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* Correctly compute the number of bytes written by each op.Romain Guy2012-03-132-6/+5
* Fix garbage deref with DisplayList property structuresChet Haase2012-03-131-4/+3
* Merge "Follow the include style used elsewhere in the library"Romain Guy2012-03-131-1/+1
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| * Follow the include style used elsewhere in the libraryRomain Guy2012-03-131-1/+1
* | Fix garbage deref in DisplayList structuresChet Haase2012-03-131-11/+13
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* Handle view properties at the native levelChet Haase2012-03-123-55/+582
* Turn down the number of glGetError() calls.Romain Guy2012-03-121-1/+0
* Don't bind data to missing uniformsRomain Guy2012-03-091-1/+1
* Merge "Add missing includes for Mutex.h"Derek Sollenberger2012-03-062-0/+2
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| * Add missing includes for Mutex.hDerek Sollenberger2012-03-052-0/+2
* | Delete display list objects and resources on the UI threadRomain Guy2012-03-054-4/+32
* | Merge "Deferred layer updates"Romain Guy2012-03-052-0/+42
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| * Deferred layer updatesRomain Guy2012-03-022-0/+42
* | Remove stray logRomain Guy2012-03-012-4/+5
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* Small tweak to Canvas.drawPath() GL implementationRomain Guy2012-03-012-10/+9
* Full implementation of Canvas.drawPath()Romain Guy2012-02-293-60/+184
* More infrastructure for Canvas.drawTextOnPathRomain Guy2012-02-241-1/+67
* Add hooks to implement Canvas.drawTextOnPath() in GLRomain Guy2012-02-244-3/+51
* Only recreate path textures when necessaryRomain Guy2012-02-232-0/+6
* Reduce logsRomain Guy2012-02-221-1/+1
* Only copy paths, paints and shaders when we need to.Romain Guy2012-02-211-3/+6
* Record possible clip rejects when recording display listsRomain Guy2012-02-176-76/+199
* Fix the systemRomain Guy2012-02-071-4/+4
* Preliminary support for clipRect(Rect, Op)Romain Guy2012-02-072-20/+145
* Separate interface definition and implementation of SnapshotRomain Guy2012-02-024-104/+193
* Disable debugging code in the font rendererRomain Guy2012-02-022-1/+6
* Add optional metadata to initiliaze the render threat.Romain Guy2012-02-011-30/+26
* Add debug markers to OpenGLRendererRomain Guy2012-01-307-3/+56
* Add stencil buffer to the EGL configRomain Guy2012-01-303-0/+11
* Add full support for Canvas.setDrawFilter()Romain Guy2012-01-234-36/+113
* Fix the build, for realRomain Guy2012-01-191-1/+1
* Full support for Canvas.drawPosTextRomain Guy2012-01-183-68/+202
* First pass at implementing Canvas.drawPosText() in GLRomain Guy2012-01-174-1/+50
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-086-13/+13
* Rename (IF_)LOGW(_IF) to (IF_)ALOGW(_IF) DO NOT MERGESteve Block2012-01-064-7/+7
* Merge "Fix bug #5753006 Garbled Labels in Maps"Fabrice Di Meglio2012-01-051-3/+1
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| * Fix bug #5753006 Garbled Labels in MapsFabrice Di Meglio2012-01-051-3/+1
* | Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF) DO NOT MERGESteve Block2012-01-0320-74/+74
* | Properly restore the GL scissor after a GL draw functorRomain Guy2012-01-033-21/+37
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* De-allocate caches for large glyphs when trimming memoryChet Haase2011-12-163-3/+49
* Merge "Fix issues from recent glyph caching change"Chet Haase2011-12-162-23/+37
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| * Fix issues from recent glyph caching changeChet Haase2011-12-152-23/+37
* | Generate even fewer GL commandsRomain Guy2011-12-144-4/+38
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* Reduce the number of active texture changesRomain Guy2011-12-134-7/+21
* <Insert something improper about OpenGL>Romain Guy2011-12-132-0/+9
* Further reduce the number of GL commands sent to the driverRomain Guy2011-12-137-51/+69
* Merge "Make glyph cache more flexible"Chet Haase2011-12-133-167/+247
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| * Make glyph cache more flexibleChet Haase2011-12-133-167/+247
* | Reduce the number of GL commands generated by the UIRomain Guy2011-12-136-39/+91
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* Optimize state changesRomain Guy2011-12-1210-296/+365