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authorJeff Brown <jeffbrown@google.com>2010-04-22 18:58:52 -0700
committerJeff Brown <jeffbrown@google.com>2010-06-13 17:42:16 -0700
commite839a589bf582568cf220c1040ed93b948e6e362 (patch)
treec5e5d1126fb0e65a4d054c9411484eff23cb943c
parentf7b5648c220e14f3b1b8c055a6feb36ae95896bc (diff)
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Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to be used by default for now. To enable native input dispatch, edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy. Includes part of the new input event NDK API. Some details TBD. To wire up input dispatch, as the ViewRoot adds a window to the window session it receives an InputChannel object as an output argument. The InputChannel encapsulates the file descriptors for a shared memory region and two pipe end-points. The ViewRoot then provides the InputChannel to the InputQueue. Behind the scenes, InputQueue simply attaches handlers to the native PollLoop object that underlies the MessageQueue. This way MessageQueue doesn't need to know anything about input dispatch per-se, it just exposes (in native code) a PollLoop that other components can use to monitor file descriptor state changes. There can be zero or more targets for any given input event. Each input target is specified by its input channel and some parameters including flags, an X/Y coordinate offset, and the dispatch timeout. An input target can request either synchronous dispatch (for foreground apps) or asynchronous dispatch (fire-and-forget for wallpapers and "outside" targets). Currently, finding the appropriate input targets for an event requires a call back into the WindowManagerServer from native code. In the future this will be refactored to avoid most of these callbacks except as required to handle pending focus transitions. End-to-end event dispatch mostly works! To do: event injection, rate limiting, ANRs, testing, optimization, etc. Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
-rw-r--r--include/ui/EventHub.h157
-rw-r--r--include/ui/Input.h310
-rw-r--r--include/ui/InputDispatchPolicy.h198
-rw-r--r--include/ui/InputDispatcher.h409
-rw-r--r--include/ui/InputManager.h134
-rw-r--r--include/ui/InputReader.h472
-rw-r--r--include/ui/InputTransport.h331
-rw-r--r--include/utils/BitSet.h67
-rw-r--r--include/utils/Buffer.h107
-rw-r--r--include/utils/PollLoop.h137
-rw-r--r--include/utils/Pool.h71
-rw-r--r--include/utils/StopWatch.h2
-rw-r--r--include/utils/Vector.h16
-rw-r--r--include/utils/VectorImpl.h4
-rw-r--r--libs/ui/Android.mk5
-rw-r--r--libs/ui/EventHub.cpp172
-rw-r--r--libs/ui/Input.cpp238
-rw-r--r--libs/ui/InputDispatcher.cpp1315
-rw-r--r--libs/ui/InputManager.cpp114
-rw-r--r--libs/ui/InputReader.cpp1844
-rw-r--r--libs/ui/InputTransport.cpp684
-rw-r--r--libs/ui/tests/Android.mk34
-rw-r--r--libs/ui/tests/InputDispatcher_test.cpp19
-rw-r--r--libs/ui/tests/region/Android.mk16
-rw-r--r--libs/ui/tests/region/region.cpp (renamed from libs/ui/tests/region.cpp)0
-rw-r--r--libs/utils/Android.mk2
-rw-r--r--libs/utils/PollLoop.cpp267
-rw-r--r--libs/utils/Pool.cpp37
-rw-r--r--libs/utils/StopWatch.cpp11
-rw-r--r--libs/utils/VectorImpl.cpp12
-rw-r--r--libs/utils/tests/Android.mk33
-rw-r--r--libs/utils/tests/PollLoop_test.cpp398
-rw-r--r--libs/utils/tests/TestHelpers.h44
33 files changed, 7416 insertions, 244 deletions
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index 3b18c77..d322a34 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -18,6 +18,7 @@
#ifndef _RUNTIME_EVENT_HUB_H
#define _RUNTIME_EVENT_HUB_H
+#include <android/input.h>
#include <utils/String8.h>
#include <utils/threads.h>
#include <utils/Log.h>
@@ -27,6 +28,31 @@
#include <linux/input.h>
+/* These constants are not defined in linux/input.h but they are part of the multitouch
+ * input protocol. */
+
+#define ABS_MT_TOUCH_MAJOR 0x30 /* Major axis of touching ellipse */
+#define ABS_MT_TOUCH_MINOR 0x31 /* Minor axis (omit if circular) */
+#define ABS_MT_WIDTH_MAJOR 0x32 /* Major axis of approaching ellipse */
+#define ABS_MT_WIDTH_MINOR 0x33 /* Minor axis (omit if circular) */
+#define ABS_MT_ORIENTATION 0x34 /* Ellipse orientation */
+#define ABS_MT_POSITION_X 0x35 /* Center X ellipse position */
+#define ABS_MT_POSITION_Y 0x36 /* Center Y ellipse position */
+#define ABS_MT_TOOL_TYPE 0x37 /* Type of touching device (finger, pen, ...) */
+#define ABS_MT_BLOB_ID 0x38 /* Group a set of packets as a blob */
+#define ABS_MT_TRACKING_ID 0x39 /* Unique ID of initiated contact */
+#define ABS_MT_PRESSURE 0x3a /* Pressure on contact area */
+
+#define MT_TOOL_FINGER 0 /* Identifies a finger */
+#define MT_TOOL_PEN 1 /* Identifies a pen */
+
+#define SYN_MT_REPORT 2
+
+/* Convenience constants. */
+
+#define BTN_FIRST 0x100 // first button scancode
+#define BTN_LAST 0x15f // last button scancode
+
struct pollfd;
namespace android {
@@ -34,62 +60,101 @@ namespace android {
class KeyLayoutMap;
/*
- * Grand Central Station for events. With a single call to waitEvent()
- * you can wait for:
- * - input events from the keypad of a real device
- * - input events and meta-events (e.g. "quit") from the simulator
- * - synthetic events from the runtime (e.g. "URL fetch completed")
- * - real or forged "vsync" events
+ * Grand Central Station for events.
*
- * Do not instantiate this class. Instead, call startUp().
+ * The event hub aggregates input events received across all known input
+ * devices on the system, including devices that may be emulated by the simulator
+ * environment. In addition, the event hub generates fake input events to indicate
+ * when devices are added or removed.
+ *
+ * The event hub provies a stream of input events (via the getEvent function).
+ * It also supports querying the current actual state of input devices such as identifying
+ * which keys are currently down. Finally, the event hub keeps track of the capabilities of
+ * individual input devices, such as their class and the set of key codes that they support.
*/
-class EventHub : public RefBase
+class EventHubInterface : public virtual RefBase {
+protected:
+ EventHubInterface() { }
+ virtual ~EventHubInterface() { }
+
+public:
+ // Synthetic raw event type codes produced when devices are added or removed.
+ enum {
+ DEVICE_ADDED = 0x10000000,
+ DEVICE_REMOVED = 0x20000000
+ };
+
+ virtual uint32_t getDeviceClasses(int32_t deviceId) const = 0;
+
+ virtual String8 getDeviceName(int32_t deviceId) const = 0;
+
+ virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
+ int* outMaxValue, int* outFlat, int* outFuzz) const = 0;
+
+ virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
+ int32_t* outKeycode, uint32_t* outFlags) const = 0;
+
+ // exclude a particular device from opening
+ // this can be used to ignore input devices for sensors
+ virtual void addExcludedDevice(const char* deviceName) = 0;
+
+ /*
+ * Wait for the next event to become available and return it.
+ * After returning, the EventHub holds onto a wake lock until the next call to getEvent.
+ * This ensures that the device will not go to sleep while the event is being processed.
+ * If the device needs to remain awake longer than that, then the caller is responsible
+ * for taking care of it (say, by poking the power manager user activity timer).
+ */
+ virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
+ int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
+ int32_t* outValue, nsecs_t* outWhen) = 0;
+
+ /*
+ * Query current input state.
+ * deviceId may be -1 to search for the device automatically, filtered by class.
+ * deviceClasses may be -1 to ignore device class while searching.
+ */
+ virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const = 0;
+ virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const = 0;
+ virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const = 0;
+
+ /*
+ * Examine key input devices for specific framework keycode support
+ */
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes,
+ uint8_t* outFlags) const = 0;
+};
+
+class EventHub : public EventHubInterface
{
public:
EventHub();
-
+
status_t errorCheck() const;
+
+ virtual uint32_t getDeviceClasses(int32_t deviceId) const;
- // bit fields for classes of devices.
- enum {
- CLASS_KEYBOARD = 0x00000001,
- CLASS_ALPHAKEY = 0x00000002,
- CLASS_TOUCHSCREEN = 0x00000004,
- CLASS_TRACKBALL = 0x00000008,
- CLASS_TOUCHSCREEN_MT= 0x00000010,
- CLASS_DPAD = 0x00000020
- };
- uint32_t getDeviceClasses(int32_t deviceId) const;
-
- String8 getDeviceName(int32_t deviceId) const;
+ virtual String8 getDeviceName(int32_t deviceId) const;
- int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
+ virtual int getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
int* outMaxValue, int* outFlat, int* outFuzz) const;
- int getSwitchState(int sw) const;
- int getSwitchState(int32_t deviceId, int sw) const;
-
- int getScancodeState(int key) const;
- int getScancodeState(int32_t deviceId, int key) const;
-
- int getKeycodeState(int key) const;
- int getKeycodeState(int32_t deviceId, int key) const;
-
- status_t scancodeToKeycode(int32_t deviceId, int scancode,
+ virtual status_t scancodeToKeycode(int32_t deviceId, int scancode,
int32_t* outKeycode, uint32_t* outFlags) const;
- // exclude a particular device from opening
- // this can be used to ignore input devices for sensors
- void addExcludedDevice(const char* deviceName);
+ virtual void addExcludedDevice(const char* deviceName);
- // special type codes when devices are added/removed.
- enum {
- DEVICE_ADDED = 0x10000000,
- DEVICE_REMOVED = 0x20000000
- };
-
- // examine key input devices for specific framework keycode support
- bool hasKeys(size_t numCodes, int32_t* keyCodes, uint8_t* outFlags);
+ virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const;
+ virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const;
+ virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const;
+
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
virtual bool getEvent(int32_t* outDeviceId, int32_t* outType,
int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags,
@@ -126,6 +191,10 @@ private:
device_t* getDevice(int32_t deviceId) const;
bool hasKeycode(device_t* device, int keycode) const;
+ int32_t getScanCodeStateLocked(device_t* device, int32_t scanCode) const;
+ int32_t getKeyCodeStateLocked(device_t* device, int32_t keyCode) const;
+ int32_t getSwitchStateLocked(device_t* device, int32_t sw) const;
+
// Protect all internal state.
mutable Mutex mLock;
@@ -151,7 +220,7 @@ private:
// device ids that report particular switches.
#ifdef EV_SW
- int32_t mSwitches[SW_MAX+1];
+ int32_t mSwitches[SW_MAX + 1];
#endif
};
diff --git a/include/ui/Input.h b/include/ui/Input.h
new file mode 100644
index 0000000..6a5c8a8
--- /dev/null
+++ b/include/ui/Input.h
@@ -0,0 +1,310 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_H
+#define _UI_INPUT_H
+
+/**
+ * Native input event structures.
+ */
+
+#include <android/input.h>
+#include <utils/Vector.h>
+#include <utils/Timers.h>
+
+/*
+ * Additional private constants not defined in ndk/ui/input.h.
+ */
+enum {
+ /*
+ * Private control to determine when an app is tracking a key sequence.
+ */
+ KEY_EVENT_FLAG_START_TRACKING = 0x40000000
+};
+
+/*
+ * Maximum number of pointers supported per motion event.
+ */
+#define MAX_POINTERS 10
+
+namespace android {
+
+/*
+ * A raw event as retrieved from the EventHub.
+ */
+struct RawEvent {
+ nsecs_t when;
+ int32_t deviceId;
+ int32_t type;
+ int32_t scanCode;
+ int32_t keyCode;
+ int32_t value;
+ uint32_t flags;
+};
+
+/*
+ * Flags that flow alongside events in the input dispatch system to help with certain
+ * policy decisions such as waking from device sleep.
+ *
+ * TODO This enumeration should probably be split up or relabeled for clarity.
+ */
+enum {
+ /* These flags originate in RawEvents and are generally set in the key map. */
+
+ POLICY_FLAG_WAKE = 0x00000001,
+ POLICY_FLAG_WAKE_DROPPED = 0x00000002,
+ POLICY_FLAG_SHIFT = 0x00000004,
+ POLICY_FLAG_CAPS_LOCK = 0x00000008,
+ POLICY_FLAG_ALT = 0x00000010,
+ POLICY_FLAG_ALT_GR = 0x00000020,
+ POLICY_FLAG_MENU = 0x00000040,
+ POLICY_FLAG_LAUNCHER = 0x00000080,
+
+ /* These flags are set by the input dispatch policy as it intercepts each event. */
+
+ // Indicates that the screen was off when the event was received and the event
+ // should wake the device.
+ POLICY_FLAG_WOKE_HERE = 0x10000000,
+
+ // Indicates that the screen was dim when the event was received and the event
+ // should brighten the device.
+ POLICY_FLAG_BRIGHT_HERE = 0x20000000,
+};
+
+/*
+ * Pointer coordinate data.
+ */
+struct PointerCoords {
+ float x;
+ float y;
+ float pressure;
+ float size;
+};
+
+/*
+ * Input events.
+ */
+struct input_event_t { };
+
+class InputEvent : public input_event_t {
+public:
+ virtual ~InputEvent() { }
+
+ virtual int32_t getType() const = 0;
+
+ inline int32_t getDeviceId() const { return mDeviceId; }
+
+ inline int32_t getNature() const { return mNature; }
+
+protected:
+ void initialize(int32_t deviceId, int32_t nature);
+
+private:
+ int32_t mDeviceId;
+ int32_t mNature;
+};
+
+class KeyEvent : public InputEvent {
+public:
+ virtual ~KeyEvent() { }
+
+ virtual int32_t getType() const { return INPUT_EVENT_TYPE_KEY; }
+
+ inline int32_t getAction() const { return mAction; }
+
+ inline int32_t getFlags() const { return mFlags; }
+
+ inline int32_t getKeyCode() const { return mKeyCode; }
+
+ inline int32_t getScanCode() const { return mScanCode; }
+
+ inline int32_t getMetaState() const { return mMetaState; }
+
+ inline int32_t getRepeatCount() const { return mRepeatCount; }
+
+ inline nsecs_t getDownTime() const { return mDownTime; }
+
+ inline nsecs_t getEventTime() const { return mEventTime; }
+
+ void initialize(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t flags,
+ int32_t keyCode,
+ int32_t scanCode,
+ int32_t metaState,
+ int32_t repeatCount,
+ nsecs_t downTime,
+ nsecs_t eventTime);
+
+private:
+ int32_t mAction;
+ int32_t mFlags;
+ int32_t mKeyCode;
+ int32_t mScanCode;
+ int32_t mMetaState;
+ int32_t mRepeatCount;
+ nsecs_t mDownTime;
+ nsecs_t mEventTime;
+};
+
+class MotionEvent : public InputEvent {
+public:
+ virtual ~MotionEvent() { }
+
+ virtual int32_t getType() const { return INPUT_EVENT_TYPE_MOTION; }
+
+ inline int32_t getAction() const { return mAction; }
+
+ inline int32_t getEdgeFlags() const { return mEdgeFlags; }
+
+ inline int32_t getMetaState() const { return mMetaState; }
+
+ inline float getXPrecision() const { return mXPrecision; }
+
+ inline float getYPrecision() const { return mYPrecision; }
+
+ inline nsecs_t getDownTime() const { return mDownTime; }
+
+ inline size_t getPointerCount() const { return mPointerIds.size(); }
+
+ inline int32_t getPointerId(size_t pointerIndex) const { return mPointerIds[pointerIndex]; }
+
+ inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; }
+
+ inline float getRawX() const { return mRawX; }
+
+ inline float getRawY() const { return mRawY; }
+
+ inline float getX(size_t pointerIndex) const {
+ return getCurrentPointerCoords(pointerIndex).x;
+ }
+
+ inline float getY(size_t pointerIndex) const {
+ return getCurrentPointerCoords(pointerIndex).y;
+ }
+
+ inline float getPressure(size_t pointerIndex) const {
+ return getCurrentPointerCoords(pointerIndex).pressure;
+ }
+
+ inline float getSize(size_t pointerIndex) const {
+ return getCurrentPointerCoords(pointerIndex).size;
+ }
+
+ inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; }
+
+ inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const {
+ return mSampleEventTimes[historicalIndex];
+ }
+
+ inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const {
+ return getHistoricalPointerCoords(pointerIndex, historicalIndex).x;
+ }
+
+ inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const {
+ return getHistoricalPointerCoords(pointerIndex, historicalIndex).y;
+ }
+
+ inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const {
+ return getHistoricalPointerCoords(pointerIndex, historicalIndex).pressure;
+ }
+
+ inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const {
+ return getHistoricalPointerCoords(pointerIndex, historicalIndex).size;
+ }
+
+ void initialize(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t edgeFlags,
+ int32_t metaState,
+ float rawX,
+ float rawY,
+ float xPrecision,
+ float yPrecision,
+ nsecs_t downTime,
+ nsecs_t eventTime,
+ size_t pointerCount,
+ const int32_t* pointerIds,
+ const PointerCoords* pointerCoords);
+
+ void addSample(
+ nsecs_t eventTime,
+ const PointerCoords* pointerCoords);
+
+ void offsetLocation(float xOffset, float yOffset);
+
+private:
+ int32_t mAction;
+ int32_t mEdgeFlags;
+ int32_t mMetaState;
+ float mRawX;
+ float mRawY;
+ float mXPrecision;
+ float mYPrecision;
+ nsecs_t mDownTime;
+ Vector<int32_t> mPointerIds;
+ Vector<nsecs_t> mSampleEventTimes;
+ Vector<PointerCoords> mSamplePointerCoords;
+
+ inline const PointerCoords& getCurrentPointerCoords(size_t pointerIndex) const {
+ return mSamplePointerCoords[getHistorySize() * getPointerCount() + pointerIndex];
+ }
+
+ inline const PointerCoords& getHistoricalPointerCoords(
+ size_t pointerIndex, size_t historicalIndex) const {
+ return mSamplePointerCoords[historicalIndex * getPointerCount() + pointerIndex];
+ }
+};
+
+/*
+ * Input event factory.
+ */
+class InputEventFactoryInterface {
+protected:
+ virtual ~InputEventFactoryInterface() { }
+
+public:
+ InputEventFactoryInterface() { }
+
+ virtual KeyEvent* createKeyEvent() = 0;
+ virtual MotionEvent* createMotionEvent() = 0;
+};
+
+/*
+ * A simple input event factory implementation that uses a single preallocated instance
+ * of each type of input event that are reused for each request.
+ */
+class PreallocatedInputEventFactory : public InputEventFactoryInterface {
+public:
+ PreallocatedInputEventFactory() { }
+ virtual ~PreallocatedInputEventFactory() { }
+
+ virtual KeyEvent* createKeyEvent() { return & mKeyEvent; }
+ virtual MotionEvent* createMotionEvent() { return & mMotionEvent; }
+
+private:
+ KeyEvent mKeyEvent;
+ MotionEvent mMotionEvent;
+};
+
+
+} // namespace android
+
+#endif // _UI_INPUT_H
diff --git a/include/ui/InputDispatchPolicy.h b/include/ui/InputDispatchPolicy.h
new file mode 100644
index 0000000..3546813
--- /dev/null
+++ b/include/ui/InputDispatchPolicy.h
@@ -0,0 +1,198 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_DISPATCH_POLICY_H
+#define _UI_INPUT_DISPATCH_POLICY_H
+
+/**
+ * Native input dispatch policy.
+ */
+
+#include <ui/Input.h>
+#include <utils/Errors.h>
+#include <utils/Vector.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+
+namespace android {
+
+class InputChannel;
+
+/*
+ * An input target specifies how an input event is to be dispatched to a particular window
+ * including the window's input channel, control flags, a timeout, and an X / Y offset to
+ * be added to input event coordinates to compensate for the absolute position of the
+ * window area.
+ */
+struct InputTarget {
+ enum {
+ /* This flag indicates that subsequent event delivery should be held until the
+ * current event is delivered to this target or a timeout occurs. */
+ FLAG_SYNC = 0x01,
+
+ /* This flag indicates that a MotionEvent with ACTION_DOWN falls outside of the area of
+ * this target and so should instead be delivered as an ACTION_OUTSIDE to this target. */
+ FLAG_OUTSIDE = 0x02,
+
+ /* This flag indicates that a KeyEvent or MotionEvent is being canceled.
+ * In the case of a key event, it should be delivered with KeyEvent.FLAG_CANCELED set.
+ * In the case of a motion event, it should be delivered as MotionEvent.ACTION_CANCEL. */
+ FLAG_CANCEL = 0x04
+ };
+
+ // The input channel to be targeted.
+ sp<InputChannel> inputChannel;
+
+ // Flags for the input target.
+ int32_t flags;
+
+ // The timeout for event delivery to this target in nanoseconds. Or -1 if none.
+ nsecs_t timeout;
+
+ // The x and y offset to add to a MotionEvent as it is delivered.
+ // (ignored for KeyEvents)
+ float xOffset, yOffset;
+};
+
+/*
+ * Input dispatch policy interface.
+ *
+ * The input dispatch policy is used by the input dispatcher to interact with the
+ * Window Manager and other system components. This separation of concerns keeps
+ * the input dispatcher relatively free of special case logic such as is required
+ * to determine the target of iput events, when to wake the device, how to interact
+ * with key guard, and when to transition to the home screen.
+ *
+ * The actual implementation is partially supported by callbacks into the DVM
+ * via JNI. This class is also mocked in the input dispatcher unit tests since
+ * it is an ideal test seam.
+ */
+class InputDispatchPolicyInterface : public virtual RefBase {
+protected:
+ InputDispatchPolicyInterface() { }
+ virtual ~InputDispatchPolicyInterface() { }
+
+public:
+ enum {
+ ROTATION_0 = 0,
+ ROTATION_90 = 1,
+ ROTATION_180 = 2,
+ ROTATION_270 = 3
+ };
+
+ enum {
+ // The input dispatcher should do nothing and discard the input unless other
+ // flags are set.
+ ACTION_NONE = 0,
+
+ // The input dispatcher should dispatch the input to the application.
+ ACTION_DISPATCH = 0x00000001,
+
+ // The input dispatcher should perform special filtering in preparation for
+ // a pending app switch.
+ ACTION_APP_SWITCH_COMING = 0x00000002,
+
+ // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it
+ // passes through the dispatch pipeline.
+ ACTION_WOKE_HERE = 0x00000004,
+
+ // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it
+ // passes through the dispatch pipeline.
+ ACTION_BRIGHT_HERE = 0x00000008
+ };
+
+ enum {
+ TOUCHSCREEN_UNDEFINED = 0,
+ TOUCHSCREEN_NOTOUCH = 1,
+ TOUCHSCREEN_STYLUS = 2,
+ TOUCHSCREEN_FINGER = 3
+ };
+
+ enum {
+ KEYBOARD_UNDEFINED = 0,
+ KEYBOARD_NOKEYS = 1,
+ KEYBOARD_QWERTY = 2,
+ KEYBOARD_12KEY = 3
+ };
+
+ enum {
+ NAVIGATION_UNDEFINED = 0,
+ NAVIGATION_NONAV = 1,
+ NAVIGATION_DPAD = 2,
+ NAVIGATION_TRACKBALL = 3,
+ NAVIGATION_WHEEL = 4
+ };
+
+ struct VirtualKeyDefinition {
+ int32_t scanCode;
+
+ // configured position data, specified in display coords
+ int32_t centerX;
+ int32_t centerY;
+ int32_t width;
+ int32_t height;
+ };
+
+ /* Gets information about the display with the specified id.
+ * Returns true if the display info is available, false otherwise.
+ */
+ virtual bool getDisplayInfo(int32_t displayId,
+ int32_t* width, int32_t* height, int32_t* orientation) = 0;
+
+ virtual void notifyConfigurationChanged(nsecs_t when,
+ int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig) = 0;
+
+ virtual void notifyLidSwitchChanged(nsecs_t when, bool lidOpen) = 0;
+
+ virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId,
+ int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+
+ virtual int32_t interceptKey(nsecs_t when, int32_t deviceId,
+ bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0;
+
+ virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown,
+ bool rolled) = 0;
+
+ virtual int32_t interceptTouch(nsecs_t when) = 0;
+
+ virtual bool allowKeyRepeat() = 0;
+ virtual nsecs_t getKeyRepeatTimeout() = 0;
+
+ virtual void getKeyEventTargets(KeyEvent* keyEvent, uint32_t policyFlags,
+ Vector<InputTarget>& outTargets) = 0;
+ virtual void getMotionEventTargets(MotionEvent* motionEvent, uint32_t policyFlags,
+ Vector<InputTarget>& outTargets) = 0;
+
+ /* Determine whether to turn on some hacks we have to improve the touch interaction with a
+ * certain device whose screen currently is not all that good.
+ */
+ virtual bool filterTouchEvents() = 0;
+
+ /* Determine whether to turn on some hacks to improve touch interaction with another device
+ * where touch coordinate data can get corrupted.
+ */
+ virtual bool filterJumpyTouchEvents() = 0;
+
+ virtual void getVirtualKeyDefinitions(const String8& deviceName,
+ Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0;
+ virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_DISPATCH_POLICY_H
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
new file mode 100644
index 0000000..bde07f2
--- /dev/null
+++ b/include/ui/InputDispatcher.h
@@ -0,0 +1,409 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_DISPATCHER_H
+#define _UI_INPUT_DISPATCHER_H
+
+#include <ui/Input.h>
+#include <ui/InputDispatchPolicy.h>
+#include <ui/InputTransport.h>
+#include <utils/KeyedVector.h>
+#include <utils/Vector.h>
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/PollLoop.h>
+#include <utils/Pool.h>
+
+#include <stddef.h>
+#include <unistd.h>
+
+
+namespace android {
+
+/* Notifies the system about input events generated by the input reader.
+ * The dispatcher is expected to be mostly asynchronous. */
+class InputDispatcherInterface : public virtual RefBase {
+protected:
+ InputDispatcherInterface() { }
+ virtual ~InputDispatcherInterface() { }
+
+public:
+ /* Runs a single iteration of the dispatch loop.
+ * Nominally processes one queued event, a timeout, or a response from an input consumer.
+ *
+ * This method should only be called on the input dispatcher thread.
+ */
+ virtual void dispatchOnce() = 0;
+
+ /* Notifies the dispatcher about new events.
+ * The dispatcher will process most of these events asynchronously although some
+ * policy processing may occur synchronously.
+ *
+ * These methods should only be called on the input reader thread.
+ */
+ virtual void notifyConfigurationChanged(nsecs_t eventTime,
+ int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig) = 0;
+ virtual void notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen) = 0;
+ virtual void notifyAppSwitchComing(nsecs_t eventTime) = 0;
+ virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0;
+ virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime) = 0;
+
+ /* Registers or unregister input channels that may be used as targets for input events.
+ *
+ * These methods may be called on any thread (usually by the input manager).
+ */
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+};
+
+/* Dispatches events. */
+class InputDispatcher : public InputDispatcherInterface {
+protected:
+ virtual ~InputDispatcher();
+
+public:
+ explicit InputDispatcher(const sp<InputDispatchPolicyInterface>& policy);
+
+ virtual void dispatchOnce();
+
+ virtual void notifyConfigurationChanged(nsecs_t eventTime,
+ int32_t touchScreenConfig, int32_t keyboardConfig, int32_t navigationConfig);
+ virtual void notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen);
+ virtual void notifyAppSwitchComing(nsecs_t eventTime);
+ virtual void notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t flags, int32_t keyCode,
+ int32_t scanCode, int32_t metaState, nsecs_t downTime);
+ virtual void notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime);
+
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
+
+private:
+ template <typename T>
+ struct Link {
+ T* next;
+ T* prev;
+ };
+
+ struct EventEntry : Link<EventEntry> {
+ enum {
+ TYPE_SENTINEL,
+ TYPE_CONFIGURATION_CHANGED,
+ TYPE_KEY,
+ TYPE_MOTION
+ };
+
+ int32_t refCount;
+ int32_t type;
+ nsecs_t eventTime;
+ };
+
+ struct ConfigurationChangedEntry : EventEntry {
+ int32_t touchScreenConfig;
+ int32_t keyboardConfig;
+ int32_t navigationConfig;
+ };
+
+ struct KeyEntry : EventEntry {
+ int32_t deviceId;
+ int32_t nature;
+ uint32_t policyFlags;
+ int32_t action;
+ int32_t flags;
+ int32_t keyCode;
+ int32_t scanCode;
+ int32_t metaState;
+ int32_t repeatCount;
+ nsecs_t downTime;
+ };
+
+ struct MotionSample {
+ MotionSample* next;
+
+ nsecs_t eventTime;
+ PointerCoords pointerCoords[MAX_POINTERS];
+ };
+
+ struct MotionEntry : EventEntry {
+ int32_t deviceId;
+ int32_t nature;
+ uint32_t policyFlags;
+ int32_t action;
+ int32_t metaState;
+ int32_t edgeFlags;
+ float xPrecision;
+ float yPrecision;
+ nsecs_t downTime;
+ uint32_t pointerCount;
+ int32_t pointerIds[MAX_POINTERS];
+
+ // Linked list of motion samples associated with this motion event.
+ MotionSample firstSample;
+ MotionSample* lastSample;
+ };
+
+ struct DispatchEntry : Link<DispatchEntry> {
+ EventEntry* eventEntry; // the event to dispatch
+ int32_t targetFlags;
+ float xOffset;
+ float yOffset;
+ nsecs_t timeout;
+
+ // True if dispatch has started.
+ bool inProgress;
+
+ // For motion events:
+ // Pointer to the first motion sample to dispatch in this cycle.
+ // Usually NULL to indicate that the list of motion samples begins at
+ // MotionEntry::firstSample. Otherwise, some samples were dispatched in a previous
+ // cycle and this pointer indicates the location of the first remainining sample
+ // to dispatch during the current cycle.
+ MotionSample* headMotionSample;
+ // Pointer to a motion sample to dispatch in the next cycle if the dispatcher was
+ // unable to send all motion samples during this cycle. On the next cycle,
+ // headMotionSample will be initialized to tailMotionSample and tailMotionSample
+ // will be set to NULL.
+ MotionSample* tailMotionSample;
+ };
+
+ template <typename T>
+ struct Queue {
+ T head;
+ T tail;
+
+ inline Queue() {
+ head.prev = NULL;
+ head.next = & tail;
+ tail.prev = & head;
+ tail.next = NULL;
+ }
+
+ inline bool isEmpty() {
+ return head.next == & tail;
+ }
+
+ inline void enqueueAtTail(T* entry) {
+ T* last = tail.prev;
+ last->next = entry;
+ entry->prev = last;
+ entry->next = & tail;
+ tail.prev = entry;
+ }
+
+ inline void enqueueAtHead(T* entry) {
+ T* first = head.next;
+ head.next = entry;
+ entry->prev = & head;
+ entry->next = first;
+ first->prev = entry;
+ }
+
+ inline void dequeue(T* entry) {
+ entry->prev->next = entry->next;
+ entry->next->prev = entry->prev;
+ }
+
+ inline T* dequeueAtHead() {
+ T* first = head.next;
+ dequeue(first);
+ return first;
+ }
+ };
+
+ /* Allocates queue entries and performs reference counting as needed. */
+ class Allocator {
+ public:
+ Allocator();
+
+ ConfigurationChangedEntry* obtainConfigurationChangedEntry();
+ KeyEntry* obtainKeyEntry();
+ MotionEntry* obtainMotionEntry();
+ DispatchEntry* obtainDispatchEntry(EventEntry* eventEntry);
+
+ void releaseEventEntry(EventEntry* entry);
+ void releaseConfigurationChangedEntry(ConfigurationChangedEntry* entry);
+ void releaseKeyEntry(KeyEntry* entry);
+ void releaseMotionEntry(MotionEntry* entry);
+ void releaseDispatchEntry(DispatchEntry* entry);
+
+ void appendMotionSample(MotionEntry* motionEntry,
+ nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords);
+ void freeMotionSample(MotionSample* sample);
+ void freeMotionSampleList(MotionSample* head);
+
+ private:
+ Pool<ConfigurationChangedEntry> mConfigurationChangeEntryPool;
+ Pool<KeyEntry> mKeyEntryPool;
+ Pool<MotionEntry> mMotionEntryPool;
+ Pool<MotionSample> mMotionSamplePool;
+ Pool<DispatchEntry> mDispatchEntryPool;
+ };
+
+ /* Manages the dispatch state associated with a single input channel. */
+ class Connection : public RefBase {
+ protected:
+ virtual ~Connection();
+
+ public:
+ enum Status {
+ // Everything is peachy.
+ STATUS_NORMAL,
+ // An unrecoverable communication error has occurred.
+ STATUS_BROKEN,
+ // The client is not responding.
+ STATUS_NOT_RESPONDING,
+ // The input channel has been unregistered.
+ STATUS_ZOMBIE
+ };
+
+ Status status;
+ sp<InputChannel> inputChannel;
+ InputPublisher inputPublisher;
+ Queue<DispatchEntry> outboundQueue;
+ nsecs_t nextTimeoutTime; // next timeout time (LONG_LONG_MAX if none)
+
+ nsecs_t lastEventTime; // the time when the event was originally captured
+ nsecs_t lastDispatchTime; // the time when the last event was dispatched
+ nsecs_t lastANRTime; // the time when the last ANR was recorded
+
+ explicit Connection(const sp<InputChannel>& inputChannel);
+
+ inline const char* getInputChannelName() { return inputChannel->getName().string(); }
+
+ // Finds a DispatchEntry in the outbound queue associated with the specified event.
+ // Returns NULL if not found.
+ DispatchEntry* findQueuedDispatchEntryForEvent(const EventEntry* eventEntry) const;
+
+ // Determine whether this connection has a pending synchronous dispatch target.
+ // Since there can only ever be at most one such target at a time, if there is one,
+ // it must be at the tail because nothing else can be enqueued after it.
+ inline bool hasPendingSyncTarget() {
+ return ! outboundQueue.isEmpty()
+ && (outboundQueue.tail.prev->targetFlags & InputTarget::FLAG_SYNC);
+ }
+
+ // Gets the time since the current event was originally obtained from the input driver.
+ inline double getEventLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastEventTime) / 1000000.0;
+ }
+
+ // Gets the time since the current event entered the outbound dispatch queue.
+ inline double getDispatchLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastDispatchTime) / 1000000.0;
+ }
+
+ // Gets the time since the current event ANR was declared, if applicable.
+ inline double getANRLatencyMillis(nsecs_t currentTime) {
+ return (currentTime - lastANRTime) / 1000000.0;
+ }
+
+ status_t initialize();
+ };
+
+ sp<InputDispatchPolicyInterface> mPolicy;
+
+ Mutex mLock;
+
+ Queue<EventEntry> mInboundQueue;
+ Allocator mAllocator;
+
+ sp<PollLoop> mPollLoop;
+
+ // All registered connections mapped by receive pipe file descriptor.
+ KeyedVector<int, sp<Connection> > mConnectionsByReceiveFd;
+
+ // Active connections are connections that have a non-empty outbound queue.
+ Vector<Connection*> mActiveConnections;
+
+ // Pool of key and motion event objects used only to ask the input dispatch policy
+ // for the targets of an event that is to be dispatched.
+ KeyEvent mReusableKeyEvent;
+ MotionEvent mReusableMotionEvent;
+
+ // The input targets that were most recently identified for dispatch.
+ // If there is a synchronous event dispatch in progress, the current input targets will
+ // remain unchanged until the dispatch has completed or been aborted.
+ Vector<InputTarget> mCurrentInputTargets;
+
+ // Key repeat tracking.
+ // XXX Move this up to the input reader instead.
+ struct KeyRepeatState {
+ KeyEntry* lastKeyEntry; // or null if no repeat
+ nsecs_t nextRepeatTime;
+ } mKeyRepeatState;
+
+ void resetKeyRepeatLocked();
+
+ // Process events that have just been dequeued from the head of the input queue.
+ void processConfigurationChangedLocked(nsecs_t currentTime, ConfigurationChangedEntry* entry);
+ void processKeyLocked(nsecs_t currentTime, KeyEntry* entry);
+ void processKeyRepeatLocked(nsecs_t currentTime);
+ void processMotionLocked(nsecs_t currentTime, MotionEntry* entry);
+
+ // Identify input targets for an event and dispatch to them.
+ void identifyInputTargetsAndDispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry);
+ void identifyInputTargetsAndDispatchMotionLocked(nsecs_t currentTime, MotionEntry* entry);
+ void dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime, EventEntry* entry,
+ bool resumeWithAppendedMotionSample);
+
+ // Manage the dispatch cycle for a single connection.
+ void prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample);
+ void startDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ void finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ bool timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection);
+ bool abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ bool broken);
+ static bool handleReceiveCallback(int receiveFd, int events, void* data);
+
+ // Add or remove a connection to the mActiveConnections vector.
+ void activateConnectionLocked(Connection* connection);
+ void deactivateConnectionLocked(Connection* connection);
+
+ // Interesting events that we might like to log or tell the framework about.
+ void onDispatchCycleStartedLocked(nsecs_t currentTime, Connection* connection);
+ void onDispatchCycleFinishedLocked(nsecs_t currentTime, Connection* connection,
+ bool recoveredFromANR);
+ void onDispatchCycleANRLocked(nsecs_t currentTime, Connection* connection);
+ void onDispatchCycleBrokenLocked(nsecs_t currentTime, Connection* connection);
+};
+
+/* Enqueues and dispatches input events, endlessly. */
+class InputDispatcherThread : public Thread {
+public:
+ explicit InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher);
+ ~InputDispatcherThread();
+
+private:
+ virtual bool threadLoop();
+
+ sp<InputDispatcherInterface> mDispatcher;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_DISPATCHER_PRIV_H
diff --git a/include/ui/InputManager.h b/include/ui/InputManager.h
new file mode 100644
index 0000000..eb27513
--- /dev/null
+++ b/include/ui/InputManager.h
@@ -0,0 +1,134 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_MANAGER_H
+#define _UI_INPUT_MANAGER_H
+
+/**
+ * Native input manager.
+ */
+
+#include <ui/EventHub.h>
+#include <ui/Input.h>
+#include <ui/InputDispatchPolicy.h>
+#include <utils/Errors.h>
+#include <utils/Vector.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+
+namespace android {
+
+class InputReader;
+class InputDispatcher;
+class InputReaderThread;
+class InputDispatcherThread;
+
+/*
+ * The input manager is the core of the system event processing.
+ *
+ * The input manager uses two threads.
+ *
+ * 1. The InputReaderThread (called "InputReader") reads and preprocesses raw input events,
+ * applies policy, and posts messages to a queue managed by the DispatcherThread.
+ * 2. The InputDispatcherThread (called "InputDispatcher") thread waits for new events on the
+ * queue and asynchronously dispatches them to applications.
+ *
+ * By design, the InputReaderThread class and InputDispatcherThread class do not share any
+ * internal state. Moreover, all communication is done one way from the InputReaderThread
+ * into the InputDispatcherThread and never the reverse. Both classes may interact with the
+ * InputDispatchPolicy, however.
+ *
+ * The InputManager class never makes any calls into Java itself. Instead, the
+ * InputDispatchPolicy is responsible for performing all external interactions with the
+ * system, including calling DVM services.
+ */
+class InputManagerInterface : public virtual RefBase {
+protected:
+ InputManagerInterface() { }
+ virtual ~InputManagerInterface() { }
+
+public:
+ /* Starts the input manager threads. */
+ virtual status_t start() = 0;
+
+ /* Stops the input manager threads and waits for them to exit. */
+ virtual status_t stop() = 0;
+
+ /* Registers an input channel prior to using it as the target of an event. */
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel) = 0;
+
+ /* Unregisters an input channel. */
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel) = 0;
+
+ /*
+ * Query current input state.
+ * deviceId may be -1 to search for the device automatically, filtered by class.
+ * deviceClasses may be -1 to ignore device class while searching.
+ */
+ virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const = 0;
+ virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const = 0;
+ virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const = 0;
+
+ /* Determine whether physical keys exist for the given framework-domain key codes. */
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0;
+};
+
+class InputManager : public InputManagerInterface {
+protected:
+ virtual ~InputManager();
+
+public:
+ /*
+ * Creates an input manager that reads events from the given
+ * event hub and applies the given input dispatch policy.
+ */
+ InputManager(const sp<EventHubInterface>& eventHub,
+ const sp<InputDispatchPolicyInterface>& policy);
+
+ virtual status_t start();
+ virtual status_t stop();
+
+ virtual status_t registerInputChannel(const sp<InputChannel>& inputChannel);
+ virtual status_t unregisterInputChannel(const sp<InputChannel>& inputChannel);
+
+ virtual int32_t getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const;
+ virtual int32_t getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const;
+ virtual int32_t getSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const;
+ virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const;
+
+private:
+ sp<EventHubInterface> mEventHub;
+ sp<InputDispatchPolicyInterface> mPolicy;
+
+ sp<InputDispatcher> mDispatcher;
+ sp<InputDispatcherThread> mDispatcherThread;
+
+ sp<InputReader> mReader;
+ sp<InputReaderThread> mReaderThread;
+
+ void configureExcludedDevices();
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_MANAGER_H
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h
new file mode 100644
index 0000000..7e7a64c
--- /dev/null
+++ b/include/ui/InputReader.h
@@ -0,0 +1,472 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_READER_H
+#define _UI_INPUT_READER_H
+
+#include <ui/EventHub.h>
+#include <ui/Input.h>
+#include <ui/InputDispatchPolicy.h>
+#include <ui/InputDispatcher.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+#include <utils/BitSet.h>
+
+#include <stddef.h>
+#include <unistd.h>
+
+/* Maximum pointer id value supported.
+ * (This is limited by our use of BitSet32 to track pointer assignments.) */
+#define MAX_POINTER_ID 32
+
+/** Amount that trackball needs to move in order to generate a key event. */
+#define TRACKBALL_MOVEMENT_THRESHOLD 6
+
+/* Slop distance for jumpy pointer detection.
+ * The vertical range of the screen divided by this is our epsilon value. */
+#define JUMPY_EPSILON_DIVISOR 212
+
+/* Number of jumpy points to drop for touchscreens that need it. */
+#define JUMPY_TRANSITION_DROPS 3
+#define JUMPY_DROP_LIMIT 3
+
+/* Maximum squared distance for averaging.
+ * If moving farther than this, turn of averaging to avoid lag in response. */
+#define AVERAGING_DISTANCE_LIMIT (75 * 75)
+
+/* Maximum number of historical samples to average. */
+#define AVERAGING_HISTORY_SIZE 5
+
+
+namespace android {
+
+extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState);
+extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation);
+
+/*
+ * An input device structure tracks the state of a single input device.
+ *
+ * This structure is only used by ReaderThread and is not intended to be shared with
+ * DispatcherThread (because that would require locking). This works out fine because
+ * DispatcherThread is only interested in cooked event data anyways and does not need
+ * any of the low-level data from InputDevice.
+ */
+struct InputDevice {
+ struct AbsoluteAxisInfo {
+ int32_t minValue; // minimum value
+ int32_t maxValue; // maximum value
+ int32_t range; // range of values, equal to maxValue - minValue
+ int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8
+ int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise
+ };
+
+ struct VirtualKey {
+ int32_t keyCode;
+ int32_t scanCode;
+ uint32_t flags;
+
+ // computed hit box, specified in touch screen coords based on known display size
+ int32_t hitLeft;
+ int32_t hitTop;
+ int32_t hitRight;
+ int32_t hitBottom;
+
+ inline bool isHit(int32_t x, int32_t y) const {
+ return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom;
+ }
+ };
+
+ struct KeyboardState {
+ struct Current {
+ int32_t metaState;
+ nsecs_t downTime; // time of most recent key down
+ } current;
+
+ void reset();
+ };
+
+ struct TrackballState {
+ struct Accumulator {
+ enum {
+ FIELD_BTN_MOUSE = 1,
+ FIELD_REL_X = 2,
+ FIELD_REL_Y = 4
+ };
+
+ uint32_t fields;
+
+ bool btnMouse;
+ int32_t relX;
+ int32_t relY;
+
+ inline void clear() {
+ fields = 0;
+ }
+
+ inline bool isDirty() {
+ return fields != 0;
+ }
+ } accumulator;
+
+ struct Current {
+ bool down;
+ nsecs_t downTime;
+ } current;
+
+ struct Precalculated {
+ float xScale;
+ float yScale;
+ float xPrecision;
+ float yPrecision;
+ } precalculated;
+
+ void reset();
+ };
+
+ struct SingleTouchScreenState {
+ struct Accumulator {
+ enum {
+ FIELD_BTN_TOUCH = 1,
+ FIELD_ABS_X = 2,
+ FIELD_ABS_Y = 4,
+ FIELD_ABS_PRESSURE = 8,
+ FIELD_ABS_TOOL_WIDTH = 16
+ };
+
+ uint32_t fields;
+
+ bool btnTouch;
+ int32_t absX;
+ int32_t absY;
+ int32_t absPressure;
+ int32_t absToolWidth;
+
+ inline void clear() {
+ fields = 0;
+ }
+
+ inline bool isDirty() {
+ return fields != 0;
+ }
+ } accumulator;
+
+ struct Current {
+ bool down;
+ int32_t x;
+ int32_t y;
+ int32_t pressure;
+ int32_t size;
+ } current;
+
+ void reset();
+ };
+
+ struct MultiTouchScreenState {
+ struct Accumulator {
+ enum {
+ FIELD_ABS_MT_POSITION_X = 1,
+ FIELD_ABS_MT_POSITION_Y = 2,
+ FIELD_ABS_MT_TOUCH_MAJOR = 4,
+ FIELD_ABS_MT_WIDTH_MAJOR = 8,
+ FIELD_ABS_MT_TRACKING_ID = 16
+ };
+
+ uint32_t pointerCount;
+ struct Pointer {
+ uint32_t fields;
+
+ int32_t absMTPositionX;
+ int32_t absMTPositionY;
+ int32_t absMTTouchMajor;
+ int32_t absMTWidthMajor;
+ int32_t absMTTrackingId;
+
+ inline void clear() {
+ fields = 0;
+ }
+ } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks
+
+ inline void clear() {
+ pointerCount = 0;
+ pointers[0].clear();
+ }
+
+ inline bool isDirty() {
+ return pointerCount != 0;
+ }
+ } accumulator;
+
+ void reset();
+ };
+
+ struct PointerData {
+ uint32_t id;
+ int32_t x;
+ int32_t y;
+ int32_t pressure;
+ int32_t size;
+ };
+
+ struct TouchData {
+ uint32_t pointerCount;
+ PointerData pointers[MAX_POINTERS];
+ BitSet32 idBits;
+ uint32_t idToIndex[MAX_POINTER_ID];
+
+ void copyFrom(const TouchData& other);
+
+ inline void clear() {
+ pointerCount = 0;
+ idBits.clear();
+ }
+ };
+
+ // common state used for both single-touch and multi-touch screens after the initial
+ // touch decoding has been performed
+ struct TouchScreenState {
+ Vector<VirtualKey> virtualKeys;
+
+ struct Parameters {
+ bool useBadTouchFilter;
+ bool useJumpyTouchFilter;
+ bool useAveragingTouchFilter;
+
+ AbsoluteAxisInfo xAxis;
+ AbsoluteAxisInfo yAxis;
+ AbsoluteAxisInfo pressureAxis;
+ AbsoluteAxisInfo sizeAxis;
+ } parameters;
+
+ // The touch data of the current sample being processed.
+ TouchData currentTouch;
+
+ // The touch data of the previous sample that was processed. This is updated
+ // incrementally while the current sample is being processed.
+ TouchData lastTouch;
+
+ // The time the primary pointer last went down.
+ nsecs_t downTime;
+
+ struct CurrentVirtualKeyState {
+ bool down;
+ nsecs_t downTime;
+ int32_t keyCode;
+ int32_t scanCode;
+ } currentVirtualKey;
+
+ struct AveragingTouchFilterState {
+ // Individual history tracks are stored by pointer id
+ uint32_t historyStart[MAX_POINTERS];
+ uint32_t historyEnd[MAX_POINTERS];
+ struct {
+ struct {
+ int32_t x;
+ int32_t y;
+ int32_t pressure;
+ } pointers[MAX_POINTERS];
+ } historyData[AVERAGING_HISTORY_SIZE];
+ } averagingTouchFilter;
+
+ struct JumpTouchFilterState {
+ int32_t jumpyPointsDropped;
+ } jumpyTouchFilter;
+
+ struct Precalculated {
+ float xScale;
+ float yScale;
+ float pressureScale;
+ float sizeScale;
+ } precalculated;
+
+ void reset();
+
+ bool applyBadTouchFilter();
+ bool applyJumpyTouchFilter();
+ void applyAveragingTouchFilter();
+ void calculatePointerIds();
+
+ bool isPointInsideDisplay(int32_t x, int32_t y) const;
+ };
+
+ InputDevice(int32_t id, uint32_t classes, String8 name);
+
+ int32_t id;
+ uint32_t classes;
+ String8 name;
+ bool ignored;
+
+ KeyboardState keyboard;
+ TrackballState trackball;
+ TouchScreenState touchScreen;
+ union {
+ SingleTouchScreenState singleTouchScreen;
+ MultiTouchScreenState multiTouchScreen;
+ };
+
+ void reset();
+
+ inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; }
+ inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; }
+ inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; }
+ inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; }
+ inline bool isSingleTouchScreen() const { return (classes
+ & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT))
+ == INPUT_DEVICE_CLASS_TOUCHSCREEN; }
+ inline bool isMultiTouchScreen() const { return classes
+ & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; }
+ inline bool isTouchScreen() const { return classes
+ & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); }
+};
+
+
+/* Processes raw input events and sends cooked event data to an input dispatcher
+ * in accordance with the input dispatch policy. */
+class InputReaderInterface : public virtual RefBase {
+protected:
+ InputReaderInterface() { }
+ virtual ~InputReaderInterface() { }
+
+public:
+ /* Runs a single iteration of the processing loop.
+ * Nominally reads and processes one incoming message from the EventHub.
+ *
+ * This method should be called on the input reader thread.
+ */
+ virtual void loopOnce() = 0;
+
+ /* Gets the current virtual key. Returns false if not down.
+ *
+ * This method may be called on any thread (usually by the input manager).
+ */
+ virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0;
+};
+
+/* The input reader reads raw event data from the event hub and processes it into input events
+ * that it sends to the input dispatcher. Some functions of the input reader are controlled
+ * by the input dispatch policy, such as early event filtering in low power states.
+ */
+class InputReader : public InputReaderInterface {
+public:
+ InputReader(const sp<EventHubInterface>& eventHub,
+ const sp<InputDispatchPolicyInterface>& policy,
+ const sp<InputDispatcherInterface>& dispatcher);
+ virtual ~InputReader();
+
+ virtual void loopOnce();
+
+ virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const;
+
+private:
+ // Lock that must be acquired while manipulating state that may be concurrently accessed
+ // from other threads by input state query methods. It should be held for as short a
+ // time as possible.
+ //
+ // Exported state:
+ // - global virtual key code and scan code
+ // - device list and immutable properties of devices such as id, name, and class
+ // (but not other internal device state)
+ mutable Mutex mExportedStateLock;
+
+ // current virtual key information
+ int32_t mGlobalVirtualKeyCode;
+ int32_t mGlobalVirtualScanCode;
+
+ // combined key meta state
+ int32_t mGlobalMetaState;
+
+ sp<EventHubInterface> mEventHub;
+ sp<InputDispatchPolicyInterface> mPolicy;
+ sp<InputDispatcherInterface> mDispatcher;
+
+ KeyedVector<int32_t, InputDevice*> mDevices;
+
+ // display properties needed to translate touch screen coordinates into display coordinates
+ int32_t mDisplayOrientation;
+ int32_t mDisplayWidth;
+ int32_t mDisplayHeight;
+
+ // low-level input event decoding
+ void process(const RawEvent* rawEvent);
+ void handleDeviceAdded(const RawEvent* rawEvent);
+ void handleDeviceRemoved(const RawEvent* rawEvent);
+ void handleSync(const RawEvent* rawEvent);
+ void handleKey(const RawEvent* rawEvent);
+ void handleRelativeMotion(const RawEvent* rawEvent);
+ void handleAbsoluteMotion(const RawEvent* rawEvent);
+ void handleSwitch(const RawEvent* rawEvent);
+
+ // input policy processing and dispatch
+ void onKey(nsecs_t when, InputDevice* device, bool down,
+ int32_t keyCode, int32_t scanCode, uint32_t policyFlags);
+ void onSwitch(nsecs_t when, InputDevice* device, bool down, int32_t code);
+ void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device);
+ void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device);
+ void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds);
+ void onTrackballStateChanged(nsecs_t when, InputDevice* device);
+ void onConfigurationChanged(nsecs_t when);
+
+ bool applyStandardInputDispatchPolicyActions(nsecs_t when,
+ int32_t policyActions, uint32_t* policyFlags);
+
+ bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
+ void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+ int32_t keyEventAction, int32_t keyEventFlags);
+ void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags);
+ void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+ InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction);
+
+ // display
+ void resetDisplayProperties();
+ bool refreshDisplayProperties();
+
+ // device management
+ InputDevice* getDevice(int32_t deviceId);
+ InputDevice* getNonIgnoredDevice(int32_t deviceId);
+ void addDevice(nsecs_t when, int32_t deviceId);
+ void removeDevice(nsecs_t when, InputDevice* device);
+ void configureDevice(InputDevice* device);
+ void configureDeviceForCurrentDisplaySize(InputDevice* device);
+ void configureVirtualKeys(InputDevice* device);
+ void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name,
+ InputDevice::AbsoluteAxisInfo* out);
+
+ // global meta state management for all devices
+ void resetGlobalMetaState();
+ int32_t globalMetaState();
+
+ // virtual key management
+ void updateGlobalVirtualKeyState();
+};
+
+
+/* Reads raw events from the event hub and processes them, endlessly. */
+class InputReaderThread : public Thread {
+public:
+ InputReaderThread(const sp<InputReaderInterface>& reader);
+ virtual ~InputReaderThread();
+
+private:
+ sp<InputReaderInterface> mReader;
+
+ virtual bool threadLoop();
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_READER_H
diff --git a/include/ui/InputTransport.h b/include/ui/InputTransport.h
new file mode 100644
index 0000000..9537523
--- /dev/null
+++ b/include/ui/InputTransport.h
@@ -0,0 +1,331 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef _UI_INPUT_TRANSPORT_H
+#define _UI_INPUT_TRANSPORT_H
+
+/**
+ * Native input transport.
+ *
+ * Uses anonymous shared memory as a whiteboard for sending input events from an
+ * InputPublisher to an InputConsumer and ensuring appropriate synchronization.
+ * One interesting feature is that published events can be updated in place as long as they
+ * have not yet been consumed.
+ *
+ * The InputPublisher and InputConsumer only take care of transferring event data
+ * over an InputChannel and sending synchronization signals. The InputDispatcher and InputQueue
+ * build on these abstractions to add multiplexing and queueing.
+ */
+
+#include <semaphore.h>
+#include <ui/Input.h>
+#include <utils/Errors.h>
+#include <utils/Timers.h>
+#include <utils/RefBase.h>
+#include <utils/String8.h>
+
+namespace android {
+
+/*
+ * An input channel consists of a shared memory buffer and a pair of pipes
+ * used to send input messages from an InputPublisher to an InputConsumer
+ * across processes. Each channel has a descriptive name for debugging purposes.
+ *
+ * Each endpoint has its own InputChannel object that specifies its own file descriptors.
+ *
+ * The input channel is closed when all references to it are released.
+ */
+class InputChannel : public RefBase {
+protected:
+ virtual ~InputChannel();
+
+public:
+ InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
+ int32_t sendPipeFd);
+
+ /* Creates a pair of input channels and their underlying shared memory buffers
+ * and pipes.
+ *
+ * Returns OK on success.
+ */
+ static status_t openInputChannelPair(const String8& name,
+ InputChannel** outServerChannel, InputChannel** outClientChannel);
+
+ inline String8 getName() const { return mName; }
+ inline int32_t getAshmemFd() const { return mAshmemFd; }
+ inline int32_t getReceivePipeFd() const { return mReceivePipeFd; }
+ inline int32_t getSendPipeFd() const { return mSendPipeFd; }
+
+ /* Sends a signal to the other endpoint.
+ *
+ * Returns OK on success.
+ * Errors probably indicate that the channel is broken.
+ */
+ status_t sendSignal(char signal);
+
+ /* Receives a signal send by the other endpoint.
+ * (Should only call this after poll() indicates that the receivePipeFd has available input.)
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no signal present.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t receiveSignal(char* outSignal);
+
+private:
+ String8 mName;
+ int32_t mAshmemFd;
+ int32_t mReceivePipeFd;
+ int32_t mSendPipeFd;
+};
+
+/*
+ * Private intermediate representation of input events as messages written into an
+ * ashmem buffer.
+ */
+struct InputMessage {
+ /* Semaphore count is set to 1 when the message is published.
+ * It becomes 0 transiently while the publisher updates the message.
+ * It becomes 0 permanently when the consumer consumes the message.
+ */
+ sem_t semaphore;
+
+ /* Initialized to false by the publisher.
+ * Set to true by the consumer when it consumes the message.
+ */
+ bool consumed;
+
+ int32_t type;
+
+ struct SampleData {
+ nsecs_t eventTime;
+ PointerCoords coords[0]; // variable length
+ };
+
+ int32_t deviceId;
+ int32_t nature;
+
+ union {
+ struct {
+ int32_t action;
+ int32_t flags;
+ int32_t keyCode;
+ int32_t scanCode;
+ int32_t metaState;
+ int32_t repeatCount;
+ nsecs_t downTime;
+ nsecs_t eventTime;
+ } key;
+
+ struct {
+ int32_t action;
+ int32_t metaState;
+ int32_t edgeFlags;
+ nsecs_t downTime;
+ float xOffset;
+ float yOffset;
+ float xPrecision;
+ float yPrecision;
+ size_t pointerCount;
+ int32_t pointerIds[MAX_POINTERS];
+ size_t sampleCount;
+ SampleData sampleData[0]; // variable length
+ } motion;
+ };
+
+ /* Gets the number of bytes to add to step to the next SampleData object in a motion
+ * event message for a given number of pointers.
+ */
+ static inline size_t sampleDataStride(size_t pointerCount) {
+ return sizeof(InputMessage::SampleData) + pointerCount * sizeof(PointerCoords);
+ }
+
+ /* Adds the SampleData stride to the given pointer. */
+ static inline SampleData* sampleDataPtrIncrement(SampleData* ptr, size_t stride) {
+ return reinterpret_cast<InputMessage::SampleData*>(reinterpret_cast<char*>(ptr) + stride);
+ }
+};
+
+/*
+ * Publishes input events to an anonymous shared memory buffer.
+ * Uses atomic operations to coordinate shared access with a single concurrent consumer.
+ */
+class InputPublisher {
+public:
+ /* Creates a publisher associated with an input channel. */
+ explicit InputPublisher(const sp<InputChannel>& channel);
+
+ /* Destroys the publisher and releases its input channel. */
+ ~InputPublisher();
+
+ /* Gets the underlying input channel. */
+ inline sp<InputChannel> getChannel() { return mChannel; }
+
+ /* Prepares the publisher for use. Must be called before it is used.
+ * Returns OK on success.
+ *
+ * This method implicitly calls reset(). */
+ status_t initialize();
+
+ /* Resets the publisher to its initial state and unpins its ashmem buffer.
+ * Returns OK on success.
+ *
+ * Should be called after an event has been consumed to release resources used by the
+ * publisher until the next event is ready to be published.
+ */
+ status_t reset();
+
+ /* Publishes a key event to the ashmem buffer.
+ *
+ * Returns OK on success.
+ * Returns INVALID_OPERATION if the publisher has not been reset.
+ */
+ status_t publishKeyEvent(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t flags,
+ int32_t keyCode,
+ int32_t scanCode,
+ int32_t metaState,
+ int32_t repeatCount,
+ nsecs_t downTime,
+ nsecs_t eventTime);
+
+ /* Publishes a motion event to the ashmem buffer.
+ *
+ * Returns OK on success.
+ * Returns INVALID_OPERATION if the publisher has not been reset.
+ * Returns BAD_VALUE if pointerCount is less than 1 or greater than MAX_POINTERS.
+ */
+ status_t publishMotionEvent(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t edgeFlags,
+ int32_t metaState,
+ float xOffset,
+ float yOffset,
+ float xPrecision,
+ float yPrecision,
+ nsecs_t downTime,
+ nsecs_t eventTime,
+ size_t pointerCount,
+ const int32_t* pointerIds,
+ const PointerCoords* pointerCoords);
+
+ /* Appends a motion sample to a motion event unless already consumed.
+ *
+ * Returns OK on success.
+ * Returns INVALID_OPERATION if the current event is not a MOTION_EVENT_ACTION_MOVE event.
+ * Returns FAILED_TRANSACTION if the current event has already been consumed.
+ * Returns NO_MEMORY if the buffer is full and no additional samples can be added.
+ */
+ status_t appendMotionSample(
+ nsecs_t eventTime,
+ const PointerCoords* pointerCoords);
+
+ /* Sends a dispatch signal to the consumer to inform it that a new message is available.
+ *
+ * Returns OK on success.
+ * Errors probably indicate that the channel is broken.
+ */
+ status_t sendDispatchSignal();
+
+ /* Receives the finished signal from the consumer in reply to the original dispatch signal.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no signal present.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t receiveFinishedSignal();
+
+private:
+ sp<InputChannel> mChannel;
+
+ size_t mAshmemSize;
+ InputMessage* mSharedMessage;
+ bool mPinned;
+ bool mSemaphoreInitialized;
+ bool mWasDispatched;
+
+ size_t mMotionEventPointerCount;
+ InputMessage::SampleData* mMotionEventSampleDataTail;
+ size_t mMotionEventSampleDataStride;
+
+ status_t publishInputEvent(
+ int32_t type,
+ int32_t deviceId,
+ int32_t nature);
+};
+
+/*
+ * Consumes input events from an anonymous shared memory buffer.
+ * Uses atomic operations to coordinate shared access with a single concurrent publisher.
+ */
+class InputConsumer {
+public:
+ /* Creates a consumer associated with an input channel. */
+ explicit InputConsumer(const sp<InputChannel>& channel);
+
+ /* Destroys the consumer and releases its input channel. */
+ ~InputConsumer();
+
+ /* Gets the underlying input channel. */
+ inline sp<InputChannel> getChannel() { return mChannel; }
+
+ /* Prepares the consumer for use. Must be called before it is used. */
+ status_t initialize();
+
+ /* Consumes the input event in the buffer and copies its contents into
+ * an InputEvent object created using the specified factory.
+ * This operation will block if the publisher is updating the event.
+ *
+ * Returns OK on success.
+ * Returns INVALID_OPERATION if there is no currently published event.
+ * Returns NO_MEMORY if the event could not be created.
+ */
+ status_t consume(InputEventFactoryInterface* factory, InputEvent** event);
+
+ /* Sends a finished signal to the publisher to inform it that the current message is
+ * finished processing.
+ *
+ * Returns OK on success.
+ * Errors probably indicate that the channel is broken.
+ */
+ status_t sendFinishedSignal();
+
+ /* Receives the dispatched signal from the publisher.
+ *
+ * Returns OK on success.
+ * Returns WOULD_BLOCK if there is no signal present.
+ * Other errors probably indicate that the channel is broken.
+ */
+ status_t receiveDispatchSignal();
+
+private:
+ sp<InputChannel> mChannel;
+
+ size_t mAshmemSize;
+ InputMessage* mSharedMessage;
+
+ void populateKeyEvent(KeyEvent* keyEvent) const;
+ void populateMotionEvent(MotionEvent* motionEvent) const;
+};
+
+} // namespace android
+
+#endif // _UI_INPUT_TRANSPORT_H
diff --git a/include/utils/BitSet.h b/include/utils/BitSet.h
new file mode 100644
index 0000000..19c8bf0
--- /dev/null
+++ b/include/utils/BitSet.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_BITSET_H
+#define UTILS_BITSET_H
+
+#include <stdint.h>
+
+/*
+ * Contains some bit manipulation helpers.
+ */
+
+namespace android {
+
+// A simple set of 32 bits that can be individually marked or cleared.
+struct BitSet32 {
+ uint32_t value;
+
+ inline BitSet32() : value(0) { }
+ explicit inline BitSet32(uint32_t value) : value(value) { }
+
+ // Gets the value associated with a particular bit index.
+ static inline uint32_t valueForBit(uint32_t n) { return 0x80000000 >> n; }
+
+ // Clears the bit set.
+ inline void clear() { value = 0; }
+
+ // Returns true if the bit set does not contain any marked bits.
+ inline bool isEmpty() const { return ! value; }
+
+ // Returns true if the specified bit is marked.
+ inline bool hasBit(uint32_t n) const { return value & valueForBit(n); }
+
+ // Marks the specified bit.
+ inline void markBit(uint32_t n) { value |= valueForBit(n); }
+
+ // Clears the specified bit.
+ inline void clearBit(uint32_t n) { value &= ~ valueForBit(n); }
+
+ // Finds the first marked bit in the set.
+ // Result is undefined if all bits are unmarked.
+ inline uint32_t firstMarkedBit() const { return __builtin_clz(value); }
+
+ // Finds the first unmarked bit in the set.
+ // Result is undefined if all bits are marked.
+ inline uint32_t firstUnmarkedBit() const { return __builtin_clz(~ value); }
+
+ inline bool operator== (const BitSet32& other) const { return value == other.value; }
+ inline bool operator!= (const BitSet32& other) const { return value != other.value; }
+};
+
+} // namespace android
+
+#endif // UTILS_BITSET_H
diff --git a/include/utils/Buffer.h b/include/utils/Buffer.h
deleted file mode 100644
index 8e22b0f..0000000
--- a/include/utils/Buffer.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- * Copyright (C) 2008 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef __UTILS_BUFFER_H__
-#define __UTILS_BUFFER_H__ 1
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-namespace android {
-
-class Buffer
-{
-private:
- char *buf;
- int bufsiz;
- int used;
- void ensureCapacity(int len);
-
- void
- makeRoomFor(int len)
- {
- if (len + used >= bufsiz) {
- bufsiz = (len + used) * 3/2 + 2;
- char *blah = new char[bufsiz];
-
- memcpy(blah, buf, used);
- delete[] buf;
- buf = blah;
- }
- }
-
-public:
- Buffer()
- {
- bufsiz = 16;
- buf = new char[bufsiz];
- clear();
- }
-
- ~Buffer()
- {
- delete[] buf;
- }
-
- void
- clear()
- {
- buf[0] = '\0';
- used = 0;
- }
-
- int
- length()
- {
- return used;
- }
-
- void
- append(const char c)
- {
- makeRoomFor(1);
- buf[used] = c;
- used++;
- buf[used] = '\0';
- }
-
- void
- append(const char *s, int len)
- {
- makeRoomFor(len);
-
- memcpy(buf + used, s, len);
- used += len;
- buf[used] = '\0';
- }
-
- void
- append(const char *s)
- {
- append(s, strlen(s));
- }
-
- char *
- getBytes()
- {
- return buf;
- }
-};
-
-}; // namespace android
-
-#endif
diff --git a/include/utils/PollLoop.h b/include/utils/PollLoop.h
new file mode 100644
index 0000000..2ec39fe
--- /dev/null
+++ b/include/utils/PollLoop.h
@@ -0,0 +1,137 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_POLL_LOOP_H
+#define UTILS_POLL_LOOP_H
+
+#include <utils/Vector.h>
+#include <utils/threads.h>
+
+#include <poll.h>
+
+namespace android {
+
+/**
+ * A basic file descriptor polling loop based on poll() with callbacks.
+ */
+class PollLoop : public RefBase {
+protected:
+ virtual ~PollLoop();
+
+public:
+ PollLoop();
+
+ /**
+ * A callback that it to be invoked when an event occurs on a file descriptor.
+ * Specifies the events that were triggered and the user data provided when the
+ * callback was set.
+ *
+ * Returns true if the callback should be kept, false if it should be removed automatically
+ * after the callback returns.
+ */
+ typedef bool (*Callback)(int fd, int events, void* data);
+
+ /**
+ * Performs a single call to poll() with optional timeout in milliseconds.
+ * Invokes callbacks for all file descriptors on which an event occurred.
+ *
+ * If the timeout is zero, returns immediately without blocking.
+ * If the timeout is negative, waits indefinitely until awoken.
+ *
+ * Returns true if a callback was invoked or if the loop was awoken by wake().
+ * Returns false if a timeout or error occurred.
+ *
+ * This method must only be called on the main thread.
+ * This method blocks until either a file descriptor is signalled, a timeout occurs,
+ * or wake() is called.
+ * This method does not return until it has finished invoking the appropriate callbacks
+ * for all file descriptors that were signalled.
+ */
+ bool pollOnce(int timeoutMillis);
+
+ /**
+ * Wakes the loop asynchronously.
+ *
+ * This method can be called on any thread.
+ * This method returns immediately.
+ */
+ void wake();
+
+ /**
+ * Sets the callback for a file descriptor, replacing the existing one, if any.
+ * It is an error to call this method with events == 0 or callback == NULL.
+ *
+ * Note that a callback can be invoked with the POLLERR, POLLHUP or POLLNVAL events
+ * even if it is not explicitly requested when registered.
+ *
+ * This method can be called on any thread.
+ * This method may block briefly if it needs to wake the poll loop.
+ */
+ void setCallback(int fd, int events, Callback callback, void* data = NULL);
+
+ /**
+ * Removes the callback for a file descriptor, if one exists.
+ *
+ * When this method returns, it is safe to close the file descriptor since the poll loop
+ * will no longer have a reference to it. However, it is possible for the callback to
+ * already be running or for it to run one last time if the file descriptor was already
+ * signalled. Calling code is responsible for ensuring that this case is safely handled.
+ * For example, if the callback takes care of removing itself during its own execution either
+ * by returning false or calling this method, then it can be guaranteed to not be invoked
+ * again at any later time unless registered anew.
+ *
+ * This method can be called on any thread.
+ * This method may block briefly if it needs to wake the poll loop.
+ *
+ * Returns true if a callback was actually removed, false if none was registered.
+ */
+ bool removeCallback(int fd);
+
+private:
+ struct RequestedCallback {
+ Callback callback;
+ void* data;
+ };
+
+ struct PendingCallback {
+ int fd;
+ int events;
+ Callback callback;
+ void* data;
+ };
+
+ Mutex mLock;
+ Condition mAwake;
+ bool mPolling;
+
+ int mWakeReadPipeFd;
+ int mWakeWritePipeFd;
+
+ Vector<struct pollfd> mRequestedFds;
+ Vector<RequestedCallback> mRequestedCallbacks;
+
+ Vector<PendingCallback> mPendingCallbacks; // used privately by pollOnce
+
+ void openWakePipe();
+ void closeWakePipe();
+
+ ssize_t getRequestIndexLocked(int fd);
+ void wakeAndLock();
+};
+
+} // namespace android
+
+#endif // UTILS_POLL_LOOP_H
diff --git a/include/utils/Pool.h b/include/utils/Pool.h
new file mode 100644
index 0000000..2ee768e
--- /dev/null
+++ b/include/utils/Pool.h
@@ -0,0 +1,71 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UTILS_POOL_H
+#define UTILS_POOL_H
+
+#include <utils/TypeHelpers.h>
+
+namespace android {
+
+class PoolImpl {
+public:
+ PoolImpl(size_t objSize);
+ ~PoolImpl();
+
+ void* allocImpl();
+ void freeImpl(void* obj);
+
+private:
+ size_t mObjSize;
+};
+
+/*
+ * A homogeneous typed memory pool for fixed size objects.
+ * Not intended to be thread-safe.
+ */
+template<typename T>
+class Pool : private PoolImpl {
+public:
+ /* Creates an initially empty pool. */
+ Pool() : PoolImpl(sizeof(T)) { }
+
+ /* Destroys the pool.
+ * Assumes that the pool is empty. */
+ ~Pool() { }
+
+ /* Allocates an object from the pool, growing the pool if needed. */
+ inline T* alloc() {
+ void* mem = allocImpl();
+ if (! traits<T>::has_trivial_ctor) {
+ return new (mem) T();
+ } else {
+ return static_cast<T*>(mem);
+ }
+ }
+
+ /* Frees an object from the pool. */
+ inline void free(T* obj) {
+ if (! traits<T>::has_trivial_dtor) {
+ obj->~T();
+ }
+ freeImpl(obj);
+ }
+};
+
+} // namespace android
+
+#endif // UTILS_POOL_H
diff --git a/include/utils/StopWatch.h b/include/utils/StopWatch.h
index cc0bebc..693dd3c 100644
--- a/include/utils/StopWatch.h
+++ b/include/utils/StopWatch.h
@@ -37,6 +37,8 @@ public:
const char* name() const;
nsecs_t lap();
nsecs_t elapsedTime() const;
+
+ void reset();
private:
const char* mName;
diff --git a/include/utils/Vector.h b/include/utils/Vector.h
index ad59fd6..d40ae16 100644
--- a/include/utils/Vector.h
+++ b/include/utils/Vector.h
@@ -114,6 +114,12 @@ public:
ssize_t appendVector(const Vector<TYPE>& vector);
+ //! insert an array at a given index
+ ssize_t insertArrayAt(const TYPE* array, size_t index, size_t numItems);
+
+ //! append an array at the end of this vector
+ ssize_t appendArray(const TYPE* array, size_t numItems);
+
/*!
* add/insert/replace items
*/
@@ -259,6 +265,16 @@ ssize_t Vector<TYPE>::appendVector(const Vector<TYPE>& vector) {
}
template<class TYPE> inline
+ssize_t Vector<TYPE>::insertArrayAt(const TYPE* array, size_t index, size_t numItems) {
+ return VectorImpl::insertAt(array, index, numItems);
+}
+
+template<class TYPE> inline
+ssize_t Vector<TYPE>::appendArray(const TYPE* array, size_t numItems) {
+ return VectorImpl::add(array, numItems);
+}
+
+template<class TYPE> inline
ssize_t Vector<TYPE>::insertAt(const TYPE& item, size_t index, size_t numItems) {
return VectorImpl::insertAt(&item, index, numItems);
}
diff --git a/include/utils/VectorImpl.h b/include/utils/VectorImpl.h
index 49b03f1..46a7bc2 100644
--- a/include/utils/VectorImpl.h
+++ b/include/utils/VectorImpl.h
@@ -76,7 +76,7 @@ public:
void push();
void push(const void* item);
ssize_t add();
- ssize_t add(const void* item);
+ ssize_t add(const void* item, size_t numItems = 1);
ssize_t replaceAt(size_t index);
ssize_t replaceAt(const void* item, size_t index);
@@ -184,6 +184,8 @@ private:
void push(const void* item);
ssize_t insertVectorAt(const VectorImpl& vector, size_t index);
ssize_t appendVector(const VectorImpl& vector);
+ ssize_t insertArrayAt(const void* array, size_t index, size_t numItems);
+ ssize_t appendArray(const void* array, size_t numItems);
ssize_t insertAt(size_t where, size_t numItems = 1);
ssize_t insertAt(const void* item, size_t where, size_t numItems = 1);
ssize_t replaceAt(size_t index);
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index f7acd97..24cdc78 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -11,6 +11,11 @@ LOCAL_SRC_FILES:= \
GraphicBufferMapper.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
+ Input.cpp \
+ InputDispatcher.cpp \
+ InputManager.cpp \
+ InputReader.cpp \
+ InputTransport.cpp \
IOverlay.cpp \
Overlay.cpp \
PixelFormat.cpp \
diff --git a/libs/ui/EventHub.cpp b/libs/ui/EventHub.cpp
index d45eaf0..27895f2 100644
--- a/libs/ui/EventHub.cpp
+++ b/libs/ui/EventHub.cpp
@@ -155,77 +155,70 @@ int EventHub::getAbsoluteInfo(int32_t deviceId, int axis, int *outMinValue,
return 0;
}
-int EventHub::getSwitchState(int sw) const
-{
-#ifdef EV_SW
- if (sw >= 0 && sw <= SW_MAX) {
- int32_t devid = mSwitches[sw];
- if (devid != 0) {
- return getSwitchState(devid, sw);
+int32_t EventHub::getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const {
+ if (scanCode >= 0 && scanCode <= KEY_MAX) {
+ AutoMutex _l(mLock);
+
+ if (deviceId == -1) {
+ for (int i = 0; i < mNumDevicesById; i++) {
+ device_t* device = mDevicesById[i].device;
+ if (device != NULL && (device->classes & deviceClasses) != 0) {
+ int32_t result = getScanCodeStateLocked(device, scanCode);
+ if (result >= KEY_STATE_DOWN) {
+ return result;
+ }
+ }
+ }
+ return KEY_STATE_UP;
+ } else {
+ device_t* device = getDevice(deviceId);
+ if (device != NULL) {
+ return getScanCodeStateLocked(device, scanCode);
+ }
}
}
-#endif
- return -1;
+ return KEY_STATE_UNKNOWN;
}
-int EventHub::getSwitchState(int32_t deviceId, int sw) const
-{
-#ifdef EV_SW
- AutoMutex _l(mLock);
- device_t* device = getDevice(deviceId);
- if (device == NULL) return -1;
-
- if (sw >= 0 && sw <= SW_MAX) {
- uint8_t sw_bitmask[(SW_MAX+7)/8];
- memset(sw_bitmask, 0, sizeof(sw_bitmask));
- if (ioctl(mFDs[id_to_index(device->id)].fd,
- EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) {
- return test_bit(sw, sw_bitmask) ? 1 : 0;
- }
+int32_t EventHub::getScanCodeStateLocked(device_t* device, int32_t scanCode) const {
+ uint8_t key_bitmask[(KEY_MAX + 7) / 8];
+ memset(key_bitmask, 0, sizeof(key_bitmask));
+ if (ioctl(mFDs[id_to_index(device->id)].fd,
+ EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
+ return test_bit(scanCode, key_bitmask) ? KEY_STATE_DOWN : KEY_STATE_UP;
}
-#endif
-
- return -1;
+ return KEY_STATE_UNKNOWN;
}
-int EventHub::getScancodeState(int code) const
-{
- return getScancodeState(mFirstKeyboardId, code);
-}
+int32_t EventHub::getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const {
-int EventHub::getScancodeState(int32_t deviceId, int code) const
-{
- AutoMutex _l(mLock);
- device_t* device = getDevice(deviceId);
- if (device == NULL) return -1;
-
- if (code >= 0 && code <= KEY_MAX) {
- uint8_t key_bitmask[(KEY_MAX+7)/8];
- memset(key_bitmask, 0, sizeof(key_bitmask));
- if (ioctl(mFDs[id_to_index(device->id)].fd,
- EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
- return test_bit(code, key_bitmask) ? 1 : 0;
+ if (deviceId == -1) {
+ for (int i = 0; i < mNumDevicesById; i++) {
+ device_t* device = mDevicesById[i].device;
+ if (device != NULL && (device->classes & deviceClasses) != 0) {
+ int32_t result = getKeyCodeStateLocked(device, keyCode);
+ if (result >= KEY_STATE_DOWN) {
+ return result;
+ }
+ }
+ }
+ return KEY_STATE_UP;
+ } else {
+ device_t* device = getDevice(deviceId);
+ if (device != NULL) {
+ return getKeyCodeStateLocked(device, keyCode);
}
}
-
- return -1;
-}
-
-int EventHub::getKeycodeState(int code) const
-{
- return getKeycodeState(mFirstKeyboardId, code);
+ return KEY_STATE_UNKNOWN;
}
-int EventHub::getKeycodeState(int32_t deviceId, int code) const
-{
- AutoMutex _l(mLock);
- device_t* device = getDevice(deviceId);
- if (device == NULL || device->layoutMap == NULL) return -1;
-
+int32_t EventHub::getKeyCodeStateLocked(device_t* device, int32_t keyCode) const {
Vector<int32_t> scanCodes;
- device->layoutMap->findScancodes(code, &scanCodes);
-
- uint8_t key_bitmask[(KEY_MAX+7)/8];
+ device->layoutMap->findScancodes(keyCode, &scanCodes);
+
+ uint8_t key_bitmask[(KEY_MAX + 7) / 8];
memset(key_bitmask, 0, sizeof(key_bitmask));
if (ioctl(mFDs[id_to_index(device->id)].fd,
EVIOCGKEY(sizeof(key_bitmask)), key_bitmask) >= 0) {
@@ -239,12 +232,45 @@ int EventHub::getKeycodeState(int32_t deviceId, int code) const
int32_t sc = scanCodes.itemAt(i);
//LOGI("Code %d: down=%d", sc, test_bit(sc, key_bitmask));
if (sc >= 0 && sc <= KEY_MAX && test_bit(sc, key_bitmask)) {
- return 1;
+ return KEY_STATE_DOWN;
}
}
+ return KEY_STATE_UP;
}
-
- return 0;
+ return KEY_STATE_UNKNOWN;
+}
+
+int32_t EventHub::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const {
+#ifdef EV_SW
+ if (sw >= 0 && sw <= SW_MAX) {
+ AutoMutex _l(mLock);
+
+ if (deviceId == -1) {
+ deviceId = mSwitches[sw];
+ if (deviceId == 0) {
+ return KEY_STATE_UNKNOWN;
+ }
+ }
+
+ device_t* device = getDevice(deviceId);
+ if (device == NULL) {
+ return KEY_STATE_UNKNOWN;
+ }
+
+ return getSwitchStateLocked(device, sw);
+ }
+#endif
+ return KEY_STATE_UNKNOWN;
+}
+
+int32_t EventHub::getSwitchStateLocked(device_t* device, int32_t sw) const {
+ uint8_t sw_bitmask[(SW_MAX + 7) / 8];
+ memset(sw_bitmask, 0, sizeof(sw_bitmask));
+ if (ioctl(mFDs[id_to_index(device->id)].fd,
+ EVIOCGSW(sizeof(sw_bitmask)), sw_bitmask) >= 0) {
+ return test_bit(sw, sw_bitmask) ? KEY_STATE_DOWN : KEY_STATE_UP;
+ }
+ return KEY_STATE_UNKNOWN;
}
status_t EventHub::scancodeToKeycode(int32_t deviceId, int scancode,
@@ -309,9 +335,6 @@ bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType,
status_t err;
- fd_set readfds;
- int maxFd = -1;
- int cc;
int i;
int res;
int pollres;
@@ -457,7 +480,7 @@ bool EventHub::openPlatformInput(void)
* Inspect the known devices to determine whether physical keys exist for the given
* framework-domain key codes.
*/
-bool EventHub::hasKeys(size_t numCodes, int32_t* keyCodes, uint8_t* outFlags) {
+bool EventHub::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
for (size_t codeIndex = 0; codeIndex < numCodes; codeIndex++) {
outFlags[codeIndex] = 0;
@@ -465,7 +488,8 @@ bool EventHub::hasKeys(size_t numCodes, int32_t* keyCodes, uint8_t* outFlags) {
Vector<int32_t> scanCodes;
for (int n = 0; (n < mFDCount) && (outFlags[codeIndex] == 0); n++) {
if (mDevices[n]) {
- status_t err = mDevices[n]->layoutMap->findScancodes(keyCodes[codeIndex], &scanCodes);
+ status_t err = mDevices[n]->layoutMap->findScancodes(
+ keyCodes[codeIndex], &scanCodes);
if (!err) {
// check the possible scan codes identified by the layout map against the
// map of codes actually emitted by the driver
@@ -618,11 +642,11 @@ int EventHub::open_device(const char *deviceName)
//}
for (int i=0; i<((BTN_MISC+7)/8); i++) {
if (key_bitmask[i] != 0) {
- device->classes |= CLASS_KEYBOARD;
+ device->classes |= INPUT_DEVICE_CLASS_KEYBOARD;
break;
}
}
- if ((device->classes & CLASS_KEYBOARD) != 0) {
+ if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
device->keyBitmask = new uint8_t[sizeof(key_bitmask)];
if (device->keyBitmask != NULL) {
memcpy(device->keyBitmask, key_bitmask, sizeof(key_bitmask));
@@ -642,7 +666,7 @@ int EventHub::open_device(const char *deviceName)
if (ioctl(fd, EVIOCGBIT(EV_REL, sizeof(rel_bitmask)), rel_bitmask) >= 0)
{
if (test_bit(REL_X, rel_bitmask) && test_bit(REL_Y, rel_bitmask)) {
- device->classes |= CLASS_TRACKBALL;
+ device->classes |= INPUT_DEVICE_CLASS_TRACKBALL;
}
}
}
@@ -656,12 +680,12 @@ int EventHub::open_device(const char *deviceName)
if (test_bit(ABS_MT_TOUCH_MAJOR, abs_bitmask)
&& test_bit(ABS_MT_POSITION_X, abs_bitmask)
&& test_bit(ABS_MT_POSITION_Y, abs_bitmask)) {
- device->classes |= CLASS_TOUCHSCREEN | CLASS_TOUCHSCREEN_MT;
+ device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT;
// Is this an old style single-touch driver?
} else if (test_bit(BTN_TOUCH, key_bitmask)
&& test_bit(ABS_X, abs_bitmask) && test_bit(ABS_Y, abs_bitmask)) {
- device->classes |= CLASS_TOUCHSCREEN;
+ device->classes |= INPUT_DEVICE_CLASS_TOUCHSCREEN;
}
#ifdef EV_SW
@@ -680,7 +704,7 @@ int EventHub::open_device(const char *deviceName)
}
#endif
- if ((device->classes&CLASS_KEYBOARD) != 0) {
+ if ((device->classes & INPUT_DEVICE_CLASS_KEYBOARD) != 0) {
char tmpfn[sizeof(name)];
char keylayoutFilename[300];
@@ -723,7 +747,7 @@ int EventHub::open_device(const char *deviceName)
// 'Q' key support = cheap test of whether this is an alpha-capable kbd
if (hasKeycode(device, kKeyCodeQ)) {
- device->classes |= CLASS_ALPHAKEY;
+ device->classes |= INPUT_DEVICE_CLASS_ALPHAKEY;
}
// See if this has a DPAD.
@@ -732,7 +756,7 @@ int EventHub::open_device(const char *deviceName)
hasKeycode(device, kKeyCodeDpadLeft) &&
hasKeycode(device, kKeyCodeDpadRight) &&
hasKeycode(device, kKeyCodeDpadCenter)) {
- device->classes |= CLASS_DPAD;
+ device->classes |= INPUT_DEVICE_CLASS_DPAD;
}
LOGI("New keyboard: device->id=0x%x devname='%s' propName='%s' keylayout='%s'\n",
diff --git a/libs/ui/Input.cpp b/libs/ui/Input.cpp
new file mode 100644
index 0000000..d367708
--- /dev/null
+++ b/libs/ui/Input.cpp
@@ -0,0 +1,238 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// Provides a pipe-based transport for native events in the NDK.
+//
+#define LOG_TAG "Input"
+
+//#define LOG_NDEBUG 0
+
+#include <ui/Input.h>
+
+namespace android {
+
+// class InputEvent
+
+void InputEvent::initialize(int32_t deviceId, int32_t nature) {
+ mDeviceId = deviceId;
+ mNature = nature;
+}
+
+// class KeyEvent
+
+void KeyEvent::initialize(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t flags,
+ int32_t keyCode,
+ int32_t scanCode,
+ int32_t metaState,
+ int32_t repeatCount,
+ nsecs_t downTime,
+ nsecs_t eventTime) {
+ InputEvent::initialize(deviceId, nature);
+ mAction = action;
+ mFlags = flags;
+ mKeyCode = keyCode;
+ mScanCode = scanCode;
+ mMetaState = metaState;
+ mRepeatCount = repeatCount;
+ mDownTime = downTime;
+ mEventTime = eventTime;
+}
+
+// class MotionEvent
+
+void MotionEvent::initialize(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t edgeFlags,
+ int32_t metaState,
+ float rawX,
+ float rawY,
+ float xPrecision,
+ float yPrecision,
+ nsecs_t downTime,
+ nsecs_t eventTime,
+ size_t pointerCount,
+ const int32_t* pointerIds,
+ const PointerCoords* pointerCoords) {
+ InputEvent::initialize(deviceId, nature);
+ mAction = action;
+ mEdgeFlags = edgeFlags;
+ mMetaState = metaState;
+ mRawX = rawX;
+ mRawY = rawY;
+ mXPrecision = xPrecision;
+ mYPrecision = yPrecision;
+ mDownTime = downTime;
+ mPointerIds.clear();
+ mPointerIds.appendArray(pointerIds, pointerCount);
+ mSampleEventTimes.clear();
+ mSamplePointerCoords.clear();
+ addSample(eventTime, pointerCoords);
+}
+
+void MotionEvent::addSample(
+ int64_t eventTime,
+ const PointerCoords* pointerCoords) {
+ mSampleEventTimes.push(eventTime);
+ mSamplePointerCoords.appendArray(pointerCoords, getPointerCount());
+}
+
+void MotionEvent::offsetLocation(float xOffset, float yOffset) {
+ if (xOffset != 0 || yOffset != 0) {
+ for (size_t i = 0; i < mSamplePointerCoords.size(); i++) {
+ PointerCoords& pointerCoords = mSamplePointerCoords.editItemAt(i);
+ pointerCoords.x += xOffset;
+ pointerCoords.y += yOffset;
+ }
+ }
+}
+
+} // namespace android
+
+// NDK APIs
+
+using android::InputEvent;
+using android::KeyEvent;
+using android::MotionEvent;
+
+int32_t input_event_get_type(const input_event_t* event) {
+ return reinterpret_cast<const InputEvent*>(event)->getType();
+}
+
+int32_t input_event_get_device_id(const input_event_t* event) {
+ return reinterpret_cast<const InputEvent*>(event)->getDeviceId();
+}
+
+int32_t input_event_get_nature(const input_event_t* event) {
+ return reinterpret_cast<const InputEvent*>(event)->getNature();
+}
+
+int32_t key_event_get_action(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getAction();
+}
+
+int32_t key_event_get_flags(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getFlags();
+}
+
+int32_t key_event_get_key_code(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getKeyCode();
+}
+
+int32_t key_event_get_scan_code(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getScanCode();
+}
+
+int32_t key_event_get_meta_state(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getMetaState();
+}
+int32_t key_event_get_repeat_count(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getRepeatCount();
+}
+
+int64_t key_event_get_down_time(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getDownTime();
+}
+
+int64_t key_event_get_event_time(const input_event_t* key_event) {
+ return reinterpret_cast<const KeyEvent*>(key_event)->getEventTime();
+}
+
+int32_t motion_event_get_action(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getAction();
+}
+
+int32_t motion_event_get_meta_state(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getMetaState();
+}
+
+int32_t motion_event_get_edge_flags(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getEdgeFlags();
+}
+
+int64_t motion_event_get_down_time(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getDownTime();
+}
+
+int64_t motion_event_get_event_time(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getEventTime();
+}
+
+float motion_event_get_x_precision(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getXPrecision();
+}
+
+float motion_event_get_y_precision(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getYPrecision();
+}
+
+size_t motion_event_get_pointer_count(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getPointerCount();
+}
+
+int32_t motion_event_get_pointer_id(const input_event_t* motion_event, size_t pointer_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getPointerId(pointer_index);
+}
+
+float motion_event_get_raw_x(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getRawX();
+}
+
+float motion_event_get_raw_y(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getRawY();
+}
+
+float motion_event_get_x(const input_event_t* motion_event, size_t pointer_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getX(pointer_index);
+}
+
+float motion_event_get_y(const input_event_t* motion_event, size_t pointer_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getY(pointer_index);
+}
+
+float motion_event_get_pressure(const input_event_t* motion_event, size_t pointer_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getPressure(pointer_index);
+}
+
+float motion_event_get_size(const input_event_t* motion_event, size_t pointer_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getSize(pointer_index);
+}
+
+size_t motion_event_get_history_size(const input_event_t* motion_event) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistorySize();
+}
+
+int64_t motion_event_get_historical_event_time(input_event_t* motion_event,
+ size_t history_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalEventTime(
+ history_index);
+}
+
+float motion_event_get_historical_x(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalX(
+ pointer_index, history_index);
+}
+
+float motion_event_get_historical_y(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalY(
+ pointer_index, history_index);
+}
+
+float motion_event_get_historical_pressure(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalPressure(
+ pointer_index, history_index);
+}
+
+float motion_event_get_historical_size(input_event_t* motion_event, size_t pointer_index,
+ size_t history_index) {
+ return reinterpret_cast<const MotionEvent*>(motion_event)->getHistoricalSize(
+ pointer_index, history_index);
+}
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
new file mode 100644
index 0000000..8e907da
--- /dev/null
+++ b/libs/ui/InputDispatcher.cpp
@@ -0,0 +1,1315 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input dispatcher.
+//
+#define LOG_TAG "InputDispatcher"
+
+//#define LOG_NDEBUG 0
+
+// Log detailed debug messages about each inbound event notification to the dispatcher.
+#define DEBUG_INBOUND_EVENT_DETAILS 1
+
+// Log detailed debug messages about each outbound event processed by the dispatcher.
+#define DEBUG_OUTBOUND_EVENT_DETAILS 1
+
+// Log debug messages about batching.
+#define DEBUG_BATCHING 1
+
+// Log debug messages about the dispatch cycle.
+#define DEBUG_DISPATCH_CYCLE 1
+
+// Log debug messages about performance statistics.
+#define DEBUG_PERFORMANCE_STATISTICS 1
+
+#include <cutils/log.h>
+#include <ui/InputDispatcher.h>
+
+#include <stddef.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <limits.h>
+#include <poll.h>
+
+namespace android {
+
+// TODO, this needs to be somewhere else, perhaps in the policy
+static inline bool isMovementKey(int32_t keyCode) {
+ return keyCode == KEYCODE_DPAD_UP
+ || keyCode == KEYCODE_DPAD_DOWN
+ || keyCode == KEYCODE_DPAD_LEFT
+ || keyCode == KEYCODE_DPAD_RIGHT;
+}
+
+// --- InputDispatcher ---
+
+InputDispatcher::InputDispatcher(const sp<InputDispatchPolicyInterface>& policy) :
+ mPolicy(policy) {
+ mPollLoop = new PollLoop();
+
+ mInboundQueue.head.refCount = -1;
+ mInboundQueue.head.type = EventEntry::TYPE_SENTINEL;
+ mInboundQueue.head.eventTime = LONG_LONG_MIN;
+
+ mInboundQueue.tail.refCount = -1;
+ mInboundQueue.tail.type = EventEntry::TYPE_SENTINEL;
+ mInboundQueue.tail.eventTime = LONG_LONG_MAX;
+
+ mKeyRepeatState.lastKeyEntry = NULL;
+}
+
+InputDispatcher::~InputDispatcher() {
+ resetKeyRepeatLocked();
+
+ while (mConnectionsByReceiveFd.size() != 0) {
+ unregisterInputChannel(mConnectionsByReceiveFd.valueAt(0)->inputChannel);
+ }
+
+ for (EventEntry* entry = mInboundQueue.head.next; entry != & mInboundQueue.tail; ) {
+ EventEntry* next = entry->next;
+ mAllocator.releaseEventEntry(next);
+ entry = next;
+ }
+}
+
+void InputDispatcher::dispatchOnce() {
+ bool allowKeyRepeat = mPolicy->allowKeyRepeat();
+
+ nsecs_t currentTime;
+ nsecs_t nextWakeupTime = LONG_LONG_MAX;
+ { // acquire lock
+ AutoMutex _l(mLock);
+ currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+
+ // Reset the key repeat timer whenever we disallow key events, even if the next event
+ // is not a key. This is to ensure that we abort a key repeat if the device is just coming
+ // out of sleep.
+ // XXX we should handle resetting input state coming out of sleep more generally elsewhere
+ if (! allowKeyRepeat) {
+ resetKeyRepeatLocked();
+ }
+
+ // Process timeouts for all connections and determine if there are any synchronous
+ // event dispatches pending.
+ bool hasPendingSyncTarget = false;
+ for (size_t i = 0; i < mActiveConnections.size(); ) {
+ Connection* connection = mActiveConnections.itemAt(i);
+
+ nsecs_t connectionTimeoutTime = connection->nextTimeoutTime;
+ if (connectionTimeoutTime <= currentTime) {
+ bool deactivated = timeoutDispatchCycleLocked(currentTime, connection);
+ if (deactivated) {
+ // Don't increment i because the connection has been removed
+ // from mActiveConnections (hence, deactivated).
+ continue;
+ }
+ }
+
+ if (connectionTimeoutTime < nextWakeupTime) {
+ nextWakeupTime = connectionTimeoutTime;
+ }
+
+ if (connection->hasPendingSyncTarget()) {
+ hasPendingSyncTarget = true;
+ }
+
+ i += 1;
+ }
+
+ // If we don't have a pending sync target, then we can begin delivering a new event.
+ // (Otherwise we wait for dispatch to complete for that target.)
+ if (! hasPendingSyncTarget) {
+ if (mInboundQueue.isEmpty()) {
+ if (mKeyRepeatState.lastKeyEntry) {
+ if (currentTime >= mKeyRepeatState.nextRepeatTime) {
+ processKeyRepeatLocked(currentTime);
+ return; // dispatched once
+ } else {
+ if (mKeyRepeatState.nextRepeatTime < nextWakeupTime) {
+ nextWakeupTime = mKeyRepeatState.nextRepeatTime;
+ }
+ }
+ }
+ } else {
+ // Inbound queue has at least one entry. Dequeue it and begin dispatching.
+ // Note that we do not hold the lock for this process because dispatching may
+ // involve making many callbacks.
+ EventEntry* entry = mInboundQueue.dequeueAtHead();
+
+ switch (entry->type) {
+ case EventEntry::TYPE_CONFIGURATION_CHANGED: {
+ ConfigurationChangedEntry* typedEntry =
+ static_cast<ConfigurationChangedEntry*>(entry);
+ processConfigurationChangedLocked(currentTime, typedEntry);
+ mAllocator.releaseConfigurationChangedEntry(typedEntry);
+ break;
+ }
+
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* typedEntry = static_cast<KeyEntry*>(entry);
+ processKeyLocked(currentTime, typedEntry);
+ mAllocator.releaseKeyEntry(typedEntry);
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* typedEntry = static_cast<MotionEntry*>(entry);
+ processMotionLocked(currentTime, typedEntry);
+ mAllocator.releaseMotionEntry(typedEntry);
+ break;
+ }
+
+ default:
+ assert(false);
+ break;
+ }
+ return; // dispatched once
+ }
+ }
+ } // release lock
+
+ // Wait for callback or timeout or wake.
+ nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime);
+ int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0;
+ mPollLoop->pollOnce(timeoutMillis);
+}
+
+void InputDispatcher::processConfigurationChangedLocked(nsecs_t currentTime,
+ ConfigurationChangedEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("processConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, "
+ "keyboardConfig=%d, navigationConfig=%d", entry->eventTime,
+ entry->touchScreenConfig, entry->keyboardConfig, entry->navigationConfig);
+#endif
+
+ mPolicy->notifyConfigurationChanged(entry->eventTime, entry->touchScreenConfig,
+ entry->keyboardConfig, entry->navigationConfig);
+}
+
+void InputDispatcher::processKeyLocked(nsecs_t currentTime, KeyEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("processKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+ "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+ entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
+ entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+ entry->downTime);
+#endif
+
+ // TODO: Poke user activity.
+
+ if (entry->action == KEY_EVENT_ACTION_DOWN) {
+ if (mKeyRepeatState.lastKeyEntry
+ && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
+ // We have seen two identical key downs in a row which indicates that the device
+ // driver is automatically generating key repeats itself. We take note of the
+ // repeat here, but we disable our own next key repeat timer since it is clear that
+ // we will not need to synthesize key repeats ourselves.
+ entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
+ } else {
+ // Not a repeat. Save key down state in case we do see a repeat later.
+ resetKeyRepeatLocked();
+ mKeyRepeatState.nextRepeatTime = entry->eventTime + mPolicy->getKeyRepeatTimeout();
+ }
+ mKeyRepeatState.lastKeyEntry = entry;
+ entry->refCount += 1;
+ } else {
+ resetKeyRepeatLocked();
+ }
+
+ identifyInputTargetsAndDispatchKeyLocked(currentTime, entry);
+}
+
+void InputDispatcher::processKeyRepeatLocked(nsecs_t currentTime) {
+ // TODO Old WindowManagerServer code sniffs the input queue for following key up
+ // events and drops the repeat if one is found. We should do something similar.
+ // One good place to do it is in notifyKey as soon as the key up enters the
+ // inbound event queue.
+
+ // Synthesize a key repeat after the repeat timeout expired.
+ // We reuse the previous key entry if otherwise unreferenced.
+ KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
+ if (entry->refCount == 1) {
+ entry->repeatCount += 1;
+ } else {
+ KeyEntry* newEntry = mAllocator.obtainKeyEntry();
+ newEntry->deviceId = entry->deviceId;
+ newEntry->nature = entry->nature;
+ newEntry->policyFlags = entry->policyFlags;
+ newEntry->action = entry->action;
+ newEntry->flags = entry->flags;
+ newEntry->keyCode = entry->keyCode;
+ newEntry->scanCode = entry->scanCode;
+ newEntry->metaState = entry->metaState;
+ newEntry->repeatCount = entry->repeatCount + 1;
+
+ mKeyRepeatState.lastKeyEntry = newEntry;
+ mAllocator.releaseKeyEntry(entry);
+
+ entry = newEntry;
+ }
+ entry->eventTime = currentTime;
+ entry->downTime = currentTime;
+ entry->policyFlags = 0;
+
+ mKeyRepeatState.nextRepeatTime = currentTime + mPolicy->getKeyRepeatTimeout();
+
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("processKeyRepeat - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
+ "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
+ "repeatCount=%d, downTime=%lld",
+ entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags,
+ entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
+ entry->repeatCount, entry->downTime);
+#endif
+
+ identifyInputTargetsAndDispatchKeyLocked(currentTime, entry);
+}
+
+void InputDispatcher::processMotionLocked(nsecs_t currentTime, MotionEntry* entry) {
+#if DEBUG_OUTBOUND_EVENT_DETAILS
+ LOGD("processMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+ "metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
+ entry->eventTime, entry->deviceId, entry->nature, entry->policyFlags, entry->action,
+ entry->metaState, entry->edgeFlags, entry->xPrecision, entry->yPrecision,
+ entry->downTime);
+
+ // Print the most recent sample that we have available, this may change due to batching.
+ size_t sampleCount = 1;
+ MotionSample* sample = & entry->firstSample;
+ for (; sample->next != NULL; sample = sample->next) {
+ sampleCount += 1;
+ }
+ for (uint32_t i = 0; i < entry->pointerCount; i++) {
+ LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
+ i, entry->pointerIds[i],
+ sample->pointerCoords[i].x,
+ sample->pointerCoords[i].y,
+ sample->pointerCoords[i].pressure,
+ sample->pointerCoords[i].size);
+ }
+
+ // Keep in mind that due to batching, it is possible for the number of samples actually
+ // dispatched to change before the application finally consumed them.
+ if (entry->action == MOTION_EVENT_ACTION_MOVE) {
+ LOGD(" ... Total movement samples currently batched %d ...", sampleCount);
+ }
+#endif
+
+ identifyInputTargetsAndDispatchMotionLocked(currentTime, entry);
+}
+
+void InputDispatcher::identifyInputTargetsAndDispatchKeyLocked(
+ nsecs_t currentTime, KeyEntry* entry) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("identifyInputTargetsAndDispatchKey");
+#endif
+
+ mReusableKeyEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->flags,
+ entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
+ entry->downTime, entry->eventTime);
+
+ mCurrentInputTargets.clear();
+ mPolicy->getKeyEventTargets(& mReusableKeyEvent, entry->policyFlags,
+ mCurrentInputTargets);
+
+ dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+}
+
+void InputDispatcher::identifyInputTargetsAndDispatchMotionLocked(
+ nsecs_t currentTime, MotionEntry* entry) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("identifyInputTargetsAndDispatchMotion");
+#endif
+
+ mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action,
+ entry->edgeFlags, entry->metaState,
+ entry->firstSample.pointerCoords[0].x, entry->firstSample.pointerCoords[0].y,
+ entry->xPrecision, entry->yPrecision,
+ entry->downTime, entry->eventTime, entry->pointerCount, entry->pointerIds,
+ entry->firstSample.pointerCoords);
+
+ mCurrentInputTargets.clear();
+ mPolicy->getMotionEventTargets(& mReusableMotionEvent, entry->policyFlags,
+ mCurrentInputTargets);
+
+ dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
+}
+
+void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
+ EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("dispatchEventToCurrentInputTargets, "
+ "resumeWithAppendedMotionSample=%s",
+ resumeWithAppendedMotionSample ? "true" : "false");
+#endif
+
+ for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
+ const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
+
+ ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(
+ inputTarget.inputChannel->getReceivePipeFd());
+ if (connectionIndex >= 0) {
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ prepareDispatchCycleLocked(currentTime, connection.get(), eventEntry, & inputTarget,
+ resumeWithAppendedMotionSample);
+ } else {
+ LOGW("Framework requested delivery of an input event to channel '%s' but it "
+ "is not registered with the input dispatcher.",
+ inputTarget.inputChannel->getName().string());
+ }
+ }
+}
+
+void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ EventEntry* eventEntry, const InputTarget* inputTarget,
+ bool resumeWithAppendedMotionSample) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ prepareDispatchCycle, flags=%d, timeout=%lldns, "
+ "xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s",
+ connection->getInputChannelName(), inputTarget->flags, inputTarget->timeout,
+ inputTarget->xOffset, inputTarget->yOffset,
+ resumeWithAppendedMotionSample ? "true" : "false");
+#endif
+
+ // Skip this event if the connection status is not normal.
+ // We don't want to queue outbound events at all if the connection is broken or
+ // not responding.
+ if (connection->status != Connection::STATUS_NORMAL) {
+ LOGV("channel '%s' ~ Dropping event because the channel status is %s",
+ connection->status == Connection::STATUS_BROKEN ? "BROKEN" : "NOT RESPONDING");
+ return;
+ }
+
+ // Resume the dispatch cycle with a freshly appended motion sample.
+ // First we check that the last dispatch entry in the outbound queue is for the same
+ // motion event to which we appended the motion sample. If we find such a dispatch
+ // entry, and if it is currently in progress then we try to stream the new sample.
+ bool wasEmpty = connection->outboundQueue.isEmpty();
+
+ if (! wasEmpty && resumeWithAppendedMotionSample) {
+ DispatchEntry* motionEventDispatchEntry =
+ connection->findQueuedDispatchEntryForEvent(eventEntry);
+ if (motionEventDispatchEntry) {
+ // If the dispatch entry is not in progress, then we must be busy dispatching an
+ // earlier event. Not a problem, the motion event is on the outbound queue and will
+ // be dispatched later.
+ if (! motionEventDispatchEntry->inProgress) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Not streaming because the motion event has "
+ "not yet been dispatched. "
+ "(Waiting for earlier events to be consumed.)",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+ // If the dispatch entry is in progress but it already has a tail of pending
+ // motion samples, then it must mean that the shared memory buffer filled up.
+ // Not a problem, when this dispatch cycle is finished, we will eventually start
+ // a new dispatch cycle to process the tail and that tail includes the newly
+ // appended motion sample.
+ if (motionEventDispatchEntry->tailMotionSample) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Not streaming because no new samples can "
+ "be appended to the motion event in this dispatch cycle. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+ // The dispatch entry is in progress and is still potentially open for streaming.
+ // Try to stream the new motion sample. This might fail if the consumer has already
+ // consumed the motion event (or if the channel is broken).
+ MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+ status_t status = connection->inputPublisher.appendMotionSample(
+ appendedMotionSample->eventTime, appendedMotionSample->pointerCoords);
+ if (status == OK) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Successfully streamed new motion sample.",
+ connection->getInputChannelName());
+#endif
+ return;
+ }
+
+#if DEBUG_BATCHING
+ if (status == NO_MEMORY) {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatched move event because the shared memory buffer is full. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+ } else if (status == status_t(FAILED_TRANSACTION)) {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatchedmove event because the event has already been consumed. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName());
+ } else {
+ LOGD("channel '%s' ~ Could not append motion sample to currently "
+ "dispatched move event due to an error, status=%d. "
+ "(Waiting for next dispatch cycle to start.)",
+ connection->getInputChannelName(), status);
+ }
+#endif
+ // Failed to stream. Start a new tail of pending motion samples to dispatch
+ // in the next cycle.
+ motionEventDispatchEntry->tailMotionSample = appendedMotionSample;
+ return;
+ }
+ }
+
+ // This is a new event.
+ // Enqueue a new dispatch entry onto the outbound queue for this connection.
+ DispatchEntry* dispatchEntry = mAllocator.obtainDispatchEntry(eventEntry); // increments ref
+ dispatchEntry->targetFlags = inputTarget->flags;
+ dispatchEntry->xOffset = inputTarget->xOffset;
+ dispatchEntry->yOffset = inputTarget->yOffset;
+ dispatchEntry->timeout = inputTarget->timeout;
+ dispatchEntry->inProgress = false;
+ dispatchEntry->headMotionSample = NULL;
+ dispatchEntry->tailMotionSample = NULL;
+
+ // Handle the case where we could not stream a new motion sample because the consumer has
+ // already consumed the motion event (otherwise the corresponding dispatch entry would
+ // still be in the outbound queue for this connection). We set the head motion sample
+ // to the list starting with the newly appended motion sample.
+ if (resumeWithAppendedMotionSample) {
+#if DEBUG_BATCHING
+ LOGD("channel '%s' ~ Preparing a new dispatch cycle for additional motion samples "
+ "that cannot be streamed because the motion event has already been consumed.",
+ connection->getInputChannelName());
+#endif
+ MotionSample* appendedMotionSample = static_cast<MotionEntry*>(eventEntry)->lastSample;
+ dispatchEntry->headMotionSample = appendedMotionSample;
+ }
+
+ // Enqueue the dispatch entry.
+ connection->outboundQueue.enqueueAtTail(dispatchEntry);
+
+ // If the outbound queue was previously empty, start the dispatch cycle going.
+ if (wasEmpty) {
+ activateConnectionLocked(connection);
+ startDispatchCycleLocked(currentTime, connection);
+ }
+}
+
+void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ startDispatchCycle",
+ connection->getInputChannelName());
+#endif
+
+ assert(connection->status == Connection::STATUS_NORMAL);
+ assert(! connection->outboundQueue.isEmpty());
+
+ DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
+ assert(! dispatchEntry->inProgress);
+
+ // TODO throttle successive ACTION_MOVE motion events for the same device
+ // possible implementation could set a brief poll timeout here and resume starting the
+ // dispatch cycle when elapsed
+
+ // Publish the event.
+ status_t status;
+ switch (dispatchEntry->eventEntry->type) {
+ case EventEntry::TYPE_KEY: {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
+
+ // Apply target flags.
+ int32_t action = keyEntry->action;
+ int32_t flags = keyEntry->flags;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
+ flags |= KEY_EVENT_FLAG_CANCELED;
+ }
+
+ // Publish the key event.
+ status = connection->inputPublisher.publishKeyEvent(keyEntry->deviceId, keyEntry->nature,
+ action, flags, keyEntry->keyCode, keyEntry->scanCode,
+ keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
+ keyEntry->eventTime);
+
+ if (status) {
+ LOGE("channel '%s' ~ Could not publish key event, "
+ "status=%d", connection->getInputChannelName(), status);
+ abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ return;
+ }
+ break;
+ }
+
+ case EventEntry::TYPE_MOTION: {
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
+
+ // Apply target flags.
+ int32_t action = motionEntry->action;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_OUTSIDE) {
+ action = MOTION_EVENT_ACTION_OUTSIDE;
+ }
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_CANCEL) {
+ action = MOTION_EVENT_ACTION_CANCEL;
+ }
+
+ // If headMotionSample is non-NULL, then it points to the first new sample that we
+ // were unable to dispatch during the previous cycle so we resume dispatching from
+ // that point in the list of motion samples.
+ // Otherwise, we just start from the first sample of the motion event.
+ MotionSample* firstMotionSample = dispatchEntry->headMotionSample;
+ if (! firstMotionSample) {
+ firstMotionSample = & motionEntry->firstSample;
+ }
+
+ // Publish the motion event and the first motion sample.
+ status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
+ motionEntry->nature, action, motionEntry->edgeFlags, motionEntry->metaState,
+ dispatchEntry->xOffset, dispatchEntry->yOffset,
+ motionEntry->xPrecision, motionEntry->yPrecision,
+ motionEntry->downTime, firstMotionSample->eventTime,
+ motionEntry->pointerCount, motionEntry->pointerIds,
+ firstMotionSample->pointerCoords);
+
+ if (status) {
+ LOGE("channel '%s' ~ Could not publish motion event, "
+ "status=%d", connection->getInputChannelName(), status);
+ abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ return;
+ }
+
+ // Append additional motion samples.
+ MotionSample* nextMotionSample = firstMotionSample->next;
+ for (; nextMotionSample != NULL; nextMotionSample = nextMotionSample->next) {
+ status = connection->inputPublisher.appendMotionSample(
+ nextMotionSample->eventTime, nextMotionSample->pointerCoords);
+ if (status == NO_MEMORY) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ Shared memory buffer full. Some motion samples will "
+ "be sent in the next dispatch cycle.",
+ connection->getInputChannelName());
+#endif
+ break;
+ }
+ if (status != OK) {
+ LOGE("channel '%s' ~ Could not append motion sample "
+ "for a reason other than out of memory, status=%d",
+ connection->getInputChannelName(), status);
+ abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ return;
+ }
+ }
+
+ // Remember the next motion sample that we could not dispatch, in case we ran out
+ // of space in the shared memory buffer.
+ dispatchEntry->tailMotionSample = nextMotionSample;
+ break;
+ }
+
+ default: {
+ assert(false);
+ }
+ }
+
+ // Send the dispatch signal.
+ status = connection->inputPublisher.sendDispatchSignal();
+ if (status) {
+ LOGE("channel '%s' ~ Could not send dispatch signal, status=%d",
+ connection->getInputChannelName(), status);
+ abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ return;
+ }
+
+ // Record information about the newly started dispatch cycle.
+ dispatchEntry->inProgress = true;
+
+ connection->lastEventTime = dispatchEntry->eventEntry->eventTime;
+ connection->lastDispatchTime = currentTime;
+
+ nsecs_t timeout = dispatchEntry->timeout;
+ connection->nextTimeoutTime = (timeout >= 0) ? currentTime + timeout : LONG_LONG_MAX;
+
+ // Notify other system components.
+ onDispatchCycleStartedLocked(currentTime, connection);
+}
+
+void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ finishDispatchCycle: %01.1fms since event, "
+ "%01.1fms since dispatch",
+ connection->getInputChannelName(),
+ connection->getEventLatencyMillis(currentTime),
+ connection->getDispatchLatencyMillis(currentTime));
+#endif
+
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return;
+ }
+
+ // Clear the pending timeout.
+ connection->nextTimeoutTime = LONG_LONG_MAX;
+
+ if (connection->status == Connection::STATUS_NOT_RESPONDING) {
+ // Recovering from an ANR.
+ connection->status = Connection::STATUS_NORMAL;
+
+ // Notify other system components.
+ onDispatchCycleFinishedLocked(currentTime, connection, true /*recoveredFromANR*/);
+ } else {
+ // Normal finish. Not much to do here.
+
+ // Notify other system components.
+ onDispatchCycleFinishedLocked(currentTime, connection, false /*recoveredFromANR*/);
+ }
+
+ // Reset the publisher since the event has been consumed.
+ // We do this now so that the publisher can release some of its internal resources
+ // while waiting for the next dispatch cycle to begin.
+ status_t status = connection->inputPublisher.reset();
+ if (status) {
+ LOGE("channel '%s' ~ Could not reset publisher, status=%d",
+ connection->getInputChannelName(), status);
+ abortDispatchCycleLocked(currentTime, connection, true /*broken*/);
+ return;
+ }
+
+ // Start the next dispatch cycle for this connection.
+ while (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.head.next;
+ if (dispatchEntry->inProgress) {
+ // Finish or resume current event in progress.
+ if (dispatchEntry->tailMotionSample) {
+ // We have a tail of undispatched motion samples.
+ // Reuse the same DispatchEntry and start a new cycle.
+ dispatchEntry->inProgress = false;
+ dispatchEntry->headMotionSample = dispatchEntry->tailMotionSample;
+ dispatchEntry->tailMotionSample = NULL;
+ startDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ // Finished.
+ connection->outboundQueue.dequeueAtHead();
+ mAllocator.releaseDispatchEntry(dispatchEntry);
+ } else {
+ // If the head is not in progress, then we must have already dequeued the in
+ // progress event, which means we actually aborted it (due to ANR).
+ // So just start the next event for this connection.
+ startDispatchCycleLocked(currentTime, connection);
+ return;
+ }
+ }
+
+ // Outbound queue is empty, deactivate the connection.
+ deactivateConnectionLocked(connection);
+}
+
+bool InputDispatcher::timeoutDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ timeoutDispatchCycle",
+ connection->getInputChannelName());
+#endif
+
+ if (connection->status != Connection::STATUS_NORMAL) {
+ return false;
+ }
+
+ // Enter the not responding state.
+ connection->status = Connection::STATUS_NOT_RESPONDING;
+ connection->lastANRTime = currentTime;
+ bool deactivated = abortDispatchCycleLocked(currentTime, connection, false /*(not) broken*/);
+
+ // Notify other system components.
+ onDispatchCycleANRLocked(currentTime, connection);
+ return deactivated;
+}
+
+bool InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
+ bool broken) {
+#if DEBUG_DISPATCH_CYCLE
+ LOGD("channel '%s' ~ abortDispatchCycle, broken=%s",
+ connection->getInputChannelName(), broken ? "true" : "false");
+#endif
+
+ if (connection->status == Connection::STATUS_BROKEN) {
+ return false;
+ }
+
+ // Clear the pending timeout.
+ connection->nextTimeoutTime = LONG_LONG_MAX;
+
+ // Clear the outbound queue.
+ while (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
+ mAllocator.releaseDispatchEntry(dispatchEntry);
+ }
+
+ // Outbound queue is empty, deactivate the connection.
+ deactivateConnectionLocked(connection);
+
+ // Handle the case where the connection appears to be unrecoverably broken.
+ if (broken) {
+ connection->status = Connection::STATUS_BROKEN;
+
+ // Notify other system components.
+ onDispatchCycleBrokenLocked(currentTime, connection);
+ }
+ return true; /*deactivated*/
+}
+
+bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
+ InputDispatcher* d = static_cast<InputDispatcher*>(data);
+
+ { // acquire lock
+ AutoMutex _l(d->mLock);
+
+ ssize_t connectionIndex = d->mConnectionsByReceiveFd.indexOfKey(receiveFd);
+ if (connectionIndex < 0) {
+ LOGE("Received spurious receive callback for unknown input channel. "
+ "fd=%d, events=0x%x", receiveFd, events);
+ return false; // remove the callback
+ }
+
+ nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+
+ sp<Connection> connection = d->mConnectionsByReceiveFd.valueAt(connectionIndex);
+ if (events & (POLLERR | POLLHUP | POLLNVAL)) {
+ LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+ return false; // remove the callback
+ }
+
+ if (! (events & POLLIN)) {
+ LOGW("channel '%s' ~ Received spurious callback for unhandled poll event. "
+ "events=0x%x", connection->getInputChannelName(), events);
+ return true;
+ }
+
+ status_t status = connection->inputPublisher.receiveFinishedSignal();
+ if (status) {
+ LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
+ connection->getInputChannelName(), status);
+ d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+ return false; // remove the callback
+ }
+
+ d->finishDispatchCycleLocked(currentTime, connection.get());
+ return true;
+ } // release lock
+}
+
+void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime, int32_t touchScreenConfig,
+ int32_t keyboardConfig, int32_t navigationConfig) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, "
+ "keyboardConfig=%d, navigationConfig=%d", eventTime,
+ touchScreenConfig, keyboardConfig, navigationConfig);
+#endif
+
+ bool wasEmpty;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry();
+ newEntry->eventTime = eventTime;
+ newEntry->touchScreenConfig = touchScreenConfig;
+ newEntry->keyboardConfig = keyboardConfig;
+ newEntry->navigationConfig = navigationConfig;
+
+ wasEmpty = mInboundQueue.isEmpty();
+ mInboundQueue.enqueueAtTail(newEntry);
+ } // release lock
+
+ if (wasEmpty) {
+ mPollLoop->wake();
+ }
+}
+
+void InputDispatcher::notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyLidSwitchChanged - eventTime=%lld, open=%s", eventTime,
+ lidOpen ? "true" : "false");
+#endif
+
+ // Send lid switch notification immediately and synchronously.
+ mPolicy->notifyLidSwitchChanged(eventTime, lidOpen);
+}
+
+void InputDispatcher::notifyAppSwitchComing(nsecs_t eventTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyAppSwitchComing - eventTime=%lld", eventTime);
+#endif
+
+ // Remove movement keys from the queue from most recent to least recent, stopping at the
+ // first non-movement key.
+ // TODO: Include a detailed description of why we do this...
+
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ for (EventEntry* entry = mInboundQueue.tail.prev; entry != & mInboundQueue.head; ) {
+ EventEntry* prev = entry->prev;
+
+ if (entry->type == EventEntry::TYPE_KEY) {
+ KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
+ if (isMovementKey(keyEntry->keyCode)) {
+ LOGV("Dropping movement key during app switch: keyCode=%d, action=%d",
+ keyEntry->keyCode, keyEntry->action);
+ mInboundQueue.dequeue(keyEntry);
+ mAllocator.releaseKeyEntry(keyEntry);
+ } else {
+ // stop at last non-movement key
+ break;
+ }
+ }
+
+ entry = prev;
+ }
+ } // release lock
+}
+
+void InputDispatcher::notifyKey(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t flags,
+ int32_t keyCode, int32_t scanCode, int32_t metaState, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
+ "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
+ eventTime, deviceId, nature, policyFlags, action, flags,
+ keyCode, scanCode, metaState, downTime);
+#endif
+
+ bool wasEmpty;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ KeyEntry* newEntry = mAllocator.obtainKeyEntry();
+ newEntry->eventTime = eventTime;
+ newEntry->deviceId = deviceId;
+ newEntry->nature = nature;
+ newEntry->policyFlags = policyFlags;
+ newEntry->action = action;
+ newEntry->flags = flags;
+ newEntry->keyCode = keyCode;
+ newEntry->scanCode = scanCode;
+ newEntry->metaState = metaState;
+ newEntry->repeatCount = 0;
+ newEntry->downTime = downTime;
+
+ wasEmpty = mInboundQueue.isEmpty();
+ mInboundQueue.enqueueAtTail(newEntry);
+ } // release lock
+
+ if (wasEmpty) {
+ mPollLoop->wake();
+ }
+}
+
+void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t nature,
+ uint32_t policyFlags, int32_t action, int32_t metaState, int32_t edgeFlags,
+ uint32_t pointerCount, const int32_t* pointerIds, const PointerCoords* pointerCoords,
+ float xPrecision, float yPrecision, nsecs_t downTime) {
+#if DEBUG_INBOUND_EVENT_DETAILS
+ LOGD("notifyMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
+ "action=0x%x, metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, "
+ "downTime=%lld",
+ eventTime, deviceId, nature, policyFlags, action, metaState, edgeFlags,
+ xPrecision, yPrecision, downTime);
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ LOGD(" Pointer %d: id=%d, x=%f, y=%f, pressure=%f, size=%f",
+ i, pointerIds[i], pointerCoords[i].x, pointerCoords[i].y,
+ pointerCoords[i].pressure, pointerCoords[i].size);
+ }
+#endif
+
+ bool wasEmpty;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ // Attempt batching and streaming of move events.
+ if (action == MOTION_EVENT_ACTION_MOVE) {
+ // BATCHING CASE
+ //
+ // Try to append a move sample to the tail of the inbound queue for this device.
+ // Give up if we encounter a non-move motion event for this device since that
+ // means we cannot append any new samples until a new motion event has started.
+ for (EventEntry* entry = mInboundQueue.tail.prev;
+ entry != & mInboundQueue.head; entry = entry->prev) {
+ if (entry->type != EventEntry::TYPE_MOTION) {
+ // Keep looking for motion events.
+ continue;
+ }
+
+ MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
+ if (motionEntry->deviceId != deviceId) {
+ // Keep looking for this device.
+ continue;
+ }
+
+ if (motionEntry->action != MOTION_EVENT_ACTION_MOVE
+ || motionEntry->pointerCount != pointerCount) {
+ // Last motion event in the queue for this device is not compatible for
+ // appending new samples. Stop here.
+ goto NoBatchingOrStreaming;
+ }
+
+ // The last motion event is a move and is compatible for appending.
+ // Do the batching magic and exit.
+ mAllocator.appendMotionSample(motionEntry, eventTime, pointerCount, pointerCoords);
+#if DEBUG_BATCHING
+ LOGD("Appended motion sample onto batch for most recent "
+ "motion event for this device in the inbound queue.");
+#endif
+ return; // done
+ }
+
+ // STREAMING CASE
+ //
+ // There is no pending motion event (of any kind) for this device in the inbound queue.
+ // Search the outbound queues for a synchronously dispatched motion event for this
+ // device. If found, then we append the new sample to that event and then try to
+ // push it out to all current targets. It is possible that some targets will already
+ // have consumed the motion event. This case is automatically handled by the
+ // logic in prepareDispatchCycleLocked by tracking where resumption takes place.
+ //
+ // The reason we look for a synchronously dispatched motion event is because we
+ // want to be sure that no other motion events have been dispatched since the move.
+ // It's also convenient because it means that the input targets are still valid.
+ // This code could be improved to support streaming of asynchronously dispatched
+ // motion events (which might be significantly more efficient) but it may become
+ // a little more complicated as a result.
+ //
+ // Note: This code crucially depends on the invariant that an outbound queue always
+ // contains at most one synchronous event and it is always last (but it might
+ // not be first!).
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ Connection* connection = mActiveConnections.itemAt(i);
+ if (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) {
+ if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
+ goto NoBatchingOrStreaming;
+ }
+
+ MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>(
+ dispatchEntry->eventEntry);
+ if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE
+ || syncedMotionEntry->deviceId != deviceId
+ || syncedMotionEntry->pointerCount != pointerCount) {
+ goto NoBatchingOrStreaming;
+ }
+
+ // Found synced move entry. Append sample and resume dispatch.
+ mAllocator.appendMotionSample(syncedMotionEntry, eventTime,
+ pointerCount, pointerCoords);
+#if DEBUG_BATCHING
+ LOGD("Appended motion sample onto batch for most recent synchronously "
+ "dispatched motion event for this device in the outbound queues.");
+#endif
+ nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry,
+ true /*resumeWithAppendedMotionSample*/);
+ return; // done!
+ }
+ }
+ }
+
+NoBatchingOrStreaming:;
+ }
+
+ // Just enqueue a new motion event.
+ MotionEntry* newEntry = mAllocator.obtainMotionEntry();
+ newEntry->eventTime = eventTime;
+ newEntry->deviceId = deviceId;
+ newEntry->nature = nature;
+ newEntry->policyFlags = policyFlags;
+ newEntry->action = action;
+ newEntry->metaState = metaState;
+ newEntry->edgeFlags = edgeFlags;
+ newEntry->xPrecision = xPrecision;
+ newEntry->yPrecision = yPrecision;
+ newEntry->downTime = downTime;
+ newEntry->pointerCount = pointerCount;
+ newEntry->firstSample.eventTime = eventTime;
+ newEntry->lastSample = & newEntry->firstSample;
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ newEntry->pointerIds[i] = pointerIds[i];
+ newEntry->firstSample.pointerCoords[i] = pointerCoords[i];
+ }
+
+ wasEmpty = mInboundQueue.isEmpty();
+ mInboundQueue.enqueueAtTail(newEntry);
+ } // release lock
+
+ if (wasEmpty) {
+ mPollLoop->wake();
+ }
+}
+
+void InputDispatcher::resetKeyRepeatLocked() {
+ if (mKeyRepeatState.lastKeyEntry) {
+ mAllocator.releaseKeyEntry(mKeyRepeatState.lastKeyEntry);
+ mKeyRepeatState.lastKeyEntry = NULL;
+ }
+}
+
+status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) {
+ int receiveFd;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ receiveFd = inputChannel->getReceivePipeFd();
+ if (mConnectionsByReceiveFd.indexOfKey(receiveFd) >= 0) {
+ LOGW("Attempted to register already registered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = new Connection(inputChannel);
+ status_t status = connection->initialize();
+ if (status) {
+ LOGE("Failed to initialize input publisher for input channel '%s', status=%d",
+ inputChannel->getName().string(), status);
+ return status;
+ }
+
+ mConnectionsByReceiveFd.add(receiveFd, connection);
+ } // release lock
+
+ mPollLoop->setCallback(receiveFd, POLLIN, handleReceiveCallback, this);
+ return OK;
+}
+
+status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+ int32_t receiveFd;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ receiveFd = inputChannel->getReceivePipeFd();
+ ssize_t connectionIndex = mConnectionsByReceiveFd.indexOfKey(receiveFd);
+ if (connectionIndex < 0) {
+ LOGW("Attempted to unregister already unregistered input channel '%s'",
+ inputChannel->getName().string());
+ return BAD_VALUE;
+ }
+
+ sp<Connection> connection = mConnectionsByReceiveFd.valueAt(connectionIndex);
+ mConnectionsByReceiveFd.removeItemsAt(connectionIndex);
+
+ connection->status = Connection::STATUS_ZOMBIE;
+
+ nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+ } // release lock
+
+ mPollLoop->removeCallback(receiveFd);
+
+ // Wake the poll loop because removing the connection may have changed the current
+ // synchronization state.
+ mPollLoop->wake();
+ return OK;
+}
+
+void InputDispatcher::activateConnectionLocked(Connection* connection) {
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ if (mActiveConnections.itemAt(i) == connection) {
+ return;
+ }
+ }
+ mActiveConnections.add(connection);
+}
+
+void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ if (mActiveConnections.itemAt(i) == connection) {
+ mActiveConnections.removeAt(i);
+ return;
+ }
+ }
+}
+
+void InputDispatcher::onDispatchCycleStartedLocked(nsecs_t currentTime, Connection* connection) {
+}
+
+void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime,
+ Connection* connection, bool recoveredFromANR) {
+ if (recoveredFromANR) {
+ LOGI("channel '%s' ~ Recovered from ANR. %01.1fms since event, "
+ "%01.1fms since dispatch, %01.1fms since ANR",
+ connection->getInputChannelName(),
+ connection->getEventLatencyMillis(currentTime),
+ connection->getDispatchLatencyMillis(currentTime),
+ connection->getANRLatencyMillis(currentTime));
+
+ // TODO tell framework
+ }
+}
+
+void InputDispatcher::onDispatchCycleANRLocked(nsecs_t currentTime, Connection* connection) {
+ LOGI("channel '%s' ~ Not responding! %01.1fms since event, %01.1fms since dispatch",
+ connection->getInputChannelName(),
+ connection->getEventLatencyMillis(currentTime),
+ connection->getDispatchLatencyMillis(currentTime));
+
+ // TODO tell framework
+}
+
+void InputDispatcher::onDispatchCycleBrokenLocked(nsecs_t currentTime, Connection* connection) {
+ LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
+ connection->getInputChannelName());
+
+ // TODO tell framework
+}
+
+// --- InputDispatcher::Allocator ---
+
+InputDispatcher::Allocator::Allocator() {
+}
+
+InputDispatcher::ConfigurationChangedEntry*
+InputDispatcher::Allocator::obtainConfigurationChangedEntry() {
+ ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
+ entry->refCount = 1;
+ entry->type = EventEntry::TYPE_CONFIGURATION_CHANGED;
+ return entry;
+}
+
+InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry() {
+ KeyEntry* entry = mKeyEntryPool.alloc();
+ entry->refCount = 1;
+ entry->type = EventEntry::TYPE_KEY;
+ return entry;
+}
+
+InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry() {
+ MotionEntry* entry = mMotionEntryPool.alloc();
+ entry->refCount = 1;
+ entry->type = EventEntry::TYPE_MOTION;
+ entry->firstSample.next = NULL;
+ return entry;
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
+ EventEntry* eventEntry) {
+ DispatchEntry* entry = mDispatchEntryPool.alloc();
+ entry->eventEntry = eventEntry;
+ eventEntry->refCount += 1;
+ return entry;
+}
+
+void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
+ switch (entry->type) {
+ case EventEntry::TYPE_CONFIGURATION_CHANGED:
+ releaseConfigurationChangedEntry(static_cast<ConfigurationChangedEntry*>(entry));
+ break;
+ case EventEntry::TYPE_KEY:
+ releaseKeyEntry(static_cast<KeyEntry*>(entry));
+ break;
+ case EventEntry::TYPE_MOTION:
+ releaseMotionEntry(static_cast<MotionEntry*>(entry));
+ break;
+ default:
+ assert(false);
+ break;
+ }
+}
+
+void InputDispatcher::Allocator::releaseConfigurationChangedEntry(
+ ConfigurationChangedEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ mConfigurationChangeEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ mKeyEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
+ entry->refCount -= 1;
+ if (entry->refCount == 0) {
+ freeMotionSampleList(entry->firstSample.next);
+ mMotionEntryPool.free(entry);
+ } else {
+ assert(entry->refCount > 0);
+ }
+}
+
+void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
+ releaseEventEntry(entry->eventEntry);
+ mDispatchEntryPool.free(entry);
+}
+
+void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
+ nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords) {
+ MotionSample* sample = mMotionSamplePool.alloc();
+ sample->eventTime = eventTime;
+ for (int32_t i = 0; i < pointerCount; i++) {
+ sample->pointerCoords[i] = pointerCoords[i];
+ }
+
+ sample->next = NULL;
+ motionEntry->lastSample->next = sample;
+ motionEntry->lastSample = sample;
+}
+
+void InputDispatcher::Allocator::freeMotionSample(MotionSample* sample) {
+ mMotionSamplePool.free(sample);
+}
+
+void InputDispatcher::Allocator::freeMotionSampleList(MotionSample* head) {
+ while (head) {
+ MotionSample* next = head->next;
+ mMotionSamplePool.free(head);
+ head = next;
+ }
+}
+
+// --- InputDispatcher::Connection ---
+
+InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
+ status(STATUS_NORMAL), inputChannel(inputChannel), inputPublisher(inputChannel),
+ nextTimeoutTime(LONG_LONG_MAX),
+ lastEventTime(LONG_LONG_MAX), lastDispatchTime(LONG_LONG_MAX),
+ lastANRTime(LONG_LONG_MAX) {
+}
+
+InputDispatcher::Connection::~Connection() {
+}
+
+status_t InputDispatcher::Connection::initialize() {
+ return inputPublisher.initialize();
+}
+
+InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
+ const EventEntry* eventEntry) const {
+ for (DispatchEntry* dispatchEntry = outboundQueue.tail.prev;
+ dispatchEntry != & outboundQueue.head; dispatchEntry = dispatchEntry->prev) {
+ if (dispatchEntry->eventEntry == eventEntry) {
+ return dispatchEntry;
+ }
+ }
+ return NULL;
+}
+
+
+// --- InputDispatcherThread ---
+
+InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
+ Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
+}
+
+InputDispatcherThread::~InputDispatcherThread() {
+}
+
+bool InputDispatcherThread::threadLoop() {
+ mDispatcher->dispatchOnce();
+ return true;
+}
+
+} // namespace android
diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp
new file mode 100644
index 0000000..ab354a5
--- /dev/null
+++ b/libs/ui/InputManager.cpp
@@ -0,0 +1,114 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input manager.
+//
+#define LOG_TAG "InputManager"
+
+//#define LOG_NDEBUG 0
+
+#include <cutils/log.h>
+#include <ui/InputManager.h>
+#include <ui/InputReader.h>
+#include <ui/InputDispatcher.h>
+
+namespace android {
+
+InputManager::InputManager(const sp<EventHubInterface>& eventHub,
+ const sp<InputDispatchPolicyInterface>& policy) :
+ mEventHub(eventHub), mPolicy(policy) {
+ mDispatcher = new InputDispatcher(policy);
+ mReader = new InputReader(eventHub, policy, mDispatcher);
+
+ mDispatcherThread = new InputDispatcherThread(mDispatcher);
+ mReaderThread = new InputReaderThread(mReader);
+
+ configureExcludedDevices();
+}
+
+InputManager::~InputManager() {
+ stop();
+}
+
+void InputManager::configureExcludedDevices() {
+ Vector<String8> excludedDeviceNames;
+ mPolicy->getExcludedDeviceNames(excludedDeviceNames);
+
+ for (size_t i = 0; i < excludedDeviceNames.size(); i++) {
+ mEventHub->addExcludedDevice(excludedDeviceNames[i]);
+ }
+}
+
+status_t InputManager::start() {
+ status_t result = mDispatcherThread->run("InputDispatcher", PRIORITY_URGENT_DISPLAY);
+ if (result) {
+ LOGE("Could not start InputDispatcher thread due to error %d.", result);
+ return result;
+ }
+
+ result = mReaderThread->run("InputReader", PRIORITY_URGENT_DISPLAY);
+ if (result) {
+ LOGE("Could not start InputReader thread due to error %d.", result);
+
+ mDispatcherThread->requestExit();
+ return result;
+ }
+
+ return OK;
+}
+
+status_t InputManager::stop() {
+ status_t result = mReaderThread->requestExitAndWait();
+ if (result) {
+ LOGW("Could not stop InputReader thread due to error %d.", result);
+ }
+
+ result = mDispatcherThread->requestExitAndWait();
+ if (result) {
+ LOGW("Could not stop InputDispatcher thread due to error %d.", result);
+ }
+
+ return OK;
+}
+
+status_t InputManager::registerInputChannel(const sp<InputChannel>& inputChannel) {
+ return mDispatcher->registerInputChannel(inputChannel);
+}
+
+status_t InputManager::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+ return mDispatcher->unregisterInputChannel(inputChannel);
+}
+
+int32_t InputManager::getScanCodeState(int32_t deviceId, int32_t deviceClasses, int32_t scanCode)
+ const {
+ int32_t vkKeyCode, vkScanCode;
+ if (mReader->getCurrentVirtualKey(& vkKeyCode, & vkScanCode)) {
+ if (vkScanCode == scanCode) {
+ return KEY_STATE_VIRTUAL;
+ }
+ }
+
+ return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode);
+}
+
+int32_t InputManager::getKeyCodeState(int32_t deviceId, int32_t deviceClasses, int32_t keyCode)
+ const {
+ int32_t vkKeyCode, vkScanCode;
+ if (mReader->getCurrentVirtualKey(& vkKeyCode, & vkScanCode)) {
+ if (vkKeyCode == keyCode) {
+ return KEY_STATE_VIRTUAL;
+ }
+ }
+
+ return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode);
+}
+
+int32_t InputManager::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const {
+ return mEventHub->getSwitchState(deviceId, deviceClasses, sw);
+}
+
+bool InputManager::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
+ return mEventHub->hasKeys(numCodes, keyCodes, outFlags);
+}
+
+} // namespace android
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
new file mode 100644
index 0000000..76f9ec9
--- /dev/null
+++ b/libs/ui/InputReader.cpp
@@ -0,0 +1,1844 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// The input reader.
+//
+#define LOG_TAG "InputReader"
+
+//#define LOG_NDEBUG 0
+
+// Log debug messages for each raw event received from the EventHub.
+#define DEBUG_RAW_EVENTS 0
+
+// Log debug messages about touch screen filtering hacks.
+#define DEBUG_HACKS 1
+
+// Log debug messages about virtual key processing.
+#define DEBUG_VIRTUAL_KEYS 1
+
+// Log debug messages about pointers.
+#define DEBUG_POINTERS 1
+
+#include <cutils/log.h>
+#include <ui/InputReader.h>
+
+#include <stddef.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <limits.h>
+
+namespace android {
+
+// --- Static Functions ---
+
+template<typename T>
+inline static T abs(const T& value) {
+ return value < 0 ? - value : value;
+}
+
+template<typename T>
+inline static T min(const T& a, const T& b) {
+ return a < b ? a : b;
+}
+
+int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState) {
+ int32_t mask;
+ switch (keyCode) {
+ case KEYCODE_ALT_LEFT:
+ mask = META_ALT_LEFT_ON;
+ break;
+ case KEYCODE_ALT_RIGHT:
+ mask = META_ALT_RIGHT_ON;
+ break;
+ case KEYCODE_SHIFT_LEFT:
+ mask = META_SHIFT_LEFT_ON;
+ break;
+ case KEYCODE_SHIFT_RIGHT:
+ mask = META_SHIFT_RIGHT_ON;
+ break;
+ case KEYCODE_SYM:
+ mask = META_SYM_ON;
+ break;
+ default:
+ return oldMetaState;
+ }
+
+ int32_t newMetaState = down ? oldMetaState | mask : oldMetaState & ~ mask
+ & ~ (META_ALT_ON | META_SHIFT_ON);
+
+ if (newMetaState & (META_ALT_LEFT_ON | META_ALT_RIGHT_ON)) {
+ newMetaState |= META_ALT_ON;
+ }
+
+ if (newMetaState & (META_SHIFT_LEFT_ON | META_SHIFT_RIGHT_ON)) {
+ newMetaState |= META_SHIFT_ON;
+ }
+
+ return newMetaState;
+}
+
+static const int32_t keyCodeRotationMap[][4] = {
+ // key codes enumerated counter-clockwise with the original (unrotated) key first
+ // no rotation, 90 degree rotation, 180 degree rotation, 270 degree rotation
+ { KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT },
+ { KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN },
+ { KEYCODE_DPAD_UP, KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT },
+ { KEYCODE_DPAD_LEFT, KEYCODE_DPAD_DOWN, KEYCODE_DPAD_RIGHT, KEYCODE_DPAD_UP },
+};
+static const int keyCodeRotationMapSize =
+ sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]);
+
+int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) {
+ if (orientation != InputDispatchPolicyInterface::ROTATION_0) {
+ for (int i = 0; i < keyCodeRotationMapSize; i++) {
+ if (keyCode == keyCodeRotationMap[i][0]) {
+ return keyCodeRotationMap[i][orientation];
+ }
+ }
+ }
+ return keyCode;
+}
+
+
+// --- InputDevice ---
+
+InputDevice::InputDevice(int32_t id, uint32_t classes, String8 name) :
+ id(id), classes(classes), name(name), ignored(false) {
+}
+
+void InputDevice::reset() {
+ if (isKeyboard()) {
+ keyboard.reset();
+ }
+
+ if (isTrackball()) {
+ trackball.reset();
+ }
+
+ if (isMultiTouchScreen()) {
+ multiTouchScreen.reset();
+ } else if (isSingleTouchScreen()) {
+ singleTouchScreen.reset();
+ }
+
+ if (isTouchScreen()) {
+ touchScreen.reset();
+ }
+}
+
+
+// --- InputDevice::TouchData ---
+
+void InputDevice::TouchData::copyFrom(const TouchData& other) {
+ pointerCount = other.pointerCount;
+ idBits = other.idBits;
+
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ pointers[i] = other.pointers[i];
+ idToIndex[i] = other.idToIndex[i];
+ }
+}
+
+
+// --- InputDevice::KeyboardState ---
+
+void InputDevice::KeyboardState::reset() {
+ current.metaState = META_NONE;
+ current.downTime = 0;
+}
+
+
+// --- InputDevice::TrackballState ---
+
+void InputDevice::TrackballState::reset() {
+ accumulator.clear();
+ current.down = false;
+ current.downTime = 0;
+}
+
+
+// --- InputDevice::TouchScreenState ---
+
+void InputDevice::TouchScreenState::reset() {
+ lastTouch.clear();
+ downTime = 0;
+ currentVirtualKey.down = false;
+
+ for (uint32_t i = 0; i < MAX_POINTERS; i++) {
+ averagingTouchFilter.historyStart[i] = 0;
+ averagingTouchFilter.historyEnd[i] = 0;
+ }
+
+ jumpyTouchFilter.jumpyPointsDropped = 0;
+}
+
+void InputDevice::TouchScreenState::calculatePointerIds() {
+ uint32_t currentPointerCount = currentTouch.pointerCount;
+ uint32_t lastPointerCount = lastTouch.pointerCount;
+
+ if (currentPointerCount == 0) {
+ // No pointers to assign.
+ currentTouch.idBits.clear();
+ } else if (lastPointerCount == 0) {
+ // All pointers are new.
+ currentTouch.idBits.clear();
+ for (uint32_t i = 0; i < currentPointerCount; i++) {
+ currentTouch.pointers[i].id = i;
+ currentTouch.idToIndex[i] = i;
+ currentTouch.idBits.markBit(i);
+ }
+ } else if (currentPointerCount == 1 && lastPointerCount == 1) {
+ // Only one pointer and no change in count so it must have the same id as before.
+ uint32_t id = lastTouch.pointers[0].id;
+ currentTouch.pointers[0].id = id;
+ currentTouch.idToIndex[id] = 0;
+ currentTouch.idBits.value = BitSet32::valueForBit(id);
+ } else {
+ // General case.
+ // We build a heap of squared euclidean distances between current and last pointers
+ // associated with the current and last pointer indices. Then, we find the best
+ // match (by distance) for each current pointer.
+ struct {
+ uint32_t currentPointerIndex : 8;
+ uint32_t lastPointerIndex : 8;
+ uint64_t distance : 48; // squared distance
+ } heap[MAX_POINTERS * MAX_POINTERS];
+
+ uint32_t heapSize = 0;
+ for (uint32_t currentPointerIndex = 0; currentPointerIndex < currentPointerCount;
+ currentPointerIndex++) {
+ for (uint32_t lastPointerIndex = 0; lastPointerIndex < lastPointerCount;
+ lastPointerIndex++) {
+ int64_t deltaX = currentTouch.pointers[currentPointerIndex].x
+ - lastTouch.pointers[lastPointerIndex].x;
+ int64_t deltaY = currentTouch.pointers[currentPointerIndex].y
+ - lastTouch.pointers[lastPointerIndex].y;
+
+ uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
+
+ // Insert new element into the heap (sift up).
+ heapSize += 1;
+ uint32_t insertionIndex = heapSize;
+ while (insertionIndex > 1) {
+ uint32_t parentIndex = (insertionIndex - 1) / 2;
+ if (distance < heap[parentIndex].distance) {
+ heap[insertionIndex] = heap[parentIndex];
+ insertionIndex = parentIndex;
+ } else {
+ break;
+ }
+ }
+ heap[insertionIndex].currentPointerIndex = currentPointerIndex;
+ heap[insertionIndex].lastPointerIndex = lastPointerIndex;
+ heap[insertionIndex].distance = distance;
+ }
+ }
+
+ // Pull matches out by increasing order of distance.
+ // To avoid reassigning pointers that have already been matched, the loop keeps track
+ // of which last and current pointers have been matched using the matchedXXXBits variables.
+ // It also tracks the used pointer id bits.
+ BitSet32 matchedLastBits(0);
+ BitSet32 matchedCurrentBits(0);
+ BitSet32 usedIdBits(0);
+ bool first = true;
+ for (uint32_t i = min(currentPointerCount, lastPointerCount); i > 0; i--) {
+ for (;;) {
+ if (first) {
+ // The first time through the loop, we just consume the root element of
+ // the heap (the one with smalled distance).
+ first = false;
+ } else {
+ // Previous iterations consumed the root element of the heap.
+ // Pop root element off of the heap (sift down).
+ heapSize -= 1;
+ assert(heapSize > 0);
+
+ // Sift down to find where the element at index heapSize needs to be moved.
+ uint32_t rootIndex = 0;
+ for (;;) {
+ uint32_t childIndex = rootIndex * 2 + 1;
+ if (childIndex >= heapSize) {
+ break;
+ }
+
+ if (childIndex + 1 < heapSize
+ && heap[childIndex + 1].distance < heap[childIndex].distance) {
+ childIndex += 1;
+ }
+
+ if (heap[heapSize].distance < heap[childIndex].distance) {
+ break;
+ }
+
+ heap[rootIndex] = heap[childIndex];
+ rootIndex = childIndex;
+ }
+ heap[rootIndex] = heap[heapSize];
+ }
+
+ uint32_t currentPointerIndex = heap[0].currentPointerIndex;
+ if (matchedCurrentBits.hasBit(currentPointerIndex)) continue; // already matched
+
+ uint32_t lastPointerIndex = heap[0].lastPointerIndex;
+ if (matchedLastBits.hasBit(lastPointerIndex)) continue; // already matched
+
+ matchedCurrentBits.markBit(currentPointerIndex);
+ matchedLastBits.markBit(lastPointerIndex);
+
+ uint32_t id = lastTouch.pointers[lastPointerIndex].id;
+ currentTouch.pointers[currentPointerIndex].id = id;
+ currentTouch.idToIndex[id] = currentPointerIndex;
+ usedIdBits.markBit(id);
+ break;
+ }
+ }
+
+ // Assign fresh ids to new pointers.
+ if (currentPointerCount > lastPointerCount) {
+ for (uint32_t i = currentPointerCount - lastPointerCount; ;) {
+ uint32_t currentPointerIndex = matchedCurrentBits.firstUnmarkedBit();
+ uint32_t id = usedIdBits.firstUnmarkedBit();
+
+ currentTouch.pointers[currentPointerIndex].id = id;
+ currentTouch.idToIndex[id] = currentPointerIndex;
+ usedIdBits.markBit(id);
+
+ if (--i == 0) break; // done
+ matchedCurrentBits.markBit(currentPointerIndex);
+ }
+ }
+
+ // Fix id bits.
+ currentTouch.idBits = usedIdBits;
+ }
+}
+
+/* Special hack for devices that have bad screen data: if one of the
+ * points has moved more than a screen height from the last position,
+ * then drop it. */
+bool InputDevice::TouchScreenState::applyBadTouchFilter() {
+ uint32_t pointerCount = currentTouch.pointerCount;
+
+ // Nothing to do if there are no points.
+ if (pointerCount == 0) {
+ return false;
+ }
+
+ // Don't do anything if a finger is going down or up. We run
+ // here before assigning pointer IDs, so there isn't a good
+ // way to do per-finger matching.
+ if (pointerCount != lastTouch.pointerCount) {
+ return false;
+ }
+
+ // We consider a single movement across more than a 7/16 of
+ // the long size of the screen to be bad. This was a magic value
+ // determined by looking at the maximum distance it is feasible
+ // to actually move in one sample.
+ int32_t maxDeltaY = parameters.yAxis.range * 7 / 16;
+
+ // XXX The original code in InputDevice.java included commented out
+ // code for testing the X axis. Note that when we drop a point
+ // we don't actually restore the old X either. Strange.
+ // The old code also tries to track when bad points were previously
+ // detected but it turns out that due to the placement of a "break"
+ // at the end of the loop, we never set mDroppedBadPoint to true
+ // so it is effectively dead code.
+ // Need to figure out if the old code is busted or just overcomplicated
+ // but working as intended.
+
+ // Look through all new points and see if any are farther than
+ // acceptable from all previous points.
+ for (uint32_t i = pointerCount; i-- > 0; ) {
+ int32_t y = currentTouch.pointers[i].y;
+ int32_t closestY = INT_MAX;
+ int32_t closestDeltaY = 0;
+
+#if DEBUG_HACKS
+ LOGD("BadTouchFilter: Looking at next point #%d: y=%d", i, y);
+#endif
+
+ for (uint32_t j = pointerCount; j-- > 0; ) {
+ int32_t lastY = lastTouch.pointers[j].y;
+ int32_t deltaY = abs(y - lastY);
+
+#if DEBUG_HACKS
+ LOGD("BadTouchFilter: Comparing with last point #%d: y=%d deltaY=%d",
+ j, lastY, deltaY);
+#endif
+
+ if (deltaY < maxDeltaY) {
+ goto SkipSufficientlyClosePoint;
+ }
+ if (deltaY < closestDeltaY) {
+ closestDeltaY = deltaY;
+ closestY = lastY;
+ }
+ }
+
+ // Must not have found a close enough match.
+#if DEBUG_HACKS
+ LOGD("BadTouchFilter: Dropping bad point #%d: newY=%d oldY=%d deltaY=%d maxDeltaY=%d",
+ i, y, closestY, closestDeltaY, maxDeltaY);
+#endif
+
+ currentTouch.pointers[i].y = closestY;
+ return true; // XXX original code only corrects one point
+
+ SkipSufficientlyClosePoint: ;
+ }
+
+ // No change.
+ return false;
+}
+
+/* Special hack for devices that have bad screen data: drop points where
+ * the coordinate value for one axis has jumped to the other pointer's location.
+ */
+bool InputDevice::TouchScreenState::applyJumpyTouchFilter() {
+ uint32_t pointerCount = currentTouch.pointerCount;
+ if (lastTouch.pointerCount != pointerCount) {
+#if DEBUG_HACKS
+ LOGD("JumpyTouchFilter: Different pointer count %d -> %d",
+ lastTouch.pointerCount, pointerCount);
+ for (uint32_t i = 0; i < pointerCount; i++) {
+ LOGD(" Pointer %d (%d, %d)", i,
+ currentTouch.pointers[i].x, currentTouch.pointers[i].y);
+ }
+#endif
+
+ if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_TRANSITION_DROPS) {
+ if (lastTouch.pointerCount == 1 && pointerCount == 2) {
+ // Just drop the first few events going from 1 to 2 pointers.
+ // They're bad often enough that they're not worth considering.
+ currentTouch.pointerCount = 1;
+ jumpyTouchFilter.jumpyPointsDropped += 1;
+
+#if DEBUG_HACKS
+ LOGD("JumpyTouchFilter: Pointer 2 dropped");
+#endif
+ return true;
+ } else if (lastTouch.pointerCount == 2 && pointerCount == 1) {
+ // The event when we go from 2 -> 1 tends to be messed up too
+ currentTouch.pointerCount = 2;
+ currentTouch.pointers[0] = lastTouch.pointers[0];
+ currentTouch.pointers[1] = lastTouch.pointers[1];
+ jumpyTouchFilter.jumpyPointsDropped += 1;
+
+#if DEBUG_HACKS
+ for (int32_t i = 0; i < 2; i++) {
+ LOGD("JumpyTouchFilter: Pointer %d replaced (%d, %d)", i,
+ currentTouch.pointers[i].x, currentTouch.pointers[i].y);
+ }
+#endif
+ return true;
+ }
+ }
+ // Reset jumpy points dropped on other transitions or if limit exceeded.
+ jumpyTouchFilter.jumpyPointsDropped = 0;
+
+#if DEBUG_HACKS
+ LOGD("JumpyTouchFilter: Transition - drop limit reset");
+#endif
+ return false;
+ }
+
+ // We have the same number of pointers as last time.
+ // A 'jumpy' point is one where the coordinate value for one axis
+ // has jumped to the other pointer's location. No need to do anything
+ // else if we only have one pointer.
+ if (pointerCount < 2) {
+ return false;
+ }
+
+ if (jumpyTouchFilter.jumpyPointsDropped < JUMPY_DROP_LIMIT) {
+ int jumpyEpsilon = parameters.yAxis.range / JUMPY_EPSILON_DIVISOR;
+
+ // We only replace the single worst jumpy point as characterized by pointer distance
+ // in a single axis.
+ int32_t badPointerIndex = -1;
+ int32_t badPointerReplacementIndex = -1;
+ int32_t badPointerDistance = INT_MIN; // distance to be corrected
+
+ for (uint32_t i = pointerCount; i-- > 0; ) {
+ int32_t x = currentTouch.pointers[i].x;
+ int32_t y = currentTouch.pointers[i].y;
+
+#if DEBUG_HACKS
+ LOGD("JumpyTouchFilter: Point %d (%d, %d)", i, x, y);
+#endif
+
+ // Check if a touch point is too close to another's coordinates
+ bool dropX = false, dropY = false;
+ for (uint32_t j = 0; j < pointerCount; j++) {
+ if (i == j) {
+ continue;
+ }
+
+ if (abs(x - currentTouch.pointers[j].x) <= jumpyEpsilon) {
+ dropX = true;
+ break;
+ }
+
+ if (abs(y - currentTouch.pointers[j].y) <= jumpyEpsilon) {
+ dropY = true;
+ break;
+ }
+ }
+ if (! dropX && ! dropY) {
+ continue; // not jumpy
+ }
+
+ // Find a replacement candidate by comparing with older points on the
+ // complementary (non-jumpy) axis.
+ int32_t distance = INT_MIN; // distance to be corrected
+ int32_t replacementIndex = -1;
+
+ if (dropX) {
+ // X looks too close. Find an older replacement point with a close Y.
+ int32_t smallestDeltaY = INT_MAX;
+ for (uint32_t j = 0; j < pointerCount; j++) {
+ int32_t deltaY = abs(y - lastTouch.pointers[j].y);
+ if (deltaY < smallestDeltaY) {
+ smallestDeltaY = deltaY;
+ replacementIndex = j;
+ }
+ }
+ distance = abs(x - lastTouch.pointers[replacementIndex].x);
+ } else {
+ // Y looks too close. Find an older replacement point with a close X.
+ int32_t smallestDeltaX = INT_MAX;
+ for (uint32_t j = 0; j < pointerCount; j++) {
+ int32_t deltaX = abs(x - lastTouch.pointers[j].x);
+ if (deltaX < smallestDeltaX) {
+ smallestDeltaX = deltaX;
+ replacementIndex = j;
+ }
+ }
+ distance = abs(y - lastTouch.pointers[replacementIndex].y);
+ }
+
+ // If replacing this pointer would correct a worse error than the previous ones
+ // considered, then use this replacement instead.
+ if (distance > badPointerDistance) {
+ badPointerIndex = i;
+ badPointerReplacementIndex = replacementIndex;
+ badPointerDistance = distance;
+ }
+ }
+
+ // Correct the jumpy pointer if one was found.
+ if (badPointerIndex >= 0) {
+#if DEBUG_HACKS
+ LOGD("JumpyTouchFilter: Replacing bad pointer %d with (%d, %d)",
+ badPointerIndex,
+ lastTouch.pointers[badPointerReplacementIndex].x,
+ lastTouch.pointers[badPointerReplacementIndex].y);
+#endif
+
+ currentTouch.pointers[badPointerIndex].x =
+ lastTouch.pointers[badPointerReplacementIndex].x;
+ currentTouch.pointers[badPointerIndex].y =
+ lastTouch.pointers[badPointerReplacementIndex].y;
+ jumpyTouchFilter.jumpyPointsDropped += 1;
+ return true;
+ }
+ }
+
+ jumpyTouchFilter.jumpyPointsDropped = 0;
+ return false;
+}
+
+/* Special hack for devices that have bad screen data: aggregate and
+ * compute averages of the coordinate data, to reduce the amount of
+ * jitter seen by applications. */
+void InputDevice::TouchScreenState::applyAveragingTouchFilter() {
+ for (uint32_t currentIndex = 0; currentIndex < currentTouch.pointerCount; currentIndex++) {
+ uint32_t id = currentTouch.pointers[currentIndex].id;
+ int32_t x = currentTouch.pointers[currentIndex].x;
+ int32_t y = currentTouch.pointers[currentIndex].y;
+ int32_t pressure = currentTouch.pointers[currentIndex].pressure;
+
+ if (lastTouch.idBits.hasBit(id)) {
+ // Pointer still down compute average.
+ uint32_t start = averagingTouchFilter.historyStart[id];
+ uint32_t end = averagingTouchFilter.historyEnd[id];
+
+ int64_t deltaX = x - averagingTouchFilter.historyData[end].pointers[id].x;
+ int64_t deltaY = y - averagingTouchFilter.historyData[end].pointers[id].y;
+ uint64_t distance = uint64_t(deltaX * deltaX + deltaY * deltaY);
+
+#if DEBUG_HACKS
+ LOGD("AveragingTouchFilter: Pointer id %d - Distance from last sample: %lld",
+ id, distance);
+#endif
+
+ if (distance < AVERAGING_DISTANCE_LIMIT) {
+ end += 1;
+ if (end > AVERAGING_HISTORY_SIZE) {
+ end = 0;
+ }
+
+ if (end == start) {
+ start += 1;
+ if (start > AVERAGING_HISTORY_SIZE) {
+ start = 0;
+ }
+ }
+
+ averagingTouchFilter.historyStart[id] = start;
+ averagingTouchFilter.historyEnd[id] = end;
+ averagingTouchFilter.historyData[end].pointers[id].x = x;
+ averagingTouchFilter.historyData[end].pointers[id].y = y;
+ averagingTouchFilter.historyData[end].pointers[id].pressure = pressure;
+
+ int32_t averagedX = 0;
+ int32_t averagedY = 0;
+ int32_t totalPressure = 0;
+ for (;;) {
+ int32_t historicalX = averagingTouchFilter.historyData[start].pointers[id].x;
+ int32_t historicalY = averagingTouchFilter.historyData[start].pointers[id].x;
+ int32_t historicalPressure = averagingTouchFilter.historyData[start]
+ .pointers[id].pressure;
+
+ averagedX += historicalX;
+ averagedY += historicalY;
+ totalPressure += historicalPressure;
+
+ if (start == end) {
+ break;
+ }
+
+ start += 1;
+ if (start > AVERAGING_HISTORY_SIZE) {
+ start = 0;
+ }
+ }
+
+ averagedX /= totalPressure;
+ averagedY /= totalPressure;
+
+#if DEBUG_HACKS
+ LOGD("AveragingTouchFilter: Pointer id %d - "
+ "totalPressure=%d, averagedX=%d, averagedY=%d", id, totalPressure,
+ averagedX, averagedY);
+#endif
+
+ currentTouch.pointers[currentIndex].x = averagedX;
+ currentTouch.pointers[currentIndex].y = averagedY;
+ } else {
+#if DEBUG_HACKS
+ LOGD("AveragingTouchFilter: Pointer id %d - Exceeded max distance", id);
+#endif
+ }
+ } else {
+#if DEBUG_HACKS
+ LOGD("AveragingTouchFilter: Pointer id %d - Pointer went up", id);
+#endif
+ }
+
+ // Reset pointer history.
+ averagingTouchFilter.historyStart[id] = 0;
+ averagingTouchFilter.historyEnd[id] = 0;
+ averagingTouchFilter.historyData[0].pointers[id].x = x;
+ averagingTouchFilter.historyData[0].pointers[id].y = y;
+ averagingTouchFilter.historyData[0].pointers[id].pressure = pressure;
+ }
+}
+
+bool InputDevice::TouchScreenState::isPointInsideDisplay(int32_t x, int32_t y) const {
+ return x >= parameters.xAxis.minValue
+ && x <= parameters.xAxis.maxValue
+ && y >= parameters.yAxis.minValue
+ && y <= parameters.yAxis.maxValue;
+}
+
+
+// --- InputDevice::SingleTouchScreenState ---
+
+void InputDevice::SingleTouchScreenState::reset() {
+ accumulator.clear();
+ current.down = false;
+ current.x = 0;
+ current.y = 0;
+ current.pressure = 0;
+ current.size = 0;
+}
+
+
+// --- InputDevice::MultiTouchScreenState ---
+
+void InputDevice::MultiTouchScreenState::reset() {
+ accumulator.clear();
+}
+
+
+// --- InputReader ---
+
+InputReader::InputReader(const sp<EventHubInterface>& eventHub,
+ const sp<InputDispatchPolicyInterface>& policy,
+ const sp<InputDispatcherInterface>& dispatcher) :
+ mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher) {
+ resetGlobalMetaState();
+ resetDisplayProperties();
+ updateGlobalVirtualKeyState();
+}
+
+InputReader::~InputReader() {
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ delete mDevices.valueAt(i);
+ }
+}
+
+void InputReader::loopOnce() {
+ RawEvent rawEvent;
+ mEventHub->getEvent(& rawEvent.deviceId, & rawEvent.type, & rawEvent.scanCode,
+ & rawEvent.keyCode, & rawEvent.flags, & rawEvent.value, & rawEvent.when);
+
+ // Replace the event timestamp so it is in same timebase as java.lang.System.nanoTime()
+ // and android.os.SystemClock.uptimeMillis() as expected by the rest of the system.
+ rawEvent.when = systemTime(SYSTEM_TIME_MONOTONIC);
+
+#if DEBUG_RAW_EVENTS
+ LOGD("Input event: device=0x%x type=0x%x scancode=%d keycode=%d value=%d",
+ rawEvent.deviceId, rawEvent.type, rawEvent.scanCode, rawEvent.keyCode,
+ rawEvent.value);
+#endif
+
+ process(& rawEvent);
+}
+
+void InputReader::process(const RawEvent* rawEvent) {
+ switch (rawEvent->type) {
+ case EventHubInterface::DEVICE_ADDED:
+ handleDeviceAdded(rawEvent);
+ break;
+
+ case EventHubInterface::DEVICE_REMOVED:
+ handleDeviceRemoved(rawEvent);
+ break;
+
+ case EV_SYN:
+ handleSync(rawEvent);
+ break;
+
+ case EV_KEY:
+ handleKey(rawEvent);
+ break;
+
+ case EV_REL:
+ handleRelativeMotion(rawEvent);
+ break;
+
+ case EV_ABS:
+ handleAbsoluteMotion(rawEvent);
+ break;
+
+ case EV_SW:
+ handleSwitch(rawEvent);
+ break;
+ }
+}
+
+void InputReader::handleDeviceAdded(const RawEvent* rawEvent) {
+ InputDevice* device = getDevice(rawEvent->deviceId);
+ if (device) {
+ LOGW("Ignoring spurious device added event for deviceId %d.", rawEvent->deviceId);
+ return;
+ }
+
+ addDevice(rawEvent->when, rawEvent->deviceId);
+}
+
+void InputReader::handleDeviceRemoved(const RawEvent* rawEvent) {
+ InputDevice* device = getDevice(rawEvent->deviceId);
+ if (! device) {
+ LOGW("Ignoring spurious device removed event for deviceId %d.", rawEvent->deviceId);
+ return;
+ }
+
+ removeDevice(rawEvent->when, device);
+}
+
+void InputReader::handleSync(const RawEvent* rawEvent) {
+ InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+ if (! device) return;
+
+ if (rawEvent->scanCode == SYN_MT_REPORT) {
+ // MultiTouch Sync: The driver has returned all data for *one* of the pointers.
+ // We drop pointers with pressure <= 0 since that indicates they are not down.
+ if (device->isMultiTouchScreen()) {
+ uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
+
+ if (device->multiTouchScreen.accumulator.pointers[pointerIndex].fields) {
+ if (pointerIndex == MAX_POINTERS) {
+ LOGW("MultiTouch device driver returned more than maximum of %d pointers.",
+ MAX_POINTERS);
+ } else {
+ pointerIndex += 1;
+ device->multiTouchScreen.accumulator.pointerCount = pointerIndex;
+ }
+ }
+
+ device->multiTouchScreen.accumulator.pointers[pointerIndex].clear();
+ }
+ } else if (rawEvent->scanCode == SYN_REPORT) {
+ // General Sync: The driver has returned all data for the current event update.
+ if (device->isMultiTouchScreen()) {
+ if (device->multiTouchScreen.accumulator.isDirty()) {
+ onMultiTouchScreenStateChanged(rawEvent->when, device);
+ device->multiTouchScreen.accumulator.clear();
+ }
+ } else if (device->isSingleTouchScreen()) {
+ if (device->singleTouchScreen.accumulator.isDirty()) {
+ onSingleTouchScreenStateChanged(rawEvent->when, device);
+ device->singleTouchScreen.accumulator.clear();
+ }
+ }
+
+ if (device->trackball.accumulator.isDirty()) {
+ onTrackballStateChanged(rawEvent->when, device);
+ device->trackball.accumulator.clear();
+ }
+ }
+}
+
+void InputReader::handleKey(const RawEvent* rawEvent) {
+ InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+ if (! device) return;
+
+ bool down = rawEvent->value != 0;
+ int32_t scanCode = rawEvent->scanCode;
+
+ if (device->isKeyboard() && (scanCode < BTN_FIRST || scanCode > BTN_LAST)) {
+ int32_t keyCode = rawEvent->keyCode;
+ onKey(rawEvent->when, device, down, keyCode, scanCode, rawEvent->flags);
+ } else if (device->isSingleTouchScreen()) {
+ switch (rawEvent->scanCode) {
+ case BTN_TOUCH:
+ device->singleTouchScreen.accumulator.fields |=
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH;
+ device->singleTouchScreen.accumulator.btnTouch = down;
+ break;
+ }
+ } else if (device->isTrackball()) {
+ switch (rawEvent->scanCode) {
+ case BTN_MOUSE:
+ device->trackball.accumulator.fields |=
+ InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
+ device->trackball.accumulator.btnMouse = down;
+
+ // send the down immediately
+ // XXX this emulates the old behavior of KeyInputQueue, unclear whether it is
+ // necessary or if we can wait until the next sync
+ onTrackballStateChanged(rawEvent->when, device);
+ device->trackball.accumulator.clear();
+ break;
+ }
+ }
+}
+
+void InputReader::handleRelativeMotion(const RawEvent* rawEvent) {
+ InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+ if (! device) return;
+
+ if (device->isTrackball()) {
+ switch (rawEvent->scanCode) {
+ case REL_X:
+ device->trackball.accumulator.fields |=
+ InputDevice::TrackballState::Accumulator::FIELD_REL_X;
+ device->trackball.accumulator.relX = rawEvent->value;
+ break;
+ case REL_Y:
+ device->trackball.accumulator.fields |=
+ InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
+ device->trackball.accumulator.relY = rawEvent->value;
+ break;
+ }
+ }
+}
+
+void InputReader::handleAbsoluteMotion(const RawEvent* rawEvent) {
+ InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+ if (! device) return;
+
+ if (device->isMultiTouchScreen()) {
+ uint32_t pointerIndex = device->multiTouchScreen.accumulator.pointerCount;
+ InputDevice::MultiTouchScreenState::Accumulator::Pointer* pointer =
+ & device->multiTouchScreen.accumulator.pointers[pointerIndex];
+
+ switch (rawEvent->scanCode) {
+ case ABS_MT_POSITION_X:
+ pointer->fields |=
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X;
+ pointer->absMTPositionX = rawEvent->value;
+ break;
+ case ABS_MT_POSITION_Y:
+ pointer->fields |=
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y;
+ pointer->absMTPositionY = rawEvent->value;
+ break;
+ case ABS_MT_TOUCH_MAJOR:
+ pointer->fields |=
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR;
+ pointer->absMTTouchMajor = rawEvent->value;
+ break;
+ case ABS_MT_WIDTH_MAJOR:
+ pointer->fields |=
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
+ pointer->absMTWidthMajor = rawEvent->value;
+ break;
+ case ABS_MT_TRACKING_ID:
+ pointer->fields |=
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TRACKING_ID;
+ pointer->absMTTrackingId = rawEvent->value;
+ break;
+ }
+ } else if (device->isSingleTouchScreen()) {
+ switch (rawEvent->scanCode) {
+ case ABS_X:
+ device->singleTouchScreen.accumulator.fields |=
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X;
+ device->singleTouchScreen.accumulator.absX = rawEvent->value;
+ break;
+ case ABS_Y:
+ device->singleTouchScreen.accumulator.fields |=
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y;
+ device->singleTouchScreen.accumulator.absY = rawEvent->value;
+ break;
+ case ABS_PRESSURE:
+ device->singleTouchScreen.accumulator.fields |=
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE;
+ device->singleTouchScreen.accumulator.absPressure = rawEvent->value;
+ break;
+ case ABS_TOOL_WIDTH:
+ device->singleTouchScreen.accumulator.fields |=
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH;
+ device->singleTouchScreen.accumulator.absToolWidth = rawEvent->value;
+ break;
+ }
+ }
+}
+
+void InputReader::handleSwitch(const RawEvent* rawEvent) {
+ InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
+ if (! device) return;
+
+ onSwitch(rawEvent->when, device, rawEvent->value != 0, rawEvent->scanCode);
+}
+
+void InputReader::onKey(nsecs_t when, InputDevice* device,
+ bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) {
+ /* Refresh display properties so we can rotate key codes according to display orientation */
+
+ if (! refreshDisplayProperties()) {
+ return;
+ }
+
+ /* Update device state */
+
+ int32_t oldMetaState = device->keyboard.current.metaState;
+ int32_t newMetaState = updateMetaState(keyCode, down, oldMetaState);
+ if (oldMetaState != newMetaState) {
+ device->keyboard.current.metaState = newMetaState;
+ resetGlobalMetaState();
+ }
+
+ // FIXME if we send a down event about a rotated key press we should ensure that we send
+ // a corresponding up event about the rotated key press even if the orientation
+ // has changed in the meantime
+ keyCode = rotateKeyCode(keyCode, mDisplayOrientation);
+
+ if (down) {
+ device->keyboard.current.downTime = when;
+ }
+
+ /* Apply policy */
+
+ int32_t policyActions = mPolicy->interceptKey(when, device->id,
+ down, keyCode, scanCode, policyFlags);
+
+ if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+ return; // event dropped
+ }
+
+ /* Enqueue key event for dispatch */
+
+ int32_t keyEventAction;
+ if (down) {
+ device->keyboard.current.downTime = when;
+ keyEventAction = KEY_EVENT_ACTION_DOWN;
+ } else {
+ keyEventAction = KEY_EVENT_ACTION_UP;
+ }
+
+ int32_t keyEventFlags = KEY_EVENT_FLAG_FROM_SYSTEM;
+ if (policyActions & InputDispatchPolicyInterface::ACTION_WOKE_HERE) {
+ keyEventFlags = keyEventFlags | KEY_EVENT_FLAG_WOKE_HERE;
+ }
+
+ mDispatcher->notifyKey(when, device->id, INPUT_EVENT_NATURE_KEY, policyFlags,
+ keyEventAction, keyEventFlags, keyCode, scanCode,
+ device->keyboard.current.metaState,
+ device->keyboard.current.downTime);
+}
+
+void InputReader::onSwitch(nsecs_t when, InputDevice* device, bool down,
+ int32_t code) {
+ switch (code) {
+ case SW_LID:
+ mDispatcher->notifyLidSwitchChanged(when, ! down);
+ }
+}
+
+void InputReader::onMultiTouchScreenStateChanged(nsecs_t when,
+ InputDevice* device) {
+ static const uint32_t REQUIRED_FIELDS =
+ InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_X
+ | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_POSITION_Y
+ | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_TOUCH_MAJOR
+ | InputDevice::MultiTouchScreenState::Accumulator::FIELD_ABS_MT_WIDTH_MAJOR;
+
+ /* Refresh display properties so we can map touch screen coords into display coords */
+
+ if (! refreshDisplayProperties()) {
+ return;
+ }
+
+ /* Update device state */
+
+ InputDevice::MultiTouchScreenState* in = & device->multiTouchScreen;
+ InputDevice::TouchData* out = & device->touchScreen.currentTouch;
+
+ uint32_t inCount = in->accumulator.pointerCount;
+ uint32_t outCount = 0;
+ bool havePointerIds = true;
+
+ out->clear();
+
+ for (uint32_t inIndex = 0; inIndex < inCount; inIndex++) {
+ uint32_t fields = in->accumulator.pointers[inIndex].fields;
+
+ if ((fields & REQUIRED_FIELDS) != REQUIRED_FIELDS) {
+#if DEBUG_POINTERS
+ LOGD("Pointers: Missing required multitouch pointer fields: index=%d, fields=%d",
+ inIndex, fields);
+ continue;
+#endif
+ }
+
+ if (in->accumulator.pointers[inIndex].absMTTouchMajor <= 0) {
+ // Pointer is not down. Drop it.
+ continue;
+ }
+
+ // FIXME assignment of pressure may be incorrect, probably better to let
+ // pressure = touch / width. Later on we pass width to MotionEvent as a size, which
+ // isn't quite right either. Should be using touch for that.
+ out->pointers[outCount].x = in->accumulator.pointers[inIndex].absMTPositionX;
+ out->pointers[outCount].y = in->accumulator.pointers[inIndex].absMTPositionY;
+ out->pointers[outCount].pressure = in->accumulator.pointers[inIndex].absMTTouchMajor;
+ out->pointers[outCount].size = in->accumulator.pointers[inIndex].absMTWidthMajor;
+
+ if (havePointerIds) {
+ if (fields & InputDevice::MultiTouchScreenState::Accumulator::
+ FIELD_ABS_MT_TRACKING_ID) {
+ uint32_t id = uint32_t(in->accumulator.pointers[inIndex].absMTTrackingId);
+
+ if (id > MAX_POINTER_ID) {
+#if DEBUG_POINTERS
+ LOGD("Pointers: Ignoring driver provided pointer id %d because "
+ "it is larger than max supported id %d for optimizations",
+ id, MAX_POINTER_ID);
+#endif
+ havePointerIds = false;
+ }
+ else {
+ out->pointers[outCount].id = id;
+ out->idToIndex[id] = outCount;
+ out->idBits.markBit(id);
+ }
+ } else {
+ havePointerIds = false;
+ }
+ }
+
+ outCount += 1;
+ }
+
+ out->pointerCount = outCount;
+
+ onTouchScreenChanged(when, device, havePointerIds);
+}
+
+void InputReader::onSingleTouchScreenStateChanged(nsecs_t when,
+ InputDevice* device) {
+ static const uint32_t POSITION_FIELDS =
+ InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_X
+ | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_Y
+ | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_PRESSURE
+ | InputDevice::SingleTouchScreenState::Accumulator::FIELD_ABS_TOOL_WIDTH;
+
+ /* Refresh display properties so we can map touch screen coords into display coords */
+
+ if (! refreshDisplayProperties()) {
+ return;
+ }
+
+ /* Update device state */
+
+ InputDevice::SingleTouchScreenState* in = & device->singleTouchScreen;
+ InputDevice::TouchData* out = & device->touchScreen.currentTouch;
+
+ uint32_t fields = in->accumulator.fields;
+
+ if (fields & InputDevice::SingleTouchScreenState::Accumulator::FIELD_BTN_TOUCH) {
+ in->current.down = in->accumulator.btnTouch;
+ }
+
+ if ((fields & POSITION_FIELDS) == POSITION_FIELDS) {
+ in->current.x = in->accumulator.absX;
+ in->current.y = in->accumulator.absY;
+ in->current.pressure = in->accumulator.absPressure;
+ in->current.size = in->accumulator.absToolWidth;
+ }
+
+ out->clear();
+
+ if (in->current.down) {
+ out->pointerCount = 1;
+ out->pointers[0].id = 0;
+ out->pointers[0].x = in->current.x;
+ out->pointers[0].y = in->current.y;
+ out->pointers[0].pressure = in->current.pressure;
+ out->pointers[0].size = in->current.size;
+ out->idToIndex[0] = 0;
+ out->idBits.markBit(0);
+ }
+
+ onTouchScreenChanged(when, device, true);
+}
+
+void InputReader::onTouchScreenChanged(nsecs_t when,
+ InputDevice* device, bool havePointerIds) {
+ /* Apply policy */
+
+ int32_t policyActions = mPolicy->interceptTouch(when);
+
+ uint32_t policyFlags = 0;
+ if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+ device->touchScreen.lastTouch.clear();
+ return; // event dropped
+ }
+
+ /* Preprocess pointer data */
+
+ if (device->touchScreen.parameters.useBadTouchFilter) {
+ if (device->touchScreen.applyBadTouchFilter()) {
+ havePointerIds = false;
+ }
+ }
+
+ if (device->touchScreen.parameters.useJumpyTouchFilter) {
+ if (device->touchScreen.applyJumpyTouchFilter()) {
+ havePointerIds = false;
+ }
+ }
+
+ if (! havePointerIds) {
+ device->touchScreen.calculatePointerIds();
+ }
+
+ InputDevice::TouchData temp;
+ InputDevice::TouchData* savedTouch;
+ if (device->touchScreen.parameters.useAveragingTouchFilter) {
+ temp.copyFrom(device->touchScreen.currentTouch);
+ savedTouch = & temp;
+
+ device->touchScreen.applyAveragingTouchFilter();
+ } else {
+ savedTouch = & device->touchScreen.currentTouch;
+ }
+
+ /* Process virtual keys or touches */
+
+ if (! consumeVirtualKeyTouches(when, device, policyFlags)) {
+ dispatchTouches(when, device, policyFlags);
+ }
+
+ // Copy current touch to last touch in preparation for the next cycle.
+ device->touchScreen.lastTouch.copyFrom(*savedTouch);
+}
+
+bool InputReader::consumeVirtualKeyTouches(nsecs_t when,
+ InputDevice* device, uint32_t policyFlags) {
+ if (device->touchScreen.currentVirtualKey.down) {
+ if (device->touchScreen.currentTouch.pointerCount == 0) {
+ // Pointer went up while virtual key was down. Send key up event.
+ device->touchScreen.currentVirtualKey.down = false;
+
+#if DEBUG_VIRTUAL_KEYS
+ LOGD("VirtualKeys: Generating key up: keyCode=%d, scanCode=%d",
+ device->touchScreen.currentVirtualKey.keyCode,
+ device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+ dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_UP,
+ KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
+ return true; // consumed
+ }
+
+ int32_t x = device->touchScreen.currentTouch.pointers[0].x;
+ int32_t y = device->touchScreen.currentTouch.pointers[0].y;
+ if (device->touchScreen.isPointInsideDisplay(x, y)) {
+ // Pointer moved inside the display area. Send key cancellation.
+ device->touchScreen.currentVirtualKey.down = false;
+
+#if DEBUG_VIRTUAL_KEYS
+ LOGD("VirtualKeys: Canceling key: keyCode=%d, scanCode=%d",
+ device->touchScreen.currentVirtualKey.keyCode,
+ device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+ dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_UP,
+ KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY
+ | KEY_EVENT_FLAG_CANCELED);
+
+ // Clear the last touch data so we will consider the pointer as having just been
+ // pressed down when generating subsequent motion events.
+ device->touchScreen.lastTouch.clear();
+ return false; // not consumed
+ }
+ } else if (device->touchScreen.currentTouch.pointerCount > 0
+ && device->touchScreen.lastTouch.pointerCount == 0) {
+ int32_t x = device->touchScreen.currentTouch.pointers[0].x;
+ int32_t y = device->touchScreen.currentTouch.pointers[0].y;
+ for (size_t i = 0; i < device->touchScreen.virtualKeys.size(); i++) {
+ const InputDevice::VirtualKey& virtualKey = device->touchScreen.virtualKeys[i];
+
+#if DEBUG_VIRTUAL_KEYS
+ LOGD("VirtualKeys: Hit test (%d, %d): keyCode=%d, scanCode=%d, "
+ "left=%d, top=%d, right=%d, bottom=%d",
+ x, y,
+ virtualKey.keyCode, virtualKey.scanCode,
+ virtualKey.hitLeft, virtualKey.hitTop,
+ virtualKey.hitRight, virtualKey.hitBottom);
+#endif
+
+ if (virtualKey.isHit(x, y)) {
+ device->touchScreen.currentVirtualKey.down = true;
+ device->touchScreen.currentVirtualKey.downTime = when;
+ device->touchScreen.currentVirtualKey.keyCode = virtualKey.keyCode;
+ device->touchScreen.currentVirtualKey.scanCode = virtualKey.scanCode;
+
+#if DEBUG_VIRTUAL_KEYS
+ LOGD("VirtualKeys: Generating key down: keyCode=%d, scanCode=%d",
+ device->touchScreen.currentVirtualKey.keyCode,
+ device->touchScreen.currentVirtualKey.scanCode);
+#endif
+
+ dispatchVirtualKey(when, device, policyFlags, KEY_EVENT_ACTION_DOWN,
+ KEY_EVENT_FLAG_FROM_SYSTEM | KEY_EVENT_FLAG_VIRTUAL_HARD_KEY);
+ return true; // consumed
+ }
+ }
+ }
+
+ return false; // not consumed
+}
+
+void InputReader::dispatchVirtualKey(nsecs_t when,
+ InputDevice* device, uint32_t policyFlags,
+ int32_t keyEventAction, int32_t keyEventFlags) {
+ int32_t keyCode = device->touchScreen.currentVirtualKey.keyCode;
+ int32_t scanCode = device->touchScreen.currentVirtualKey.scanCode;
+ nsecs_t downTime = device->touchScreen.currentVirtualKey.downTime;
+ int32_t metaState = globalMetaState();
+
+ updateGlobalVirtualKeyState();
+
+ mPolicy->virtualKeyFeedback(when, device->id, keyEventAction, keyEventFlags,
+ keyCode, scanCode, metaState, downTime);
+
+ mDispatcher->notifyKey(when, device->id, INPUT_EVENT_NATURE_KEY, policyFlags,
+ keyEventAction, keyEventFlags, keyCode, scanCode, metaState, downTime);
+}
+
+void InputReader::dispatchTouches(nsecs_t when,
+ InputDevice* device, uint32_t policyFlags) {
+ uint32_t currentPointerCount = device->touchScreen.currentTouch.pointerCount;
+ uint32_t lastPointerCount = device->touchScreen.lastTouch.pointerCount;
+ if (currentPointerCount == 0 && lastPointerCount == 0) {
+ return; // nothing to do!
+ }
+
+ BitSet32 currentIdBits = device->touchScreen.currentTouch.idBits;
+ BitSet32 lastIdBits = device->touchScreen.lastTouch.idBits;
+
+ if (currentIdBits == lastIdBits) {
+ // No pointer id changes so this is a move event.
+ // The dispatcher takes care of batching moves so we don't have to deal with that here.
+ int32_t motionEventAction = MOTION_EVENT_ACTION_MOVE;
+ dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
+ currentIdBits, motionEventAction);
+ } else {
+ // There may be pointers going up and pointers going down at the same time when pointer
+ // ids are reported by the device driver.
+ BitSet32 upIdBits(lastIdBits.value & ~ currentIdBits.value);
+ BitSet32 downIdBits(currentIdBits.value & ~ lastIdBits.value);
+ BitSet32 activeIdBits(lastIdBits.value);
+
+ while (! upIdBits.isEmpty()) {
+ uint32_t upId = upIdBits.firstMarkedBit();
+ upIdBits.clearBit(upId);
+ BitSet32 oldActiveIdBits = activeIdBits;
+ activeIdBits.clearBit(upId);
+
+ int32_t motionEventAction;
+ if (activeIdBits.isEmpty()) {
+ motionEventAction = MOTION_EVENT_ACTION_UP;
+ } else {
+ motionEventAction = MOTION_EVENT_ACTION_POINTER_UP
+ | (upId << MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ }
+
+ dispatchTouch(when, device, policyFlags, & device->touchScreen.lastTouch,
+ oldActiveIdBits, motionEventAction);
+ }
+
+ while (! downIdBits.isEmpty()) {
+ uint32_t downId = downIdBits.firstMarkedBit();
+ downIdBits.clearBit(downId);
+ BitSet32 oldActiveIdBits = activeIdBits;
+ activeIdBits.markBit(downId);
+
+ int32_t motionEventAction;
+ if (oldActiveIdBits.isEmpty()) {
+ motionEventAction = MOTION_EVENT_ACTION_DOWN;
+ device->touchScreen.downTime = when;
+ } else {
+ motionEventAction = MOTION_EVENT_ACTION_POINTER_DOWN
+ | (downId << MOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ }
+
+ dispatchTouch(when, device, policyFlags, & device->touchScreen.currentTouch,
+ activeIdBits, motionEventAction);
+ }
+ }
+}
+
+void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags,
+ InputDevice::TouchData* touch, BitSet32 idBits,
+ int32_t motionEventAction) {
+ int32_t orientedWidth, orientedHeight;
+ switch (mDisplayOrientation) {
+ case InputDispatchPolicyInterface::ROTATION_90:
+ case InputDispatchPolicyInterface::ROTATION_270:
+ orientedWidth = mDisplayHeight;
+ orientedHeight = mDisplayWidth;
+ break;
+ default:
+ orientedWidth = mDisplayWidth;
+ orientedHeight = mDisplayHeight;
+ break;
+ }
+
+ uint32_t pointerCount = 0;
+ int32_t pointerIds[MAX_POINTERS];
+ PointerCoords pointerCoords[MAX_POINTERS];
+
+ // Walk through the the active pointers and map touch screen coordinates (TouchData) into
+ // display coordinates (PointerCoords) and adjust for display orientation.
+ while (! idBits.isEmpty()) {
+ uint32_t id = idBits.firstMarkedBit();
+ idBits.clearBit(id);
+ uint32_t index = touch->idToIndex[id];
+
+ float x = (float(touch->pointers[index].x)
+ - device->touchScreen.parameters.xAxis.minValue)
+ * device->touchScreen.precalculated.xScale;
+ float y = (float(touch->pointers[index].y)
+ - device->touchScreen.parameters.yAxis.minValue)
+ * device->touchScreen.precalculated.yScale;
+ float pressure = (float(touch->pointers[index].pressure)
+ - device->touchScreen.parameters.pressureAxis.minValue)
+ * device->touchScreen.precalculated.pressureScale;
+ float size = (float(touch->pointers[index].size)
+ - device->touchScreen.parameters.sizeAxis.minValue)
+ * device->touchScreen.precalculated.sizeScale;
+
+ switch (mDisplayOrientation) {
+ case InputDispatchPolicyInterface::ROTATION_90: {
+ float xTemp = x;
+ x = y;
+ y = mDisplayHeight - xTemp;
+ break;
+ }
+ case InputDispatchPolicyInterface::ROTATION_180: {
+ x = mDisplayWidth - x;
+ y = mDisplayHeight - y;
+ break;
+ }
+ case InputDispatchPolicyInterface::ROTATION_270: {
+ float xTemp = x;
+ x = mDisplayWidth - y;
+ y = xTemp;
+ break;
+ }
+ }
+
+ pointerIds[pointerCount] = int32_t(id);
+
+ pointerCoords[pointerCount].x = x;
+ pointerCoords[pointerCount].y = y;
+ pointerCoords[pointerCount].pressure = pressure;
+ pointerCoords[pointerCount].size = size;
+
+ pointerCount += 1;
+ }
+
+ // Check edge flags by looking only at the first pointer since the flags are
+ // global to the event.
+ // XXX Maybe we should revise the edge flags API to work on a per-pointer basis.
+ int32_t motionEventEdgeFlags = 0;
+ if (motionEventAction == MOTION_EVENT_ACTION_DOWN) {
+ if (pointerCoords[0].x <= 0) {
+ motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_LEFT;
+ } else if (pointerCoords[0].x >= orientedWidth) {
+ motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_RIGHT;
+ }
+ if (pointerCoords[0].y <= 0) {
+ motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_TOP;
+ } else if (pointerCoords[0].y >= orientedHeight) {
+ motionEventEdgeFlags |= MOTION_EVENT_EDGE_FLAG_BOTTOM;
+ }
+ }
+
+ nsecs_t downTime = device->touchScreen.downTime;
+ mDispatcher->notifyMotion(when, device->id, INPUT_EVENT_NATURE_TOUCH, policyFlags,
+ motionEventAction, globalMetaState(), motionEventEdgeFlags,
+ pointerCount, pointerIds, pointerCoords,
+ 0, 0, downTime);
+}
+
+void InputReader::onTrackballStateChanged(nsecs_t when,
+ InputDevice* device) {
+ static const uint32_t DELTA_FIELDS =
+ InputDevice::TrackballState::Accumulator::FIELD_REL_X
+ | InputDevice::TrackballState::Accumulator::FIELD_REL_Y;
+
+ /* Refresh display properties so we can trackball moves according to display orientation */
+
+ if (! refreshDisplayProperties()) {
+ return;
+ }
+
+ /* Update device state */
+
+ uint32_t fields = device->trackball.accumulator.fields;
+ bool downChanged = fields & InputDevice::TrackballState::Accumulator::FIELD_BTN_MOUSE;
+ bool deltaChanged = (fields & DELTA_FIELDS) == DELTA_FIELDS;
+
+ bool down;
+ if (downChanged) {
+ if (device->trackball.accumulator.btnMouse) {
+ device->trackball.current.down = true;
+ device->trackball.current.downTime = when;
+ down = true;
+ } else {
+ device->trackball.current.down = false;
+ down = false;
+ }
+ } else {
+ down = device->trackball.current.down;
+ }
+
+ /* Apply policy */
+
+ int32_t policyActions = mPolicy->interceptTrackball(when, downChanged, down, deltaChanged);
+
+ uint32_t policyFlags = 0;
+ if (! applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags)) {
+ return; // event dropped
+ }
+
+ /* Enqueue motion event for dispatch */
+
+ int32_t motionEventAction;
+ if (downChanged) {
+ motionEventAction = down ? MOTION_EVENT_ACTION_DOWN : MOTION_EVENT_ACTION_UP;
+ } else {
+ motionEventAction = MOTION_EVENT_ACTION_MOVE;
+ }
+
+ int32_t pointerId = 0;
+ PointerCoords pointerCoords;
+ pointerCoords.x = device->trackball.accumulator.relX
+ * device->trackball.precalculated.xScale;
+ pointerCoords.y = device->trackball.accumulator.relY
+ * device->trackball.precalculated.yScale;
+ pointerCoords.pressure = 1.0f; // XXX Consider making this 1.0f if down, 0 otherwise.
+ pointerCoords.size = 0;
+
+ float temp;
+ switch (mDisplayOrientation) {
+ case InputDispatchPolicyInterface::ROTATION_90:
+ temp = pointerCoords.x;
+ pointerCoords.x = pointerCoords.y;
+ pointerCoords.y = - temp;
+ break;
+
+ case InputDispatchPolicyInterface::ROTATION_180:
+ pointerCoords.x = - pointerCoords.x;
+ pointerCoords.y = - pointerCoords.y;
+ break;
+
+ case InputDispatchPolicyInterface::ROTATION_270:
+ temp = pointerCoords.x;
+ pointerCoords.x = - pointerCoords.y;
+ pointerCoords.y = temp;
+ break;
+ }
+
+ mDispatcher->notifyMotion(when, device->id, INPUT_EVENT_NATURE_TRACKBALL, policyFlags,
+ motionEventAction, globalMetaState(), MOTION_EVENT_EDGE_FLAG_NONE,
+ 1, & pointerId, & pointerCoords,
+ device->trackball.precalculated.xPrecision,
+ device->trackball.precalculated.yPrecision,
+ device->trackball.current.downTime);
+}
+
+void InputReader::onConfigurationChanged(nsecs_t when) {
+ // Reset global meta state because it depends on the list of all configured devices.
+ resetGlobalMetaState();
+
+ // Reset virtual keys, just in case.
+ updateGlobalVirtualKeyState();
+
+ // Enqueue configuration changed.
+ // XXX This stuff probably needs to be tracked elsewhere in an input device registry
+ // of some kind that can be asynchronously updated and queried. (Same as above?)
+ int32_t touchScreenConfig = InputDispatchPolicyInterface::TOUCHSCREEN_NOTOUCH;
+ int32_t keyboardConfig = InputDispatchPolicyInterface::KEYBOARD_NOKEYS;
+ int32_t navigationConfig = InputDispatchPolicyInterface::NAVIGATION_NONAV;
+
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ InputDevice* device = mDevices.valueAt(i);
+ int32_t deviceClasses = device->classes;
+
+ if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) {
+ touchScreenConfig = InputDispatchPolicyInterface::TOUCHSCREEN_FINGER;
+ }
+ if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) {
+ keyboardConfig = InputDispatchPolicyInterface::KEYBOARD_QWERTY;
+ }
+ if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) {
+ navigationConfig = InputDispatchPolicyInterface::NAVIGATION_TRACKBALL;
+ } else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) {
+ navigationConfig = InputDispatchPolicyInterface::NAVIGATION_DPAD;
+ }
+ }
+
+ mDispatcher->notifyConfigurationChanged(when, touchScreenConfig,
+ keyboardConfig, navigationConfig);
+}
+
+bool InputReader::applyStandardInputDispatchPolicyActions(nsecs_t when,
+ int32_t policyActions, uint32_t* policyFlags) {
+ if (policyActions & InputDispatchPolicyInterface::ACTION_APP_SWITCH_COMING) {
+ mDispatcher->notifyAppSwitchComing(when);
+ }
+
+ if (policyActions & InputDispatchPolicyInterface::ACTION_WOKE_HERE) {
+ *policyFlags |= POLICY_FLAG_WOKE_HERE;
+ }
+
+ if (policyActions & InputDispatchPolicyInterface::ACTION_BRIGHT_HERE) {
+ *policyFlags |= POLICY_FLAG_BRIGHT_HERE;
+ }
+
+ return policyActions & InputDispatchPolicyInterface::ACTION_DISPATCH;
+}
+
+void InputReader::resetDisplayProperties() {
+ mDisplayWidth = mDisplayHeight = -1;
+ mDisplayOrientation = -1;
+}
+
+bool InputReader::refreshDisplayProperties() {
+ int32_t newWidth, newHeight, newOrientation;
+ if (mPolicy->getDisplayInfo(0, & newWidth, & newHeight, & newOrientation)) {
+ if (newWidth != mDisplayWidth || newHeight != mDisplayHeight) {
+ LOGD("Display size changed from %dx%d to %dx%d, updating device configuration",
+ mDisplayWidth, mDisplayHeight, newWidth, newHeight);
+
+ mDisplayWidth = newWidth;
+ mDisplayHeight = newHeight;
+
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ configureDeviceForCurrentDisplaySize(mDevices.valueAt(i));
+ }
+ }
+
+ mDisplayOrientation = newOrientation;
+ return true;
+ } else {
+ resetDisplayProperties();
+ return false;
+ }
+}
+
+InputDevice* InputReader::getDevice(int32_t deviceId) {
+ ssize_t index = mDevices.indexOfKey(deviceId);
+ return index >= 0 ? mDevices.valueAt((size_t) index) : NULL;
+}
+
+InputDevice* InputReader::getNonIgnoredDevice(int32_t deviceId) {
+ InputDevice* device = getDevice(deviceId);
+ return device && ! device->ignored ? device : NULL;
+}
+
+void InputReader::addDevice(nsecs_t when, int32_t deviceId) {
+ uint32_t classes = mEventHub->getDeviceClasses(deviceId);
+ String8 name = mEventHub->getDeviceName(deviceId);
+ InputDevice* device = new InputDevice(deviceId, classes, name);
+
+ if (classes != 0) {
+ LOGI("Device added: id=0x%x, name=%s, classes=%02x", device->id,
+ device->name.string(), device->classes);
+
+ configureDevice(device);
+ } else {
+ LOGI("Device added: id=0x%x, name=%s (ignored non-input device)", device->id,
+ device->name.string());
+
+ device->ignored = true;
+ }
+
+ device->reset();
+
+ mDevices.add(deviceId, device);
+
+ if (! device->ignored) {
+ onConfigurationChanged(when);
+ }
+}
+
+void InputReader::removeDevice(nsecs_t when, InputDevice* device) {
+ mDevices.removeItem(device->id);
+
+ if (! device->ignored) {
+ LOGI("Device removed: id=0x%x, name=%s, classes=%02x", device->id,
+ device->name.string(), device->classes);
+
+ onConfigurationChanged(when);
+ } else {
+ LOGI("Device removed: id=0x%x, name=%s (ignored non-input device)", device->id,
+ device->name.string());
+ }
+
+ delete device;
+}
+
+void InputReader::configureDevice(InputDevice* device) {
+ if (device->isMultiTouchScreen()) {
+ configureAbsoluteAxisInfo(device, ABS_MT_POSITION_X, "X",
+ & device->touchScreen.parameters.xAxis);
+ configureAbsoluteAxisInfo(device, ABS_MT_POSITION_Y, "Y",
+ & device->touchScreen.parameters.yAxis);
+ configureAbsoluteAxisInfo(device, ABS_MT_TOUCH_MAJOR, "Pressure",
+ & device->touchScreen.parameters.pressureAxis);
+ configureAbsoluteAxisInfo(device, ABS_MT_WIDTH_MAJOR, "Size",
+ & device->touchScreen.parameters.sizeAxis);
+ } else if (device->isSingleTouchScreen()) {
+ configureAbsoluteAxisInfo(device, ABS_X, "X",
+ & device->touchScreen.parameters.xAxis);
+ configureAbsoluteAxisInfo(device, ABS_Y, "Y",
+ & device->touchScreen.parameters.yAxis);
+ configureAbsoluteAxisInfo(device, ABS_PRESSURE, "Pressure",
+ & device->touchScreen.parameters.pressureAxis);
+ configureAbsoluteAxisInfo(device, ABS_TOOL_WIDTH, "Size",
+ & device->touchScreen.parameters.sizeAxis);
+ }
+
+ if (device->isTouchScreen()) {
+ device->touchScreen.parameters.useBadTouchFilter =
+ mPolicy->filterTouchEvents();
+ device->touchScreen.parameters.useAveragingTouchFilter =
+ mPolicy->filterTouchEvents();
+ device->touchScreen.parameters.useJumpyTouchFilter =
+ mPolicy->filterJumpyTouchEvents();
+
+ device->touchScreen.precalculated.pressureScale =
+ 1.0f / device->touchScreen.parameters.pressureAxis.range;
+ device->touchScreen.precalculated.sizeScale =
+ 1.0f / device->touchScreen.parameters.sizeAxis.range;
+ }
+
+ if (device->isTrackball()) {
+ device->trackball.precalculated.xPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
+ device->trackball.precalculated.yPrecision = TRACKBALL_MOVEMENT_THRESHOLD;
+ device->trackball.precalculated.xScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
+ device->trackball.precalculated.yScale = 1.0f / TRACKBALL_MOVEMENT_THRESHOLD;
+ }
+
+ configureDeviceForCurrentDisplaySize(device);
+}
+
+void InputReader::configureDeviceForCurrentDisplaySize(InputDevice* device) {
+ if (device->isTouchScreen()) {
+ if (mDisplayWidth < 0) {
+ LOGD("Skipping part of touch screen configuration since display size is unknown.");
+ } else {
+ LOGI("Device configured: id=0x%x, name=%s (display size was changed)", device->id,
+ device->name.string());
+ configureVirtualKeys(device);
+
+ device->touchScreen.precalculated.xScale =
+ float(mDisplayWidth) / device->touchScreen.parameters.xAxis.range;
+ device->touchScreen.precalculated.yScale =
+ float(mDisplayHeight) / device->touchScreen.parameters.yAxis.range;
+ }
+ }
+}
+
+void InputReader::configureVirtualKeys(InputDevice* device) {
+ device->touchScreen.virtualKeys.clear();
+
+ Vector<InputDispatchPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
+ mPolicy->getVirtualKeyDefinitions(device->name, virtualKeyDefinitions);
+ if (virtualKeyDefinitions.size() == 0) {
+ return;
+ }
+
+ device->touchScreen.virtualKeys.setCapacity(virtualKeyDefinitions.size());
+
+ int32_t touchScreenLeft = device->touchScreen.parameters.xAxis.minValue;
+ int32_t touchScreenTop = device->touchScreen.parameters.yAxis.minValue;
+ int32_t touchScreenWidth = device->touchScreen.parameters.xAxis.range;
+ int32_t touchScreenHeight = device->touchScreen.parameters.yAxis.range;
+
+ for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
+ const InputDispatchPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
+ virtualKeyDefinitions[i];
+
+ device->touchScreen.virtualKeys.add();
+ InputDevice::VirtualKey& virtualKey =
+ device->touchScreen.virtualKeys.editTop();
+
+ virtualKey.scanCode = virtualKeyDefinition.scanCode;
+ int32_t keyCode;
+ uint32_t flags;
+ if (mEventHub->scancodeToKeycode(device->id, virtualKey.scanCode,
+ & keyCode, & flags)) {
+ LOGI(" VirtualKey %d: could not obtain key code, ignoring", virtualKey.scanCode);
+ device->touchScreen.virtualKeys.pop(); // drop the key
+ continue;
+ }
+
+ virtualKey.keyCode = keyCode;
+ virtualKey.flags = flags;
+
+ // convert the key definition's display coordinates into touch coordinates for a hit box
+ int32_t halfWidth = virtualKeyDefinition.width / 2;
+ int32_t halfHeight = virtualKeyDefinition.height / 2;
+
+ virtualKey.hitLeft = (virtualKeyDefinition.centerX - halfWidth)
+ * touchScreenWidth / mDisplayWidth + touchScreenLeft;
+ virtualKey.hitRight= (virtualKeyDefinition.centerX + halfWidth)
+ * touchScreenWidth / mDisplayWidth + touchScreenLeft;
+ virtualKey.hitTop = (virtualKeyDefinition.centerY - halfHeight)
+ * touchScreenHeight / mDisplayHeight + touchScreenTop;
+ virtualKey.hitBottom = (virtualKeyDefinition.centerY + halfHeight)
+ * touchScreenHeight / mDisplayHeight + touchScreenTop;
+
+ LOGI(" VirtualKey %d: keyCode=%d hitLeft=%d hitRight=%d hitTop=%d hitBottom=%d",
+ virtualKey.scanCode, virtualKey.keyCode,
+ virtualKey.hitLeft, virtualKey.hitRight, virtualKey.hitTop, virtualKey.hitBottom);
+ }
+}
+
+void InputReader::configureAbsoluteAxisInfo(InputDevice* device,
+ int axis, const char* name, InputDevice::AbsoluteAxisInfo* out) {
+ if (! mEventHub->getAbsoluteInfo(device->id, axis,
+ & out->minValue, & out->maxValue, & out->flat, &out->fuzz)) {
+ out->range = out->maxValue - out->minValue;
+ if (out->range != 0) {
+ LOGI(" %s: min=%d max=%d flat=%d fuzz=%d",
+ name, out->minValue, out->maxValue, out->flat, out->fuzz);
+ return;
+ }
+ }
+
+ out->minValue = 0;
+ out->maxValue = 0;
+ out->flat = 0;
+ out->fuzz = 0;
+ out->range = 0;
+ LOGI(" %s: unknown axis values, setting to zero", name);
+}
+
+void InputReader::resetGlobalMetaState() {
+ mGlobalMetaState = -1;
+}
+
+int32_t InputReader::globalMetaState() {
+ if (mGlobalMetaState == -1) {
+ mGlobalMetaState = 0;
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ InputDevice* device = mDevices.valueAt(i);
+ if (device->isKeyboard()) {
+ mGlobalMetaState |= device->keyboard.current.metaState;
+ }
+ }
+ }
+ return mGlobalMetaState;
+}
+
+void InputReader::updateGlobalVirtualKeyState() {
+ int32_t keyCode = -1, scanCode = -1;
+
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ InputDevice* device = mDevices.valueAt(i);
+ if (device->isTouchScreen()) {
+ if (device->touchScreen.currentVirtualKey.down) {
+ keyCode = device->touchScreen.currentVirtualKey.keyCode;
+ scanCode = device->touchScreen.currentVirtualKey.scanCode;
+ }
+ }
+ }
+
+ {
+ AutoMutex _l(mExportedStateLock);
+
+ mGlobalVirtualKeyCode = keyCode;
+ mGlobalVirtualScanCode = scanCode;
+ }
+}
+
+bool InputReader::getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const {
+ AutoMutex _l(mExportedStateLock);
+
+ *outKeyCode = mGlobalVirtualKeyCode;
+ *outScanCode = mGlobalVirtualScanCode;
+ return mGlobalVirtualKeyCode != -1;
+}
+
+
+// --- InputReaderThread ---
+
+InputReaderThread::InputReaderThread(const sp<InputReaderInterface>& reader) :
+ Thread(/*canCallJava*/ true), mReader(reader) {
+}
+
+InputReaderThread::~InputReaderThread() {
+}
+
+bool InputReaderThread::threadLoop() {
+ mReader->loopOnce();
+ return true;
+}
+
+} // namespace android
diff --git a/libs/ui/InputTransport.cpp b/libs/ui/InputTransport.cpp
new file mode 100644
index 0000000..a24180f
--- /dev/null
+++ b/libs/ui/InputTransport.cpp
@@ -0,0 +1,684 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// Provides a shared memory transport for input events.
+//
+#define LOG_TAG "InputTransport"
+
+//#define LOG_NDEBUG 0
+
+// Log debug messages about channel signalling (send signal, receive signal)
+#define DEBUG_CHANNEL_SIGNALS 1
+
+// Log debug messages whenever InputChannel objects are created/destroyed
+#define DEBUG_CHANNEL_LIFECYCLE 1
+
+// Log debug messages about transport actions (initialize, reset, publish, ...)
+#define DEBUG_TRANSPORT_ACTIONS 1
+
+
+#include <cutils/ashmem.h>
+#include <cutils/log.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <sys/mman.h>
+#include <ui/InputTransport.h>
+#include <unistd.h>
+
+namespace android {
+
+// Must be at least sizeof(InputMessage) + sufficient space for pointer data
+static const int DEFAULT_MESSAGE_BUFFER_SIZE = 16384;
+
+// Signal sent by the producer to the consumer to inform it that a new message is
+// available to be consumed in the shared memory buffer.
+static const char INPUT_SIGNAL_DISPATCH = 'D';
+
+// Signal sent by the consumer to the producer to inform it that it has finished
+// consuming the most recent message.
+static const char INPUT_SIGNAL_FINISHED = 'f';
+
+
+// --- InputChannel ---
+
+InputChannel::InputChannel(const String8& name, int32_t ashmemFd, int32_t receivePipeFd,
+ int32_t sendPipeFd) :
+ mName(name), mAshmemFd(ashmemFd), mReceivePipeFd(receivePipeFd), mSendPipeFd(sendPipeFd) {
+#if DEBUG_CHANNEL_LIFECYCLE
+ LOGD("Input channel constructed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
+ mName.string(), ashmemFd, receivePipeFd, sendPipeFd);
+#endif
+
+ int result = fcntl(mReceivePipeFd, F_SETFL, O_NONBLOCK);
+ LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make receive pipe "
+ "non-blocking. errno=%d", mName.string(), errno);
+
+ result = fcntl(mSendPipeFd, F_SETFL, O_NONBLOCK);
+ LOG_ALWAYS_FATAL_IF(result != 0, "channel '%s' ~ Could not make send pipe "
+ "non-blocking. errno=%d", mName.string(), errno);
+}
+
+InputChannel::~InputChannel() {
+#if DEBUG_CHANNEL_LIFECYCLE
+ LOGD("Input channel destroyed: name='%s', ashmemFd=%d, receivePipeFd=%d, sendPipeFd=%d",
+ mName.string(), mAshmemFd, mReceivePipeFd, mSendPipeFd);
+#endif
+
+ ::close(mAshmemFd);
+ ::close(mReceivePipeFd);
+ ::close(mSendPipeFd);
+}
+
+status_t InputChannel::openInputChannelPair(const String8& name,
+ InputChannel** outServerChannel, InputChannel** outClientChannel) {
+ status_t result;
+
+ int serverAshmemFd = ashmem_create_region(name.string(), DEFAULT_MESSAGE_BUFFER_SIZE);
+ if (serverAshmemFd < 0) {
+ result = -errno;
+ LOGE("channel '%s' ~ Could not create shared memory region. errno=%d",
+ name.string(), errno);
+ } else {
+ result = ashmem_set_prot_region(serverAshmemFd, PROT_READ | PROT_WRITE);
+ if (result < 0) {
+ LOGE("channel '%s' ~ Error %d trying to set protection of ashmem fd %d.",
+ name.string(), result, serverAshmemFd);
+ } else {
+ // Dup the file descriptor because the server and client input channel objects that
+ // are returned may have different lifetimes but they share the same shared memory region.
+ int clientAshmemFd;
+ clientAshmemFd = dup(serverAshmemFd);
+ if (clientAshmemFd < 0) {
+ result = -errno;
+ LOGE("channel '%s' ~ Could not dup() shared memory region fd. errno=%d",
+ name.string(), errno);
+ } else {
+ int forward[2];
+ if (pipe(forward)) {
+ result = -errno;
+ LOGE("channel '%s' ~ Could not create forward pipe. errno=%d",
+ name.string(), errno);
+ } else {
+ int reverse[2];
+ if (pipe(reverse)) {
+ result = -errno;
+ LOGE("channel '%s' ~ Could not create reverse pipe. errno=%d",
+ name.string(), errno);
+ } else {
+ String8 serverChannelName = name;
+ serverChannelName.append(" (server)");
+ *outServerChannel = new InputChannel(serverChannelName,
+ serverAshmemFd, reverse[0], forward[1]);
+
+ String8 clientChannelName = name;
+ clientChannelName.append(" (client)");
+ *outClientChannel = new InputChannel(clientChannelName,
+ clientAshmemFd, forward[0], reverse[1]);
+ return OK;
+ }
+ ::close(forward[0]);
+ ::close(forward[1]);
+ }
+ ::close(clientAshmemFd);
+ }
+ }
+ ::close(serverAshmemFd);
+ }
+
+ *outServerChannel = NULL;
+ *outClientChannel = NULL;
+ return result;
+}
+
+status_t InputChannel::sendSignal(char signal) {
+ ssize_t nWrite = ::write(mSendPipeFd, & signal, 1);
+
+ if (nWrite == 1) {
+#if DEBUG_CHANNEL_SIGNALS
+ LOGD("channel '%s' ~ sent signal '%c'", mName.string(), signal);
+#endif
+ return OK;
+ }
+
+#if DEBUG_CHANNEL_SIGNALS
+ LOGD("channel '%s' ~ error sending signal '%c', errno=%d", mName.string(), signal, errno);
+#endif
+ return -errno;
+}
+
+status_t InputChannel::receiveSignal(char* outSignal) {
+ ssize_t nRead = ::read(mReceivePipeFd, outSignal, 1);
+ if (nRead == 1) {
+#if DEBUG_CHANNEL_SIGNALS
+ LOGD("channel '%s' ~ received signal '%c'", mName.string(), *outSignal);
+#endif
+ return OK;
+ }
+
+ if (errno == EAGAIN) {
+#if DEBUG_CHANNEL_SIGNALS
+ LOGD("channel '%s' ~ receive signal failed because no signal available", mName.string());
+#endif
+ return WOULD_BLOCK;
+ }
+
+#if DEBUG_CHANNEL_SIGNALS
+ LOGD("channel '%s' ~ receive signal failed, errno=%d", mName.string(), errno);
+#endif
+ return -errno;
+}
+
+
+// --- InputPublisher ---
+
+InputPublisher::InputPublisher(const sp<InputChannel>& channel) :
+ mChannel(channel), mSharedMessage(NULL),
+ mPinned(false), mSemaphoreInitialized(false), mWasDispatched(false),
+ mMotionEventSampleDataTail(NULL) {
+}
+
+InputPublisher::~InputPublisher() {
+ reset();
+
+ if (mSharedMessage) {
+ munmap(mSharedMessage, mAshmemSize);
+ }
+}
+
+status_t InputPublisher::initialize() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ initialize",
+ mChannel->getName().string());
+#endif
+
+ int ashmemFd = mChannel->getAshmemFd();
+ int result = ashmem_get_size_region(ashmemFd);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d getting size of ashmem fd %d.",
+ mChannel->getName().string(), result, ashmemFd);
+ return UNKNOWN_ERROR;
+ }
+ mAshmemSize = (size_t) result;
+
+ mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
+ PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
+ if (! mSharedMessage) {
+ LOGE("channel '%s' publisher ~ mmap failed on ashmem fd %d.",
+ mChannel->getName().string(), ashmemFd);
+ return NO_MEMORY;
+ }
+
+ mPinned = true;
+ mSharedMessage->consumed = false;
+
+ return reset();
+}
+
+status_t InputPublisher::reset() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ reset",
+ mChannel->getName().string());
+#endif
+
+ if (mPinned) {
+ // Destroy the semaphore since we are about to unpin the memory region that contains it.
+ int result;
+ if (mSemaphoreInitialized) {
+ if (mSharedMessage->consumed) {
+ result = sem_post(& mSharedMessage->semaphore);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d in sem_post.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+ }
+
+ result = sem_destroy(& mSharedMessage->semaphore);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d in sem_destroy.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+
+ mSemaphoreInitialized = false;
+ }
+
+ // Unpin the region since we no longer care about its contents.
+ int ashmemFd = mChannel->getAshmemFd();
+ result = ashmem_unpin_region(ashmemFd, 0, 0);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d unpinning ashmem fd %d.",
+ mChannel->getName().string(), result, ashmemFd);
+ return UNKNOWN_ERROR;
+ }
+
+ mPinned = false;
+ }
+
+ mMotionEventSampleDataTail = NULL;
+ mWasDispatched = false;
+ return OK;
+}
+
+status_t InputPublisher::publishInputEvent(
+ int32_t type,
+ int32_t deviceId,
+ int32_t nature) {
+ if (mPinned) {
+ LOGE("channel '%s' publisher ~ Attempted to publish a new event but publisher has "
+ "not yet been reset.", mChannel->getName().string());
+ return INVALID_OPERATION;
+ }
+
+ // Pin the region.
+ // We do not check for ASHMEM_NOT_PURGED because we don't care about the previous
+ // contents of the buffer so it does not matter whether it was purged in the meantime.
+ int ashmemFd = mChannel->getAshmemFd();
+ int result = ashmem_pin_region(ashmemFd, 0, 0);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d pinning ashmem fd %d.",
+ mChannel->getName().string(), result, ashmemFd);
+ return UNKNOWN_ERROR;
+ }
+
+ mPinned = true;
+
+ result = sem_init(& mSharedMessage->semaphore, 1, 1);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d in sem_init.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+
+ mSemaphoreInitialized = true;
+
+ mSharedMessage->consumed = false;
+ mSharedMessage->type = type;
+ mSharedMessage->deviceId = deviceId;
+ mSharedMessage->nature = nature;
+ return OK;
+}
+
+status_t InputPublisher::publishKeyEvent(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t flags,
+ int32_t keyCode,
+ int32_t scanCode,
+ int32_t metaState,
+ int32_t repeatCount,
+ nsecs_t downTime,
+ nsecs_t eventTime) {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ publishKeyEvent: deviceId=%d, nature=%d, "
+ "action=%d, flags=%d, keyCode=%d, scanCode=%d, metaState=%d, repeatCount=%d,"
+ "downTime=%lld, eventTime=%lld",
+ mChannel->getName().string(),
+ deviceId, nature, action, flags, keyCode, scanCode, metaState, repeatCount,
+ downTime, eventTime);
+#endif
+
+ status_t result = publishInputEvent(INPUT_EVENT_TYPE_KEY, deviceId, nature);
+ if (result < 0) {
+ return result;
+ }
+
+ mSharedMessage->key.action = action;
+ mSharedMessage->key.flags = flags;
+ mSharedMessage->key.keyCode = keyCode;
+ mSharedMessage->key.scanCode = scanCode;
+ mSharedMessage->key.metaState = metaState;
+ mSharedMessage->key.repeatCount = repeatCount;
+ mSharedMessage->key.downTime = downTime;
+ mSharedMessage->key.eventTime = eventTime;
+ return OK;
+}
+
+status_t InputPublisher::publishMotionEvent(
+ int32_t deviceId,
+ int32_t nature,
+ int32_t action,
+ int32_t edgeFlags,
+ int32_t metaState,
+ float xOffset,
+ float yOffset,
+ float xPrecision,
+ float yPrecision,
+ nsecs_t downTime,
+ nsecs_t eventTime,
+ size_t pointerCount,
+ const int32_t* pointerIds,
+ const PointerCoords* pointerCoords) {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ publishMotionEvent: deviceId=%d, nature=%d, "
+ "action=%d, edgeFlags=%d, metaState=%d, xOffset=%f, yOffset=%f, "
+ "xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
+ "pointerCount=%d",
+ mChannel->getName().string(),
+ deviceId, nature, action, edgeFlags, metaState, xOffset, yOffset,
+ xPrecision, yPrecision, downTime, eventTime, pointerCount);
+#endif
+
+ if (pointerCount > MAX_POINTERS || pointerCount < 1) {
+ LOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
+ mChannel->getName().string(), pointerCount);
+ return BAD_VALUE;
+ }
+
+ status_t result = publishInputEvent(INPUT_EVENT_TYPE_MOTION, deviceId, nature);
+ if (result < 0) {
+ return result;
+ }
+
+ mSharedMessage->motion.action = action;
+ mSharedMessage->motion.edgeFlags = edgeFlags;
+ mSharedMessage->motion.metaState = metaState;
+ mSharedMessage->motion.xOffset = xOffset;
+ mSharedMessage->motion.yOffset = yOffset;
+ mSharedMessage->motion.xPrecision = xPrecision;
+ mSharedMessage->motion.yPrecision = yPrecision;
+ mSharedMessage->motion.downTime = downTime;
+ mSharedMessage->motion.pointerCount = pointerCount;
+
+ mSharedMessage->motion.sampleCount = 1;
+ mSharedMessage->motion.sampleData[0].eventTime = eventTime;
+
+ for (size_t i = 0; i < pointerCount; i++) {
+ mSharedMessage->motion.pointerIds[i] = pointerIds[i];
+ mSharedMessage->motion.sampleData[0].coords[i] = pointerCoords[i];
+ }
+
+ // Cache essential information about the motion event to ensure that a malicious consumer
+ // cannot confuse the publisher by modifying the contents of the shared memory buffer while
+ // it is being updated.
+ if (action == MOTION_EVENT_ACTION_MOVE) {
+ mMotionEventPointerCount = pointerCount;
+ mMotionEventSampleDataStride = InputMessage::sampleDataStride(pointerCount);
+ mMotionEventSampleDataTail = InputMessage::sampleDataPtrIncrement(
+ mSharedMessage->motion.sampleData, mMotionEventSampleDataStride);
+ } else {
+ mMotionEventSampleDataTail = NULL;
+ }
+ return OK;
+}
+
+status_t InputPublisher::appendMotionSample(
+ nsecs_t eventTime,
+ const PointerCoords* pointerCoords) {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ appendMotionSample: eventTime=%lld",
+ mChannel->getName().string(), eventTime);
+#endif
+
+ if (! mPinned || ! mMotionEventSampleDataTail) {
+ LOGE("channel '%s' publisher ~ Cannot append motion sample because there is no current "
+ "MOTION_EVENT_ACTION_MOVE event.", mChannel->getName().string());
+ return INVALID_OPERATION;
+ }
+
+ InputMessage::SampleData* newTail = InputMessage::sampleDataPtrIncrement(
+ mMotionEventSampleDataTail, mMotionEventSampleDataStride);
+ size_t newBytesUsed = reinterpret_cast<char*>(newTail) -
+ reinterpret_cast<char*>(mSharedMessage);
+
+ if (newBytesUsed > mAshmemSize) {
+ LOGD("channel '%s' publisher ~ Cannot append motion sample because the shared memory "
+ "buffer is full. Buffer size: %d bytes, pointers: %d, samples: %d",
+ mChannel->getName().string(),
+ mAshmemSize, mMotionEventPointerCount, mSharedMessage->motion.sampleCount);
+ return NO_MEMORY;
+ }
+
+ int result;
+ if (mWasDispatched) {
+ result = sem_trywait(& mSharedMessage->semaphore);
+ if (result < 0) {
+ if (errno == EAGAIN) {
+ // Only possible source of contention is the consumer having consumed (or being in the
+ // process of consuming) the message and left the semaphore count at 0.
+ LOGD("channel '%s' publisher ~ Cannot append motion sample because the message has "
+ "already been consumed.", mChannel->getName().string());
+ return FAILED_TRANSACTION;
+ } else {
+ LOGE("channel '%s' publisher ~ Error %d in sem_trywait.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+ }
+ }
+
+ mMotionEventSampleDataTail->eventTime = eventTime;
+ for (size_t i = 0; i < mMotionEventPointerCount; i++) {
+ mMotionEventSampleDataTail->coords[i] = pointerCoords[i];
+ }
+ mMotionEventSampleDataTail = newTail;
+
+ mSharedMessage->motion.sampleCount += 1;
+
+ if (mWasDispatched) {
+ result = sem_post(& mSharedMessage->semaphore);
+ if (result < 0) {
+ LOGE("channel '%s' publisher ~ Error %d in sem_post.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+ }
+ return OK;
+}
+
+status_t InputPublisher::sendDispatchSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ sendDispatchSignal",
+ mChannel->getName().string());
+#endif
+
+ mWasDispatched = true;
+ return mChannel->sendSignal(INPUT_SIGNAL_DISPATCH);
+}
+
+status_t InputPublisher::receiveFinishedSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' publisher ~ receiveFinishedSignal",
+ mChannel->getName().string());
+#endif
+
+ char signal;
+ status_t result = mChannel->receiveSignal(& signal);
+ if (result) {
+ return result;
+ }
+ if (signal != INPUT_SIGNAL_FINISHED) {
+ LOGE("channel '%s' publisher ~ Received unexpected signal '%c' from consumer",
+ mChannel->getName().string(), signal);
+ return UNKNOWN_ERROR;
+ }
+ return OK;
+}
+
+// --- InputConsumer ---
+
+InputConsumer::InputConsumer(const sp<InputChannel>& channel) :
+ mChannel(channel), mSharedMessage(NULL) {
+}
+
+InputConsumer::~InputConsumer() {
+ if (mSharedMessage) {
+ munmap(mSharedMessage, mAshmemSize);
+ }
+}
+
+status_t InputConsumer::initialize() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' consumer ~ initialize",
+ mChannel->getName().string());
+#endif
+
+ int ashmemFd = mChannel->getAshmemFd();
+ int result = ashmem_get_size_region(ashmemFd);
+ if (result < 0) {
+ LOGE("channel '%s' consumer ~ Error %d getting size of ashmem fd %d.",
+ mChannel->getName().string(), result, ashmemFd);
+ return UNKNOWN_ERROR;
+ }
+
+ mAshmemSize = (size_t) result;
+
+ mSharedMessage = static_cast<InputMessage*>(mmap(NULL, mAshmemSize,
+ PROT_READ | PROT_WRITE, MAP_SHARED, ashmemFd, 0));
+ if (! mSharedMessage) {
+ LOGE("channel '%s' consumer ~ mmap failed on ashmem fd %d.",
+ mChannel->getName().string(), ashmemFd);
+ return NO_MEMORY;
+ }
+
+ return OK;
+}
+
+status_t InputConsumer::consume(InputEventFactoryInterface* factory, InputEvent** event) {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' consumer ~ consume",
+ mChannel->getName().string());
+#endif
+
+ *event = NULL;
+
+ int ashmemFd = mChannel->getAshmemFd();
+ int result = ashmem_pin_region(ashmemFd, 0, 0);
+ if (result != ASHMEM_NOT_PURGED) {
+ if (result == ASHMEM_WAS_PURGED) {
+ LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d because it was purged "
+ "which probably indicates that the publisher and consumer are out of sync.",
+ mChannel->getName().string(), result, ashmemFd);
+ return INVALID_OPERATION;
+ }
+
+ LOGE("channel '%s' consumer ~ Error %d pinning ashmem fd %d.",
+ mChannel->getName().string(), result, ashmemFd);
+ return UNKNOWN_ERROR;
+ }
+
+ if (mSharedMessage->consumed) {
+ LOGE("channel '%s' consumer ~ The current message has already been consumed.",
+ mChannel->getName().string());
+ return INVALID_OPERATION;
+ }
+
+ // Acquire but *never release* the semaphore. Contention on the semaphore is used to signal
+ // to the publisher that the message has been consumed (or is in the process of being
+ // consumed). Eventually the publisher will reinitialize the semaphore for the next message.
+ result = sem_wait(& mSharedMessage->semaphore);
+ if (result < 0) {
+ LOGE("channel '%s' consumer ~ Error %d in sem_wait.",
+ mChannel->getName().string(), errno);
+ return UNKNOWN_ERROR;
+ }
+
+ mSharedMessage->consumed = true;
+
+ switch (mSharedMessage->type) {
+ case INPUT_EVENT_TYPE_KEY: {
+ KeyEvent* keyEvent = factory->createKeyEvent();
+ if (! keyEvent) return NO_MEMORY;
+
+ populateKeyEvent(keyEvent);
+
+ *event = keyEvent;
+ break;
+ }
+
+ case INPUT_EVENT_TYPE_MOTION: {
+ MotionEvent* motionEvent = factory->createMotionEvent();
+ if (! motionEvent) return NO_MEMORY;
+
+ populateMotionEvent(motionEvent);
+
+ *event = motionEvent;
+ break;
+ }
+
+ default:
+ LOGE("channel '%s' consumer ~ Received message of unknown type %d",
+ mChannel->getName().string(), mSharedMessage->type);
+ return UNKNOWN_ERROR;
+ }
+
+ return OK;
+}
+
+status_t InputConsumer::sendFinishedSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' consumer ~ sendFinishedSignal",
+ mChannel->getName().string());
+#endif
+
+ return mChannel->sendSignal(INPUT_SIGNAL_FINISHED);
+}
+
+status_t InputConsumer::receiveDispatchSignal() {
+#if DEBUG_TRANSPORT_ACTIONS
+ LOGD("channel '%s' consumer ~ receiveDispatchSignal",
+ mChannel->getName().string());
+#endif
+
+ char signal;
+ status_t result = mChannel->receiveSignal(& signal);
+ if (result) {
+ return result;
+ }
+ if (signal != INPUT_SIGNAL_DISPATCH) {
+ LOGE("channel '%s' consumer ~ Received unexpected signal '%c' from publisher",
+ mChannel->getName().string(), signal);
+ return UNKNOWN_ERROR;
+ }
+ return OK;
+}
+
+void InputConsumer::populateKeyEvent(KeyEvent* keyEvent) const {
+ keyEvent->initialize(
+ mSharedMessage->deviceId,
+ mSharedMessage->nature,
+ mSharedMessage->key.action,
+ mSharedMessage->key.flags,
+ mSharedMessage->key.keyCode,
+ mSharedMessage->key.scanCode,
+ mSharedMessage->key.metaState,
+ mSharedMessage->key.repeatCount,
+ mSharedMessage->key.downTime,
+ mSharedMessage->key.eventTime);
+}
+
+void InputConsumer::populateMotionEvent(MotionEvent* motionEvent) const {
+ motionEvent->initialize(
+ mSharedMessage->deviceId,
+ mSharedMessage->nature,
+ mSharedMessage->motion.action,
+ mSharedMessage->motion.edgeFlags,
+ mSharedMessage->motion.metaState,
+ mSharedMessage->motion.sampleData[0].coords[0].x,
+ mSharedMessage->motion.sampleData[0].coords[0].y,
+ mSharedMessage->motion.xPrecision,
+ mSharedMessage->motion.yPrecision,
+ mSharedMessage->motion.downTime,
+ mSharedMessage->motion.sampleData[0].eventTime,
+ mSharedMessage->motion.pointerCount,
+ mSharedMessage->motion.pointerIds,
+ mSharedMessage->motion.sampleData[0].coords);
+
+ size_t sampleCount = mSharedMessage->motion.sampleCount;
+ if (sampleCount > 1) {
+ InputMessage::SampleData* sampleData = mSharedMessage->motion.sampleData;
+ size_t sampleDataStride = InputMessage::sampleDataStride(
+ mSharedMessage->motion.pointerCount);
+
+ while (--sampleCount > 0) {
+ sampleData = InputMessage::sampleDataPtrIncrement(sampleData, sampleDataStride);
+ motionEvent->addSample(sampleData->eventTime, sampleData->coords);
+ }
+ }
+
+ motionEvent->offsetLocation(mSharedMessage->motion.xOffset,
+ mSharedMessage->motion.yOffset);
+}
+
+} // namespace android
diff --git a/libs/ui/tests/Android.mk b/libs/ui/tests/Android.mk
index 6cc4a5a..018f18d 100644
--- a/libs/ui/tests/Android.mk
+++ b/libs/ui/tests/Android.mk
@@ -1,16 +1,38 @@
+# Build the unit tests.
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
-LOCAL_SRC_FILES:= \
- region.cpp
+test_src_files := \
+ InputDispatcher_test.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
- libui
+ libEGL \
+ libbinder \
+ libpixelflinger \
+ libhardware \
+ libhardware_legacy \
+ libui \
+ libstlport
-LOCAL_MODULE:= test-region
+LOCAL_STATIC_LIBRARIES := \
+ libgtest \
+ libgtest_main
-LOCAL_MODULE_TAGS := tests
+LOCAL_C_INCLUDES := \
+ bionic \
+ bionic/libstdc++/include \
+ external/gtest/include \
+ external/stlport/stlport
-include $(BUILD_EXECUTABLE)
+LOCAL_MODULE_TAGS := eng tests
+
+$(foreach file,$(test_src_files), \
+ $(eval LOCAL_SRC_FILES := $(file)) \
+ $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
+ $(eval include $(BUILD_EXECUTABLE)) \
+)
+
+# Build the manual test programs.
+include $(call all-subdir-makefiles)
diff --git a/libs/ui/tests/InputDispatcher_test.cpp b/libs/ui/tests/InputDispatcher_test.cpp
new file mode 100644
index 0000000..3d92043
--- /dev/null
+++ b/libs/ui/tests/InputDispatcher_test.cpp
@@ -0,0 +1,19 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <ui/InputDispatcher.h>
+#include <gtest/gtest.h>
+
+namespace android {
+
+class InputDispatcherTest : public testing::Test {
+public:
+};
+
+TEST_F(InputDispatcherTest, Dummy) {
+ SCOPED_TRACE("Trace");
+ ASSERT_FALSE(true);
+}
+
+} // namespace android
diff --git a/libs/ui/tests/region/Android.mk b/libs/ui/tests/region/Android.mk
new file mode 100644
index 0000000..6cc4a5a
--- /dev/null
+++ b/libs/ui/tests/region/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ region.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui
+
+LOCAL_MODULE:= test-region
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/ui/tests/region.cpp b/libs/ui/tests/region/region.cpp
index ef15de9..ef15de9 100644
--- a/libs/ui/tests/region.cpp
+++ b/libs/ui/tests/region/region.cpp
diff --git a/libs/utils/Android.mk b/libs/utils/Android.mk
index afecdcb..945b039 100644
--- a/libs/utils/Android.mk
+++ b/libs/utils/Android.mk
@@ -26,6 +26,8 @@ commonSources:= \
Debug.cpp \
FileMap.cpp \
Flattenable.cpp \
+ PollLoop.cpp \
+ Pool.cpp \
RefBase.cpp \
ResourceTypes.cpp \
SharedBuffer.cpp \
diff --git a/libs/utils/PollLoop.cpp b/libs/utils/PollLoop.cpp
new file mode 100644
index 0000000..90a3e8b
--- /dev/null
+++ b/libs/utils/PollLoop.cpp
@@ -0,0 +1,267 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// A select loop implementation.
+//
+#define LOG_TAG "PollLoop"
+
+//#define LOG_NDEBUG 0
+
+// Debugs poll and wake interactions.
+#define DEBUG_POLL_AND_WAKE 0
+
+// Debugs callback registration and invocation.
+#define DEBUG_CALLBACKS 1
+
+#include <cutils/log.h>
+#include <utils/PollLoop.h>
+
+#include <unistd.h>
+#include <fcntl.h>
+
+namespace android {
+
+PollLoop::PollLoop() :
+ mPolling(false) {
+ openWakePipe();
+}
+
+PollLoop::~PollLoop() {
+ closeWakePipe();
+}
+
+void PollLoop::openWakePipe() {
+ int wakeFds[2];
+ int result = pipe(wakeFds);
+ LOG_ALWAYS_FATAL_IF(result != 0, "Could not create wake pipe. errno=%d", errno);
+
+ mWakeReadPipeFd = wakeFds[0];
+ mWakeWritePipeFd = wakeFds[1];
+
+ result = fcntl(mWakeReadPipeFd, F_SETFL, O_NONBLOCK);
+ LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake read pipe non-blocking. errno=%d",
+ errno);
+
+ result = fcntl(mWakeWritePipeFd, F_SETFL, O_NONBLOCK);
+ LOG_ALWAYS_FATAL_IF(result != 0, "Could not make wake write pipe non-blocking. errno=%d",
+ errno);
+
+ // Add the wake pipe to the head of the request list with a null callback.
+ struct pollfd requestedFd;
+ requestedFd.fd = mWakeReadPipeFd;
+ requestedFd.events = POLLIN;
+ mRequestedFds.insertAt(requestedFd, 0);
+
+ RequestedCallback requestedCallback;
+ requestedCallback.callback = NULL;
+ requestedCallback.data = NULL;
+ mRequestedCallbacks.insertAt(requestedCallback, 0);
+}
+
+void PollLoop::closeWakePipe() {
+ close(mWakeReadPipeFd);
+ close(mWakeWritePipeFd);
+
+ // Note: We don't need to remove the poll structure or callback entry because this
+ // method is currently only called by the destructor.
+}
+
+bool PollLoop::pollOnce(int timeoutMillis) {
+ mLock.lock();
+ mPolling = true;
+ mLock.unlock();
+
+ bool result;
+ size_t requestedCount = mRequestedFds.size();
+
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - waiting on %d fds", this, requestedCount);
+ for (size_t i = 0; i < requestedCount; i++) {
+ LOGD(" fd %d - events %d", mRequestedFds[i].fd, mRequestedFds[i].events);
+ }
+#endif
+
+ int respondedCount = poll(mRequestedFds.editArray(), requestedCount, timeoutMillis);
+
+ if (respondedCount == 0) {
+ // Timeout
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - timeout", this);
+#endif
+ result = false;
+ goto Done;
+ }
+
+ if (respondedCount < 0) {
+ // Error
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - error, errno=%d", this, errno);
+#endif
+ if (errno != EINTR) {
+ LOGW("Poll failed with an unexpected error, errno=%d", errno);
+ }
+ result = false;
+ goto Done;
+ }
+
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - handling responses from %d fds", this, respondedCount);
+ for (size_t i = 0; i < requestedCount; i++) {
+ LOGD(" fd %d - events %d, revents %d", mRequestedFds[i].fd, mRequestedFds[i].events,
+ mRequestedFds[i].revents);
+ }
+#endif
+
+ mPendingCallbacks.clear();
+ for (size_t i = 0; i < requestedCount; i++) {
+ const struct pollfd& requestedFd = mRequestedFds.itemAt(i);
+
+ short revents = requestedFd.revents;
+ if (revents) {
+ const RequestedCallback& requestedCallback = mRequestedCallbacks.itemAt(i);
+ Callback callback = requestedCallback.callback;
+
+ if (callback) {
+ PendingCallback pendingCallback;
+ pendingCallback.fd = requestedFd.fd;
+ pendingCallback.events = requestedFd.revents;
+ pendingCallback.callback = callback;
+ pendingCallback.data = requestedCallback.data;
+ mPendingCallbacks.push(pendingCallback);
+ } else {
+ if (requestedFd.fd == mWakeReadPipeFd) {
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - awoken", this);
+#endif
+ char buffer[16];
+ ssize_t nRead;
+ do {
+ nRead = read(mWakeReadPipeFd, buffer, sizeof(buffer));
+ } while (nRead == sizeof(buffer));
+ } else {
+#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
+ LOGD("%p ~ pollOnce - fd %d has no callback!", this, requestedFd.fd);
+#endif
+ }
+ }
+
+ respondedCount -= 1;
+ if (respondedCount == 0) {
+ break;
+ }
+ }
+ }
+ result = true;
+
+Done:
+ mLock.lock();
+ mPolling = false;
+ mAwake.broadcast();
+ mLock.unlock();
+
+ if (result) {
+ size_t pendingCount = mPendingCallbacks.size();
+ for (size_t i = 0; i < pendingCount; i++) {
+ const PendingCallback& pendingCallback = mPendingCallbacks.itemAt(i);
+#if DEBUG_POLL_AND_WAKE || DEBUG_CALLBACKS
+ LOGD("%p ~ pollOnce - invoking callback for fd %d", this, pendingCallback.fd);
+#endif
+
+ bool keep = pendingCallback.callback(pendingCallback.fd, pendingCallback.events,
+ pendingCallback.data);
+ if (! keep) {
+ removeCallback(pendingCallback.fd);
+ }
+ }
+ }
+
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ pollOnce - done", this);
+#endif
+ return result;
+}
+
+void PollLoop::wake() {
+#if DEBUG_POLL_AND_WAKE
+ LOGD("%p ~ wake", this);
+#endif
+
+ ssize_t nWrite = write(mWakeWritePipeFd, "W", 1);
+ if (nWrite != 1) {
+ if (errno != EAGAIN) {
+ LOGW("Could not write wake signal, errno=%d", errno);
+ }
+ }
+}
+
+void PollLoop::setCallback(int fd, int events, Callback callback, void* data) {
+#if DEBUG_CALLBACKS
+ LOGD("%p ~ setCallback - fd=%d, events=%d", this, fd, events);
+#endif
+
+ if (! events || ! callback) {
+ LOGE("Invalid attempt to set a callback with no selected poll events or no callback.");
+ removeCallback(fd);
+ return;
+ }
+
+ wakeAndLock();
+
+ struct pollfd requestedFd;
+ requestedFd.fd = fd;
+ requestedFd.events = events;
+
+ RequestedCallback requestedCallback;
+ requestedCallback.callback = callback;
+ requestedCallback.data = data;
+
+ ssize_t index = getRequestIndexLocked(fd);
+ if (index < 0) {
+ mRequestedFds.push(requestedFd);
+ mRequestedCallbacks.push(requestedCallback);
+ } else {
+ mRequestedFds.replaceAt(requestedFd, size_t(index));
+ mRequestedCallbacks.replaceAt(requestedCallback, size_t(index));
+ }
+
+ mLock.unlock();
+}
+
+bool PollLoop::removeCallback(int fd) {
+#if DEBUG_CALLBACKS
+ LOGD("%p ~ removeCallback - fd=%d", this, fd);
+#endif
+
+ wakeAndLock();
+
+ ssize_t index = getRequestIndexLocked(fd);
+ if (index >= 0) {
+ mRequestedFds.removeAt(size_t(index));
+ mRequestedCallbacks.removeAt(size_t(index));
+ }
+
+ mLock.unlock();
+ return index >= 0;
+}
+
+ssize_t PollLoop::getRequestIndexLocked(int fd) {
+ size_t requestCount = mRequestedFds.size();
+
+ for (size_t i = 0; i < requestCount; i++) {
+ if (mRequestedFds.itemAt(i).fd == fd) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
+void PollLoop::wakeAndLock() {
+ mLock.lock();
+ while (mPolling) {
+ wake();
+ mAwake.wait(mLock);
+ }
+}
+
+} // namespace android
diff --git a/libs/utils/Pool.cpp b/libs/utils/Pool.cpp
new file mode 100644
index 0000000..8f18cb9
--- /dev/null
+++ b/libs/utils/Pool.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+// A simple memory pool.
+//
+#define LOG_TAG "Pool"
+
+//#define LOG_NDEBUG 0
+
+#include <cutils/log.h>
+#include <utils/Pool.h>
+
+#include <stdlib.h>
+
+namespace android {
+
+// TODO Provide a real implementation of a pool. This is just a stub for initial development.
+
+PoolImpl::PoolImpl(size_t objSize) :
+ mObjSize(objSize) {
+}
+
+PoolImpl::~PoolImpl() {
+}
+
+void* PoolImpl::allocImpl() {
+ void* ptr = malloc(mObjSize);
+ LOG_ALWAYS_FATAL_IF(ptr == NULL, "Cannot allocate new pool object.");
+ return ptr;
+}
+
+void PoolImpl::freeImpl(void* obj) {
+ LOG_ALWAYS_FATAL_IF(obj == NULL, "Caller attempted to free NULL pool object.");
+ return free(obj);
+}
+
+} // namespace android
diff --git a/libs/utils/StopWatch.cpp b/libs/utils/StopWatch.cpp
index 68a1c52..b5dda2f 100644
--- a/libs/utils/StopWatch.cpp
+++ b/libs/utils/StopWatch.cpp
@@ -30,10 +30,9 @@ namespace android {
StopWatch::StopWatch(const char *name, int clock, uint32_t flags)
- : mName(name), mClock(clock), mFlags(flags),
- mStartTime(0), mNumLaps(0)
+ : mName(name), mClock(clock), mFlags(flags)
{
- mStartTime = systemTime(mClock);
+ reset();
}
StopWatch::~StopWatch()
@@ -72,6 +71,12 @@ nsecs_t StopWatch::elapsedTime() const
return systemTime(mClock) - mStartTime;
}
+void StopWatch::reset()
+{
+ mNumLaps = 0;
+ mStartTime = systemTime(mClock);
+}
+
/*****************************************************************************/
diff --git a/libs/utils/VectorImpl.cpp b/libs/utils/VectorImpl.cpp
index 0322af7..b09c6ca 100644
--- a/libs/utils/VectorImpl.cpp
+++ b/libs/utils/VectorImpl.cpp
@@ -108,13 +108,7 @@ size_t VectorImpl::capacity() const
ssize_t VectorImpl::insertVectorAt(const VectorImpl& vector, size_t index)
{
- if (index > size())
- return BAD_INDEX;
- void* where = _grow(index, vector.size());
- if (where) {
- _do_copy(where, vector.arrayImpl(), vector.size());
- }
- return where ? index : (ssize_t)NO_MEMORY;
+ return insertAt(vector.arrayImpl(), index, vector.size());
}
ssize_t VectorImpl::appendVector(const VectorImpl& vector)
@@ -226,9 +220,9 @@ ssize_t VectorImpl::add()
return add(0);
}
-ssize_t VectorImpl::add(const void* item)
+ssize_t VectorImpl::add(const void* item, size_t numItems)
{
- return insertAt(item, size());
+ return insertAt(item, size(), numItems);
}
ssize_t VectorImpl::replaceAt(size_t index)
diff --git a/libs/utils/tests/Android.mk b/libs/utils/tests/Android.mk
new file mode 100644
index 0000000..45e8061
--- /dev/null
+++ b/libs/utils/tests/Android.mk
@@ -0,0 +1,33 @@
+# Build the unit tests.
+LOCAL_PATH := $(call my-dir)
+include $(CLEAR_VARS)
+
+test_src_files := \
+ PollLoop_test.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libz \
+ liblog \
+ libcutils \
+ libutils \
+ libstlport
+
+LOCAL_STATIC_LIBRARIES := \
+ libgtest \
+ libgtest_main
+
+LOCAL_C_INCLUDES := \
+ external/zlib \
+ external/icu4c/common \
+ bionic \
+ bionic/libstdc++/include \
+ external/gtest/include \
+ external/stlport/stlport
+
+LOCAL_MODULE_TAGS := eng tests
+
+$(foreach file,$(test_src_files), \
+ $(eval LOCAL_SRC_FILES := $(file)) \
+ $(eval LOCAL_MODULE := $(notdir $(file:%.cpp=%))) \
+ $(eval include $(BUILD_EXECUTABLE)) \
+)
diff --git a/libs/utils/tests/PollLoop_test.cpp b/libs/utils/tests/PollLoop_test.cpp
new file mode 100644
index 0000000..6c719c8
--- /dev/null
+++ b/libs/utils/tests/PollLoop_test.cpp
@@ -0,0 +1,398 @@
+//
+// Copyright 2010 The Android Open Source Project
+//
+
+#include <utils/PollLoop.h>
+#include <utils/Timers.h>
+#include <utils/StopWatch.h>
+#include <gtest/gtest.h>
+#include <unistd.h>
+#include <time.h>
+
+#include "TestHelpers.h"
+
+// # of milliseconds to fudge stopwatch measurements
+#define TIMING_TOLERANCE_MS 25
+
+namespace android {
+
+class Pipe {
+public:
+ int sendFd;
+ int receiveFd;
+
+ Pipe() {
+ int fds[2];
+ ::pipe(fds);
+
+ receiveFd = fds[0];
+ sendFd = fds[1];
+ }
+
+ ~Pipe() {
+ ::close(sendFd);
+ ::close(receiveFd);
+ }
+
+ bool writeSignal() {
+ return ::write(sendFd, "*", 1) == 1;
+ }
+
+ bool readSignal() {
+ char buf[1];
+ return ::read(receiveFd, buf, 1) == 1;
+ }
+};
+
+class DelayedWake : public DelayedTask {
+ sp<PollLoop> mPollLoop;
+
+public:
+ DelayedWake(int delayMillis, const sp<PollLoop> pollLoop) :
+ DelayedTask(delayMillis), mPollLoop(pollLoop) {
+ }
+
+protected:
+ virtual void doTask() {
+ mPollLoop->wake();
+ }
+};
+
+class DelayedWriteSignal : public DelayedTask {
+ Pipe* mPipe;
+
+public:
+ DelayedWriteSignal(int delayMillis, Pipe* pipe) :
+ DelayedTask(delayMillis), mPipe(pipe) {
+ }
+
+protected:
+ virtual void doTask() {
+ mPipe->writeSignal();
+ }
+};
+
+class CallbackHandler {
+public:
+ void setCallback(const sp<PollLoop>& pollLoop, int fd, int events) {
+ pollLoop->setCallback(fd, events, staticHandler, this);
+ }
+
+protected:
+ virtual ~CallbackHandler() { }
+
+ virtual bool handler(int fd, int events) = 0;
+
+private:
+ static bool staticHandler(int fd, int events, void* data) {
+ return static_cast<CallbackHandler*>(data)->handler(fd, events);
+ }
+};
+
+class StubCallbackHandler : public CallbackHandler {
+public:
+ bool nextResult;
+ int callbackCount;
+
+ int fd;
+ int events;
+
+ StubCallbackHandler(bool nextResult) : nextResult(nextResult),
+ callbackCount(0), fd(-1), events(-1) {
+ }
+
+protected:
+ virtual bool handler(int fd, int events) {
+ callbackCount += 1;
+ this->fd = fd;
+ this->events = events;
+ return nextResult;
+ }
+};
+
+class PollLoopTest : public testing::Test {
+protected:
+ sp<PollLoop> mPollLoop;
+
+ virtual void SetUp() {
+ mPollLoop = new PollLoop();
+ }
+
+ virtual void TearDown() {
+ mPollLoop.clear();
+ }
+};
+
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndNotAwoken_WaitsForTimeoutAndReturnsFalse) {
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(100);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal timeout";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndAwokenBeforeWaiting_ImmediatelyReturnsTrue) {
+ mPollLoop->wake();
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(1000);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. zero because wake() was called before waiting";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because loop was awoken";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndAwokenWhileWaiting_PromptlyReturnsTrue) {
+ sp<DelayedWake> delayedWake = new DelayedWake(100, mPollLoop);
+ delayedWake->run();
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(1000);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal wake delay";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because loop was awoken";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndNoRegisteredFDs_ImmediatelyReturnsFalse) {
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(0);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should be approx. zero";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndNoSignalledFDs_ImmediatelyReturnsFalse) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(0);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should be approx. zero";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+ EXPECT_EQ(0, handler.callbackCount)
+ << "callback should not have been invoked because FD was not signalled";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenZeroTimeoutAndSignalledFD_ImmediatelyInvokesCallbackAndReturnsTrue) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+
+ ASSERT_TRUE(pipe.writeSignal());
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(0);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should be approx. zero";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because FD was signalled";
+ EXPECT_EQ(1, handler.callbackCount)
+ << "callback should be invoked exactly once";
+ EXPECT_EQ(pipe.receiveFd, handler.fd)
+ << "callback should have received pipe fd as parameter";
+ EXPECT_EQ(POLL_IN, handler.events)
+ << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndNoSignalledFDs_WaitsForTimeoutAndReturnsFalse) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(100);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal timeout";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+ EXPECT_EQ(0, handler.callbackCount)
+ << "callback should not have been invoked because FD was not signalled";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndSignalledFDBeforeWaiting_ImmediatelyInvokesCallbackAndReturnsTrue) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+
+ pipe.writeSignal();
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(100);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should be approx. zero";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because FD was signalled";
+ EXPECT_EQ(1, handler.callbackCount)
+ << "callback should be invoked exactly once";
+ EXPECT_EQ(pipe.receiveFd, handler.fd)
+ << "callback should have received pipe fd as parameter";
+ EXPECT_EQ(POLL_IN, handler.events)
+ << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenNonZeroTimeoutAndSignalledFDWhileWaiting_PromptlyInvokesCallbackAndReturnsTrue) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+ sp<DelayedWriteSignal> delayedWriteSignal = new DelayedWriteSignal(100, & pipe);
+
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+ delayedWriteSignal->run();
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(1000);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal signal delay";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because FD was signalled";
+ EXPECT_EQ(1, handler.callbackCount)
+ << "callback should be invoked exactly once";
+ EXPECT_EQ(pipe.receiveFd, handler.fd)
+ << "callback should have received pipe fd as parameter";
+ EXPECT_EQ(POLL_IN, handler.events)
+ << "callback should have received POLL_IN as events";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackAddedThenRemoved_CallbackShouldNotBeInvoked) {
+ Pipe pipe;
+ StubCallbackHandler handler(true);
+
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+ pipe.writeSignal(); // would cause FD to be considered signalled
+ mPollLoop->removeCallback(pipe.receiveFd);
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(100);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(100, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal timeout because FD was no longer registered";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+ EXPECT_EQ(0, handler.callbackCount)
+ << "callback should not be invoked";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackReturnsFalse_CallbackShouldNotBeInvokedAgainLater) {
+ Pipe pipe;
+ StubCallbackHandler handler(false);
+
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ // First loop: Callback is registered and FD is signalled.
+ pipe.writeSignal();
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(0);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal zero because FD was already signalled";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because FD was signalled";
+ EXPECT_EQ(1, handler.callbackCount)
+ << "callback should be invoked";
+
+ // Second loop: Callback is no longer registered and FD is signalled.
+ pipe.writeSignal();
+
+ stopWatch.reset();
+ result = mPollLoop->pollOnce(0);
+ elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. equal zero because timeout was zero";
+ EXPECT_FALSE(result)
+ << "pollOnce result should be false because timeout occurred";
+ EXPECT_EQ(1, handler.callbackCount)
+ << "callback should not be invoked this time";
+}
+
+TEST_F(PollLoopTest, RemoveCallback_WhenCallbackNotAdded_ReturnsFalse) {
+ bool result = mPollLoop->removeCallback(1);
+
+ EXPECT_FALSE(result)
+ << "removeCallback should return false because FD not registered";
+}
+
+TEST_F(PollLoopTest, RemoveCallback_WhenCallbackAddedThenRemovedTwice_ReturnsTrueFirstTimeAndReturnsFalseSecondTime) {
+ Pipe pipe;
+ StubCallbackHandler handler(false);
+ handler.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+
+ // First time.
+ bool result = mPollLoop->removeCallback(pipe.receiveFd);
+
+ EXPECT_TRUE(result)
+ << "removeCallback should return true first time because FD was registered";
+
+ // Second time.
+ result = mPollLoop->removeCallback(pipe.receiveFd);
+
+ EXPECT_FALSE(result)
+ << "removeCallback should return false second time because FD was no longer registered";
+}
+
+TEST_F(PollLoopTest, PollOnce_WhenCallbackAddedTwice_OnlySecondCallbackShouldBeInvoked) {
+ Pipe pipe;
+ StubCallbackHandler handler1(true);
+ StubCallbackHandler handler2(true);
+
+ handler1.setCallback(mPollLoop, pipe.receiveFd, POLL_IN);
+ handler2.setCallback(mPollLoop, pipe.receiveFd, POLL_IN); // replace it
+ pipe.writeSignal(); // would cause FD to be considered signalled
+
+ StopWatch stopWatch("pollOnce");
+ bool result = mPollLoop->pollOnce(100);
+ int32_t elapsedMillis = ns2ms(stopWatch.elapsedTime());
+
+ ASSERT_TRUE(pipe.readSignal())
+ << "signal should actually have been written";
+ EXPECT_NEAR(0, elapsedMillis, TIMING_TOLERANCE_MS)
+ << "elapsed time should approx. zero because FD was already signalled";
+ EXPECT_TRUE(result)
+ << "pollOnce result should be true because FD was signalled";
+ EXPECT_EQ(0, handler1.callbackCount)
+ << "original handler callback should not be invoked because it was replaced";
+ EXPECT_EQ(1, handler2.callbackCount)
+ << "replacement handler callback should be invoked";
+}
+
+
+} // namespace android
diff --git a/libs/utils/tests/TestHelpers.h b/libs/utils/tests/TestHelpers.h
new file mode 100644
index 0000000..e55af3c
--- /dev/null
+++ b/libs/utils/tests/TestHelpers.h
@@ -0,0 +1,44 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef TESTHELPERS_H
+#define TESTHELPERS_H
+
+#include <utils/threads.h>
+
+namespace android {
+
+class DelayedTask : public Thread {
+ int mDelayMillis;
+
+public:
+ DelayedTask(int delayMillis) : mDelayMillis(delayMillis) { }
+
+protected:
+ virtual ~DelayedTask() { }
+
+ virtual void doTask() = 0;
+
+ virtual bool threadLoop() {
+ usleep(mDelayMillis * 1000);
+ doTask();
+ return false;
+ }
+};
+
+} // namespace android
+
+#endif // TESTHELPERS_H