Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Tweak the threshold for conic path quads computation. | ztenghui | 2015-05-29 | 1 | -6/+25 |
* | Use path intersection instead of saveLayer+mesh to mask projected ripples | Chris Craik | 2015-05-26 | 1 | -1/+1 |
* | Limit path approximation recursion depth | Chris Craik | 2014-06-11 | 1 | -2/+2 |
* | Tessellate on worker threads | Chris Craik | 2014-06-10 | 1 | -5/+11 |
* | Use path outlines to define shadow shapes | Chris Craik | 2014-01-26 | 1 | -3/+49 |
* | Use const where possible for drawing parameters | Chris Craik | 2014-01-03 | 1 | -2/+2 |
* | Use const access to snapshot from OpenGLRenderer | Chris Craik | 2014-01-02 | 1 | -3/+3 |
* | Calculate and show Ambient shadow. | ztenghui | 2013-12-13 | 1 | -74/+1 |
* | Clean up quick rejection, especially surrounding points + lines. | Chris Craik | 2013-11-22 | 1 | -1/+1 |
* | Add tessellation path for points | Chris Craik | 2013-05-14 | 1 | -10/+25 |
* | Add cap tessellation support | Chris Craik | 2013-02-06 | 1 | -0/+132 |