summaryrefslogtreecommitdiffstats
path: root/libs/rs/rsProgramVertex.cpp
Commit message (Expand)AuthorAgeFilesLines
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-6/+2
* Allocation API update.Jason Sams2010-12-081-1/+1
* More error checksJason Sams2010-11-221-22/+22
* Support for cubemaps.Alex Sakhartchouk2010-11-181-4/+2
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-54/+33
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-4/+4
* Begin adding async allocation creation.Jason Sams2010-10-261-4/+1
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-3/+0
* changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-061-2/+3
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-9/+3
* More robust attribute bindingAlex Sakhartchouk2010-09-291-3/+2
* Error checking for MVP matrix computation.Alex Sakhartchouk2010-09-271-0/+5
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-38/+36
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-5/+0
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-63/+79
* Remove ACC and other legacy bits from RS.Jason Sams2010-09-011-46/+1
* SubElementData data upload functions.Jason Sams2010-08-311-2/+2
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-114/+2
* Fixing renderscript uniform binding bugs.Alex Sakhartchouk2010-08-271-33/+57
* Added frustum plane extraction and sphere culling code.Alex Sakhartchouk2010-08-161-0/+6
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-6/+0
* Remove points from fixed function.Jason Sams2010-07-091-5/+1
* Re-enable optimization for detecting nop state changes in fragmentJason Sams2010-06-221-1/+1
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-1/+6
* Remove legacy drawing functions.Jason Sams2010-06-171-1/+6
* Remove RS_KIND from vertex arrays types.Jason Sams2010-06-011-10/+10
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-2/+26
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-4/+4
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-1/+1
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-0/+2
* Cleanup seperation of Legacy and user attribs. All user programs now use the...Jason Sams2010-01-251-19/+13
* Remove excessive logging, fix error in GLSL uniform generation.Jason Sams2010-01-131-2/+1
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-25/+106
* Change user attribs to look for empty slot rather than using them in order. ...Jason Sams2010-01-071-4/+4
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-14/+36
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-6/+26
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-3/+1
* Fix emulated glColor in es2 mode.Jason Sams2009-12-161-0/+7
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-2/+2
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-34/+26
* Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams2009-11-301-11/+21
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-1/+86
* Make default vertex program correctly track surface size.Jason Sams2009-11-121-2/+7
* Implement screen aligned bitmap drawing support.Jason Sams2009-09-301-1/+8
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-2/+14
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-4/+4
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-2/+9
* Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh wh...Jason Sams2009-08-271-3/+3
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-1/+1
* Add lighting to animated water ripples.Romain Guy2009-08-061-1/+1