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* Record possible clip rejects when recording display listsRomain Guy2012-02-176-76/+199
* Fix the systemRomain Guy2012-02-071-4/+4
* Preliminary support for clipRect(Rect, Op)Romain Guy2012-02-072-20/+145
* Separate interface definition and implementation of SnapshotRomain Guy2012-02-024-104/+193
* Disable debugging code in the font rendererRomain Guy2012-02-022-1/+6
* Add optional metadata to initiliaze the render threat.Romain Guy2012-02-011-30/+26
* Add debug markers to OpenGLRendererRomain Guy2012-01-307-3/+56
* Add stencil buffer to the EGL configRomain Guy2012-01-303-0/+11
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-234-36/+113
* Fix the build, for realRomain Guy2012-01-191-1/+1
* Full support for Canvas.drawPosTextRomain Guy2012-01-183-68/+202
* First pass at implementing Canvas.drawPosText() in GLRomain Guy2012-01-174-1/+50
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-086-13/+13
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-064-7/+7
* Merge "Fix bug #5753006 Garbled Labels in Maps"Fabrice Di Meglio2012-01-051-3/+1
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| * Fix bug #5753006 Garbled Labels in MapsFabrice Di Meglio2012-01-051-3/+1
* | Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-0320-74/+74
* | Properly restore the GL scissor after a GL draw functorRomain Guy2012-01-033-21/+37
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* De-allocate caches for large glyphs when trimming memoryChet Haase2011-12-163-3/+49
* Merge "Fix issues from recent glyph caching change"Chet Haase2011-12-162-23/+37
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| * Fix issues from recent glyph caching changeChet Haase2011-12-152-23/+37
* | Generate even fewer GL commandsRomain Guy2011-12-144-4/+38
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* Reduce the number of active texture changesRomain Guy2011-12-134-7/+21
* <Insert something improper about OpenGL>Romain Guy2011-12-132-0/+9
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-137-51/+69
* Merge "Make glyph cache more flexible"Chet Haase2011-12-133-167/+247
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| * Make glyph cache more flexibleChet Haase2011-12-133-167/+247
* | Reduce the number of GL commands generated by the UIRomain Guy2011-12-136-39/+91
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* Optimize state changesRomain Guy2011-12-1210-296/+365
* Minimize the amount of data uploaded to draw textRomain Guy2011-12-123-23/+31
* Various OpenGL optimizationsRomain Guy2011-12-126-21/+14
* Remove leftover debugging codeRomain Guy2011-12-121-5/+0
* Keep shaders to render properlyRomain Guy2011-12-124-31/+58
* Mark color uniform fetched after fetching itRomain Guy2011-12-121-1/+1
* Code cleanupRomain Guy2011-12-093-7/+12
* Free up resources by deleting shaders early onRomain Guy2011-12-093-36/+47
* Discard framebuffer rendering queues when discarding layersRomain Guy2011-12-065-3/+34
* Clip text correctlyRomain Guy2011-12-055-13/+17
* Faster text clippingRomain Guy2011-12-014-12/+21
* Optimize away unnecessary state changesRomain Guy2011-11-307-38/+58
* am 02e88f23: am 46685db9: Merge "Fix crash in existing applications Bug #5659...Romain Guy2011-11-281-2/+10
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| * Merge "Fix crash in existing applications Bug #5659476" into ics-mr1Romain Guy2011-11-281-2/+10
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| | * Fix crash in existing applicationsRomain Guy2011-11-281-2/+10
* | | am 38928899: am 8990cb57: Merge "Fix flashing wifi dialog after rotating back...Chet Haase2011-11-281-2/+4
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| * | Fix flashing wifi dialog after rotating back from landscape.Chet Haase2011-11-281-2/+4
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* | am a2fabf4a: am 303a0695: Merge "Draw in the correct FBO after invoking a GL ...Romain Guy2011-11-222-2/+3
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| * Draw in the correct FBO after invoking a GL functorRomain Guy2011-11-212-2/+3
| * Revert "Discard framebuffer rendering queues when discarding layers"Dave Burke2011-11-145-34/+3
| * Discard framebuffer rendering queues when discarding layersRomain Guy2011-11-105-3/+34
* | Clean up GenerationCache.Jeff Brown2011-11-111-2/+2