLcontext * ctx, + struct gl_framebuffer *fb) +{ + struct intel_renderbuffer *depthRb, *stencilRb; + + depthRb = intel_get_renderbuffer(fb, BUFFER_DEPTH); + stencilRb = intel_get_renderbuffer(fb, BUFFER_STENCIL); + + if (depthRb && stencilRb) { + if (depthRb == stencilRb) { + /* Using a user-created combined depth/stencil buffer. + * Nothing to do. + */ + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_STENCIL_EXT); + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + } + else { + /* Separate depth/stencil buffers, need to interleave now */ + ASSERT(depthRb->Base._BaseFormat == GL_DEPTH_COMPONENT); + ASSERT(stencilRb->Base._BaseFormat == GL_STENCIL_INDEX); + /* may need to interleave depth/stencil now */ + if (depthRb->PairedStencil == stencilRb->Base.Name) { + /* OK, the depth and stencil buffers are already interleaved */ + ASSERT(stencilRb->PairedDepth == depthRb->Base.Name); + } + else { + /* need to setup new pairing/interleaving */ + if (depthRb->PairedStencil) { + intel_unpair_depth_stencil(ctx, depthRb); + } + if (stencilRb->PairedDepth) { + intel_unpair_depth_stencil(ctx, stencilRb); + } + + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + ASSERT(stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT || + stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + + /* establish new pairing: interleave stencil into depth buffer */ + map_regions(ctx, depthRb, stencilRb); + _mesa_insert_stencil(ctx, &depthRb->Base, &stencilRb->Base); + unmap_regions(ctx, depthRb, stencilRb); + depthRb->PairedStencil = stencilRb->Base.Name; + stencilRb->PairedDepth = depthRb->Base.Name; + } + + } + } + else if (depthRb) { + /* Depth buffer but no stencil buffer. + * We'll use a GL_DEPTH24_STENCIL8 buffer and ignore the stencil bits. + */ + /* can't assert this until storage is allocated: + ASSERT(depthRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + */ + /* intel_undo any previous pairing */ + if (depthRb->PairedStencil) { + intel_unpair_depth_stencil(ctx, depthRb); + } + } + else if (stencilRb) { + /* Stencil buffer but no depth buffer. + * Since h/w doesn't typically support just 8bpp stencil w/out Z, + * we'll use a GL_DEPTH24_STENCIL8 buffer and ignore the depth bits. + */ + /* undo any previous pairing */ + if (stencilRb->PairedDepth) { + intel_unpair_depth_stencil(ctx, stencilRb); + } + if (stencilRb->Base._ActualFormat == GL_STENCIL_INDEX8_EXT) { + /* promote buffer to GL_DEPTH24_STENCIL8 for hw rendering */ + _mesa_promote_stencil(ctx, &stencilRb->Base); + ASSERT(stencilRb->Base._ActualFormat == GL_DEPTH24_STENCIL8_EXT); + } + } + + /* Finally, update the fb->_DepthBuffer and fb->_StencilBuffer fields */ + _mesa_update_depth_buffer(ctx, fb, BUFFER_DEPTH); + if (depthRb && depthRb->PairedStencil) + _mesa_update_stencil_buffer(ctx, fb, BUFFER_DEPTH); + else + _mesa_update_stencil_buffer(ctx, fb, BUFFER_STENCIL); + + + /* The hardware should use fb->Attachment[BUFFER_DEPTH].Renderbuffer + * first, if present, then fb->Attachment[BUFFER_STENCIL].Renderbuffer + * if present. + */ +} diff --git a/src/mesa/drivers/dri/i915/intel_depthstencil.h b/src/mesa/drivers/dri/intel/intel_depthstencil.h index 2d3fc48..2d3fc48 100644 --- a/src/mesa/drivers/dri/i915/intel_depthstencil.h +++ b/src/mesa/drivers/dri/intel/intel_depthstencil.h diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c new file mode 100644 index 0000000..6f99f40 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -0,0 +1,687 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +#include "imports.h" +#include "mtypes.h" +#include "fbobject.h" +#include "framebuffer.h" +#include "renderbuffer.h" +#include "context.h" +#include "texformat.h" +#include "texrender.h" + +#include "intel_context.h" +#include "intel_buffers.h" +#include "intel_depthstencil.h" +#include "intel_fbo.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_span.h" + + +#define FILE_DEBUG_FLAG DEBUG_FBO + +#define INTEL_RB_CLASS 0x12345678 + + +/* XXX FBO: move this to intel_context.h (inlined) */ +/** + * Return a gl_renderbuffer ptr casted to intel_renderbuffer. + * NULL will be returned if the rb isn't really an intel_renderbuffer. + * This is determiend by checking the ClassID. + */ +struct intel_renderbuffer * +intel_renderbuffer(struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; + if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { + /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ + return irb; + } + else + return NULL; +} + + +struct intel_renderbuffer * +intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex) +{ + return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer); +} + + +void +intel_flip_renderbuffers(struct intel_framebuffer *intel_fb) +{ + int current_page = intel_fb->pf_current_page; + int next_page = (current_page + 1) % intel_fb->pf_num_pages; + struct gl_renderbuffer *tmp_rb; + + /* Exchange renderbuffers if necessary but make sure their reference counts + * are preserved. + */ + if (intel_fb->color_rb[current_page] && + intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer != + &intel_fb->color_rb[current_page]->Base) { + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[current_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); + } + + if (intel_fb->color_rb[next_page] && + intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer != + &intel_fb->color_rb[next_page]->Base) { + tmp_rb = NULL; + _mesa_reference_renderbuffer(&tmp_rb, + intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); + tmp_rb = &intel_fb->color_rb[next_page]->Base; + _mesa_reference_renderbuffer( + &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb); + _mesa_reference_renderbuffer(&tmp_rb, NULL); + } +} + + +struct intel_region * +intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex) +{ + struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); + + if (irb) + return irb->region; + else + return NULL; +} + + + +/** + * Create a new framebuffer object. + */ +static struct gl_framebuffer * +intel_new_framebuffer(GLcontext * ctx, GLuint name) +{ + /* Only drawable state in intel_framebuffer at this time, just use Mesa's + * class + */ + return _mesa_new_framebuffer(ctx, name); +} + + +static void +intel_delete_renderbuffer(struct gl_renderbuffer *rb) +{ + GET_CURRENT_CONTEXT(ctx); + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + ASSERT(irb); + + if (irb->PairedStencil || irb->PairedDepth) { + intel_unpair_depth_stencil(ctx, irb); + } + + if (intel && irb->region) { + intel_region_release(&irb->region); + } + + _mesa_free(irb); +} + + + +/** + * Return a pointer to a specific pixel in a renderbuffer. + */ +static void * +intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, + GLint x, GLint y) +{ + /* By returning NULL we force all software rendering to go through + * the span routines. + */ + return NULL; +} + + + +/** + * Called via glRenderbufferStorageEXT() to set the format and allocate + * storage for a user-created renderbuffer. + */ +static GLboolean +intel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, + GLuint width, GLuint height) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + GLboolean softwareBuffer = GL_FALSE; + int cpp; + + ASSERT(rb->Name != 0); + + switch (internalFormat) { + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + rb->_ActualFormat = GL_RGB5; + rb->DataType = GL_UNSIGNED_BYTE; + rb->RedBits = 5; + rb->GreenBits = 6; + rb->BlueBits = 5; + cpp = 2; + break; + case GL_RGB: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + case GL_RGBA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + rb->_ActualFormat = GL_RGBA8; + rb->DataType = GL_UNSIGNED_BYTE; + rb->RedBits = 8; + rb->GreenBits = 8; + rb->BlueBits = 8; + rb->AlphaBits = 8; + cpp = 4; + break; + case GL_STENCIL_INDEX: + case GL_STENCIL_INDEX1_EXT: + case GL_STENCIL_INDEX4_EXT: + case GL_STENCIL_INDEX8_EXT: + case GL_STENCIL_INDEX16_EXT: + /* alloc a depth+stencil buffer */ + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->StencilBits = 8; + cpp = 4; + break; + case GL_DEPTH_COMPONENT16: + rb->_ActualFormat = GL_DEPTH_COMPONENT16; + rb->DataType = GL_UNSIGNED_SHORT; + rb->DepthBits = 16; + cpp = 2; + break; + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->DepthBits = 24; + cpp = 4; + break; + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; + rb->DataType = GL_UNSIGNED_INT_24_8_EXT; + rb->DepthBits = 24; + rb->StencilBits = 8; + cpp = 4; + break; + default: + _mesa_problem(ctx, + "Unexpected format in intel_alloc_renderbuffer_storage"); + return GL_FALSE; + } + + intelFlush(ctx); + + /* free old region */ + if (irb->region) { + intel_region_release(&irb->region); + } + + /* allocate new memory region/renderbuffer */ + if (softwareBuffer) { + return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, + width, height); + } + else { + /* Choose a pitch to match hardware requirements: + */ + GLuint pitch = ((cpp * width + 63) & ~63) / cpp; + + /* alloc hardware renderbuffer */ + DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, + height, pitch); + + irb->region = intel_region_alloc(intel->intelScreen, cpp, pitch, height); + if (!irb->region) + return GL_FALSE; /* out of memory? */ + + ASSERT(irb->region->buffer); + + rb->Width = width; + rb->Height = height; + + /* This sets the Get/PutRow/Value functions */ + intel_set_span_functions(&irb->Base); + + return GL_TRUE; + } +} + + + +/** + * Called for each hardware renderbuffer when a _window_ is resized. + * Just update fields. + * Not used for user-created renderbuffers! + */ +static GLboolean +intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + ASSERT(rb->Name == 0); + rb->Width = width; + rb->Height = height; + rb->_ActualFormat = internalFormat; + + return GL_TRUE; +} + +static void +intel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, + GLuint width, GLuint height) +{ + struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; + int i; + + _mesa_resize_framebuffer(ctx, fb, width, height); + + fb->Initialized = GL_TRUE; /* XXX remove someday */ + + if (fb->Name != 0) { + return; + } + + /* Make sure all window system renderbuffers are up to date */ + for (i = 0; i < 3; i++) { + struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; + + /* only resize if size is changing */ + if (rb && (rb->Width != width || rb->Height != height)) { + rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); + } + } +} + +static GLboolean +intel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, + GLenum internalFormat, GLuint width, GLuint height) +{ + _mesa_problem(ctx, "intel_op_alloc_storage should never be called."); + return GL_FALSE; +} + + + +/** + * Create a new intel_renderbuffer which corresponds to an on-screen window, + * not a user-created renderbuffer. + * \param width the screen width + * \param height the screen height + */ +struct intel_renderbuffer * +intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height, + int offset, int pitch, int cpp, void *map) +{ + GET_CURRENT_CONTEXT(ctx); + + struct intel_renderbuffer *irb; + const GLuint name = 0; + + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + switch (intFormat) { + case GL_RGB5: + irb->Base._ActualFormat = GL_RGB5; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.RedBits = 5; + irb->Base.GreenBits = 6; + irb->Base.BlueBits = 5; + irb->Base.DataType = GL_UNSIGNED_BYTE; + cpp = 2; + break; + case GL_RGBA8: + irb->Base._ActualFormat = GL_RGBA8; + irb->Base._BaseFormat = GL_RGBA; + irb->Base.RedBits = 8; + irb->Base.GreenBits = 8; + irb->Base.BlueBits = 8; + irb->Base.AlphaBits = 8; + irb->Base.DataType = GL_UNSIGNED_BYTE; + cpp = 4; + break; + case GL_STENCIL_INDEX8_EXT: + irb->Base._ActualFormat = GL_STENCIL_INDEX8_EXT; + irb->Base._BaseFormat = GL_STENCIL_INDEX; + irb->Base.StencilBits = 8; + irb->Base.DataType = GL_UNSIGNED_BYTE; + cpp = 1; + break; + case GL_DEPTH_COMPONENT16: + irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + irb->Base.DepthBits = 16; + irb->Base.DataType = GL_UNSIGNED_SHORT; + cpp = 2; + break; + case GL_DEPTH_COMPONENT24: + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + irb->Base.DepthBits = 24; + irb->Base.DataType = GL_UNSIGNED_INT; + cpp = 4; + break; + case GL_DEPTH24_STENCIL8_EXT: + irb->Base._ActualFormat = GL_DEPTH24_STENCIL8_EXT; + irb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; + irb->Base.DepthBits = 24; + irb->Base.StencilBits = 8; + irb->Base.DataType = GL_UNSIGNED_INT_24_8_EXT; + cpp = 4; + break; + default: + _mesa_problem(NULL, + "Unexpected intFormat in intel_create_renderbuffer"); + return NULL; + } + + irb->Base.InternalFormat = intFormat; + + /* intel-specific methods */ + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_alloc_window_storage; + irb->Base.GetPointer = intel_get_pointer; + /* This sets the Get/PutRow/Value functions */ + intel_set_span_functions(&irb->Base); + + irb->pfMap = map; + irb->pfPitch = pitch / cpp; /* in pixels */ + +#if 00 + irb->region = intel_region_create_static(intel, + DRM_MM_TT, + offset, map, cpp, width, height); +#endif + + return irb; +} + + +/** + * Create a new renderbuffer object. + * Typically called via glBindRenderbufferEXT(). + */ +static struct gl_renderbuffer * +intel_new_renderbuffer(GLcontext * ctx, GLuint name) +{ + /*struct intel_context *intel = intel_context(ctx); */ + struct intel_renderbuffer *irb; + + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + /* intel-specific methods */ + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_alloc_renderbuffer_storage; + irb->Base.GetPointer = intel_get_pointer; + /* span routines set in alloc_storage function */ + + return &irb->Base; +} + + +/** + * Called via glBindFramebufferEXT(). + */ +static void +intel_bind_framebuffer(GLcontext * ctx, GLenum target, + struct gl_framebuffer *fb, struct gl_framebuffer *fbread) +{ + if (target == GL_FRAMEBUFFER_EXT || target == GL_DRAW_FRAMEBUFFER_EXT) { + intel_draw_buffer(ctx, fb); + /* Integer depth range depends on depth buffer bits */ + ctx->Driver.DepthRange(ctx, ctx->Viewport.Near, ctx->Viewport.Far); + } + else { + /* don't need to do anything if target == GL_READ_FRAMEBUFFER_EXT */ + } +} + + +/** + * Called via glFramebufferRenderbufferEXT(). + */ +static void +intel_framebuffer_renderbuffer(GLcontext * ctx, + struct gl_framebuffer *fb, + GLenum attachment, struct gl_renderbuffer *rb) +{ + DBG("Intel FramebufferRenderbuffer %u %u\n", fb->Name, rb ? rb->Name : 0); + + intelFlush(ctx); + + _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); + intel_draw_buffer(ctx, fb); +} + + +/** + * When glFramebufferTexture[123]D is called this function sets up the + * gl_renderbuffer wrapper around the texture image. + * This will have the region info needed for hardware rendering. + */ +static struct intel_renderbuffer * +intel_wrap_texture(GLcontext * ctx, struct gl_texture_image *texImage) +{ + const GLuint name = ~0; /* not significant, but distinct for debugging */ + struct intel_renderbuffer *irb; + + /* make an intel_renderbuffer to wrap the texture image */ + irb = CALLOC_STRUCT(intel_renderbuffer); + if (!irb) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture"); + return NULL; + } + + _mesa_init_renderbuffer(&irb->Base, name); + irb->Base.ClassID = INTEL_RB_CLASS; + + if (texImage->TexFormat == &_mesa_texformat_argb8888) { + irb->Base._ActualFormat = GL_RGBA8; + irb->Base._BaseFormat = GL_RGBA; + DBG("Render to RGBA8 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_rgb565) { + irb->Base._ActualFormat = GL_RGB5; + irb->Base._BaseFormat = GL_RGB; + DBG("Render to RGB5 texture OK\n"); + } + else if (texImage->TexFormat == &_mesa_texformat_z16) { + irb->Base._ActualFormat = GL_DEPTH_COMPONENT16; + irb->Base._BaseFormat = GL_DEPTH_COMPONENT; + DBG("Render to DEPTH16 texture OK\n"); + } + else { + DBG("Render to texture BAD FORMAT %d\n", + texImage->TexFormat->MesaFormat); + _mesa_free(irb); + return NULL; + } + + irb->Base.InternalFormat = irb->Base._ActualFormat; + irb->Base.Width = texImage->Width; + irb->Base.Height = texImage->Height; + irb->Base.DataType = GL_UNSIGNED_BYTE; /* FBO XXX fix */ + irb->Base.RedBits = texImage->TexFormat->RedBits; + irb->Base.GreenBits = texImage->TexFormat->GreenBits; + irb->Base.BlueBits = texImage->TexFormat->BlueBits; + irb->Base.AlphaBits = texImage->TexFormat->AlphaBits; + irb->Base.DepthBits = texImage->TexFormat->DepthBits; + + irb->Base.Delete = intel_delete_renderbuffer; + irb->Base.AllocStorage = intel_nop_alloc_storage; + intel_set_span_functions(&irb->Base); + + irb->RenderToTexture = GL_TRUE; + + return irb; +} + + +/** + * Called by glFramebufferTexture[123]DEXT() (and other places) to + * prepare for rendering into texture memory. This might be called + * many times to choose different texture levels, cube faces, etc + * before intel_finish_render_texture() is ever called. + */ +static void +intel_render_texture(GLcontext * ctx, + struct gl_framebuffer *fb, + struct gl_renderbuffer_attachment *att) +{ + struct gl_texture_image *newImage + = att->Texture->Image[att->CubeMapFace][att->TextureLevel]; + struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); + struct intel_texture_image *intel_image; + GLuint imageOffset; + + (void) fb; + + ASSERT(newImage); + + if (!irb) { + irb = intel_wrap_texture(ctx, newImage); + if (irb) { + /* bind the wrapper to the attachment point */ + _mesa_reference_renderbuffer(&att->Renderbuffer, &irb->Base); + } + else { + /* fallback to software rendering */ + _mesa_render_texture(ctx, fb, att); + return; + } + } + + DBG("Begin render texture tid %x tex=%u w=%d h=%d refcount=%d\n", + _glthread_GetID(), + att->Texture->Name, newImage->Width, newImage->Height, + irb->Base.RefCount); + + /* point the renderbufer's region to the texture image region */ + intel_image = intel_texture_image(newImage); + if (irb->region != intel_image->mt->region) { + if (irb->region) + intel_region_release(&irb->region); + intel_region_reference(&irb->region, intel_image->mt->region); + } + + /* compute offset of the particular 2D image within the texture region */ + imageOffset = intel_miptree_image_offset(intel_image->mt, + att->CubeMapFace, + att->TextureLevel); + + if (att->Texture->Target == GL_TEXTURE_3D) { + const GLuint *offsets = intel_miptree_depth_offsets(intel_image->mt, + att->TextureLevel); + imageOffset += offsets[att->Zoffset]; + } + + /* store that offset in the region */ + intel_image->mt->region->draw_offset = imageOffset; + + /* update drawing region, etc */ + intel_draw_buffer(ctx, fb); +} + + +/** + * Called by Mesa when rendering to a texture is done. + */ +static void +intel_finish_render_texture(GLcontext * ctx, + struct gl_renderbuffer_attachment *att) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(att->Renderbuffer); + + DBG("End render texture (tid %x) tex %u\n", _glthread_GetID(), att->Texture->Name); + + if (irb) { + /* just release the region */ + intel_region_release(&irb->region); + } + else if (att->Renderbuffer) { + /* software fallback */ + _mesa_finish_render_texture(ctx, att); + /* XXX FBO: Need to unmap the buffer (or in intelSpanRenderStart???) */ + } +} + + +/** + * Do one-time context initializations related to GL_EXT_framebuffer_object. + * Hook in device driver functions. + */ +void +intel_fbo_init(struct intel_context *intel) +{ + intel->ctx.Driver.NewFramebuffer = intel_new_framebuffer; + intel->ctx.Driver.NewRenderbuffer = intel_new_renderbuffer; + intel->ctx.Driver.BindFramebuffer = intel_bind_framebuffer; + intel->ctx.Driver.FramebufferRenderbuffer = intel_framebuffer_renderbuffer; + intel->ctx.Driver.RenderTexture = intel_render_texture; + intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture; + intel->ctx.Driver.ResizeBuffers = intel_resize_buffers; +} diff --git a/src/mesa/drivers/dri/i915/intel_fbo.h b/src/mesa/drivers/dri/intel/intel_fbo.h index f9a11d0..f9a11d0 100644 --- a/src/mesa/drivers/dri/i915/intel_fbo.h +++ b/src/mesa/drivers/dri/intel/intel_fbo.h diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.c b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c new file mode 100644 index 0000000..2c167a9 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.c @@ -0,0 +1,388 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "enums.h" + +#define FILE_DEBUG_FLAG DEBUG_MIPTREE + +static GLenum +target_to_target(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return GL_TEXTURE_CUBE_MAP_ARB; + default: + return target; + } +} + +struct intel_mipmap_tree * +intel_miptree_create(struct intel_context *intel, + GLenum target, + GLenum internal_format, + GLuint first_level, + GLuint last_level, + GLuint width0, + GLuint height0, + GLuint depth0, GLuint cpp, GLuint compress_byte) +{ + GLboolean ok; + struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1); + + DBG("%s target %s format %s level %d..%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + _mesa_lookup_enum_by_nr(internal_format), first_level, last_level); + + mt->target = target_to_target(target); + mt->internal_format = internal_format; + mt->first_level = first_level; + mt->last_level = last_level; + mt->width0 = width0; + mt->height0 = height0; + mt->depth0 = depth0; + mt->cpp = compress_byte ? compress_byte : cpp; + mt->compressed = compress_byte ? 1 : 0; + mt->refcount = 1; + + switch (intel->intelScreen->deviceID) { + case PCI_CHIP_I945_G: + case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q33_G: + case PCI_CHIP_Q35_G: + ok = i945_miptree_layout(mt); + break; + case PCI_CHIP_I915_G: + case PCI_CHIP_I915_GM: + case PCI_CHIP_I830_M: + case PCI_CHIP_I855_GM: + case PCI_CHIP_I865_G: + default: + /* All the i830 chips and the i915 use this layout: + */ + ok = i915_miptree_layout(mt); + break; + } + + if (ok) { + if (!mt->compressed) { + int align; + + if (intel->intelScreen->ttm) { + /* XXX: Align pitch to multiple of 64 bytes for now to allow + * render-to-texture to work in all cases. This should probably be + * replaced at some point by some scheme to only do this when really + * necessary. + */ + align = 63; + } else { + align = 3; + } + + mt->pitch = (mt->pitch * cpp + align) & ~align; + + /* XXX: At least the i915 seems very upset when the pitch is a multiple + * of 1024 and sometimes 512 bytes - performance can drop by several + * times. Go to the next multiple of the required alignment for now. + */ + if (!(mt->pitch & 511)) + mt->pitch += align + 1; + + mt->pitch /= cpp; + } + + mt->region = intel_region_alloc(intel->intelScreen, + mt->cpp, mt->pitch, mt->total_height); + } + + if (!mt->region) { + free(mt); + return NULL; + } + + return mt; +} + + +void +intel_miptree_reference(struct intel_mipmap_tree **dst, + struct intel_mipmap_tree *src) +{ + src->refcount++; + *dst = src; + DBG("%s %p refcount now %d\n", __FUNCTION__, src, src->refcount); +} + +void +intel_miptree_release(struct intel_context *intel, + struct intel_mipmap_tree **mt) +{ + if (!*mt) + return; + + DBG("%s %p refcount will be %d\n", __FUNCTION__, *mt, (*mt)->refcount - 1); + if (--(*mt)->refcount <= 0) { + GLuint i; + + DBG("%s deleting %p\n", __FUNCTION__, *mt); + + intel_region_release(&((*mt)->region)); + + for (i = 0; i < MAX_TEXTURE_LEVELS; i++) + if ((*mt)->level[i].image_offset) + free((*mt)->level[i].image_offset); + + free(*mt); + } + *mt = NULL; +} + + + + +/* Can the image be pulled into a unified mipmap tree. This mirrors + * the completeness test in a lot of ways. + * + * Not sure whether I want to pass gl_texture_image here. + */ +GLboolean +intel_miptree_match_image(struct intel_mipmap_tree *mt, + struct gl_texture_image *image, + GLuint face, GLuint level) +{ + /* Images with borders are never pulled into mipmap trees. + */ + if (image->Border) + return GL_FALSE; + + if (image->InternalFormat != mt->internal_format || + image->IsCompressed != mt->compressed) + return GL_FALSE; + + /* Test image dimensions against the base level image adjusted for + * minification. This will also catch images not present in the + * tree, changed targets, etc. + */ + if (image->Width != mt->level[level].width || + image->Height != mt->level[level].height || + image->Depth != mt->level[level].depth) + return GL_FALSE; + + return GL_TRUE; +} + + +void +intel_miptree_set_level_info(struct intel_mipmap_tree *mt, + GLuint level, + GLuint nr_images, + GLuint x, GLuint y, GLuint w, GLuint h, GLuint d) +{ + + mt->level[level].width = w; + mt->level[level].height = h; + mt->level[level].depth = d; + mt->level[level].level_offset = (x + y * mt->pitch) * mt->cpp; + mt->level[level].nr_images = nr_images; + + DBG("%s level %d size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__, + level, w, h, d, x, y, mt->level[level].level_offset); + + /* Not sure when this would happen, but anyway: + */ + if (mt->level[level].image_offset) { + free(mt->level[level].image_offset); + mt->level[level].image_offset = NULL; + } + + assert(nr_images); + + mt->level[level].image_offset = malloc(nr_images * sizeof(GLuint)); + mt->level[level].image_offset[0] = 0; +} + + + +void +intel_miptree_set_image_offset(struct intel_mipmap_tree *mt, + GLuint level, GLuint img, GLuint x, GLuint y) +{ + if (img == 0 && level == 0) + assert(x == 0 && y == 0); + + assert(img < mt->level[level].nr_images); + + mt->level[level].image_offset[img] = (x + y * mt->pitch); + + DBG("%s level %d img %d pos %d,%d image_offset %x\n", + __FUNCTION__, level, img, x, y, mt->level[level].image_offset[img]); +} + + +/* Although we use the image_offset[] array to store relative offsets + * to cube faces, Mesa doesn't know anything about this and expects + * each cube face to be treated as a separate image. + * + * These functions present that view to mesa: + */ +const GLuint * +intel_miptree_depth_offsets(struct intel_mipmap_tree *mt, GLuint level) +{ + static const GLuint zero = 0; + + if (mt->target != GL_TEXTURE_3D || mt->level[level].nr_images == 1) + return &zero; + else + return mt->level[level].image_offset; +} + + +GLuint +intel_miptree_image_offset(struct intel_mipmap_tree * mt, + GLuint face, GLuint level) +{ + if (mt->target == GL_TEXTURE_CUBE_MAP_ARB) + return (mt->level[level].level_offset + + mt->level[level].image_offset[face] * mt->cpp); + else + return mt->level[level].level_offset; +} + + + +/** + * Map a teximage in a mipmap tree. + * \param row_stride returns row stride in bytes + * \param image_stride returns image stride in bytes (for 3D textures). + * \return address of mapping + */ +GLubyte * +intel_miptree_image_map(struct intel_context * intel, + struct intel_mipmap_tree * mt, + GLuint face, + GLuint level, + GLuint * row_stride, GLuint * image_offsets) +{ + DBG("%s \n", __FUNCTION__); + + if (row_stride) + *row_stride = mt->pitch * mt->cpp; + + if (image_offsets) + memcpy(image_offsets, mt->level[level].image_offset, + mt->level[level].depth * sizeof(GLuint)); + + return (intel_region_map(intel->intelScreen, mt->region) + + intel_miptree_image_offset(mt, face, level)); +} + +void +intel_miptree_image_unmap(struct intel_context *intel, + struct intel_mipmap_tree *mt) +{ + DBG("%s\n", __FUNCTION__); + intel_region_unmap(intel->intelScreen, mt->region); +} + + + +/* Upload data for a particular image. + */ +void +intel_miptree_image_data(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, + GLuint level, + void *src, + GLuint src_row_pitch, GLuint src_image_pitch) +{ + GLuint depth = dst->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + GLuint i; + GLuint height = 0; + + DBG("%s\n", __FUNCTION__); + for (i = 0; i < depth; i++) { + height = dst->level[level].height; + if(dst->compressed) + height /= 4; + intel_region_data(intel->intelScreen, dst->region, + dst_offset + dst_depth_offset[i], /* dst_offset */ + 0, 0, /* dstx, dsty */ + src, + src_row_pitch, + 0, 0, /* source x, y */ + dst->level[level].width, height); /* width, height */ + + src += src_image_pitch * dst->cpp; + } +} + +extern GLuint intel_compressed_alignment(GLenum); +/* Copy mipmap image between trees + */ +void +intel_miptree_image_copy(struct intel_context *intel, + struct intel_mipmap_tree *dst, + GLuint face, GLuint level, + struct intel_mipmap_tree *src) +{ + GLuint width = src->level[level].width; + GLuint height = src->level[level].height; + GLuint depth = src->level[level].depth; + GLuint dst_offset = intel_miptree_image_offset(dst, face, level); + GLuint src_offset = intel_miptree_image_offset(src, face, level); + const GLuint *dst_depth_offset = intel_miptree_depth_offsets(dst, level); + const GLuint *src_depth_offset = intel_miptree_depth_offsets(src, level); + GLuint i; + + if (dst->compressed) { + GLuint alignment = intel_compressed_alignment(dst->internal_format); + height = (height + 3) / 4; + width = ((width + alignment - 1) & ~(alignment - 1)); + } + + for (i = 0; i < depth; i++) { + intel_region_copy(intel->intelScreen, + dst->region, dst_offset + dst_depth_offset[i], + 0, + 0, + src->region, src_offset + src_depth_offset[i], + 0, 0, width, height); + } + +} diff --git a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h index ecdb7be..ecdb7be 100644 --- a/src/mesa/drivers/dri/i915/intel_mipmap_tree.h +++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h diff --git a/src/mesa/drivers/dri/intel/intel_regions.c b/src/mesa/drivers/dri/intel/intel_regions.c new file mode 100644 index 0000000..7799fdb --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_regions.c @@ -0,0 +1,483 @@ +/************************************************************************** + * + * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* Provide additional functionality on top of bufmgr buffers: + * - 2d semantics and blit operations + * - refcounting of buffers for multiple images in a buffer. + * - refcounting of buffer mappings. + * - some logic for moving the buffers to the best memory pools for + * given operations. + * + * Most of this is to make it easier to implement the fixed-layout + * mipmap tree required by intel hardware in the face of GL's + * programming interface where each image can be specifed in random + * order and it isn't clear what layout the tree should have until the + * last moment. + */ + +#include "intel_context.h" +#include "intel_regions.h" +#include "intel_blit.h" +#include "intel_buffer_objects.h" +#include "dri_bufmgr.h" +#include "intel_bufmgr_ttm.h" +#include "intel_batchbuffer.h" + +#define FILE_DEBUG_FLAG DEBUG_REGION + +void +intel_region_idle(intelScreenPrivate *intelScreen, struct intel_region *region) +{ + DBG("%s\n", __FUNCTION__); + /* XXX: Using this function is likely bogus -- it ought to only have been + * used before a map, anyway, but leave this cheap implementation of it + * for now. + */ + if (region && region->buffer) { + /* Mapping it for read will ensure that any acceleration to the region + * would have landed already. + */ + dri_bo_map(region->buffer, GL_TRUE); + dri_bo_unmap(region->buffer); + } +} + +/* XXX: Thread safety? + */ +GLubyte * +intel_region_map(intelScreenPrivate *intelScreen, struct intel_region *region) +{ + DBG("%s\n", __FUNCTION__); + if (!region->map_refcount++) { + if (region->pbo) + intel_region_cow(intelScreen, region); + + dri_bo_map(region->buffer, GL_TRUE); + region->map = region->buffer->virtual; + } + + return region->map; +} + +void +intel_region_unmap(intelScreenPrivate *intelScreen, struct intel_region *region) +{ + DBG("%s\n", __FUNCTION__); + if (!--region->map_refcount) { + dri_bo_unmap(region->buffer); + region->map = NULL; + } +} + +struct intel_region * +intel_region_alloc(intelScreenPrivate *intelScreen, + GLuint cpp, GLuint pitch, GLuint height) +{ + struct intel_region *region = calloc(sizeof(*region), 1); + + DBG("%s\n", __FUNCTION__); + + region->cpp = cpp; + region->pitch = pitch; + region->height = height; /* needed? */ + region->refcount = 1; + + region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", + pitch * cpp * height, 64, DRM_BO_FLAG_MEM_TT); + return region; +} + +void +intel_region_reference(struct intel_region **dst, struct intel_region *src) +{ + assert(*dst == NULL); + if (src) { + src->refcount++; + *dst = src; + } +} + +void +intel_region_release(struct intel_region **region) +{ + if (!*region) + return; + + DBG("%s %d\n", __FUNCTION__, (*region)->refcount - 1); + + ASSERT((*region)->refcount > 0); + (*region)->refcount--; + + if ((*region)->refcount == 0) { + assert((*region)->map_refcount == 0); + + if ((*region)->pbo) + (*region)->pbo->region = NULL; + (*region)->pbo = NULL; + dri_bo_unreference((*region)->buffer); + free(*region); + } + *region = NULL; +} + + +struct intel_region * +intel_region_create_static(intelScreenPrivate *intelScreen, + GLuint mem_type, + unsigned int bo_handle, + GLuint offset, + void *virtual, + GLuint cpp, GLuint pitch, GLuint height) +{ + struct intel_region *region = calloc(sizeof(*region), 1); + DBG("%s\n", __FUNCTION__); + + region->cpp = cpp; + region->pitch = pitch; + region->height = height; /* needed? */ + region->refcount = 1; + + if (intelScreen->ttm) { + assert(bo_handle != -1); + region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr, + "static region", + bo_handle); + } else { + region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, + "static region", + offset, pitch * cpp * height, + virtual, + DRM_BO_FLAG_MEM_TT); + } + + return region; +} + + + +void +intel_region_update_static(intelScreenPrivate *intelScreen, + struct intel_region *region, + GLuint mem_type, + unsigned int bo_handle, + GLuint offset, + void *virtual, + GLuint cpp, GLuint pitch, GLuint height) +{ + DBG("%s\n", __FUNCTION__); + + region->cpp = cpp; + region->pitch = pitch; + region->height = height; /* needed? */ + + /* + * We use a "shared" buffer type to indicate buffers created and + * shared by others. + */ + + dri_bo_unreference(region->buffer); + if (intelScreen->ttm) { + assert(bo_handle != -1); + region->buffer = intel_ttm_bo_create_from_handle(intelScreen->bufmgr, + "static region", + bo_handle); + } else { + region->buffer = dri_bo_alloc_static(intelScreen->bufmgr, + "static region", + offset, pitch * cpp * height, + virtual, + DRM_BO_FLAG_MEM_TT); + } +} + + + +/* + * XXX Move this into core Mesa? + */ +static void +_mesa_copy_rect(GLubyte * dst, + GLuint cpp, + GLuint dst_pitch, + GLuint dst_x, + GLuint dst_y, + GLuint width, + GLuint height, + const GLubyte * src, + GLuint src_pitch, GLuint src_x, GLuint src_y) +{ + GLuint i; + + dst_pitch *= cpp; + src_pitch *= cpp; + dst += dst_x * cpp; + src += src_x * cpp; + dst += dst_y * dst_pitch; + src += src_y * dst_pitch; + width *= cpp; + + if (width == dst_pitch && width == src_pitch) + memcpy(dst, src, height * width); + else { + for (i = 0; i < height; i++) { + memcpy(dst, src, width); + dst += dst_pitch; + src += src_pitch; + } + } +} + + +/* Upload data to a rectangular sub-region. Lots of choices how to do this: + * + * - memcpy by span to current destination + * - upload data as new buffer and blit + * + * Currently always memcpy. + */ +void +intel_region_data(intelScreenPrivate *intelScreen, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + const void *src, GLuint src_pitch, + GLuint srcx, GLuint srcy, GLuint width, GLuint height) +{ + struct intel_context *intel = intelScreenContext(intelScreen); + + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intelScreen, dst); + else + intel_region_cow(intelScreen, dst); + } + + + LOCK_HARDWARE(intel); + + _mesa_copy_rect(intel_region_map(intelScreen, dst) + dst_offset, + dst->cpp, + dst->pitch, + dstx, dsty, width, height, src, src_pitch, srcx, srcy); + + intel_region_unmap(intelScreen, dst); + + UNLOCK_HARDWARE(intel); + +} + +/* Copy rectangular sub-regions. Need better logic about when to + * push buffers into AGP - will currently do so whenever possible. + */ +void +intel_region_copy(intelScreenPrivate *intelScreen, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + struct intel_region *src, + GLuint src_offset, + GLuint srcx, GLuint srcy, GLuint width, GLuint height) +{ + struct intel_context *intel = intelScreenContext(intelScreen); + + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intelScreen, dst); + else + intel_region_cow(intelScreen, dst); + } + + assert(src->cpp == dst->cpp); + + intelEmitCopyBlit(intel, + dst->cpp, + src->pitch, src->buffer, src_offset, + dst->pitch, dst->buffer, dst_offset, + srcx, srcy, dstx, dsty, width, height, + GL_COPY); +} + +/* Fill a rectangular sub-region. Need better logic about when to + * push buffers into AGP - will currently do so whenever possible. + */ +void +intel_region_fill(intelScreenPrivate *intelScreen, + struct intel_region *dst, + GLuint dst_offset, + GLuint dstx, GLuint dsty, + GLuint width, GLuint height, GLuint color) +{ + struct intel_context *intel = intelScreenContext(intelScreen); + + DBG("%s\n", __FUNCTION__); + + if (intel == NULL) + return; + + if (dst->pbo) { + if (dstx == 0 && + dsty == 0 && width == dst->pitch && height == dst->height) + intel_region_release_pbo(intelScreen, dst); + else + intel_region_cow(intelScreen, dst); + } + + intelEmitFillBlit(intel, + dst->cpp, + dst->pitch, dst->buffer, dst_offset, + dstx, dsty, width, height, color); +} + +/* Attach to a pbo, discarding our data. Effectively zero-copy upload + * the pbo's data. + */ +void +intel_region_attach_pbo(intelScreenPrivate *intelScreen, + struct intel_region *region, + struct intel_buffer_object *pbo) +{ + if (region->pbo == pbo) + return; + + /* If there is already a pbo attached, break the cow tie now. + * Don't call intel_region_release_pbo() as that would + * unnecessarily allocate a new buffer we would have to immediately + * discard. + */ + if (region->pbo) { + region->pbo->region = NULL; + region->pbo = NULL; + } + + if (region->buffer) { + dri_bo_unreference(region->buffer); + region->buffer = NULL; + } + + region->pbo = pbo; + region->pbo->region = region; + dri_bo_reference(pbo->buffer); + region->buffer = pbo->buffer; +} + + +/* Break the COW tie to the pbo and allocate a new buffer. + * The pbo gets to keep the data. + */ +void +intel_region_release_pbo(intelScreenPrivate *intelScreen, + struct intel_region *region) +{ + assert(region->buffer == region->pbo->buffer); + region->pbo->region = NULL; + region->pbo = NULL; + dri_bo_unreference(region->buffer); + region->buffer = NULL; + + region->buffer = dri_bo_alloc(intelScreen->bufmgr, "region", + region->pitch * region->cpp * region->height, + 64, DRM_BO_FLAG_MEM_TT); +} + +/* Break the COW tie to the pbo. Both the pbo and the region end up + * with a copy of the data. + */ +void +intel_region_cow(intelScreenPrivate *intelScreen, struct intel_region *region) +{ + struct intel_context *intel = intelScreenContext(intelScreen); + struct intel_buffer_object *pbo = region->pbo; + + if (intel == NULL) + return; + + intel_region_release_pbo(intelScreen, region); + + assert(region->cpp * region->pitch * region->height == pbo->Base.Size); + + DBG("%s (%d bytes)\n", __FUNCTION__, pbo->Base.Size); + + /* Now blit from the texture buffer to the new buffer: + */ + + intel_batchbuffer_flush(intel->batch); + + if (!intel->locked) { + LOCK_HARDWARE(intel); + intelEmitCopyBlit(intel, + region->cpp, + region->pitch, + region->buffer, 0, + region->pitch, + pbo->buffer, 0, + 0, 0, 0, 0, + region->pitch, region->height, + GL_COPY); + + intel_batchbuffer_flush(intel->batch); + UNLOCK_HARDWARE(intel); + } + else { + intelEmitCopyBlit(intel, + region->cpp, + region->pitch, + region->buffer, 0, + region->pitch, + pbo->buffer, 0, + 0, 0, 0, 0, + region->pitch, region->height, + GL_COPY); + + intel_batchbuffer_flush(intel->batch); + } +} + +dri_bo * +intel_region_buffer(intelScreenPrivate *intelScreen, + struct intel_region *region, GLuint flag) +{ + if (region->pbo) { + if (flag == INTEL_WRITE_PART) + intel_region_cow(intelScreen, region); + else if (flag == INTEL_WRITE_FULL) + intel_region_release_pbo(intelScreen, region); + } + + return region->buffer; +} diff --git a/src/mesa/drivers/dri/i915/intel_regions.h b/src/mesa/drivers/dri/intel/intel_regions.h index 42d7b17..42d7b17 100644 --- a/src/mesa/drivers/dri/i915/intel_regions.h +++ b/src/mesa/drivers/dri/intel/intel_regions.h diff --git a/src/mesa/drivers/dri/intel/intel_screen.c b/src/mesa/drivers/dri/intel/intel_screen.c new file mode 100644 index 0000000..25f5efa --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_screen.c @@ -0,0 +1,945 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "context.h" +#include "framebuffer.h" +#include "matrix.h" +#include "renderbuffer.h" +#include "simple_list.h" +#include "utils.h" +#include "vblank.h" +#include "xmlpool.h" + + +#include "intel_screen.h" + +#include "intel_buffers.h" +#include "intel_tex.h" +#include "intel_span.h" +#include "intel_tris.h" +#include "intel_ioctl.h" +#include "intel_fbo.h" + +#include "i830_dri.h" +#include "dri_bufmgr.h" +#include "intel_regions.h" +#include "intel_batchbuffer.h" + +#include "intel_bufmgr_ttm.h" + +PUBLIC const char __driConfigOptions[] = + DRI_CONF_BEGIN DRI_CONF_SECTION_PERFORMANCE + DRI_CONF_FTHROTTLE_MODE(DRI_CONF_FTHROTTLE_IRQS) + DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0) + DRI_CONF_SECTION_END DRI_CONF_SECTION_QUALITY + DRI_CONF_FORCE_S3TC_ENABLE(false) + DRI_CONF_ALLOW_LARGE_TEXTURES(1) + DRI_CONF_SECTION_END DRI_CONF_END; + const GLuint __driNConfigOptions = 4; + +#ifdef USE_NEW_INTERFACE + static PFNGLXCREATECONTEXTMODES create_context_modes = NULL; +#endif /*USE_NEW_INTERFACE */ + + extern const struct dri_extension card_extensions[]; + extern const struct dri_extension ttm_extensions[]; + +/** + * Map all the memory regions described by the screen. + * \return GL_TRUE if success, GL_FALSE if error. + */ +GLboolean +intelMapScreenRegions(__DRIscreenPrivate * sPriv) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + if (intelScreen->front.handle) { + if (drmMap(sPriv->fd, + intelScreen->front.handle, + intelScreen->front.size, + (drmAddress *) & intelScreen->front.map) != 0) { + _mesa_problem(NULL, "drmMap(frontbuffer) failed!"); + return GL_FALSE; + } + } + else { + _mesa_warning(NULL, "no front buffer handle in intelMapScreenRegions!"); + } + + if (0) + _mesa_printf("Back 0x%08x ", intelScreen->back.handle); + if (drmMap(sPriv->fd, + intelScreen->back.handle, + intelScreen->back.size, + (drmAddress *) & intelScreen->back.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + + if (intelScreen->third.handle) { + if (0) + _mesa_printf("Third 0x%08x ", intelScreen->third.handle); + if (drmMap(sPriv->fd, + intelScreen->third.handle, + intelScreen->third.size, + (drmAddress *) & intelScreen->third.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + } + + if (0) + _mesa_printf("Depth 0x%08x ", intelScreen->depth.handle); + if (drmMap(sPriv->fd, + intelScreen->depth.handle, + intelScreen->depth.size, + (drmAddress *) & intelScreen->depth.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + + if (0) + _mesa_printf("TEX 0x%08x ", intelScreen->tex.handle); + if (intelScreen->tex.size != 0) { + if (drmMap(sPriv->fd, + intelScreen->tex.handle, + intelScreen->tex.size, + (drmAddress *) & intelScreen->tex.map) != 0) { + intelUnmapScreenRegions(intelScreen); + return GL_FALSE; + } + } + + if (0) + printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n", + intelScreen->front.map, + intelScreen->back.map, intelScreen->third.map, + intelScreen->depth.map, intelScreen->tex.map); + return GL_TRUE; +} + +/** Driver-specific fence emit implementation for the fake memory manager. */ +static unsigned int +intel_fence_emit(void *private) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; + unsigned int fence; + + /* XXX: Need to emit a flush, if we haven't already (at least with the + * current batchbuffer implementation, we have). + */ + + fence = intelEmitIrqLocked(intelScreen); + + return fence; +} + +/** Driver-specific fence wait implementation for the fake memory manager. */ +static int +intel_fence_wait(void *private, unsigned int cookie) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *)private; + + intelWaitIrq(intelScreen, cookie); + + return 0; +} + +static struct intel_region * +intel_recreate_static(intelScreenPrivate *intelScreen, + struct intel_region *region, + intelRegion *region_desc, + GLuint mem_type) +{ + if (region) { + intel_region_update_static(intelScreen, region, mem_type, + region_desc->bo_handle, region_desc->offset, + region_desc->map, intelScreen->cpp, + region_desc->pitch / intelScreen->cpp, + intelScreen->height); + } else { + region = intel_region_create_static(intelScreen, mem_type, + region_desc->bo_handle, + region_desc->offset, + region_desc->map, intelScreen->cpp, + region_desc->pitch / intelScreen->cpp, + intelScreen->height); + } + + assert(region->buffer != NULL); + + return region; +} + + +/* Create intel_region structs to describe the static front,back,depth + * buffers created by the xserver. + * + * Although FBO's mean we now no longer use these as render targets in + * all circumstances, they won't go away until the back and depth + * buffers become private, and the front and rotated buffers will + * remain even then. + * + * Note that these don't allocate video memory, just describe + * allocations alread made by the X server. + */ +static void +intel_recreate_static_regions(intelScreenPrivate *intelScreen) +{ + intelScreen->front_region = + intel_recreate_static(intelScreen, + intelScreen->front_region, + &intelScreen->front, + DRM_BO_FLAG_MEM_TT); + + /* The rotated region is only used for old DDXes that didn't handle rotation +\ * on their own. + */ + if (intelScreen->driScrnPriv->ddx_version.minor < 8) { + intelScreen->rotated_region = + intel_recreate_static(intelScreen, + intelScreen->rotated_region, + &intelScreen->rotated, + DRM_BO_FLAG_MEM_TT); + } + + intelScreen->back_region = + intel_recreate_static(intelScreen, + intelScreen->back_region, + &intelScreen->back, + DRM_BO_FLAG_MEM_TT); + + if (intelScreen->third.handle) { + intelScreen->third_region = + intel_recreate_static(intelScreen, + intelScreen->third_region, + &intelScreen->third, + DRM_BO_FLAG_MEM_TT); + } + + /* Still assumes front.cpp == depth.cpp. We can kill this when we move to + * private buffers. + */ + intelScreen->depth_region = + intel_recreate_static(intelScreen, + intelScreen->depth_region, + &intelScreen->depth, + DRM_BO_FLAG_MEM_TT); +} + +/** + * Use the information in the sarea to update the screen parameters + * related to screen rotation. Needs to be called locked. + */ +void +intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + intelUnmapScreenRegions(intelScreen); + intelUpdateScreenFromSAREA(intelScreen, sarea); + if (!intelMapScreenRegions(sPriv)) { + fprintf(stderr, "ERROR Remapping screen regions!!!\n"); + } + intel_recreate_static_regions(intelScreen); +} + + +void +intelUnmapScreenRegions(intelScreenPrivate * intelScreen) +{ +#define REALLY_UNMAP 1 + if (intelScreen->front.map) { +#if REALLY_UNMAP + if (drmUnmap(intelScreen->front.map, intelScreen->front.size) != 0) + printf("drmUnmap front failed!\n"); +#endif + intelScreen->front.map = NULL; + } + if (intelScreen->back.map) { +#if REALLY_UNMAP + if (drmUnmap(intelScreen->back.map, intelScreen->back.size) != 0) + printf("drmUnmap back failed!\n"); +#endif + intelScreen->back.map = NULL; + } + if (intelScreen->third.map) { +#if REALLY_UNMAP + if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0) + printf("drmUnmap third failed!\n"); +#endif + intelScreen->third.map = NULL; + } + if (intelScreen->depth.map) { +#if REALLY_UNMAP + drmUnmap(intelScreen->depth.map, intelScreen->depth.size); + intelScreen->depth.map = NULL; +#endif + } + if (intelScreen->tex.map) { +#if REALLY_UNMAP + drmUnmap(intelScreen->tex.map, intelScreen->tex.size); + intelScreen->tex.map = NULL; +#endif + } +} + + +static void +intelPrintDRIInfo(intelScreenPrivate * intelScreen, + __DRIscreenPrivate * sPriv, I830DRIPtr gDRIPriv) +{ + fprintf(stderr, "*** Front size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->front.size, intelScreen->front.offset, + intelScreen->front.pitch); + fprintf(stderr, "*** Back size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->back.size, intelScreen->back.offset, + intelScreen->back.pitch); + fprintf(stderr, "*** Depth size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->depth.size, intelScreen->depth.offset, + intelScreen->depth.pitch); + fprintf(stderr, "*** Rotated size: 0x%x offset: 0x%x pitch: %d\n", + intelScreen->rotated.size, intelScreen->rotated.offset, + intelScreen->rotated.pitch); + fprintf(stderr, "*** Texture size: 0x%x offset: 0x%x\n", + intelScreen->tex.size, intelScreen->tex.offset); + fprintf(stderr, "*** Memory : 0x%x\n", gDRIPriv->mem); +} + + +static void +intelPrintSAREA(const drmI830Sarea * sarea) +{ + fprintf(stderr, "SAREA: sarea width %d height %d\n", sarea->width, + sarea->height); + fprintf(stderr, "SAREA: pitch: %d\n", sarea->pitch); + fprintf(stderr, + "SAREA: front offset: 0x%08x size: 0x%x handle: 0x%x\n", + sarea->front_offset, sarea->front_size, + (unsigned) sarea->front_handle); + fprintf(stderr, + "SAREA: back offset: 0x%08x size: 0x%x handle: 0x%x\n", + sarea->back_offset, sarea->back_size, + (unsigned) sarea->back_handle); + fprintf(stderr, "SAREA: depth offset: 0x%08x size: 0x%x handle: 0x%x\n", + sarea->depth_offset, sarea->depth_size, + (unsigned) sarea->depth_handle); + fprintf(stderr, "SAREA: tex offset: 0x%08x size: 0x%x handle: 0x%x\n", + sarea->tex_offset, sarea->tex_size, (unsigned) sarea->tex_handle); + fprintf(stderr, "SAREA: rotation: %d\n", sarea->rotation); + fprintf(stderr, + "SAREA: rotated offset: 0x%08x size: 0x%x\n", + sarea->rotated_offset, sarea->rotated_size); + fprintf(stderr, "SAREA: rotated pitch: %d\n", sarea->rotated_pitch); +} + + +/** + * A number of the screen parameters are obtained/computed from + * information in the SAREA. This function updates those parameters. + */ +void +intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, + drmI830Sarea * sarea) +{ + intelScreen->width = sarea->width; + intelScreen->height = sarea->height; + + intelScreen->front.offset = sarea->front_offset; + intelScreen->front.pitch = sarea->pitch * intelScreen->cpp; + intelScreen->front.handle = sarea->front_handle; + intelScreen->front.size = sarea->front_size; + + intelScreen->back.offset = sarea->back_offset; + intelScreen->back.pitch = sarea->pitch * intelScreen->cpp; + intelScreen->back.handle = sarea->back_handle; + intelScreen->back.size = sarea->back_size; + + if (intelScreen->driScrnPriv->ddx_version.minor >= 8) { + intelScreen->third.offset = sarea->third_offset; + intelScreen->third.pitch = sarea->pitch * intelScreen->cpp; + intelScreen->third.handle = sarea->third_handle; + intelScreen->third.size = sarea->third_size; + } + + intelScreen->depth.offset = sarea->depth_offset; + intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp; + intelScreen->depth.handle = sarea->depth_handle; + intelScreen->depth.size = sarea->depth_size; + + if (intelScreen->driScrnPriv->ddx_version.minor >= 9) { + intelScreen->front.bo_handle = sarea->front_bo_handle; + intelScreen->back.bo_handle = sarea->back_bo_handle; + intelScreen->third.bo_handle = sarea->third_bo_handle; + intelScreen->depth.bo_handle = sarea->depth_bo_handle; + } else { + intelScreen->front.bo_handle = -1; + intelScreen->back.bo_handle = -1; + intelScreen->third.bo_handle = -1; + intelScreen->depth.bo_handle = -1; + } + + intelScreen->tex.offset = sarea->tex_offset; + intelScreen->logTextureGranularity = sarea->log_tex_granularity; + intelScreen->tex.handle = sarea->tex_handle; + intelScreen->tex.size = sarea->tex_size; + + intelScreen->rotated.offset = sarea->rotated_offset; + intelScreen->rotated.pitch = sarea->rotated_pitch * intelScreen->cpp; + intelScreen->rotated.size = sarea->rotated_size; + intelScreen->current_rotation = sarea->rotation; + matrix23Rotate(&intelScreen->rotMatrix, + sarea->width, sarea->height, sarea->rotation); + intelScreen->rotatedWidth = sarea->virtualX; + intelScreen->rotatedHeight = sarea->virtualY; + + if (0) + intelPrintSAREA(sarea); +} + +static const __DRItexOffsetExtension intelTexOffsetExtension = { + { __DRI_TEX_OFFSET }, + intelSetTexOffset, +}; + +static const __DRIextension *intelExtensions[] = { + &driReadDrawableExtension, + &driCopySubBufferExtension.base, + &driSwapControlExtension.base, + &driFrameTrackingExtension.base, + &driMediaStreamCounterExtension.base, + &intelTexOffsetExtension.base, + NULL +}; + + +static GLboolean intelInitDriver(__DRIscreenPrivate *sPriv) +{ + intelScreenPrivate *intelScreen; + I830DRIPtr gDRIPriv = (I830DRIPtr) sPriv->pDevPriv; + drmI830Sarea *sarea; + + if (sPriv->devPrivSize != sizeof(I830DRIRec)) { + fprintf(stderr, + "\nERROR! sizeof(I830DRIRec) does not match passed size from device driver\n"); + return GL_FALSE; + } + + /* Allocate the private area */ + intelScreen = (intelScreenPrivate *) CALLOC(sizeof(intelScreenPrivate)); + if (!intelScreen) { + fprintf(stderr, "\nERROR! Allocating private area failed\n"); + return GL_FALSE; + } + /* parse information in __driConfigOptions */ + driParseOptionInfo(&intelScreen->optionCache, + __driConfigOptions, __driNConfigOptions); + + intelScreen->driScrnPriv = sPriv; + sPriv->private = (void *) intelScreen; + intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; + sarea = (drmI830Sarea *) + (((GLubyte *) sPriv->pSAREA) + intelScreen->sarea_priv_offset); + + intelScreen->deviceID = gDRIPriv->deviceID; + if (intelScreen->deviceID == PCI_CHIP_I865_G) + intelScreen->maxBatchSize = 4096; + else + intelScreen->maxBatchSize = BATCH_SZ; + + intelScreen->mem = gDRIPriv->mem; + intelScreen->cpp = gDRIPriv->cpp; + + switch (gDRIPriv->bitsPerPixel) { + case 16: + intelScreen->fbFormat = DV_PF_565; + break; + case 32: + intelScreen->fbFormat = DV_PF_8888; + break; + default: + exit(1); + break; + } + + intelUpdateScreenFromSAREA(intelScreen, sarea); + + if (!intelMapScreenRegions(sPriv)) { + fprintf(stderr, "\nERROR! mapping regions\n"); + _mesa_free(intelScreen); + sPriv->private = NULL; + return GL_FALSE; + } + + intelScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; + + if (0) + intelPrintDRIInfo(intelScreen, sPriv, gDRIPriv); + + intelScreen->drmMinor = sPriv->drm_version.minor; + + /* Determine if IRQs are active? */ + { + int ret; + drmI830GetParam gp; + + gp.param = I830_PARAM_IRQ_ACTIVE; + gp.value = &intelScreen->irq_active; + + ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, + &gp, sizeof(gp)); + if (ret) { + fprintf(stderr, "drmI830GetParam: %d\n", ret); + return GL_FALSE; + } + } + + /* Determine if batchbuffers are allowed */ + { + int ret; + drmI830GetParam gp; + + gp.param = I830_PARAM_ALLOW_BATCHBUFFER; + gp.value = &intelScreen->allow_batchbuffer; + + ret = drmCommandWriteRead(sPriv->fd, DRM_I830_GETPARAM, + &gp, sizeof(gp)); + if (ret) { + fprintf(stderr, "drmI830GetParam: (%d) %d\n", gp.param, ret); + return GL_FALSE; + } + } + + sPriv->extensions = intelExtensions; + + /* If we've got a new enough DDX that's initializing TTM and giving us + * object handles for the shared buffers, use that. + */ + intelScreen->ttm = GL_FALSE; + if (getenv("INTEL_NO_TTM") == NULL && + intelScreen->driScrnPriv->ddx_version.minor >= 9 && + intelScreen->drmMinor >= 11 && + intelScreen->front.bo_handle != -1) { + intelScreen->bufmgr = intel_bufmgr_ttm_init(sPriv->fd, + DRM_FENCE_TYPE_EXE, + DRM_FENCE_TYPE_EXE | + DRM_I915_FENCE_TYPE_RW, + BATCH_SZ); + if (intelScreen->bufmgr != NULL) + intelScreen->ttm = GL_TRUE; + } + /* Otherwise, use the classic buffer manager. */ + if (intelScreen->bufmgr == NULL) { + if (intelScreen->tex.size == 0) { + fprintf(stderr, "[%s:%u] Error initializing buffer manager.\n", + __func__, __LINE__); + return GL_FALSE; + } + fprintf(stderr, "[%s:%u] Failed to init TTM buffer manager, falling back" + " to classic.\n", __func__, __LINE__); + intelScreen->bufmgr = dri_bufmgr_fake_init(intelScreen->tex.offset, + intelScreen->tex.map, + intelScreen->tex.size, + intel_fence_emit, + intel_fence_wait, + intelScreen); + } + + intel_recreate_static_regions(intelScreen); + + return GL_TRUE; +} + + +static void +intelDestroyScreen(__DRIscreenPrivate * sPriv) +{ + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + intelUnmapScreenRegions(intelScreen); + + dri_bufmgr_destroy(intelScreen->bufmgr); + FREE(intelScreen); + sPriv->private = NULL; +} + + +/** + * This is called when we need to set up GL rendering to a new X window. + */ +static GLboolean +intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, + __DRIdrawablePrivate * driDrawPriv, + const __GLcontextModes * mesaVis, GLboolean isPixmap) +{ + intelScreenPrivate *screen = (intelScreenPrivate *) driScrnPriv->private; + + if (isPixmap) { + return GL_FALSE; /* not implemented */ + } + else { + GLboolean swStencil = (mesaVis->stencilBits > 0 && + mesaVis->depthBits != 24); + GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8); + + struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer); + + if (!intel_fb) + return GL_FALSE; + + _mesa_initialize_framebuffer(&intel_fb->Base, mesaVis); + + /* setup the hardware-based renderbuffers */ + { + intel_fb->color_rb[0] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->front.offset, + screen->front.pitch, + screen->cpp, + screen->front.map); + intel_set_span_functions(&intel_fb->color_rb[0]->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT, + &intel_fb->color_rb[0]->Base); + } + + if (mesaVis->doubleBufferMode) { + intel_fb->color_rb[1] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->back.offset, + screen->back.pitch, + screen->cpp, + screen->back.map); + intel_set_span_functions(&intel_fb->color_rb[1]->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, + &intel_fb->color_rb[1]->Base); + + if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + + intel_fb->color_rb[2] + = intel_create_renderbuffer(rgbFormat, + screen->width, screen->height, + screen->third.offset, + screen->third.pitch, + screen->cpp, + screen->third.map); + intel_set_span_functions(&intel_fb->color_rb[2]->Base); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); + } + } + + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct intel_renderbuffer *depthStencilRb + = intel_create_renderbuffer(GL_DEPTH24_STENCIL8_EXT, + screen->width, screen->height, + screen->depth.offset, + screen->depth.pitch, + screen->cpp, /* 4! */ + screen->depth.map); + intel_set_span_functions(&depthStencilRb->Base); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthStencilRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, + &depthStencilRb->Base); + } + else if (mesaVis->depthBits == 16) { + /* just 16-bit depth buffer, no hw stencil */ + struct intel_renderbuffer *depthRb + = intel_create_renderbuffer(GL_DEPTH_COMPONENT16, + screen->width, screen->height, + screen->depth.offset, + screen->depth.pitch, + screen->cpp, /* 2! */ + screen->depth.map); + intel_set_span_functions(&depthRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); + } + + /* now add any/all software-based renderbuffers we may need */ + _mesa_add_soft_renderbuffers(&intel_fb->Base, + GL_FALSE, /* never sw color */ + GL_FALSE, /* never sw depth */ + swStencil, mesaVis->accumRedBits > 0, + GL_FALSE, /* never sw alpha */ + GL_FALSE /* never sw aux */ ); + driDrawPriv->driverPrivate = (void *) intel_fb; + + return GL_TRUE; + } +} + +static void +intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv) +{ + _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate))); +} + + +/** + * Get information about previous buffer swaps. + */ +static int +intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo) +{ + struct intel_framebuffer *intel_fb; + + if ((dPriv == NULL) || (dPriv->driverPrivate == NULL) + || (sInfo == NULL)) { + return -1; + } + + intel_fb = dPriv->driverPrivate; + sInfo->swap_count = intel_fb->swap_count; + sInfo->swap_ust = intel_fb->swap_ust; + sInfo->swap_missed_count = intel_fb->swap_missed_count; + + sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0) + ? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust) + : 0.0; + + return 0; +} + + +/* There are probably better ways to do this, such as an + * init-designated function to register chipids and createcontext + * functions. + */ +extern GLboolean i830CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); + +extern GLboolean i915CreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate); + + + + +static GLboolean +intelCreateContext(const __GLcontextModes * mesaVis, + __DRIcontextPrivate * driContextPriv, + void *sharedContextPrivate) +{ + __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv; + intelScreenPrivate *intelScreen = (intelScreenPrivate *) sPriv->private; + + switch (intelScreen->deviceID) { + /* Don't deal with i830 until texture work complete: + */ + case PCI_CHIP_845_G: + case PCI_CHIP_I830_M: + case PCI_CHIP_I855_GM: + case PCI_CHIP_I865_G: + return i830CreateContext(mesaVis, driContextPriv, sharedContextPrivate); + + case PCI_CHIP_I915_G: + case PCI_CHIP_I915_GM: + case PCI_CHIP_I945_G: + case PCI_CHIP_I945_GM: + case PCI_CHIP_I945_GME: + case PCI_CHIP_G33_G: + case PCI_CHIP_Q35_G: + case PCI_CHIP_Q33_G: + return i915CreateContext(mesaVis, driContextPriv, sharedContextPrivate); + + default: + fprintf(stderr, "Unrecognized deviceID %x\n", intelScreen->deviceID); + return GL_FALSE; + } +} + + +static const struct __DriverAPIRec intelAPI = { + .DestroyScreen = intelDestroyScreen, + .CreateContext = intelCreateContext, + .DestroyContext = intelDestroyContext, + .CreateBuffer = intelCreateBuffer, + .DestroyBuffer = intelDestroyBuffer, + .SwapBuffers = intelSwapBuffers, + .MakeCurrent = intelMakeCurrent, + .UnbindContext = intelUnbindContext, + .GetSwapInfo = intelGetSwapInfo, + .GetMSC = driGetMSC32, + .GetDrawableMSC = driDrawableGetMSC32, + .WaitForMSC = driWaitForMSC32, + .WaitForSBC = NULL, + .SwapBuffersMSC = NULL, + .CopySubBuffer = intelCopySubBuffer, + .setTexOffset = intelSetTexOffset, +}; + + +static __GLcontextModes * +intelFillInModes(unsigned pixel_bits, unsigned depth_bits, + unsigned stencil_bits, GLboolean have_back_buffer) +{ + __GLcontextModes *modes; + __GLcontextModes *m; + unsigned num_modes; + unsigned depth_buffer_factor; + unsigned back_buffer_factor; + GLenum fb_format; + GLenum fb_type; + + /* GLX_SWAP_COPY_OML is only supported because the Intel driver doesn't + * support pageflipping at all. + */ + static const GLenum back_buffer_modes[] = { + GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML + }; + + u_int8_t depth_bits_array[3]; + u_int8_t stencil_bits_array[3]; + + + depth_bits_array[0] = 0; + depth_bits_array[1] = depth_bits; + depth_bits_array[2] = depth_bits; + + /* Just like with the accumulation buffer, always provide some modes + * with a stencil buffer. It will be a sw fallback, but some apps won't + * care about that. + */ + stencil_bits_array[0] = 0; + stencil_bits_array[1] = 0; + if (depth_bits == 24) + stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; + + stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits; + + depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1; + back_buffer_factor = (have_back_buffer) ? 3 : 1; + + num_modes = depth_buffer_factor * back_buffer_factor * 4; + + if (pixel_bits == 16) { + fb_format = GL_RGB; + fb_type = GL_UNSIGNED_SHORT_5_6_5; + } + else { + fb_format = GL_BGRA; + fb_type = GL_UNSIGNED_INT_8_8_8_8_REV; + } + + modes = + (*dri_interface->createContextModes) (num_modes, + sizeof(__GLcontextModes)); + m = modes; + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_TRUE_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + if (!driFillInModes(&m, fb_format, fb_type, + depth_bits_array, stencil_bits_array, + depth_buffer_factor, back_buffer_modes, + back_buffer_factor, GLX_DIRECT_COLOR)) { + fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__, + __LINE__); + return NULL; + } + + /* Mark the visual as slow if there are "fake" stencil bits. + */ + for (m = modes; m != NULL; m = m->next) { + if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { + m->visualRating = GLX_SLOW_CONFIG; + } + } + + return modes; +} + + +/** + * This is the driver specific part of the createNewScreen entry point. + * + * \todo maybe fold this into intelInitDriver + * + * \return the __GLcontextModes supported by this driver + */ +PUBLIC __GLcontextModes *__driDriverInitScreen(__DRIscreenPrivate *psp) +{ + static const __DRIversion ddx_expected = { 1, 5, 0 }; + static const __DRIversion dri_expected = { 4, 0, 0 }; + static const __DRIversion drm_expected = { 1, 5, 0 }; + I830DRIPtr dri_priv = (I830DRIPtr) psp->pDevPriv; + + psp->DriverAPI = intelAPI; + + if (!driCheckDriDdxDrmVersions2("i915", + &psp->dri_version, &dri_expected, + &psp->ddx_version, &ddx_expected, + &psp->drm_version, &drm_expected)) { + return NULL; + } + + /* Calling driInitExtensions here, with a NULL context pointer, + * does not actually enable the extensions. It just makes sure + * that all the dispatch offsets for all the extensions that + * *might* be enables are known. This is needed because the + * dispatch offsets need to be known when _mesa_context_create is + * called, but we can't enable the extensions until we have a + * context pointer. + * + * Hello chicken. Hello egg. How are you two today? + */ + driInitExtensions(NULL, card_extensions, GL_FALSE); + driInitExtensions(NULL, ttm_extensions, GL_FALSE); + + if (!intelInitDriver(psp)) + return NULL; + + return intelFillInModes(dri_priv->cpp * 8, + (dri_priv->cpp == 2) ? 16 : 24, + (dri_priv->cpp == 2) ? 0 : 8, 1); +} + +struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) +{ + /* + * This should probably change to have the screen allocate a dummy + * context at screen creation. For now just use the current context. + */ + + GET_CURRENT_CONTEXT(ctx); + if (ctx == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intel_context(ctx); +} + diff --git a/src/mesa/drivers/dri/i915/intel_screen.h b/src/mesa/drivers/dri/intel/intel_screen.h index aa0ef2c..aa0ef2c 100644 --- a/src/mesa/drivers/dri/i915/intel_screen.h +++ b/src/mesa/drivers/dri/intel/intel_screen.h diff --git a/src/mesa/drivers/dri/intel/intel_span.c b/src/mesa/drivers/dri/intel/intel_span.c new file mode 100644 index 0000000..d1f8ef0 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_span.c @@ -0,0 +1,409 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "colormac.h" + +#include "intel_fbo.h" +#include "intel_screen.h" +#include "intel_span.h" +#include "intel_regions.h" +#include "intel_ioctl.h" +#include "intel_tex.h" + +#include "swrast/swrast.h" + +/* + break intelWriteRGBASpan_ARGB8888 +*/ + +#undef DBG +#define DBG 0 + +#define LOCAL_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + GLubyte *buf = (GLubyte *) irb->pfMap \ + + (intel->drawY * irb->pfPitch + intel->drawX) * irb->region->cpp;\ + GLuint p; \ + assert(irb->pfMap);\ + (void) p; + +/* XXX FBO: this is identical to the macro in spantmp2.h except we get + * the cliprect info from the context, not the driDrawable. + * Move this into spantmp2.h someday. + */ +#define HW_CLIPLOOP() \ + do { \ + int _nc = intel->numClipRects; \ + while ( _nc-- ) { \ + int minx = intel->pClipRects[_nc].x1 - intel->drawX; \ + int miny = intel->pClipRects[_nc].y1 - intel->drawY; \ + int maxx = intel->pClipRects[_nc].x2 - intel->drawX; \ + int maxy = intel->pClipRects[_nc].y2 - intel->drawY; + + + + +#define Y_FLIP(_y) ((_y) * yScale + yBias) + +#define HW_LOCK() + +#define HW_UNLOCK() + +/* 16 bit, RGB565 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_RGB +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5 + +#define TAG(x) intel##x##_RGB565 +#define TAG2(x,y) intel##x##_RGB565##y +#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 2) +#include "spantmp2.h" + +/* 32 bit, ARGB8888 color spanline and pixel functions + */ +#define SPANTMP_PIXEL_FMT GL_BGRA +#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV + +#define TAG(x) intel##x##_ARGB8888 +#define TAG2(x,y) intel##x##_ARGB8888##y +#define GET_PTR(X,Y) (buf + ((Y) * irb->pfPitch + (X)) * 4) +#include "spantmp2.h" + + +#define LOCAL_DEPTH_VARS \ + struct intel_context *intel = intel_context(ctx); \ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); \ + const GLuint pitch = irb->pfPitch/***XXX region->pitch*/; /* in pixels */ \ + const GLint yScale = irb->RenderToTexture ? 1 : -1; \ + const GLint yBias = irb->RenderToTexture ? 0 : irb->Base.Height - 1; \ + char *buf = (char *) irb->pfMap/*XXX use region->map*/ + \ + (intel->drawY * pitch + intel->drawX) * irb->region->cpp; + + +#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS + +/** + ** 16-bit depthbuffer functions. + **/ +#define WRITE_DEPTH( _x, _y, d ) \ + ((GLushort *)buf)[(_x) + (_y) * pitch] = d; + +#define READ_DEPTH( d, _x, _y ) \ + d = ((GLushort *)buf)[(_x) + (_y) * pitch]; + + +#define TAG(x) intel##x##_z16 +#include "depthtmp.h" + + +/** + ** 24/8-bit interleaved depth/stencil functions + ** Note: we're actually reading back combined depth+stencil values. + ** The wrappers in main/depthstencil.c are used to extract the depth + ** and stencil values. + **/ +/* Change ZZZS -> SZZZ */ +#define WRITE_DEPTH( _x, _y, d ) { \ + GLuint tmp = ((d) >> 8) | ((d) << 24); \ + ((GLuint *)buf)[(_x) + (_y) * pitch] = tmp; \ +} + +/* Change SZZZ -> ZZZS */ +#define READ_DEPTH( d, _x, _y ) { \ + GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ + d = (tmp << 8) | (tmp >> 24); \ +} + +#define TAG(x) intel##x##_z24_s8 +#include "depthtmp.h" + + +/** + ** 8-bit stencil function (XXX FBO: This is obsolete) + **/ +#define WRITE_STENCIL( _x, _y, d ) { \ + GLuint tmp = ((GLuint *)buf)[(_x) + (_y) * pitch]; \ + tmp &= 0xffffff; \ + tmp |= ((d) << 24); \ + ((GLuint *) buf)[(_x) + (_y) * pitch] = tmp; \ +} + +#define READ_STENCIL( d, _x, _y ) \ + d = ((GLuint *)buf)[(_x) + (_y) * pitch] >> 24; + +#define TAG(x) intel##x##_z24_s8 +#include "stenciltmp.h" + + + +/** + * Map or unmap all the renderbuffers which we may need during + * software rendering. + * XXX in the future, we could probably convey extra information to + * reduce the number of mappings needed. I.e. if doing a glReadPixels + * from the depth buffer, we really only need one mapping. + * + * XXX Rewrite this function someday. + * We can probably just loop over all the renderbuffer attachments, + * map/unmap all of them, and not worry about the _ColorDrawBuffers + * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields. + */ +static void +intel_map_unmap_buffers(struct intel_context *intel, GLboolean map) +{ + GLcontext *ctx = &intel->ctx; + GLuint i, j; + struct intel_renderbuffer *irb; + + /* color draw buffers */ + for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) { + for (j = 0; j < ctx->DrawBuffer->_NumColorDrawBuffers[i]; j++) { + struct gl_renderbuffer *rb = + ctx->DrawBuffer->_ColorDrawBuffers[i][j]; + irb = intel_renderbuffer(rb); + if (irb) { + /* this is a user-created intel_renderbuffer */ + if (irb->region) { + if (map) + intel_region_map(intel->intelScreen, irb->region); + else + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + } + } + } + + /* check for render to textures */ + for (i = 0; i < BUFFER_COUNT; i++) { + struct gl_renderbuffer_attachment *att = + ctx->DrawBuffer->Attachment + i; + struct gl_texture_object *tex = att->Texture; + if (tex) { + /* render to texture */ + ASSERT(att->Renderbuffer); + if (map) { + struct gl_texture_image *texImg; + texImg = tex->Image[att->CubeMapFace][att->TextureLevel]; + intel_tex_map_images(intel, intel_texture_object(tex)); + } + else { + intel_tex_unmap_images(intel, intel_texture_object(tex)); + } + } + } + + /* color read buffers */ + irb = intel_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer); + if (irb && irb->region) { + if (map) + intel_region_map(intel->intelScreen, irb->region); + else + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + + /* Account for front/back color page flipping. + * The span routines use the pfMap and pfPitch fields which will + * swap the front/back region map/pitch if we're page flipped. + * Do this after mapping, above, so the map field is valid. + */ +#if 0 + if (map && ctx->DrawBuffer->Name == 0) { + struct intel_renderbuffer *irbFront + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_FRONT_LEFT); + struct intel_renderbuffer *irbBack + = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_BACK_LEFT); + if (irbBack) { + /* double buffered */ + if (intel->sarea->pf_current_page == 0) { + irbFront->pfMap = irbFront->region->map; + irbFront->pfPitch = irbFront->region->pitch; + irbBack->pfMap = irbBack->region->map; + irbBack->pfPitch = irbBack->region->pitch; + } + else { + irbFront->pfMap = irbBack->region->map; + irbFront->pfPitch = irbBack->region->pitch; + irbBack->pfMap = irbFront->region->map; + irbBack->pfPitch = irbFront->region->pitch; + } + } + } +#endif + + /* depth buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_DepthBuffer) { + irb = intel_renderbuffer(ctx->DrawBuffer->_DepthBuffer->Wrapped); + if (irb && irb->region && irb->Base.Name != 0) { + if (map) { + intel_region_map(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + else { + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = NULL; + irb->pfPitch = 0; + } + } + } + + /* stencil buffer (Note wrapper!) */ + if (ctx->DrawBuffer->_StencilBuffer) { + irb = intel_renderbuffer(ctx->DrawBuffer->_StencilBuffer->Wrapped); + if (irb && irb->region && irb->Base.Name != 0) { + if (map) { + intel_region_map(intel->intelScreen, irb->region); + irb->pfMap = irb->region->map; + irb->pfPitch = irb->region->pitch; + } + else { + intel_region_unmap(intel->intelScreen, irb->region); + irb->pfMap = NULL; + irb->pfPitch = 0; + } + } + } +} + + + +/** + * Prepare for softare rendering. Map current read/draw framebuffers' + * renderbuffes and all currently bound texture objects. + * + * Old note: Moved locking out to get reasonable span performance. + */ +void +intelSpanRenderStart(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + intelFinish(&intel->ctx); + LOCK_HARDWARE(intel); + +#if 0 + /* Just map the framebuffer and all textures. Bufmgr code will + * take care of waiting on the necessary fences: + */ + intel_region_map(intel->intelScreen, intel->front_region); + intel_region_map(intel->intelScreen, intel->back_region); + intel_region_map(intel->intelScreen, intel->intelScreen->depth_region); +#endif + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_map_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_TRUE); +} + +/** + * Called when done softare rendering. Unmap the buffers we mapped in + * the above function. + */ +void +intelSpanRenderFinish(GLcontext * ctx) +{ + struct intel_context *intel = intel_context(ctx); + GLuint i; + + _swrast_flush(ctx); + + /* Now unmap the framebuffer: + */ +#if 0 + intel_region_unmap(intel, intel->front_region); + intel_region_unmap(intel, intel->back_region); + intel_region_unmap(intel, intel->intelScreen->depth_region); +#endif + + for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { + if (ctx->Texture.Unit[i]._ReallyEnabled) { + struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current; + intel_tex_unmap_images(intel, intel_texture_object(texObj)); + } + } + + intel_map_unmap_buffers(intel, GL_FALSE); + + UNLOCK_HARDWARE(intel); +} + + +void +intelInitSpanFuncs(GLcontext * ctx) +{ + struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); + swdd->SpanRenderStart = intelSpanRenderStart; + swdd->SpanRenderFinish = intelSpanRenderFinish; +} + + +/** + * Plug in appropriate span read/write functions for the given renderbuffer. + * These are used for the software fallbacks. + */ +void +intel_set_span_functions(struct gl_renderbuffer *rb) +{ + if (rb->_ActualFormat == GL_RGB5) { + /* 565 RGB */ + intelInitPointers_RGB565(rb); + } + else if (rb->_ActualFormat == GL_RGBA8) { + /* 8888 RGBA */ + intelInitPointers_ARGB8888(rb); + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT16) { + intelInitDepthPointers_z16(rb); + } + else if (rb->_ActualFormat == GL_DEPTH_COMPONENT24 || /* XXX FBO remove */ + rb->_ActualFormat == GL_DEPTH24_STENCIL8_EXT) { + intelInitDepthPointers_z24_s8(rb); + } + else if (rb->_ActualFormat == GL_STENCIL_INDEX8_EXT) { /* XXX FBO remove */ + intelInitStencilPointers_z24_s8(rb); + } + else { + _mesa_problem(NULL, + "Unexpected _ActualFormat in intelSetSpanFunctions"); + } +} diff --git a/src/mesa/drivers/dri/i915/intel_span.h b/src/mesa/drivers/dri/intel/intel_span.h index 5201f6d..5201f6d 100644 --- a/src/mesa/drivers/dri/i915/intel_span.h +++ b/src/mesa/drivers/dri/intel/intel_span.h diff --git a/src/mesa/drivers/dri/intel/intel_tex.c b/src/mesa/drivers/dri/intel/intel_tex.c new file mode 100644 index 0000000..b08dee4 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex.c @@ -0,0 +1,192 @@ +#include "texobj.h" +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +static GLboolean +intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj) +{ +#if 0 + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + return + intelObj->mt && + intelObj->mt->region && + intel_is_region_resident(intel, intelObj->mt->region); +#endif + return 1; +} + + + +static struct gl_texture_image * +intelNewTextureImage(GLcontext * ctx) +{ + DBG("%s\n", __FUNCTION__); + (void) ctx; + return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image); +} + + +static struct gl_texture_object * +intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target) +{ + struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object); + + DBG("%s\n", __FUNCTION__); + _mesa_initialize_texture_object(&obj->base, name, target); + + return &obj->base; +} + +static void +intelDeleteTextureObject(GLcontext *ctx, + struct gl_texture_object *texObj) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + _mesa_delete_texture_object(ctx, texObj); +} + + +static void +intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + + DBG("%s\n", __FUNCTION__); + + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); + } + + if (texImage->Data) { + free(texImage->Data); + texImage->Data = NULL; + } +} + + +/* The system memcpy (at least on ubuntu 5.10) has problems copying + * to agp (writecombined) memory from a source which isn't 64-byte + * aligned - there is a 4x performance falloff. + * + * The x86 __memcpy is immune to this but is slightly slower + * (10%-ish) than the system memcpy. + * + * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but + * isn't much faster than x86_memcpy for agp copies. + * + * TODO: switch dynamically. + */ +static void * +do_memcpy(void *dest, const void *src, size_t n) +{ + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) { + return __memcpy(dest, src, n); + } + else + return memcpy(dest, src, n); +} + + +#if DO_DEBUG + +#ifndef __x86_64__ +static unsigned +fastrdtsc(void) +{ + unsigned eax; + __asm__ volatile ("\t" + "pushl %%ebx\n\t" + "cpuid\n\t" ".byte 0x0f, 0x31\n\t" + "popl %%ebx\n":"=a" (eax) + :"0"(0) + :"ecx", "edx", "cc"); + + return eax; +} +#else +static unsigned +fastrdtsc(void) +{ + unsigned eax; + __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax) + :"0"(0) + :"ecx", "edx", "ebx", "cc"); + + return eax; +} +#endif + +static unsigned +time_diff(unsigned t, unsigned t2) +{ + return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1)); +} + + +static void * +timed_memcpy(void *dest, const void *src, size_t n) +{ + void *ret; + unsigned t1, t2; + double rate; + + if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) + _mesa_printf("Warning - non-aligned texture copy!\n"); + + t1 = fastrdtsc(); + ret = do_memcpy(dest, src, n); + t2 = fastrdtsc(); + + rate = time_diff(t1, t2); + rate /= (double) n; + _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate); + return ret; +} +#endif /* DO_DEBUG */ + + +void +intelInitTextureFuncs(struct dd_function_table *functions) +{ + functions->ChooseTextureFormat = intelChooseTextureFormat; + functions->TexImage1D = intelTexImage1D; + functions->TexImage2D = intelTexImage2D; + functions->TexImage3D = intelTexImage3D; + functions->TexSubImage1D = intelTexSubImage1D; + functions->TexSubImage2D = intelTexSubImage2D; + functions->TexSubImage3D = intelTexSubImage3D; + functions->CopyTexImage1D = intelCopyTexImage1D; + functions->CopyTexImage2D = intelCopyTexImage2D; + functions->CopyTexSubImage1D = intelCopyTexSubImage1D; + functions->CopyTexSubImage2D = intelCopyTexSubImage2D; + functions->GetTexImage = intelGetTexImage; + + /* compressed texture functions */ + functions->CompressedTexImage2D = intelCompressedTexImage2D; + functions->GetCompressedTexImage = intelGetCompressedTexImage; + + functions->NewTextureObject = intelNewTextureObject; + functions->NewTextureImage = intelNewTextureImage; + functions->DeleteTexture = intelDeleteTextureObject; + functions->FreeTexImageData = intelFreeTextureImageData; + functions->UpdateTexturePalette = 0; + functions->IsTextureResident = intelIsTextureResident; + +#if DO_DEBUG + if (INTEL_DEBUG & DEBUG_BUFMGR) + functions->TextureMemCpy = timed_memcpy; + else +#endif + functions->TextureMemCpy = do_memcpy; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_copy.c b/src/mesa/drivers/dri/intel/intel_tex_copy.c new file mode 100644 index 0000000..b85a256 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_copy.c @@ -0,0 +1,302 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "mtypes.h" +#include "enums.h" +#include "image.h" +#include "teximage.h" +#include "swrast/swrast.h" + +#include "intel_screen.h" +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_buffers.h" +#include "intel_mipmap_tree.h" +#include "intel_regions.h" +#include "intel_fbo.h" +#include "intel_tex.h" +#include "intel_blit.h" +#include "intel_pixel.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Get the intel_region which is the source for any glCopyTex[Sub]Image call. + * + * Do the best we can using the blitter. A future project is to use + * the texture engine and fragment programs for these copies. + */ +static const struct intel_region * +get_teximage_source(struct intel_context *intel, GLenum internalFormat) +{ + struct intel_renderbuffer *irb; + + DBG("%s %s\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(internalFormat)); + + switch (internalFormat) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16_ARB: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 2) + return irb->region; + return NULL; + case GL_DEPTH24_STENCIL8_EXT: + case GL_DEPTH_STENCIL_EXT: + irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); + if (irb && irb->region && irb->region->cpp == 4) + return irb->region; + return NULL; + case GL_RGBA: + case GL_RGBA8: + return intel_readbuf_region(intel); + case GL_RGB: + if (intel->intelScreen->cpp == 2) + return intel_readbuf_region(intel); + return NULL; + default: + return NULL; + } +} + + +static GLboolean +do_copy_texsubimage(struct intel_context *intel, + struct intel_texture_image *intelImage, + GLenum internalFormat, + GLint dstx, GLint dsty, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + GLcontext *ctx = &intel->ctx; + const struct intel_region *src = + get_teximage_source(intel, internalFormat); + + if (!intelImage->mt || !src) { + DBG("%s fail %p %p\n", __FUNCTION__, intelImage->mt, src); + return GL_FALSE; + } + + intelFlush(ctx); + LOCK_HARDWARE(intel); + { + GLuint image_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + const GLint orig_x = x; + const GLint orig_y = y; + const struct gl_framebuffer *fb = ctx->DrawBuffer; + + if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax, + &x, &y, &width, &height)) { + /* Update dst for clipped src. Need to also clip the source rect. + */ + dstx += x - orig_x; + dsty += y - orig_y; + + if (ctx->ReadBuffer->Name == 0) { + /* reading from a window, adjust x, y */ + __DRIdrawablePrivate *dPriv = intel->driDrawable; + GLuint window_y; + /* window_y = position of window on screen if y=0=bottom */ + window_y = intel->intelScreen->height - (dPriv->y + dPriv->h); + y = window_y + y; + x += dPriv->x; + } + else { + /* reading from a FBO */ + /* invert Y */ + y = ctx->ReadBuffer->Height - y - 1; + } + + + /* A bit of fiddling to get the blitter to work with -ve + * pitches. But we get a nice inverted blit this way, so it's + * worth it: + */ + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + -src->pitch, + src->buffer, + src->height * src->pitch * src->cpp, + intelImage->mt->pitch, + intelImage->mt->region->buffer, + image_offset, + x, y + height, dstx, dsty, width, height, + GL_COPY); /* ? */ + + intel_batchbuffer_flush(intel->batch); + } + } + + + UNLOCK_HARDWARE(intel); + +#if 0 + /* GL_SGIS_generate_mipmap -- this can be accelerated now. + * XXX Add a ctx->Driver.GenerateMipmaps() function? + */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif + + return GL_TRUE; +} + + + + + +void +intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage1D(ctx, target, level, internalFormat, + width, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + if (!do_copy_texsubimage(intel_context(ctx), + intel_texture_image(texImage), + internalFormat, 0, 0, x, y, width, 1)) + goto fail; + + return; + + fail: + _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y, + width, border); +} + +void +intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, + GLenum internalFormat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + if (border) + goto fail; + + /* Setup or redefine the texture object, mipmap tree and texture + * image. Don't populate yet. + */ + ctx->Driver.TexImage2D(ctx, target, level, internalFormat, + width, height, border, + GL_RGBA, CHAN_TYPE, NULL, + &ctx->DefaultPacking, texObj, texImage); + + + if (!do_copy_texsubimage(intel_context(ctx), + intel_texture_image(texImage), + internalFormat, 0, 0, x, y, width, height)) + goto fail; + + return; + + fail: + _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y, + width, height, border); +} + + +void +intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, GLsizei width) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + /* XXX need to check <border> as in above function? */ + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(intel_context(ctx), + intel_texture_image(texImage), + internalFormat, xoffset, 0, x, y, width, 1)) { + _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width); + } +} + + + +void +intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, GLsizei width, GLsizei height) +{ + struct gl_texture_unit *texUnit = + &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; + struct gl_texture_object *texObj = + _mesa_select_tex_object(ctx, texUnit, target); + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + GLenum internalFormat = texImage->InternalFormat; + + + /* Need to check texture is compatible with source format. + */ + + if (!do_copy_texsubimage(intel_context(ctx), + intel_texture_image(texImage), + internalFormat, + xoffset, yoffset, x, y, width, height)) { + + DBG("%s - fallback to swrast\n", __FUNCTION__); + + _swrast_copy_texsubimage2d(ctx, target, level, + xoffset, yoffset, x, y, width, height); + } +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_format.c b/src/mesa/drivers/dri/intel/intel_tex_format.c new file mode 100644 index 0000000..6e058df --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_format.c @@ -0,0 +1,172 @@ +#include "intel_context.h" +#include "intel_tex.h" +#include "texformat.h" +#include "enums.h" + +/* It works out that this function is fine for all the supported + * hardware. However, there is still a need to map the formats onto + * hardware descriptors. + */ +/* Note that the i915 can actually support many more formats than + * these if we take the step of simply swizzling the colors + * immediately after sampling... + */ +const struct gl_texture_format * +intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat, + GLenum format, GLenum type) +{ + struct intel_context *intel = intel_context(ctx); + const GLboolean do32bpt = (intel->intelScreen->cpp == 4); + + switch (internalFormat) { + case 4: + case GL_RGBA: + case GL_COMPRESSED_RGBA: + if (format == GL_BGRA) { + if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) { + return &_mesa_texformat_argb8888; + } + else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) { + return &_mesa_texformat_argb4444; + } + else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) { + return &_mesa_texformat_argb1555; + } + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case 3: + case GL_RGB: + case GL_COMPRESSED_RGB: + if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) { + return &_mesa_texformat_rgb565; + } + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; + + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; + + case GL_RGBA4: + case GL_RGBA2: + return &_mesa_texformat_argb4444; + + case GL_RGB5_A1: + return &_mesa_texformat_argb1555; + + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + return &_mesa_texformat_argb8888; + + case GL_RGB5: + case GL_RGB4: + case GL_R3_G3_B2: + return &_mesa_texformat_rgb565; + + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case GL_COMPRESSED_ALPHA: + return &_mesa_texformat_a8; + + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case GL_COMPRESSED_LUMINANCE: + return &_mesa_texformat_l8; + + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_COMPRESSED_LUMINANCE_ALPHA: + return &_mesa_texformat_al88; + + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case GL_COMPRESSED_INTENSITY: + return &_mesa_texformat_i8; + + case GL_YCBCR_MESA: + if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) + return &_mesa_texformat_ycbcr; + else + return &_mesa_texformat_ycbcr_rev; + + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + return &_mesa_texformat_rgb_dxt1; + + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + return &_mesa_texformat_rgba_dxt1; + + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + return &_mesa_texformat_rgba_dxt3; + + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + return &_mesa_texformat_rgba_dxt5; + + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return &_mesa_texformat_z16; + + case GL_DEPTH_STENCIL_EXT: + case GL_DEPTH24_STENCIL8_EXT: + return &_mesa_texformat_z24_s8; + + default: + fprintf(stderr, "unexpected texture format %s in %s\n", + _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); + return NULL; + } + + return NULL; /* never get here */ +} + +int intel_compressed_num_bytes(GLuint mesaFormat) +{ + int bytes = 0; + switch(mesaFormat) { + + case MESA_FORMAT_RGB_FXT1: + case MESA_FORMAT_RGBA_FXT1: + case MESA_FORMAT_RGB_DXT1: + case MESA_FORMAT_RGBA_DXT1: + bytes = 2; + break; + + case MESA_FORMAT_RGBA_DXT3: + case MESA_FORMAT_RGBA_DXT5: + bytes = 4; + default: + break; + } + + return bytes; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c new file mode 100644 index 0000000..197cf35 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_image.c @@ -0,0 +1,690 @@ + +#include <stdlib.h> +#include <stdio.h> + +#include "glheader.h" +#include "macros.h" +#include "mtypes.h" +#include "enums.h" +#include "colortab.h" +#include "convolve.h" +#include "context.h" +#include "simple_list.h" +#include "texcompress.h" +#include "texformat.h" +#include "texobj.h" +#include "texstore.h" + +#include "intel_context.h" +#include "intel_mipmap_tree.h" +#include "intel_buffer_objects.h" +#include "intel_batchbuffer.h" +#include "intel_tex.h" +#include "intel_ioctl.h" +#include "intel_blit.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/* Functions to store texture images. Where possible, mipmap_tree's + * will be created or further instantiated with image data, otherwise + * images will be stored in malloc'd memory. A validation step is + * required to pull those images into a mipmap tree, or otherwise + * decide a fallback is required. + */ + + +static int +logbase2(int n) +{ + GLint i = 1; + GLint log2 = 0; + + while (n > i) { + i *= 2; + log2++; + } + + return log2; +} + + +/* Otherwise, store it in memory if (Border != 0) or (any dimension == + * 1). + * + * Otherwise, if max_level >= level >= min_level, create tree with + * space for textures from min_level down to max_level. + * + * Otherwise, create tree with space for textures from (level + * 0)..(1x1). Consider pruning this tree at a validation if the + * saving is worth it. + */ +static void +guess_and_alloc_mipmap_tree(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage) +{ + GLuint firstLevel; + GLuint lastLevel; + GLuint width = intelImage->base.Width; + GLuint height = intelImage->base.Height; + GLuint depth = intelImage->base.Depth; + GLuint l2width, l2height, l2depth; + GLuint i, comp_byte = 0; + + DBG("%s\n", __FUNCTION__); + + if (intelImage->base.Border) + return; + + if (intelImage->level > intelObj->base.BaseLevel && + (intelImage->base.Width == 1 || + (intelObj->base.Target != GL_TEXTURE_1D && + intelImage->base.Height == 1) || + (intelObj->base.Target == GL_TEXTURE_3D && + intelImage->base.Depth == 1))) + return; + + /* If this image disrespects BaseLevel, allocate from level zero. + * Usually BaseLevel == 0, so it's unlikely to happen. + */ + if (intelImage->level < intelObj->base.BaseLevel) + firstLevel = 0; + else + firstLevel = intelObj->base.BaseLevel; + + + /* Figure out image dimensions at start level. + */ + for (i = intelImage->level; i > firstLevel; i--) { + width <<= 1; + if (height != 1) + height <<= 1; + if (depth != 1) + depth <<= 1; + } + + /* Guess a reasonable value for lastLevel. This is probably going + * to be wrong fairly often and might mean that we have to look at + * resizable buffers, or require that buffers implement lazy + * pagetable arrangements. + */ + if ((intelObj->base.MinFilter == GL_NEAREST || + intelObj->base.MinFilter == GL_LINEAR) && + intelImage->level == firstLevel) { + lastLevel = firstLevel; + } + else { + l2width = logbase2(width); + l2height = logbase2(height); + l2depth = logbase2(depth); + lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth); + } + + assert(!intelObj->mt); + if (intelImage->base.IsCompressed) + comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat); + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + intelImage->base.InternalFormat, + firstLevel, + lastLevel, + width, + height, + depth, + intelImage->base.TexFormat->TexelBytes, + comp_byte); + + DBG("%s - success\n", __FUNCTION__); +} + + + + +static GLuint +target_to_face(GLenum target) +{ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: + return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X); + default: + return 0; + } +} + +/* There are actually quite a few combinations this will work for, + * more than what I've listed here. + */ +static GLboolean +check_pbo_format(GLint internalFormat, + GLenum format, GLenum type, + const struct gl_texture_format *mesa_format) +{ + switch (internalFormat) { + case 4: + case GL_RGBA: + return (format == GL_BGRA && + (type == GL_UNSIGNED_BYTE || + type == GL_UNSIGNED_INT_8_8_8_8_REV) && + mesa_format == &_mesa_texformat_argb8888); + case 3: + case GL_RGB: + return (format == GL_RGB && + type == GL_UNSIGNED_SHORT_5_6_5 && + mesa_format == &_mesa_texformat_rgb565); + case GL_YCBCR_MESA: + return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE); + default: + return GL_FALSE; + } +} + + +/* XXX: Do this for TexSubImage also: + */ +static GLboolean +try_pbo_upload(struct intel_context *intel, + struct intel_texture_image *intelImage, + const struct gl_pixelstore_attrib *unpack, + GLint internalFormat, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels) +{ + struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); + GLuint src_offset, src_stride; + GLuint dst_offset, dst_stride; + + if (!pbo || + intel->ctx._ImageTransferState || + unpack->SkipPixels || unpack->SkipRows) { + _mesa_printf("%s: failure 1\n", __FUNCTION__); + return GL_FALSE; + } + + src_offset = (GLuint) pixels; + + if (unpack->RowLength > 0) + src_stride = unpack->RowLength; + else + src_stride = width; + + dst_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + + dst_stride = intelImage->mt->pitch; + + intelFlush(&intel->ctx); + LOCK_HARDWARE(intel); + { + dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ); + dri_bo *dst_buffer = intel_region_buffer(intel->intelScreen, + intelImage->mt->region, + INTEL_WRITE_FULL); + + + intelEmitCopyBlit(intel, + intelImage->mt->cpp, + src_stride, src_buffer, src_offset, + dst_stride, dst_buffer, dst_offset, + 0, 0, 0, 0, width, height, + GL_COPY); + + intel_batchbuffer_flush(intel->batch); + } + UNLOCK_HARDWARE(intel); + + return GL_TRUE; +} + + + +static GLboolean +try_pbo_zcopy(struct intel_context *intel, + struct intel_texture_image *intelImage, + const struct gl_pixelstore_attrib *unpack, + GLint internalFormat, + GLint width, GLint height, + GLenum format, GLenum type, const void *pixels) +{ + struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj); + GLuint src_offset, src_stride; + GLuint dst_offset, dst_stride; + + if (!pbo || + intel->ctx._ImageTransferState || + unpack->SkipPixels || unpack->SkipRows) { + _mesa_printf("%s: failure 1\n", __FUNCTION__); + return GL_FALSE; + } + + src_offset = (GLuint) pixels; + + if (unpack->RowLength > 0) + src_stride = unpack->RowLength; + else + src_stride = width; + + dst_offset = intel_miptree_image_offset(intelImage->mt, + intelImage->face, + intelImage->level); + + dst_stride = intelImage->mt->pitch; + + if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) { + _mesa_printf("%s: failure 2\n", __FUNCTION__); + return GL_FALSE; + } + + intel_region_attach_pbo(intel->intelScreen, intelImage->mt->region, pbo); + + return GL_TRUE; +} + + + + + + +static void +intelTexImage(GLcontext * ctx, + GLint dims, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, GLsizei imageSize, int compressed) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_object *intelObj = intel_texture_object(texObj); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + GLint postConvWidth = width; + GLint postConvHeight = height; + GLint texelBytes, sizeInBytes; + GLuint dstRowStride; + + + DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), level, width, height, depth, border); + + intelFlush(ctx); + + intelImage->face = target_to_face(target); + intelImage->level = level; + + if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { + _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, + &postConvHeight); + } + + /* choose the texture format */ + texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat, + format, type); + + _mesa_set_fetch_functions(texImage, dims); + + if (texImage->TexFormat->TexelBytes == 0) { + /* must be a compressed format */ + texelBytes = 0; + texImage->IsCompressed = GL_TRUE; + texImage->CompressedSize = + ctx->Driver.CompressedTextureSize(ctx, texImage->Width, + texImage->Height, texImage->Depth, + texImage->TexFormat->MesaFormat); + } else { + texelBytes = texImage->TexFormat->TexelBytes; + + /* Minimum pitch of 32 bytes */ + if (postConvWidth * texelBytes < 32) { + postConvWidth = 32 / texelBytes; + texImage->RowStride = postConvWidth; + } + + assert(texImage->RowStride == postConvWidth); + } + + /* Release the reference to a potentially orphaned buffer. + * Release any old malloced memory. + */ + if (intelImage->mt) { + intel_miptree_release(intel, &intelImage->mt); + assert(!texImage->Data); + } + else if (texImage->Data) { + _mesa_align_free(texImage->Data); + } + + /* If this is the only texture image in the tree, could call + * bmBufferData with NULL data to free the old block and avoid + * waiting on any outstanding fences. + */ + if (intelObj->mt && + intelObj->mt->first_level == level && + intelObj->mt->last_level == level && + intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB && + !intel_miptree_match_image(intelObj->mt, &intelImage->base, + intelImage->face, intelImage->level)) { + + DBG("release it\n"); + intel_miptree_release(intel, &intelObj->mt); + assert(!intelObj->mt); + } + + if (!intelObj->mt) { + guess_and_alloc_mipmap_tree(intel, intelObj, intelImage); + if (!intelObj->mt) { + DBG("guess_and_alloc_mipmap_tree: failed\n"); + } + } + + assert(!intelImage->mt); + + if (intelObj->mt && + intel_miptree_match_image(intelObj->mt, &intelImage->base, + intelImage->face, intelImage->level)) { + + intel_miptree_reference(&intelImage->mt, intelObj->mt); + assert(intelImage->mt); + } + + if (!intelImage->mt) + DBG("XXX: Image did not fit into tree - storing in local memory!\n"); + + /* PBO fastpaths: + */ + if (dims <= 2 && + intelImage->mt && + intel_buffer_object(unpack->BufferObj) && + check_pbo_format(internalFormat, format, + type, intelImage->base.TexFormat)) { + + DBG("trying pbo upload\n"); + + /* Attempt to texture directly from PBO data (zero copy upload). + * + * Currently disable as it can lead to worse as well as better + * performance (in particular when intel_region_cow() is + * required). + */ + if (intelObj->mt == intelImage->mt && + intelObj->mt->first_level == level && + intelObj->mt->last_level == level) { + + if (try_pbo_zcopy(intel, intelImage, unpack, + internalFormat, + width, height, format, type, pixels)) { + + DBG("pbo zcopy upload succeeded\n"); + return; + } + } + + + /* Otherwise, attempt to use the blitter for PBO image uploads. + */ + if (try_pbo_upload(intel, intelImage, unpack, + internalFormat, + width, height, format, type, pixels)) { + DBG("pbo upload succeeded\n"); + return; + } + + DBG("pbo upload failed\n"); + } + + + + /* intelCopyTexImage calls this function with pixels == NULL, with + * the expectation that the mipmap tree will be set up but nothing + * more will be done. This is where those calls return: + */ + if (compressed) { + pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels, + unpack, + "glCompressedTexImage"); + } else { + pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, + format, type, + pixels, unpack, "glTexImage"); + } + if (!pixels) + return; + + + if (intelImage->mt) + intel_region_idle(intel->intelScreen, intelImage->mt->region); + + LOCK_HARDWARE(intel); + + if (intelImage->mt) { + texImage->Data = intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &dstRowStride, + intelImage->base.ImageOffsets); + } + else { + /* Allocate regular memory and store the image there temporarily. */ + if (texImage->IsCompressed) { + sizeInBytes = texImage->CompressedSize; + dstRowStride = + _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); + assert(dims != 3); + } + else { + dstRowStride = postConvWidth * texelBytes; + sizeInBytes = depth * dstRowStride * postConvHeight; + } + + texImage->Data = malloc(sizeInBytes); + } + + DBG("Upload image %dx%dx%d row_len %x " + "pitch %x\n", + width, height, depth, width * texelBytes, dstRowStride); + + /* Copy data. Would like to know when it's ok for us to eg. use + * the blitter to copy. Or, use the hardware to do the format + * conversion and copy: + */ + if (compressed) { + memcpy(texImage->Data, pixels, imageSize); + } else if (!texImage->TexFormat->StoreImage(ctx, dims, + texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, unpack)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + } + + _mesa_unmap_teximage_pbo(ctx, unpack); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + texImage->Data = NULL; + } + + UNLOCK_HARDWARE(intel); + +#if 0 + /* GL_SGIS_generate_mipmap -- this can be accelerated now. + */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + intel_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif +} + +void +intelTexImage3D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 3, target, level, + internalFormat, width, height, depth, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + + +void +intelTexImage2D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 2, target, level, + internalFormat, width, height, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + +void +intelTexImage1D(GLcontext * ctx, + GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint border, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *unpack, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexImage(ctx, 1, target, level, + internalFormat, width, 1, 1, border, + format, type, pixels, unpack, texObj, texImage, 0, 0); +} + +void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + intelTexImage(ctx, 2, target, level, + internalFormat, width, height, 1, border, + 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1); +} + +/** + * Need to map texture image into memory before copying image data, + * then unmap it. + */ +static void +intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage, int compressed) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + + /* Map */ + if (intelImage->mt) { + /* Image is stored in hardware format in a buffer managed by the + * kernel. Need to explicitly map and unmap it. + */ + intelImage->base.Data = + intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &intelImage->base.RowStride, + intelImage->base.ImageOffsets); + intelImage->base.RowStride /= intelImage->mt->cpp; + } + else { + /* Otherwise, the image should actually be stored in + * intelImage->base.Data. This is pretty confusing for + * everybody, I'd much prefer to separate the two functions of + * texImage->Data - storage for texture images in main memory + * and access (ie mappings) of images. In other words, we'd + * create a new texImage->Map field and leave Data simply for + * storage. + */ + assert(intelImage->base.Data); + } + + + if (compressed) { + _mesa_get_compressed_teximage(ctx, target, level, pixels, + texObj, texImage); + } else { + _mesa_get_teximage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + + + /* Unmap */ + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + intelImage->base.Data = NULL; + } +} + +void +intelGetTexImage(GLcontext * ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid * pixels, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intel_get_tex_image(ctx, target, level, format, type, pixels, + texObj, texImage, 0); + + +} + +void +intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level, + GLvoid *pixels, + const struct gl_texture_object *texObj, + const struct gl_texture_image *texImage) +{ + intel_get_tex_image(ctx, target, level, 0, 0, pixels, + texObj, texImage, 1); + +} + +void +intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname, + unsigned long long offset, GLint depth, GLuint pitch) +{ + struct intel_context *intel = (struct intel_context*) + ((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate; + struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname); + struct intel_texture_object *intelObj = intel_texture_object(tObj); + + if (!intelObj) + return; + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intelObj->imageOverride = GL_TRUE; + intelObj->depthOverride = depth; + intelObj->pitchOverride = pitch; + + if (offset) + intelObj->textureOffset = offset; +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c new file mode 100644 index 0000000..3935787 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c @@ -0,0 +1,182 @@ + +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "mtypes.h" +#include "texobj.h" +#include "texstore.h" +#include "enums.h" + +#include "intel_context.h" +#include "intel_tex.h" +#include "intel_mipmap_tree.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +static void +intelTexSubimage(GLcontext * ctx, + GLint dims, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLint width, GLint height, GLint depth, + GLenum format, GLenum type, const void *pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_texture_image *intelImage = intel_texture_image(texImage); + GLuint dstRowStride; + + DBG("%s target %s level %d offset %d,%d %dx%d\n", __FUNCTION__, + _mesa_lookup_enum_by_nr(target), + level, xoffset, yoffset, width, height); + + intelFlush(ctx); + + pixels = + _mesa_validate_pbo_teximage(ctx, dims, width, height, depth, format, + type, pixels, packing, "glTexSubImage2D"); + if (!pixels) + return; + + if (intelImage->mt) + intel_region_idle(intel->intelScreen, intelImage->mt->region); + + LOCK_HARDWARE(intel); + + /* Map buffer if necessary. Need to lock to prevent other contexts + * from uploading the buffer under us. + */ + if (intelImage->mt) + texImage->Data = intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &dstRowStride, + texImage->ImageOffsets); + + assert(dstRowStride); + + if (!texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, + texImage->TexFormat, + texImage->Data, + xoffset, yoffset, zoffset, + dstRowStride, + texImage->ImageOffsets, + width, height, depth, + format, type, pixels, packing)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); + } + +#if 0 + /* GL_SGIS_generate_mipmap */ + if (level == texObj->BaseLevel && texObj->GenerateMipmap) { + _mesa_generate_mipmap(ctx, target, + &ctx->Texture.Unit[ctx->Texture.CurrentUnit], + texObj); + } +#endif + + _mesa_unmap_teximage_pbo(ctx, packing); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + texImage->Data = NULL; + } + + UNLOCK_HARDWARE(intel); +} + + + + + +void +intelTexSubImage3D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + + intelTexSubimage(ctx, 3, + target, level, + xoffset, yoffset, zoffset, + width, height, depth, + format, type, pixels, packing, texObj, texImage); + +} + + + +void +intelTexSubImage2D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + + intelTexSubimage(ctx, 2, + target, level, + xoffset, yoffset, 0, + width, height, 1, + format, type, pixels, packing, texObj, texImage); + +} + + +void +intelTexSubImage1D(GLcontext * ctx, + GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, GLenum type, + const GLvoid * pixels, + const struct gl_pixelstore_attrib *packing, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + intelTexSubimage(ctx, 1, + target, level, + xoffset, 0, 0, + width, 1, 1, + format, type, pixels, packing, texObj, texImage); + +} diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c new file mode 100644 index 0000000..af18c26 --- /dev/null +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -0,0 +1,272 @@ +#include "mtypes.h" +#include "macros.h" + +#include "intel_context.h" +#include "intel_batchbuffer.h" +#include "intel_mipmap_tree.h" +#include "intel_tex.h" + +#define FILE_DEBUG_FLAG DEBUG_TEXTURE + +/** + * Compute which mipmap levels that really need to be sent to the hardware. + * This depends on the base image size, GL_TEXTURE_MIN_LOD, + * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. + */ +static void +intel_calculate_first_last_level(struct intel_texture_object *intelObj) +{ + struct gl_texture_object *tObj = &intelObj->base; + const struct gl_texture_image *const baseImage = + tObj->Image[0][tObj->BaseLevel]; + + /* These must be signed values. MinLod and MaxLod can be negative numbers, + * and having firstLevel and lastLevel as signed prevents the need for + * extra sign checks. + */ + int firstLevel; + int lastLevel; + + /* Yes, this looks overly complicated, but it's all needed. + */ + switch (tObj->Target) { + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + case GL_TEXTURE_CUBE_MAP: + if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) { + /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL. + */ + firstLevel = lastLevel = tObj->BaseLevel; + } + else { + firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5); + firstLevel = MAX2(firstLevel, tObj->BaseLevel); + lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5); + lastLevel = MAX2(lastLevel, tObj->BaseLevel); + lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2); + lastLevel = MIN2(lastLevel, tObj->MaxLevel); + lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ + } + break; + case GL_TEXTURE_RECTANGLE_NV: + case GL_TEXTURE_4D_SGIS: + firstLevel = lastLevel = 0; + break; + default: + return; + } + + /* save these values */ + intelObj->firstLevel = firstLevel; + intelObj->lastLevel = lastLevel; +} + +static void +copy_image_data_to_tree(struct intel_context *intel, + struct intel_texture_object *intelObj, + struct intel_texture_image *intelImage) +{ + if (intelImage->mt) { + /* Copy potentially with the blitter: + */ + intel_miptree_image_copy(intel, + intelObj->mt, + intelImage->face, + intelImage->level, intelImage->mt); + + intel_miptree_release(intel, &intelImage->mt); + } + else { + assert(intelImage->base.Data != NULL); + + /* More straightforward upload. + */ + intel_miptree_image_data(intel, + intelObj->mt, + intelImage->face, + intelImage->level, + intelImage->base.Data, + intelImage->base.RowStride, + intelImage->base.RowStride * + intelImage->base.Height); + _mesa_align_free(intelImage->base.Data); + intelImage->base.Data = NULL; + } + + intel_miptree_reference(&intelImage->mt, intelObj->mt); +} + + +/* + */ +GLuint +intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) +{ + struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current; + struct intel_texture_object *intelObj = intel_texture_object(tObj); + int comp_byte = 0; + int cpp; + + GLuint face, i; + GLuint nr_faces = 0; + struct intel_texture_image *firstImage; + + GLboolean need_flush = GL_FALSE; + + /* We know/require this is true by now: + */ + assert(intelObj->base._Complete); + + /* What levels must the tree include at a minimum? + */ + intel_calculate_first_last_level(intelObj); + firstImage = + intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]); + + /* Fallback case: + */ + if (firstImage->base.Border) { + if (intelObj->mt) { + intel_miptree_release(intel, &intelObj->mt); + } + return GL_FALSE; + } + + + /* If both firstImage and intelObj have a tree which can contain + * all active images, favour firstImage. Note that because of the + * completeness requirement, we know that the image dimensions + * will match. + */ + if (firstImage->mt && + firstImage->mt != intelObj->mt && + firstImage->mt->first_level <= intelObj->firstLevel && + firstImage->mt->last_level >= intelObj->lastLevel) { + + if (intelObj->mt) + intel_miptree_release(intel, &intelObj->mt); + + intel_miptree_reference(&intelObj->mt, firstImage->mt); + } + + if (firstImage->base.IsCompressed) { + comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat); + cpp = comp_byte; + } + else cpp = firstImage->base.TexFormat->TexelBytes; + + /* Check tree can hold all active levels. Check tree matches + * target, imageFormat, etc. + * + * XXX: For some layouts (eg i945?), the test might have to be + * first_level == firstLevel, as the tree isn't valid except at the + * original start level. Hope to get around this by + * programming minLod, maxLod, baseLevel into the hardware and + * leaving the tree alone. + */ + if (intelObj->mt && + (intelObj->mt->target != intelObj->base.Target || + intelObj->mt->internal_format != firstImage->base.InternalFormat || + intelObj->mt->first_level != intelObj->firstLevel || + intelObj->mt->last_level != intelObj->lastLevel || + intelObj->mt->width0 != firstImage->base.Width || + intelObj->mt->height0 != firstImage->base.Height || + intelObj->mt->depth0 != firstImage->base.Depth || + intelObj->mt->cpp != cpp || + intelObj->mt->compressed != firstImage->base.IsCompressed)) { + intel_miptree_release(intel, &intelObj->mt); + } + + + /* May need to create a new tree: + */ + if (!intelObj->mt) { + intelObj->mt = intel_miptree_create(intel, + intelObj->base.Target, + firstImage->base.InternalFormat, + intelObj->firstLevel, + intelObj->lastLevel, + firstImage->base.Width, + firstImage->base.Height, + firstImage->base.Depth, + cpp, + comp_byte); + } + + /* Pull in any images not in the object's tree: + */ + nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + /* Need to import images in main memory or held in other trees. + */ + if (intelObj->mt != intelImage->mt) { + copy_image_data_to_tree(intel, intelObj, intelImage); + need_flush = GL_TRUE; + } + } + } + + if (need_flush) + intel_batchbuffer_flush(intel->batch); + + return GL_TRUE; +} + + + +void +intel_tex_map_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face, i; + + DBG("%s\n", __FUNCTION__); + + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + if (intelImage->mt) { + intelImage->base.Data = + intel_miptree_image_map(intel, + intelImage->mt, + intelImage->face, + intelImage->level, + &intelImage->base.RowStride, + intelImage->base.ImageOffsets); + /* convert stride to texels, not bytes */ + intelImage->base.RowStride /= intelImage->mt->cpp; +/* intelImage->base.ImageStride /= intelImage->mt->cpp; */ + } + } + } +} + + + +void +intel_tex_unmap_images(struct intel_context *intel, + struct intel_texture_object *intelObj) +{ + GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1; + GLuint face, i; + + for (face = 0; face < nr_faces; face++) { + for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) { + struct intel_texture_image *intelImage = + intel_texture_image(intelObj->base.Image[face][i]); + + if (intelImage->mt) { + intel_miptree_image_unmap(intel, intelImage->mt); + intelImage->base.Data = NULL; + } + } + } +} |