summaryrefslogtreecommitdiffstats
path: root/libs/hwui/OpenGLRenderer.h
Commit message (Expand)AuthorAgeFilesLines
...
* Add support for ovals and stroked rectangles.Romain Guy2011-01-231-0/+4
* Add support for drawBitmapMesh().Romain Guy2011-01-201-0/+2
* Add rounded rects and circles support to OpenGLRenderer.Romain Guy2011-01-191-0/+5
* Make embedded hardware layers work.Romain Guy2011-01-191-0/+13
* Add support for skew()Romain Guy2011-01-181-0/+1
* Don't blend transparent pixels when rendering layers.Romain Guy2011-01-161-8/+26
* Preapre region tracking in layersRomain Guy2011-01-141-0/+2
* Add debug logs for display lists.Romain Guy2011-01-131-1/+1
* Cleanup implementation of hardware layers.Romain Guy2011-01-131-14/+14
* Better backend for hardware layers.Romain Guy2011-01-111-0/+6
* Cleanup OpenGLRenderer::drawLines()Romain Guy2010-12-141-1/+4
* Continue cleanup refactoring in OpenGLRenderer.Romain Guy2010-12-141-68/+3
* OpenGLRenderer would not render colors < ALPHA_THRESHOLDRomain Guy2010-12-141-0/+1
* Refactor OpenGLRenderer to simplify OpenGL drawing code.Romain Guy2010-12-131-7/+40
* Correctly render text when coordinates are not integers.Romain Guy2010-12-061-2/+3
* Don't render degenerate triangles in 9patches.Romain Guy2010-12-031-7/+0
* Move all debug flags in a single place.Romain Guy2010-11-101-4/+1
* Support nested display lists.Romain Guy2010-11-081-1/+2
* Lines would not set the scissor before drawing.Romain Guy2010-11-041-1/+2
* Optimize FBO drawing with regions.Romain Guy2010-11-021-5/+52
* Remove unnecessary GL calls.Romain Guy2010-10-261-11/+28
* Don't change textures wrap modes on every draw.Romain Guy2010-10-251-3/+5
* Optimizing display lists by referencing pointers to resources instead of copy...Chet Haase2010-10-211-9/+9
* Use VBOs to render most geometries.Romain Guy2010-10-181-6/+7
* Return identity matrix when rendering in an FBO.Romain Guy2010-10-131-0/+3
* Add a getNativeMatrix() API.Romain Guy2010-10-131-0/+1
* Optimize 9patch rendering.Romain Guy2010-10-121-2/+2
* Don't clear the framebuffer when not needed.Romain Guy2010-10-061-1/+1
* Optimize saveLayer() when the clip flag is set.Romain Guy2010-10-051-1/+2
* Add display lists caching.Romain Guy2010-09-291-1/+5
* Adding display lists to the GL renderer (checkpoint.)Romain Guy2010-09-261-20/+20
* Add debug mode to measure performance.Romain Guy2010-09-241-26/+32
* Fix OpenGL errors in various places.Romain Guy2010-09-221-4/+0
* Add support for non AA lines.Romain Guy2010-09-171-0/+6
* Add support for drawLines(), with anti-aliasingRomain Guy2010-09-161-0/+15
* Better error handling in the OpenGL renderer.Romain Guy2010-09-161-0/+10
* Fix 9patch rendering.Romain Guy2010-09-151-1/+1
* Document the implementation of saveLayer().Romain Guy2010-09-131-2/+1
* Optimize calls to glCopyTexImage2D().Romain Guy2010-09-121-0/+11
* Correct implementation of saveLayer().Romain Guy2010-09-121-3/+13
* Add support for advanced blend modes with the framebuffer.Romain Guy2010-09-091-1/+3
* Add support for Canvas flags on save.Romain Guy2010-09-011-1/+3
* Add hooks for hardware accelerated WebView.Romain Guy2010-08-311-0/+2
* Use only one GL context per process, share chaches.Romain Guy2010-08-241-24/+2
* Layers were using an extra Snapshot causing extra clipping.Romain Guy2010-08-181-3/+4
* Cleanup, better code reuse.Romain Guy2010-08-161-5/+44
* Add drop shadows.Romain Guy2010-08-131-0/+40
* Add support for paths.Romain Guy2010-08-051-0/+3
* Add support for ColorFilters.Romain Guy2010-08-021-0/+7
* Refactor Skia shaders handling.Romain Guy2010-07-301-59/+3