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path: root/libs/hwui/OpenGLRenderer.cpp
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* DO NOT MERGE Inspect SkShader to determine hw shader.Leon Scroggins III2014-05-231-62/+94
* Define light position (using new lighting spec) in JavaChris Craik2014-05-211-4/+2
* Merge "Correct viewport initialization, bounds comparison"Chris Craik2014-05-191-1/+3
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| * Correct viewport initialization, bounds comparisonChris Craik2014-05-151-1/+3
* | Round rect outline clippingChris Craik2014-05-151-8/+39
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* Combine projection matrix, and viewport managementChris Craik2014-05-141-38/+28
* Revert "Simplify projection matrix management."Jorim Jaggi2014-05-111-13/+15
* Simplify projection matrix management.Chris Craik2014-05-091-15/+13
* Merge "Rename matrices for consistency"Chris Craik2014-05-091-12/+11
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| * Rename matrices for consistencyChris Craik2014-05-081-12/+11
* | Add logging utility methodsChris Craik2014-05-081-18/+2
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* Merge "Avoid caching shadow properties in Java & HWUI."Derek Sollenberger2014-05-081-26/+14
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| * Avoid caching shadow properties in Java & HWUI.Derek Sollenberger2014-05-071-26/+14
* | Cleanup attachFunctorJohn Reck2014-05-071-40/+0
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* Merge "Add more shadow control knobs"Chris Craik2014-05-011-3/+1
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| * Add more shadow control knobsChris Craik2014-04-301-3/+1
* | Merge "Make sure the theta is correctly represented and incoming polygon is C...ztenghui2014-04-291-0/+4
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| * Make sure the theta is correctly represented and incoming polygon is CW for s...ztenghui2014-04-281-0/+4
* | Clip TouchFeedbackDrawable effect to receiver OutlineChris Craik2014-04-231-73/+105
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* Switch DisplayListData to a staging modelJohn Reck2014-04-091-1/+0
* Refcount RenderNodeJohn Reck2014-04-071-1/+1
* Merge "Remove kStatusInvoke & kStatusDraw"John Reck2014-03-291-20/+2
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| * Remove kStatusInvoke & kStatusDrawJohn Reck2014-03-281-20/+2
* | Support shadows on the root RenderNodeChris Craik2014-03-281-2/+2
* | Disable shadow overdraw avoidance in the inverse clip caseChris Craik2014-03-271-2/+2
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* Add private circular reveal API on View/RenderNodeChris Craik2014-03-251-3/+4
* Move where updateProperties is calledJohn Reck2014-03-241-1/+0
* Add stagingPropertiesJohn Reck2014-03-241-0/+1
* Early rejection on shadows which are outside of the clip bound.ztenghui2014-03-201-2/+14
* Create one hole inside the umbra area to avoid overdraw.ztenghui2014-03-171-10/+14
* Merge "Rename DisplayList->RenderNode"John Reck2014-03-121-1/+1
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| * Rename DisplayList->RenderNodeJohn Reck2014-03-121-1/+1
* | Force shadow casters above the Z=0 planeChris Craik2014-03-121-0/+11
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* Fix orthographic shadows projection, simplify shadow reorderingChris Craik2014-03-121-5/+12
* Remove experimental perspective projectionChris Craik2014-03-111-22/+1
* Fix use of Skia deprecated methodsChris Craik2014-02-281-7/+12
* Merge "Fix TextureView texture filtering."Chris Craik2014-02-271-0/+1
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| * Fix TextureView texture filtering.Chris Craik2014-02-251-0/+1
* | Merge "Use pre-computed index to draw the shadow."ztenghui2014-02-251-14/+25
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| * | Use pre-computed index to draw the shadow.ztenghui2014-02-251-14/+25
* | | Modulate shadow alpha by caster alphaChris Craik2014-02-211-2/+2
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* | Reapply "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger2014-02-201-7/+2
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* Separate spot and ambient shadow strength settingztenghui2014-02-131-14/+19
* Removing SkiaColorFilter and inspecting the native object directly.Derek Sollenberger2014-02-071-156/+188
* Keep the SkPaint used when creating a layer.Derek Sollenberger2014-02-071-5/+9
* Add initial hidden outline APIsChris Craik2014-01-301-0/+5
* Merge "Remove logging of DisplayList staleness"Chris Craik2014-01-281-2/+0
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| * Remove logging of DisplayList stalenessChris Craik2014-01-271-2/+0
* | Use path outlines to define shadow shapesChris Craik2014-01-261-8/+23
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* Clear root level reorder lists to prevent accessing stale DisplayListsChris Craik2014-01-241-0/+2